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{{Header|Project Zomboid|Game mechanics|Character}}
{{Header|Project Zomboid|Game mechanics|Character}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
[[File:Character creation 2.jpg|300px|thumb|right|The traits menu, as of [[Build 41]]]]
[[File:Character creation 2.jpg|300px|thumb|right|Occupations]]
'''Traits''' are modifiers, positive and negative, which are available to the [[player]] through direct choice, occupation, or gameplay decisions.
'''Occupation''', previously known as ''profession'', is the [[player]]'s line of work prior to the beginning of the [[Knox Event]] and is chosen during [[Player#Character Creation|character creation]] — choosing a name, occupation and traits, which can be both positive and negative.


==Overview==
Each occupation gives different advantages to the player which will allow them to excel in certain [[skills]] more so than others. Since [[Build 31]] this has become much more relevant as only characters who start with some previous experience in a skill will gain an experience boost, allowing them to level up that skill at a much faster rate. For example: a [[#Carpenter|Carpenter]] will pick up [[carpentry]] much faster than a [[#Farmer|Farmer]] for example, unless that Farmer also had a [[Traits#Hobby|hobby]] that involved carpentry.
Some traits can be chosen during [[Player#Character Creation|character creation]] (indicated by a ''points'' value) and others may be given with their choice of [[occupation]], also known as hobbies. Multiple presets can be made to save a combination of a profession and multiple other traits which makes it useful for players that want to quickly jump right into the apocalypse.


The character will not spawn until "Points to Spend" is a positive number or equal to zero. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises.
'''Starting skill level and experience boost:'''
*Level 0 — 25% (default for all skills)
*Level 1 — 75% [[File:greenblits.png]]
*Level 2 — 100% [[File:greenblits.png]] [[File:greenblits.png]]
*Level 3+ — 125% [[File:greenblits.png]] [[File:greenblits.png]] [[File:greenblits.png]]


Traits categorized as "Mutually exclusive" cannot be taken simultaneously (e.g. Choosing "Deaf" cannot be taken with "Hard of Hearing" or "Keen Hearing" too).
Major skill boosts can also be obtained by taking certain [[traits]].


Consider that occupations can manipulate the maximum amount of starting points a player can have. So a list of positive traits that an [[Occupation#Unemployed|unemployed]] character is allowed may result in a point deficit for a character who is a [[Occupation#Veteran|veteran]] instead, requiring more negative traits.
''Note that some occupations put the player into negative starting points, requiring them to take negative traits, whereas others have points left to spend on positive traits.''
 
Some traits can be gained or lost during gameplay, which will depend on the player's activities. Such as the "Overweight" trait, which can be gained if the player reaches a weight above 85, or picked up during character creation and then lost by reaching a weight below 85. These traits can be seen at any time by checking the "Info" panel, which is opened with the <code>J</code> key by default.
 
A character will get an XP boost in any skill they start the game above level 0. The XP boosts gained with different starting levels are as follows:


==List of occupations==
{| class="wikitable theme-red sortable" style="text-align: center;"
{| class="wikitable theme-red sortable" style="text-align: center;"
! Occupation
! Skills
! Traits
! Starting points
! In-game description
|-
|-
! Starting level
| [[Unemployed]]
| 0  || 1  ||  2  || ≥3
| -
|-
| -
! XP boost
| style="color: #00e600; font-weight: bold;" | 8
| 25% || 75% || 100% || 125%
| ''"8 free trait points."''
|}
 
'''Note:''' that there is a bug in the current version of [[build 41]], and this bonus is shown for both Strength and Fitness but is NOT applied as of version 41.50.{{Sup|Verify|red}}
 
==List of traits==
===Positives===
{| class="wikitable theme-red sortable" style="text-align:center; width:100%;"
|-
! class="unsortable" style="width:2%;" | Icon
! style="width:10%;" | Name
! style="width:2%;" | Points
! class="unsortable" style="width:34%;" | Description
! class="unsortable" style="width:34%;" | Effect
|-
|[[File:trait_adrenalinejunkie.png]]
|id = "traitAdrenalineJunkie" | [[Adrenaline junkie]]
| -8
|''"Moves faster when highly panicked."''
| Adds a flat bonus of 0.20 or 0.25 for the character's base speed at Strong or Extreme Panic, which increases walking, running, and sprinting speed.
|-
|[[File:trait_athletic.png]]
|id = "traitAthletic" | [[Athletic]]
| -10
|''"Can run faster and longer without tiring."''
| +4 Fitness. +20% running/sprinting speed . -20% running/sprinting endurance loss from the trait itself.
|-
|[[File:trait_brave.png]]
|id = "traitBrave" | [[Brave]]
| -4
|''"Less prone to becoming panicked."''
| 30% panic except for night terrors and phobias.
|-
|[[File:trait_nightvision.png]]
|id = "traitCatsEyes" | [[Cat's eyes]]
| -2
|''"Better vision at night."''
| +20% better vision at night. Affects [[Foraging|search mode]]
|-
|[[File:trait_dextrous.png]]
|id = "traitDextrous" | [[Dextrous]]
| -2
|''"Transfers inventory items quickly."''
| 50% inventory transferring time.
|-
|[[File:trait_eagleeyed.png]]
|id = "traitEagleEyed" | [[Eagle eyed]]
| -6
|''"Has a faster visibility fade and a higher visibility arc."''
| Character has a wider field of view. Affects [[Foraging|search mode]]
|-
|[[File:trait_fasthealer.png]]
|id = "traitFastHealer" | [[Fast healer]]
| -6
|''"Recovers faster from injury and illness."''
| Does not apply to exercise fatigue. Recently inflicted injuries have less severity.
Including Scratches, Lacerations, Lodged Bullets, Deep wounds (with/without glass), Bites and Fractures. (Check [[Health]] for more details.)
|-
|[[File:trait_fastlearner.png]]
|id = "traitFastLearner" | [[Fast learner]]
| -6
|''"Increases XP gains."''
| 130% XP for all skills except Strength and Fitness.
|-
|[[File:trait_fastreader.png]]
|id = "traitFastReader" | [[Fast reader]]
| -2
|''"Takes less time to read books."''
| 130% reading speed.
|-
|[[File:trait_fit.png]]
|id = "traitFit" | [[Fit]]
| -6
|''"In good physical shape."''
| +2 Fitness.
|-
|[[File:trait_graceful.png]]
|id = "traitGraceful" | [[Graceful]]
| -4
|''"Makes less noise when moving."''
| 60% footsteps sound radius. 90% chance to trip while run/sprint vaulting a low fence or lunging zombies.
|-
|[[File:trait_inconspicuous.png]]
|id = "traitInconspicuous" | [[Inconspicuous]]
| -4
|''"Less likely to be spotted by zombies."''
| 50% chance of zombies spotting you.
|-
|[[File:trait_irongut.png]]
|id = "traitIronGut" | [[Iron gut]]
| -3
|''"Less chance to have food illness."''
| 50% chance of food illness. Food illness lasts shorter. Check [[Health]] for more details.
|-
|[[File:trait_keenhearing.png]]
|id = "traitKeenHearing" | [[Keen hearing]]
| -6
|''"Larger perception radius."''
| 200% perception radius. Zombies that approach from behind will be visible much earlier.
|-
|[[File:trait_lighteater.png]]
|id = "traitLightEater" | [[Light eater]]
| -4
|''"Needs to eat less regularly."''
| 75% hunger.
|-
|[[File:trait_lowthirst.png]]
|id = "traitLowThirst" | [[Low thirst]]
| -6
|''"Needs to drink water less regularly."''
| 50% thirst.
|-
|[[File:trait_lucky.png]]
|id = "traitLucky" | [[Lucky]]
| -4
|''"Sometimes things just go your way."''
| +10% chance of finding loot. -5% chance of failing item repairs. Affects [[Foraging|search mode]].<br>Not available in multiplayer.
|-
|[[File:trait_organized.png]]
|id = "traitOrganized" | [[Organized]]
| -6
|''"Increased container inventory capacity."''
| 130% capacity for all containers, including boxes, cupboards and cars
|-
|[[File:trait_outdoorsman.png]]
|id = "traitOutdoorsman" | [[Outdoorsman]]
| -2
|''"Not affected by harsh weather conditions."''
| 10% chance of catching a cold. 1% or 1.25% chance of getting scratched/lacerated while Walking or Running through trees. Start a fire on campfires with Notched Plank faster. Affects [[Foraging|search mode]]
|-
|[[File:trait_resilient.png]]
|id = "traitResillient" | [[Resilient]]
| -4
|''"Less prone to disease. Slower rate of zombification."''
| 75% zombification progression rate, 45% chance of catching a cold, 80% cold strength and 50% cold progression speed.
|-
|[[File:trait_speeddemon.png]]
|id = "traitSpeedDemon" | [[Speed demon]]
| -1
|''"The fast driver."''
| 200% Gear switching speed, 115% top speed for all vehicles
|-
|[[File:trait_stout.png]]
|id = "traitStout" | [[Stout]]
| -6
|''"Extra knockback from melee weapons and increased carry weight."''
| +2 Strength
|-
|[[File:trait_strong.png]]
|id = "traitStrong" | [[Strong]]
| -10
|''"Extra knockback from melee weapons and increased carry weight."''
| +4 Strength, +40% knockback power (damage does not increase).
|-
|[[File:trait_thickskinned.png]]
|id = "traitThickSkinned" | [[Thick skinned]]
| -8
|''"Less chance of scratches or bites breaking the skin."''
| Multiplies the chance of not being injured by a zombie attack by 1.3 (base 15% chance, modified by character's weapon skill). Additionally, alters the chance of clothes being damaged by walking through trees to 1 in 13.
|-
|[[File:trait_needslesssleep.png]]
|id = "traitWakeful" | [[Wakeful]]
| -2
|''"Needs less sleep."''
| -30% Fatigue increase rate, +10% Sleep efficiency
|}
 
===Negatives===
{| class="wikitable theme-red sortable" style="text-align:center; width:100%;"
|-
! class = "unsortable" style = "width:2%;" | Icon
! style = "width:10%;" | Name
! style = "width:2%;" | Points
! class = "unsortable" style = "width:34%;" | Description
! class = "unsortable" style = "width:34%;" | Effect
|-
|-
|[[File:trait_agoraphobic.png]]
| [[File:profession_fireofficer2.png‎|Fire Officer]]<br>[[Fire Officer]]
|id = "traitAgoraphobic" | [[Agoraphobic]]
| +1 [[Axe (skill)]]<br>+1 [[Fitness]]<br>+1 [[Sprinting]]<br>+1 [[Strength]]
| +4
|''"Gets panicked when outdoors"''
| Enters in [[Moodles#Panic|Panic]] when outdoors and affects [[Foraging|search mode]].
|-
|[[File:trait_allthumbs.png]]
|id = "traitAllThumbs" | [[All thumbs]]
| +2
|''"Transfers inventory items slowly"''
| 400% inventory transferring time.
|-
|[[File:trait_asthmatic.png]]
|id = "traitAsthmatic" | [[Asthmatic]]
| +5
|''"Faster endurance loss"''
| 140% running/sprinting endurance loss. 130% increase in swing endurance lost.
|-
|[[File:trait_claustophobic.png]]
|id = "traitClaustrophobic" | [[Claustrophobic]]
| +4
|''"Gets panicked when indoors"''
| Enters in [[Moodles#Panic|Panic]] when indoors.
|-
|[[File:trait_clumsy.png]]
|id = "traitClumsy" | [[Clumsy]]
| +2
|''"Makes more noise when moving"''
| 120% footsteps sound radius, 110% chance to trip while run/sprint vaulting a low fence or lunging zombies.
|-
|[[File:trait_conspicuous.png]]
|id = "traitConspicuous" | [[Conspicuous]]
| +4
|''"More likely to be spotted by zombies."''
| 200% chance of getting spotted by zombies.
|-
|[[File:trait_cowardly.png]]
|id = "traitCowardly" | [[Cowardly]]
| +2
|''"Especially prone to becoming panicked"''
| 200% panic except for night terrors and phobias.
|-
|[[File:trait_deaf.png]]
|id = "traitDeaf" | [[Deaf]]
| +12
|''"Smaller perception radius and hearing range"''
| Can't hear sound. [[Radio]] chatter will not appear above the radio, however, they can see/read a [[Television|TV]] due to closed captions.
|-
|[[File:trait_disorganized.png]]
|id = "traitDisorganized" | [[Disorganized]]
| +4
|''"Decreased container inventory capacity"''
| 70% capacity for all containers, including boxes and cupboards.
|-
|[[File:trait_emaciated.png]]
|id = "traitEmaciated" | [[Emaciated]]
| -
| -
|''"Low strength, low endurance and prone to injury"''
| style="color: #00e600; font-weight: bold;" | 0
| Is only present at weight 50 and less and will begin taking damage at weight 35. 40% melee damage. 75% chance to fail to climb a tall fence. 30% endurance regeneration. 20 more fall damage.
|-
|[[File:trait_feeble.png]]
|id = "traitFeeble" | [[Feeble]]
| +6
|''"Less knockback from melee weapons. Decreased carrying weight."''
| -2 Strength
|-
|[[File:trait_hardofhearing.png]]
|id = "traitHardofHearing" | [[Hard of hearing]]
| +4
|''"Smaller perception radius. Smaller hearing range."''
| Besides the decreased perception radius, the range of sound will be decreased and the sound effects will be muffled.
|-
|[[File:trait_heartyappetite.png]]
|id = "traitHeartyAppetite" | [[Hearty appetite]]
| +4
|''"Needs to eat more regularly"''
| 150% hunger. Gives a +3% bonus to packaged foods, mushrooms, berries, and animals for foraging.
|-
|[[File:trait_hemophobic.png]]
|id = "traitHemophobic" | [[Fear of Blood]]
| +5
|''"Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody"''
| -
| -
|-
|-
|[[File:trait_highthirst.png]]
| [[File:profession_policeofficer2.png|Police Officer]]<br>[[Police Officer]]
|id = "traitHighThirst" | [[High thirst]]
| +3 [[Aiming]]<br>+1 [[Nimble]]<br>+2 [[Reloading]]
| +6
|''"Needs more water to survive"''
| 200% thirst
|-
|[[File:trait_illiterate.png]]
|id = "traitIlliterate" | [[Illiterate]]
| +8
|"Cannot read books"
| Unable to get a mood boost by reading leisure books, learning new recipes by reading recipe magazines, or getting an XP multiplier by reading skill books.
|-
|[[File:trait_out of shape.png]]
|id = "traitOutofShape" | [[Out of Shape]]
| +6
|''"Low endurance, low endurance regeneration."''
| -2 Fitness
|-
|[[File:trait_obese.png]]
|id = "traitObese" | [[Obese]]
| +10
|''"Reduced running speed, very low endurance and prone to injury."''
| -2 Fitness. Max Fitness of 8. The trait itself reduce run speed and endurance. Starting weight is 105 and is only present at weights 100 and above. 120% chance to trip while run/sprint vaulting a low fence. 90% chance to trip from lunging zombies. 75% chance to climb a tall fence. 40% endurance regeneration. 20 more fall damage.
|-
|[[File:trait_overweight.png]]
|id = "traitOverweight" | [[Overweight]]
| +6
|''"Reduced running speed, low endurance and prone to injury."''
| Max Fitness of 9. Starting weight is 90 and is only present between weights 85 and 100. 1% slower running speed, 200% endurance loss. 110% chance to trip while run/sprint vaulting a low fence. 95% chance to trip by lunging zombies. 85% chance to climb a tall fence. 70% endurance regeneration.
|-
|[[File:trait_pacifist.png]]
|id = "traitPacifist" | [[Pacifist]]
| +4
|''"Less effective with weapons"''
| 75% of skill EXP for Short Blade, Long Blade, Small Blunt, Long Blunt, Axe, Spear, Maintenance and Aiming.
|-
|[[File:trait_hypercondriac.png]]
|id = "traitPronetoIllness" | [[Prone to Illness]]
| +4
|''"More prone to disease. Faster rate of zombification."''
| 125% progression rate of zombification. 170% chance of catching a cold, 120% cold strength, and 150% cold progression speed.
|-
|[[File:trait_insomniac.png]]
|id = "traitRestlessSleeper" | [[Restless sleeper]]
| +6
|''"Slow loss of tiredness while sleeping"''
| Sleep for fewer hours each time, and slower loss of tiredness when sleeping.
|-
|[[File:trait_shortsighted.png]]
|id = "traitShortSighted" | [[Short sighted]]
| +2
|''"Small view distance. Slower visibility fade."''
| -2 foraging radius in [[Foraging|search mode]]. Can be negated with glasses and reading glasses.
|-
|[[File:trait_needsmoresleep.png]]
|id = "traitSleepyhead" | [[Sleepyhead]]
| +4
|''"Needs more sleep"''
| +30% Fatigue increase rate, -10% Sleep efficiency.
|-
|[[File:trait_smoker.png]]
|id = "traitSmoker" | [[Smoker]]
| +4
|''"Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked."''
|[[Moodles#Stress|Stress]] will constantly slowly rise. Smoking [[Cigarettes]] will lower the stress level.
|-
|[[File:trait_slowhealer.png]]
|id = "traitSlowHealer" | [[Slow healer]]
| +6
|''"Recovers slowly from injuries and illness"''
| Does not apply to exercise fatigue. Recently inflicted injuries have more severity.
Including Scratches, Lacerations, Lodged Bullets, Deep wounds (with/without glass), Bites, and Fractures. (Check [[Health]] for more details.)
|-
|[[File:trait_slowlearner.png]]
|id = "traitSlowLearner" | [[Slow learner]]
| +6
|''"Decreased XP gains"''
| 70% XP in all skills except Strength and Fitness.
|-
|[[File:trait_slowreader.png]]
|id = "traitSlowReader" | [[Slow reader]]
| +2
|''"Takes longer to read books"''
| 70% reading speed.
|-
|[[File:Trait_sundaydriver.png]]
|id = "traitSundayDriver" | [[Sunday driver]]
| +1
|''"The very slow driver"''
| Accelerates vehicles 40% slower. Has a max speed of 30 km/h.
|-
|[[File:trait_thinskinned.png]]
|id = "traitThinskinned" | [[Thin-skinned]]
| +8
|''"Increased chance of scratches, lacerations, or bites breaking the skin."''
| Multiplies the chance of not being injured by a zombie attack by 0.7 (base 15% chance, modified by character's weapon skill). Additionally, alters the chance of clothes being damaged by walking through trees to 1 in 3.
|-
|[[File:trait_underweight.png]]
|id = "traitUnderweight" | [[Underweight]]
| +6
|''"Low strength, low endurance and prone to injury."''
| -1 Fitness. Starting weight is 70 and is only present between weights 65 and 75. 80%x melee damage. +10% chance to trip by while run/sprint vaulting a low fence or from lunging zombies. 85%x chance to fail a tall fence climb.
|-
|[[File:trait_unfit.png]]
|id = "traitUnfit" | [[Unfit]]
| +10
|''"Very low endurance, very low endurance regeneration. "''
| -4 Fitness
|-
|[[File:trait_unlucky.png]]
|id = "traitUnlucky" | [[Unlucky]]
| +4
|''"What could go wrong for you, often does."''
| -10% chance of finding rare loot. +5% chance of failing item repairs. Affects [[Foraging|search mode]].<br>Not available in multiplayer.
|-
|[[File:trait_very underweight.png]]
|id = "traitVeryUnderweight" | [[Very underweight]]
| +10
|''"Very low strength, very low endurance and prone to injury."''
| -2 Fitness. Starting weight is 60 and is only present between weights 50 and 65. 60% melee damage. 20% higher chance to trip by while run/sprint vaulting a low fence or from lunging zombies. 75% chance to fail a tall fence climb. 10% more fall damage.
|-
|[[File:trait_weak.png]]
|id = "traitWeak" | [[Weak]]
| +10
|''"Less knockback from melee weapons. Decreased carrying weight."''
| -5 Strength,-40% knockback power (damage does not decrease).
|-
|[[File:trait_weakstomach.png]]
|id = "traitWeakStomach" | [[Weak stomach]]
| +3
|''"Higher chance to have food illness."''
| 200% chance of food illness. Food illness lasts longer. Check [[Health]] for more details.
|}
 
===<span id="Professions">Hobbies</span>===
{| class="wikitable theme-red sortable" style="text-align:center; width:100%;"
|-
! class = "unsortable" style = "width:2%;" | Icon
! style = "width:10%;" | Name
! class = "unsortable" style = "width:12%;" | Occupation
! style = "width:2%;" | Points
! class = "unsortable" style = "width:34%;" | Description
! class = "unsortable" style = "width:34%;" | Effect
|-
|[[File:trait_mechanics.png]]
|id = "traitAmateurMechanic1" | <span id="Amateur Mechanic">[[Amateur mechanic]]</span>
| [[Occupation#Mechanic|Mechanic]]
| -
| -
|''"Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky"''
| style="color: #e60000; font-weight: bold;" | -4
| +3 [[Mechanics]], can repair all vehicle types without having to read any [[recipe magazines]].
|-
|[[File:trait_mechanics.png]]
|id = "traitAmateurMechanic2" | [[Amateur mechanic (trait)]]
| -
| -
| -5
|''"Has a detailed knowledge of common and heavy vehicle models and their repairs."''
| +1 Mechanics, can repair standard and heavy-duty vehicles.
|-
|-
|[[File:trait_fishing.png]]
| [[File:profession_parkranger2.png|Park Ranger]]<br>[[Park Ranger]]
|id = "traitAngler" | [[Angler]]
| +1 [[Axe (skill)]]<br>+1 [[Carpentry]]<br>+2 [[Foraging]]<br>+2 [[Trapping]]
| -
| -
| -4
| style="color: #e60000; font-weight: bold;" | -4
|''"Knows the basics of fishing."''
| ''"Allows much faster movement through forests and woodland"''
| +1 Fishing<br> Knows how to make and fix a [[Fishing Rod|fishing rod]].
|-
|-
|[[File:trait_axeman.png]]
| [[File:profession_constructionworker2.png|Construction Worker]]<br>[[Construction Worker]]
|id = "traitAxeMan" | [[Axe man]]
| +1 [[Carpentry]]<br>+3 [[Short Blunt]]
| [[Occupation#Lumberjack|Lumberjack]]
| -
| -
|''"Better at chopping trees. Faster axe swing."''
| style="color: #e60000; font-weight: bold;" | -2
|Swing axes 25% faster (combat and tree cutting).
|-
|[[File:trait_baseballplayer.png]]
|id = "traitBaseballPlayer" | [[Baseball player]]
| -
| -
| -4
|''"Has practice with a baseball bat and knows how to hit with precision."''
| +1 Long Blunt
|-
|-
|[[File:trait_burglar.png]]
| [[File:profession_securityguard2.png|Security Guard]]<br>[[Security Guard]]
|id = "traitBurglar" | [[Burglar]]
| +1 [[Lightfooted]]<br>+2 [[Sprinting]]
|[[Occupation#Burglar|Burglar]]
| [[File:trait_nightowl.png|Link=Night Owl]] [[Traits#Night Owl|Night Owl]]
| style="color: #00e600; font-weight: bold;" | 2
| -
| -
|''"Can hotwire vehicles, less chance of breaking the lock of a window."''
| Can hotwire vehicles and has less chance of breaking the lock of a window when forced open.
|-
|-
|[[File:trait_brawler.png]]
| [[File:profession_hammer2.png|Carpenter]]<br>[[Carpenter]]
|id = "traitBrawler" | [[Brawler]]
| +3 [[Carpentry]]<br>+1 [[Short Blunt]]
| -
| -
| -6
| style="color: #00e600; font-weight: bold;" | 2
|''"Used to getting into trouble."''
| +1 Axe, +1 Long Blunt
|-
|[[File:trait_cook.png]]
|id = "traitCook" | [[Cook (trait)]]
| -
| -
| -6
|''"Knows cooking recipes."''
| +2 Cooking<br> Currently broken in-game. Trait does not give recipes or affect foraging mode. Still gives skill boost though.
|-
|-
|[[File:trait_cook.png]]
| [[File:profession_burglar2.png|Burglar]]<br>[[Burglar]]
|id = "traitCook" | [[Cook]]
| +2 [[Lightfooted]]<br>+2 [[Nimble]]<br>+2 [[Sneaking]]
| [[Occupation#Chef|Chef]]<br>[[Occupation#Burger Flipper|Burger Flipper]]
| [[File:trait_burglar.png|Link=Burglar|Can hotwire vehicles, less chance of breaking the lock of a window.]] [[Traits#Burglar|Burglar]]
| -
| style="color: #e60000; font-weight: bold;" | -6
|''"Knows how to cook."''
| ''"Can hotwire vehicles, less chance of breaking the lock of a window."''
| Currently broken in-game. Trait does not give recipes or affect foraging mode.
|-
|-
|[[File:trait_desensitized.png]]
| [[File:profession_chef2.png|Chef]]<br>[[Chef]]
|id = "traitDesensitized" | [[Desensitized]]
| +3 [[Cooking]]<br>+1 [[Maintenance]]<br>+1 [[Short Blade]]
| [[Occupation#Veteran|Veteran]]
| [[File:trait_cook.png|Link=Cook|Know cooking]] [[Traits#Cook|Cook]]
| style="color: #e60000; font-weight: bold;" | -4
| -
| -
|''"War... War never changes."''
|0% [[Moodles#Panic|panic]] from all sources except night terrors.
|-
|-
|[[File:trait_firstaid.png]]
| [[File:profession_repairman2.png|Repairman]]<br>[[Repairman]]
|id = "traitFirstAider" | [[First aider]]
| +1 [[Carpentry]]<br>+2 [[Maintenance]]<br>+1 [[Short Blunt]]
| -
| -
| -4
| style="color: #e60000; font-weight: bold;" | -4
|''"Has a CPR and First Aid course certificate."''
| +1 First Aid
|-
|[[File:trait_formerscout.png]]
|id = "traitFormerScout" | [[Former scout]]
| -
| -
| -6
|''"Knows how to pick wild berries and how to treat small injuries."''
| +1 First Aid, +1 Foraging. Affects [[Foraging|search mode]].
|-
|-
|[[File:trait_gardener.png]]
| [[File:profession_farmer2.png|Farmer]]<br>[[Farmer]]
|id = "traitGardener" | [[Gardener]]
| +3 [[Farming]]
| -
| -
| -4
| style="color: #00e600; font-weight: bold;" | 2
|''"Has basic agriculture knowledge."''
| +1 Farming <br> Knows mildew and flies cure. Affects [[Foraging|search mode]].
|-
|[[File:trait_gymnast.png]]
|id = "traitGymnast" | [[Gymnast]]
| -
| -
| -5
|''"Agile and discreet."''
| +1 Lightfooted, +1 Nimble
|-
|-
|[[File:trait_handy.png]]
| [[File:profession_fisher2.png|Fisherman]]<br>[[Fisherman]]
|id = "traitHandy" | [[Handy]]
| +3 [[Fishing]]<br>+1 [[Foraging]]
| -
| -
| -8
| style="color: #e60000; font-weight: bold;" | -2
|''"Faster and stronger constructions."''
| +1 Carpentry, +1 Maintenance <br> +100HP to all constructions. <br> Increases building speed (≈11%).
|-
|[[File:trait_herbalist.png]]
|id = "traitHerbalist" | [[Herbalist]]
| -
| -
| -6
|''"Can find [[Medicinal Plants|medicinal plants]] and craft medicines and poultices from them."''
| Able to find herbal medicines, make poultices from them, and identify poisonous wild food. Affects [[Foraging|search mode]].
|-
|-
|[[File:trait_hiker.png]]
| [[File:profession_doctor2.png|Doctor]]<br>[[Doctor]]
|id = "traitHiker" | [[Hiker]]
| +3 [[First Aid]]<br>+1 [[Short Blade]]
| -
| -
| -6
| style="color: #00e600; font-weight: bold;" | 2
|''"Used to surviving in the jungle."''
| +1 Foraging, +1 Trapping. Affects [[Foraging|search mode]].
|-
|[[File:trait_hunter.png]]
|id = "traitHunter" | [[Hunter]]
| -
| -
| -8
|''"Know the basics of hunting."''
| +1 Aiming, +1 Short Blade, +1 Sneaking, +1 Trapping and affects [[Foraging|search mode]].
|-
|-
|[[File:trait_nightowl.png]]
| [[File:profession_veteran2.png|Veteran]]<br>[[Veteran]]
|id = "traitNightOwl" | [[Night owl]]
| +2 [[Aiming]]<br>+2 [[Reloading]]
|[[Occupation#Security Guard|Security Guard]]
| [[File:trait_desensitized.png|Link=traitDesensitized|Does not reach states of panic]] [[Traits#traitDesensitized|Desensitized]]
| style="color: #e60000; font-weight: bold;" | -8
| -
| -
|''"Requires little sleep. Stays extra alert when sleeping"''
|Recovers from tiredness quicker while sleeping, but will remain asleep even when your character reaches 0 tiredness, which requires an alarm to take advantage of the trait.
|-
|[[File:trait_nutritionist.png]]
|id = "traitNutritionist" | [[Nutritionist]]
| [[Occupation#Fitness Instructor|Fitness Instructor]]
| -4
|''"Can see the nutritional values of any food."''
| Allows the player to see the nutritional values of any food, even those that aren't packaged. Affects [[Foraging|search mode]].
|-
|-
|[[File:trait_jogger.png]]
| [[File:profession_nurse.png|Nurse]]<br>[[Nurse]]
|id = "traitRunner" | [[Runner]]
| +2 [[First Aid]]<br>+1 [[Lightfooted]]
| -
| -
| -4
| style="color: #00e600; font-weight: bold;" | 2
|''"Runner in the spare times."''
| +1 Sprinting
|-
|[[File:trait_tailor.png]]
|id = "traitSewer" | [[Sewer]]
| -
| -
| -4
|''"+1 Tailoring"''
| +1 Tailoring
|}
==Removed/future traits==
{| class="wikitable theme-red sortable" style="text-align:center; width:100%;"
|-
! class = "unsortable" style = "width:2%;" | Icon
! style = "width:10%;" | Name
! style = "width:6%;" | Type
! style = "width:12%;" | Mutually Exclusive
! style = "width:2%;" | Points
! class = "unsortable" style = "width:34%;" | Description
! class = "unsortable" style = "width:34%;" | Effect
|-
|-
|[[File:trait_blacksmith.png]]
| [[File:profession_lumberjack.png|Lumberjack]]<br>[[Lumberjack]]
|'''Blacksmith'''
| +2 [[Axe (skill)]]<br>+1 [[Strength]]
|Hobby
| [[File:trait_axeman.png|Link=Axe Man|Better at chopping trees. Faster axe swing.]] [[Traits#Axe Man|Axe Man]]
| [[Occupation#Blacksmith|Blacksmith]]
| style="color: #00e600; font-weight: bold;" | 0
| ?
| '"Allows slightly faster movement through forests and woodland."''
|''"Use an anvil to create metal items"''
| -
|-
|-
|[[File:trait_brooding.png]]
| [[File:profession_fitnessinstructor.png|Fitness Instructor]]<br>[[Fitness Instructor]]
|'''Brooding'''
| +3 [[Fitness]]<br>+2 [[Sprinting]]
|Negative
| [[File:trait_nutritionist.png|Link=Nutritionist|Can see the nutritional values of any food.]] [[Traits#Nutritionist|Nutritionist]]
| -
| style="color: #e60000; font-weight: bold;" | -6
| <span style="color:#2D9600; font-weight:bold;">+2</span>
|''"Recovers slower from bad moods"''
| -
| -
|-
|-
|[[File:trait_hypercondriac.png]]
| [[File:profession_burgerflipper.png|Burger Flipper]]<br>[[Burger Flipper]]
|'''Hypochondriac'''
| +2 [[Cooking]]<br>+1 [[Maintenance]]<br>+1 [[Short Blade]]
|Negative
| [[File:trait_cook.png|Link=Cook|Know cooking]] [[Traits#Cook|Cook]]
| style="color: #00e600; font-weight: bold;" | 2
| -
| -
| <span style="color:#2D9600; font-weight:bold;">+2</span>
|''"May develop infection symptoms without having been infected."''
|''Any'' scratch or laceration (and possibly other injuries) may cause the character to gain Sickness and Stress [[moodles]] as if they had caught the [[Knox Infection]].
|-
|-
|[[File:trait_patient.png]]
| [[File:profession_electrician.png|Electrician]]<br>[[Electrician]]
|'''Patient'''
| +3 [[Electrical]]
|Positive
| Short Tempered
| <span style="color:#7F0000; font-weight:bold;">-4</span>
|''"Less like to get angry"''
| -
| -
| style="color: #e60000; font-weight: bold;" | -4
| ''"Can operate generators."''
|-
|-
|[[File:trait_shorttemper.png]]
| [[File:profession_engineer.png|Engineer]]<br>[[Engineer]]
|'''Short Tempered'''
| +1 [[Carpentry]]<br>+1 [[Electrical]]
|Negative
| Patient
| <span style="color:#2D9600; font-weight:bold;">+4</span>
|''"Quick to anger"''
| -
| -
| style="color: #e60000; font-weight: bold;" | -4
| ''"Can make traps and explosives."''
|-
|-
|[[File:trait_lightdrinker.png]]
| [[File:profession_metalworker.png|Metalworker]]<br>[[Metalworker]]
|'''Light Drinker'''
| +3 [[Metalworking]]
|Negative
| Hardened Drinker
| <span style="color:#2D9600; font-weight:bold;">+2</span>
|''"Gets drunk quickly"''
| 400% drunkness from alcohol.
|-
|[[File:trait_hardeneddrinker.png]]
|'''Hardened Drinker'''
|Positive
| Light Drinker
| <span style="color:#7F0000; font-weight:bold;">-3</span>
|''"Doesn't get drunk easily"''
| 30% drunkness from alcohol.
|-
|[[File:trait_crackshot.png]]
|'''Marksman'''
|Hobby
| -
| -
| 0
| style="color: #e60000; font-weight: bold;" | -6
|''"Improved gun accuracy. Quicker reload."''
| ''"Can weld foraged metal to create items and barricades."''
| Whilst not completely commented-out like other traits here, Marksman is currently no longer active. It previously was automatically granted to [[Occupation#Police Officer|Police Officers]], and granted a significant boost to weapon accuracy ''independent'' of [[Skills#Firearm|Aiming]] skill.
|-
|-
|[[File:trait_talkative.png]]
| [[File:profession_mechanic.png|Mechanic]]<br>[[Mechanic]]
|'''Gift Of The Gab'''
| +3 [[Mechanics]]<br>+1 [[Short Blunt]]
|Positive
| [[File:trait_mechanics.png|Link=Amateur Mechanic|Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky]] [[Traits#Amateur Mechanic|Amateur Mechanic]]
| -
| style="color: #e60000; font-weight: bold;" | -4
| ?
|''"Extra high charisma. Better chance of currying favor from NPCs"''
| -
| -
|}
|}
==Adaptive traits==
Some traits can be changed during gameplay.
(Note that skill gain/loss effect of all traits is applied only during character creation - meaning losing a negative trait during the game will not grant you lost skill points back. E.g. losing overweight will not improve your fitness skill level.)
===Strength traits===
Negative traits Feeble and Weak can be removed by leveling up Strength.<br>
Positive traits Stout and Strong can be gained by leveling up Strength.
===Fitness traits===
Negative traits Out of Shape and Unfit can be removed by leveling up Fitness.<br>
Positive traits Fit and Athletic can be gained by leveling up Fitness.
{| class="wikitable theme-red sortable"
|-
! Strength/Fitness
|0-1
|2-4
|5
|6-8
|9-10
|-
!Trait
|Weak/Unfit
|Feeble/Out of Shape
|None
|Stout/Fit
|Strong/Athletic
|}
===Weight traits===
Negative traits Obese and Overweight can be removed by losing weight or obtained by gaining weight.<br>
Negative traits Underweight and Very Underweight can be removed by gaining weight or obtained by losing weight.
===Panic traits===
Panic recovery speed is increased each day, capping at 150 days.
Panic resistance is not affected.
Agoraphobia will eventually no longer increase panic because your character will recover from panic quicker than those traits give panic.
However, the trait is still there. When you are outside, your recovery speed from panic is slower.
Claustrophobia will still make you panic depending on the size of the room. On a new character, the limit for a sealed room seems to be 63 floor tiles, at which point the player's panic gain stagnates. This seems to work for any room shape, as long as the floor tiles are not interrupted in some way. (Doors, fences, etc.) Furniture does not seem to impede this. It is useful to note that this number will decrease based on the player's acclimatisation to panic gain.
(Your panic recovery speed is constantly fighting against Agoraphobia and Claustrophobia.)
==Trivia==
*Similar to [[First Aid Kit]], First Aid [[trait]] has its icon changed from a brown cross to green, after issues other games had with depiction of Red Cross. Old image: [[File:trait_firstaid-old.png]].


==See also==
==See also==
*[[Traits]]
*[[Skills]]
*[[Skills]]
*[[Moodles]]
*[[Moodles]]
{{Navbox stats|occupation}}

Latest revision as of 07:33, 21 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Occupations

Occupation, previously known as profession, is the player's line of work prior to the beginning of the Knox Event and is chosen during character creation — choosing a name, occupation and traits, which can be both positive and negative.

Each occupation gives different advantages to the player which will allow them to excel in certain skills more so than others. Since Build 31 this has become much more relevant as only characters who start with some previous experience in a skill will gain an experience boost, allowing them to level up that skill at a much faster rate. For example: a Carpenter will pick up carpentry much faster than a Farmer for example, unless that Farmer also had a hobby that involved carpentry.

Starting skill level and experience boost:

  • Level 0 — 25% (default for all skills)
  • Level 1 — 75% Greenblits.png
  • Level 2 — 100% Greenblits.pngGreenblits.png
  • Level 3+ — 125% Greenblits.pngGreenblits.pngGreenblits.png

Major skill boosts can also be obtained by taking certain traits.

Note that some occupations put the player into negative starting points, requiring them to take negative traits, whereas others have points left to spend on positive traits.

List of occupations

Occupation Skills Traits Starting points In-game description
Unemployed - - 8 "8 free trait points."
Fire Officer
Fire Officer
+1 Axe (skill)
+1 Fitness
+1 Sprinting
+1 Strength
- 0 -
Police Officer
Police Officer
+3 Aiming
+1 Nimble
+2 Reloading
- -4 -
Park Ranger
Park Ranger
+1 Axe (skill)
+1 Carpentry
+2 Foraging
+2 Trapping
- -4 "Allows much faster movement through forests and woodland"
Construction Worker
Construction Worker
+1 Carpentry
+3 Short Blunt
- -2 -
Security Guard
Security Guard
+1 Lightfooted
+2 Sprinting
Link=Night Owl Night Owl 2 -
Carpenter
Carpenter
+3 Carpentry
+1 Short Blunt
- 2 -
Burglar
Burglar
+2 Lightfooted
+2 Nimble
+2 Sneaking
Can hotwire vehicles, less chance of breaking the lock of a window. Burglar -6 "Can hotwire vehicles, less chance of breaking the lock of a window."
Chef
Chef
+3 Cooking
+1 Maintenance
+1 Short Blade
Know cooking Cook -4 -
Repairman
Repairman
+1 Carpentry
+2 Maintenance
+1 Short Blunt
- -4 -
Farmer
Farmer
+3 Farming - 2 -
Fisherman
Fisherman
+3 Fishing
+1 Foraging
- -2 -
Doctor
Doctor
+3 First Aid
+1 Short Blade
- 2 -
Veteran
Veteran
+2 Aiming
+2 Reloading
Does not reach states of panic Desensitized -8 -
Nurse
Nurse
+2 First Aid
+1 Lightfooted
- 2 -
Lumberjack
Lumberjack
+2 Axe (skill)
+1 Strength
Better at chopping trees. Faster axe swing. Axe Man 0 '"Allows slightly faster movement through forests and woodland."
Fitness Instructor
Fitness Instructor
+3 Fitness
+2 Sprinting
Can see the nutritional values of any food. Nutritionist -6 -
Burger Flipper
Burger Flipper
+2 Cooking
+1 Maintenance
+1 Short Blade
Know cooking Cook 2 -
Electrician
Electrician
+3 Electrical - -4 "Can operate generators."
Engineer
Engineer
+1 Carpentry
+1 Electrical
- -4 "Can make traps and explosives."
Metalworker
Metalworker
+3 Metalworking - -6 "Can weld foraged metal to create items and barricades."
Mechanic
Mechanic
+3 Mechanics
+1 Short Blunt
Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky Amateur Mechanic -4 -

See also