Survivor: Difference between revisions
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==Survivor stories== | ==Survivor stories== | ||
{{Main|Survivor stories}} | |||
In [[build 41]] there are multiple survivor stories that can sometimes spawn dead or zombified survivors. | In [[build 41]] there are multiple survivor stories that can sometimes spawn dead or zombified survivors. | ||
More randomized stories were teased to be added in [[build 42]]. Building, vehicle and zone stories can also be spawned using [[debug mode]]. | |||
More randomized stories were teased to be added in [[build 42]]. | |||
==Metagame== | ==Metagame== | ||
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*{{ID|Duke}} – [[Duke]], a camera guy from [[Triple-N]], also seen on [[TURBO]]. | *{{ID|Duke}} – [[Duke]], a camera guy from [[Triple-N]], also seen on [[TURBO]]. | ||
*{{ID|Frank_Hemingway}} – [[Frank Hemingway]], one of the hosts of [[LBMW - Kentucky Radio]], along with [[Jackie Jaye]]. | *{{ID|Frank_Hemingway}} – [[Frank Hemingway]], one of the hosts of [[LBMW - Kentucky Radio]], along with [[Jackie Jaye]]. | ||
*{{ID|John}} – | *{{ID|John}} – [[John]], a presenter from [[Triple-N]]. | ||
*{{ID|Judge_Matt_Hass}} – [[Judge Matt Hass]], one of the guests in [[Triple-N]]. | *{{ID|Judge_Matt_Hass}} – [[Judge Matt Hass]], one of the guests in [[Triple-N]]. | ||
*{{ID|Mayor_West_point}} – unnamed [[West Point Mayor]], a mayor of [[West Point]]. | *{{ID|Mayor_West_point}} – unnamed [[West Point Mayor]], a mayor of [[West Point]]. | ||
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*{{ID|Sir_Twiggy}} – [[Sir Twiggy]], owner of the [[Twiggy's]] bar, named after a streamer of the same name. | *{{ID|Sir_Twiggy}} – [[Sir Twiggy]], owner of the [[Twiggy's]] bar, named after a streamer of the same name. | ||
*{{ID|Woodcut}} – "[[Woodcut]]", an unnamed host of the ''Woodcraft'' show from [[Life and Living TV]]. | *{{ID|Woodcut}} – "[[Woodcut]]", an unnamed host of the ''Woodcraft'' show from [[Life and Living TV]]. | ||
===Female only=== | ===Female only=== | ||
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==See also== | ==See also== | ||
*[[Animal]] | *[[Animal]] | ||
*[[Jack Bloggs]] | *[[Jack Bloggs]] | ||
*[[NPC]] | *[[NPC]] | ||
*[[Pastor Samuels]] | |||
*[[Player]] | *[[Player]] | ||
*[[Zombie]] | *[[Zombie]] |
Latest revision as of 16:01, 1 May 2024
- This article is about NPC survivors. For player survivor, see player.
A survivor is a human NPC that has survived the initial infection and is trying to survive the Knox Event.
Future survivors
Survivors are going to be reintroduced in build 43 as a fully interactable NPCs. It is currently unknown how recruiting or joining survivors will work, as much of this is still in the early phases.
- Though this might be changed, NPCs are planned to have narrative stories occurring with or without the player's inclusion. For example, a survivor trying to get their loved ones to a hospital and getting in a car crash and having to fend for themselves.
- These stories can be changed due to engine limitations and might be used in a later update for the NPCs
Legacy survivors
Survivors, simply called an NPC back then, were present in older versions of the game and subsequently removed in order to be reworked and readded in a later version, currently scheduled for build 43. Survivors served as an interactive element within the game's environment. These characters, operating under the game's AI, performed a variety of tasks within the game world, and possibly forming either helpful partnerships or becoming adversaries with the player.
Generally, survivors could form alliances with the player or other survivors, or engage in combat. A survivor's response to a team request from the player would be influenced by the player's attitude and the survivor's personality, ending in either a good relationship or a duel to the death. Once a survivor has formed an alliance with the player, they could take on assigned roles, and act under given commands such as "stay", "follow", or "guard."
Survivors demonstrated AI that allowed them to perform a multitude of tasks, mirroring what the player would do to survive. They roamed around the game's world, engaged in combat with zombies, sought items for scavenging, and consumed food and water for survival. They also had the ability to loot buildings and fortify shelters through barricading or installing sheets. When not in a team with a player, survivors could form alliances among themselves and assign each other tasks such as seeking food or zombie hunting.
Beyond their actions, survivors exhibited their own set of traits and professions, randomly assigned from the same pool available to the player. They also had the ability to gain experience and level up in skills, improving their survival abilities over time. One unique aspect of their design was their attribute for bravery, those with low bravery might choose to flee when confronted with a threat, while those with high bravery may opt to stand their ground and fight.
Specifically, three variations of NPC survivors existed in-game: gun nuts, true neutrals, and loners, each having different interaction patterns and behavior tendencies with the player and game environment.
Gun nuts
Gun nuts were hostile survivors who would verbally warn (and then attack) anybody — the player, zombies, or other survivors — on sight. These NPCs didn't spawn naturally, but only made appearances at scripted locations in Story Mode. They were unable to join the player's team or engage in dialog with the player, serving solely as a threat.
True neutrals
True neutrals were initially friendly survivors who could ally with the player. Their willingness to team up was contingent upon the player's attitude. Once teamed up, these NPCs could be directed by the team's "leader" (the group creator) to assume roles or take on orders. The player could bestow items upon these group members, receiving gratitude in return. Otherwise, true neutral NPCs would stay neutral and not attack players unless attacked first.
Loners
Loners were solitary survivors who committed to surviving by their own efforts and refused to join the player's team, irrespective of the player's attitude. Persistent team requests could irritate a loner to the point of instigating a fight with the player. Other than their reluctance to team up, loners generally behaved like true neutrals, opting not to attack players unless provoked.
Annotated maps
The annotated maps contain scripted notes left by fellow survivors and lead to places marked, or specific stashes left by them.
Survivor homes
Survivor homes are homes that are randomly generated upon the world generation, sometimes related to annotated maps[verify], where living people stayed at some point. They are set apart from the surrounding houses by having boarded up windows, hiding goods (and zombies) within.
These homes are a fantastic source of rare items, including skinny leather trousers (or the nearly identical black leather trousers), katanas, M16s (often including, like any other guns that can be found, magazines, ammo, and attachments for it), sledgehammers, and more. These valuable items will often be found in cabinets, rather than on the housed zombies themselves.
Because they are often already boarded up, survivor homes can also double as a fantastic base of operations in a heavily populated city, for example, Louisville, as long as the player keeps quiet while inside.
The cars outside these homes are also often in a generally better condition, have a higher amount of gas in them, are more likely to have the keys in the ignition, and tend to contain more/better loot inside.
Survivor homes tend to contain more zombies than the average house, but they also contain exponentially more/better loot, essentially making them dangerous lootboxes.
Survivor hordes
Players can sometimes encounter the so called survivor horde, it can also be spawned using one of the debug mode options. Survivor hordes feature a sizeable group of zombies, including one zombie with a large backpack with food and supplies.
Survivor stories
- Main article: Survivor stories
In build 41 there are multiple survivor stories that can sometimes spawn dead or zombified survivors.
More randomized stories were teased to be added in build 42. Building, vehicle and zone stories can also be spawned using debug mode.
Metagame
- Main article: Metagame
Most metagame events, including a helicopter event, indicate survivor presence, however, as of build 41, no physical survivors correlate to this.
Other
It is also possible to encounter randomly generated burnt-out houses and crashed vehicles. Also, as time passes, it is possible to encounter zombies with unusual weapons. Both are an attempt of indicating survivor presence.
Unique outfits
These are outfits with unique names/looks that are currently defined in the game, viewable in debug mode where they can be used as an outfit in character creator or spawned as zombies in the horde manager. They can also presumably be found zombified in the regular game.[verify]
Male only
- Bob – Bob Smith, originally from 'Til Death Us Do Part.
- Dean – Dean, host of Exposure Survival show from Life and Living TV.
- Duke – Duke, a camera guy from Triple-N, also seen on TURBO.
- Frank_Hemingway – Frank Hemingway, one of the hosts of LBMW - Kentucky Radio, along with Jackie Jaye.
- John – John, a presenter from Triple-N.
- Judge_Matt_Hass – Judge Matt Hass, one of the guests in Triple-N.
- Mayor_West_point – unnamed West Point Mayor, a mayor of West Point.
- Raider – a raider known as Bobby Collins, originally from 'Til Death Us Do Part.
- Rev_Peter_Watts – Reverend Peter Watts, one of the guests of WBLN News, a bishop of Louisville.
- Sir_Twiggy – Sir Twiggy, owner of the Twiggy's bar, named after a streamer of the same name.
- Woodcut – "Woodcut", an unnamed host of the Woodcraft show from Life and Living TV.
Female only
- Jackie_Jaye, Jackie Jaye, one of the hosts of LBMW - Kentucky Radio, along with Frank Hemingway.
- Joan – Joan, one of the hosts of Triple-N, along with Kirsty Cormick.
- Kate – Kate Smith, originally from 'Til Death Us Do Part.
- Kirsty_Kormick – Kirsty Cormick, one of the hosts of Triple-N along with Joan.