Thirsty: Difference between revisions

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{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox moodle
{{Infobox moodle
|name=Hungry
|name=Thirsty
|icon=Moodle_Icon_Thirsty.png
|icon=Moodle_Icon_Thirsty.png
|type=Mixed
|type=Negative
|influence=Eating food
|influence=Drinking liquid<br>Eating food
}}
}}
'''Thirsty''' is a [[moodle]] that represents the character's thirst state.
'''Thirsty''' is a [[moodle]] that represents the character's thirst state.
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==Overview==
This moodle occurs when the [[player]] has gone a while without drinking water or other beverages. Dehydration leads to weakness, reduced carrying capacity, slightly increased heat generation, and eventual death.
This moodle occurs when the [[player]] has gone a while without drinking water or other beverages. Dehydration leads to weakness, reduced carrying capacity, slightly increased heat generation, and eventual death.


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*[[Pain]]
*[[Pain]]
*[[Panic]]
*[[Panic]]
{{Navbox stats|moodles}}

Latest revision as of 15:56, 25 April 2024

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Thirsty
Thirsty
General
Influenced by
Drinking liquid
Eating food
Type
Negative

Thirsty is a moodle that represents the character's thirst state.

Overview

This moodle occurs when the player has gone a while without drinking water or other beverages. Dehydration leads to weakness, reduced carrying capacity, slightly increased heat generation, and eventual death.

Thirst can be quenched primarily through bottles filled with clean water; many other consumables help influence thirst as well, usually by decreasing it.

Sources of hydration must be clean and the water itself must be boiled, otherwise sickness can occur.

Traits

The Low Thirst trait slows down the thirst rate by 50%; conversely, High Thirst increases it by 100%.

Moodle levels

Slightly Thirsty

"Dry Mouth."

  • Occurs when thirst is above 13%.
  • No effects yet.

Thirsty

"Dehydrated."

  • Occurs when thirst is above 25%.
  • Carrying Capacity reduced by 1 point.
  • Body heat generation slightly increased.

Parched

"Feeling faint and dizzy."

  • Occurs when thirst is above 70%.
  • Carrying Capacity reduced by 2 points.
  • Body heat generation further increased.

Dying of Thirst

"Desperate for water."

  • Occurs when thirst is above 85%.
  • Carrying Capacity reduced by 2 points.
  • Body heat generation moderately increased.
  • Health slowly decreases until the character either dies, or quenches their thirst.

See also