Plank: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Materials|Wood}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Plank | ||
|model=Plank_Model.png <!-- This image needs to be replaced. Currently using the pre-41 model. This image should however be preserved for historical purposes. --> | |||
|icon=Plank.png | |||
|icon_name=Plank | |||
<!--GENERAL--> | |||
| | |category=Material | ||
| | |||
|category= | |||
|weight=3 | |weight=3 | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|function=[[Carpentry]] | |function=[[Carpentry]] | ||
|attachment_type=Shovel | |||
|condition_max=10 | |||
|skill_type=Blunt | |||
<!--DAMAGE--> | |||
|type=Blunt | |type=Blunt | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range= | |max_range=1.3 | ||
| | |base_speed=0.9 | ||
|min_damage=0.4 | |min_damage=0.4 | ||
|max_damage=0.6 | |max_damage=0.6 | ||
|door_damage=5 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=2 | |knockdown=2 | ||
| | <!--TECHNICAL--> | ||
}}A '''plank''' is a | |item_id=Base.Plank | ||
}} | |||
A '''plank''' is a [[wood]] material used in many [[carpentry]] recipes or as an improvised [[Weapons|weapon]]. | |||
==Usage== | |||
===Weapon=== | |||
The plank can be used as a melee weapon which has poor [[durability]], but is effective at knocking down [[zombie]]s. Therefore, it can be used in combination with a [[Unarmed combat#stomp|stomp]] when the zombie is on the floor to minimize durability lost. | |||
The plank is a heavy weapon (weight 3) with a slow attack speed. Its main benefit is that it works well for pushing [[zombie]]s away from the [[player]]. | |||
The plank is a heavy weapon (weight 3) | |||
A plank is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 5 [[door]] damage per swing, but no tree damage. | |||
A wooden plank is the staple fortification reserve in Project Zomboid. They are primarily used to [[barricade]] | ===Fortification=== | ||
A wooden plank is the staple fortification reserve in [[Project Zomboid]]. They are primarily used to [[barricade]] [[door]]s and [[window]]s, blocking line-of-sight and slowing a zombie trying to enter the building. | |||
Planks used as barricades use their current health as part of the barricade. If a plank is at half durability and is nailed to a window/door, that durability is the strength of that piece of the barricade. Wooden planks can also be obtained by ripping away barricades on houses (though planks may be damaged from previous attacks by zombies). | Planks used as barricades use their current health as part of the barricade. If a plank is at half durability and is nailed to a window/door, that durability is the strength of that piece of the barricade. Wooden planks can also be obtained by ripping away barricades on houses (though planks may be damaged from previous attacks by zombies). | ||
Wooden planks are | ===Construction=== | ||
{{Main|Carpentry}} | |||
Wooden planks are used to make structures, including houses, bridges, and fortifications, by making [[Wooden Wall|walls]], [[door]]s, [[Wooden Doorframe|doorframes]], [[Wooden Window|windows]], [[crates]], [[Stairs Piece|stairs]], and more. | |||
It is used to make several pieces of furniture and utilities such as [[Wooden Crate|crates]], [[bookcase]]s, [[bed]], [[Rain Collector Barrel|rain collector barrels]], [[composter]]s, [[Lamp on Pillar|lamp on pillars]] and more. | |||
===Fuel=== | |||
Planks can be used as a [[fuel]] for some [[heat source]]s. Planks provide two hours of [[fuel]]. [[Log]]s provide six hours of [[fuel]] and can be cut into three planks which provides [[carpentry]] experience. If [[log]]s are intended to be used as a [[fuel]] source, they can be cut into planks first to collect [[carpentry]] experience with no [[fuel]] loss as long as the [[heat source]] can accept planks as [[fuel]]. | |||
==Condition== | |||
The plank has a maximum condition of 7. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (2 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills. | |||
{{Durability weapon|2}} | |||
===Repairing=== | |||
Planks cannot be repaired. | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|rowspan="5"|cabinetfactory | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|2 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|2 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|5 | |||
|- | |||
|rowspan="2"|closet | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|2 | |||
|- | |||
|rowspan="2"|garagestorage | |||
|[[counter]] | |||
|4 | |||
|1 | |||
|- | |||
|[[counter]] | |||
|4 | |||
|1 | |||
|- | |||
|rowspan="2"|toolstorestorage | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|} | |||
Planks can sometimes be found in [[crate]]s in a warehouse or any other shed/storage building. Wooden planks can also be retrieved by smashing down doors and by sawing logs into planks. | |||
==Crafting== | |||
Planks are used in several crafting recipes, such as for [[#Components|crafting components]], [[#Survival|general survival]], [[#First Aid|first aid]], [[#Trapping|trapping]] and [[#Construction_2|construction]], including: [[#Barrier|barriers]], [[#Furniture|furniture]], [[#Buildings|buildings]], and [[#Miscellaneous|more]]. | |||
===Components=== | |||
{{Crafting header|ing=4}} | |||
{{Crafting carpentry|001|ing=4}} | |||
{{Crafting carpentry|004|ing=4}} | |||
{{Crafting general|033|ing=4}} | |||
|} | |||
===Survival=== | |||
{{Crafting header|ing=4}} | |||
{{Crafting carpentry|002|ing=4}} | |||
{{Crafting carpentry|010|ing=4}} | |||
{{Crafting survivalist|002|ing=4}} | |||
{{Crafting survivalist|101|ing=4}} | |||
{{Crafting general|027|ing=4}} | |||
|} | |||
====First Aid==== | |||
{{Crafting header|ing=2}} | |||
{{Crafting health|007|ing=2}} | |||
|} | |||
====Trapping==== | |||
{{Crafting header|ing=3}} | |||
= | {{Crafting hunting|002|ing=3}} | ||
{{Crafting hunting|004|ing=3}} | |||
{{Crafting hunting|005|ing=3}} | |||
|} | |||
===Construction=== | |||
====Barrier==== | |||
{{Crafting header|ing=4}} | |||
{{Crafting carpentry|201|ing=4}} | |||
{{Crafting carpentry|202|ing=4}} | |||
{{Crafting carpentry|204|ing=4}} | |||
|} | |||
{{Crafting | ====Furniture==== | ||
{{ | {{Crafting header|ing=4}} | ||
{{Crafting | {{Crafting carpentry|301|ing=4}} | ||
{{Crafting carpentry|302|ing=4}} | |||
{{Crafting carpentry|303|ing=4}} | |||
{{Crafting carpentry|304|ing=4}} | |||
{{Crafting carpentry|305|ing=4}} | |||
{{Crafting carpentry|306|ing=4}} | |||
{{Crafting carpentry|307|ing=4}} | |||
{{Crafting carpentry|308|ing=4}} | |||
{{Crafting carpentry|309|ing=4}} | |||
{{Crafting carpentry|310|ing=4}} | |||
{{Crafting carpentry|311|ing=4}} | |||
{{Crafting carpentry|312|ing=4}} | |||
{{Crafting carpentry|313|ing=4}} | |||
{{Crafting carpentry|314|ing=4}} | |||
{{Crafting carpentry|315|ing=4}} | |||
|} | |||
== Crafting | ====Miscellaneous==== | ||
{{Crafting header|ing=5}} | |||
{{Crafting carpentry|402|ing=5}} | |||
{{Crafting carpentry|404|ing=5}} | |||
{{Crafting carpentry|405|ing=5}} | |||
{{Crafting carpentry|406|ing=5}} | |||
|} | |||
{{Crafting | ====Buildings==== | ||
{{ | {{Crafting header|ing=5}} | ||
{{Crafting | {{Crafting carpentry|501|ing=5}} | ||
{{Crafting carpentry|502|ing=5}} | |||
{{Crafting carpentry|503|ing=5}} | |||
{{Crafting carpentry|504|ing=5}} | |||
{{Crafting carpentry|505|ing=5}} | |||
{{Crafting carpentry|506|ing=5}} | |||
{{Crafting carpentry|507|ing=5}} | |||
{{Crafting carpentry|508|ing=5}} | |||
{{Crafting carpentry|509|ing=5}} | |||
{{Crafting carpentry|510|ing=5}} | |||
{{Crafting carpentry|511|ing=5}} | |||
{{Crafting carpentry|512|ing=5}} | |||
{{Crafting carpentry|513|ing=5}} | |||
{{Crafting carpentry|514|ing=5}} | |||
{{Crafting carpentry|515|ing=5}} | |||
{{Crafting carpentry|517|ing=5}} | |||
{{Crafting carpentry|518|ing=5}} | |||
{{Crafting carpentry|519|ing=5}} | |||
{{Crafting carpentry|520|ing=5}} | |||
|} | |||
== Code == | ==Code== | ||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
MaxRange | | line = true | ||
WeaponSprite | | start = 1871 | ||
MinAngle | | source = items_weapons.txt | ||
Type | | retrieved = true | ||
MinimumSwingTime = 4, | | version = 41.78.16 | ||
KnockBackOnNoDeath = FALSE, | | code = | ||
SwingAmountBeforeImpact = 0.02, | item Plank | ||
Categories | { | ||
ConditionLowerChanceOneIn = 2, | DisplayCategory = Material, | ||
Weight | MaxRange = 1.3, | ||
SplatNumber | WeaponSprite = Plank, | ||
PushBackMod | MinAngle = 0.75, | ||
SubCategory | Type = Weapon, | ||
ConditionMax | MinimumSwingTime = 4, | ||
MaxHitCount | KnockBackOnNoDeath = FALSE, | ||
DoorDamage | SwingAmountBeforeImpact = 0.02, | ||
SwingAnim | Categories = Improvised;Blunt, | ||
DisplayName | ConditionLowerChanceOneIn = 2, | ||
MinRange | Weight = 3, | ||
SwingTime | SplatNumber = 1, | ||
KnockdownMod | PushBackMod = 0.3, | ||
SplatBloodOnNoDeath = FALSE, | SubCategory = Swinging, | ||
Icon | ConditionMax = 10, | ||
RunAnim | MaxHitCount = 2, | ||
DoorDamage = 5, | |||
SwingAnim = Bat, | |||
TreeDamage | DisplayName = Plank, | ||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Plank, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
BreakSound = PlankBreak, | |||
DoorHitSound = PlankHit, | |||
HitSound = PlankHit, | |||
HitFloorSound = PlankHit, | |||
SwingSound = PlankSwing, | |||
TreeDamage = 0, | |||
TwoHandWeapon = TRUE, | |||
CriticalChance = 30, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.4, | |||
MaxDamage = 0.6, | |||
BaseSpeed = 0.9, | |||
AttachmentType = Shovel, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Carpentry | *[[Carpentry]] | ||
*[[Foraging]] | *[[Foraging]] | ||
{{Navbox | {{Navbox weapons|blunt}} | ||
[[Category:Long blunt weapons]] | |||
[[Category:Construction]] | [[Category:Construction]] | ||
[[Category:Materials]] | |||
[[Category:Carpentry materials]] | |||
[[Category:Spiffo's Construction Crew (Project)]] | [[Category:Spiffo's Construction Crew (Project)]] |
Revision as of 11:17, 26 March 2024
A plank is a wood material used in many carpentry recipes or as an improvised weapon.
Usage
Weapon
The plank can be used as a melee weapon which has poor durability, but is effective at knocking down zombies. Therefore, it can be used in combination with a stomp when the zombie is on the floor to minimize durability lost.
The plank is a heavy weapon (weight 3) with a slow attack speed. Its main benefit is that it works well for pushing zombies away from the player.
A plank is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 5 door damage per swing, but no tree damage.
Fortification
A wooden plank is the staple fortification reserve in Project Zomboid. They are primarily used to barricade doors and windows, blocking line-of-sight and slowing a zombie trying to enter the building.
Planks used as barricades use their current health as part of the barricade. If a plank is at half durability and is nailed to a window/door, that durability is the strength of that piece of the barricade. Wooden planks can also be obtained by ripping away barricades on houses (though planks may be damaged from previous attacks by zombies).
Construction
- Main article: Carpentry
Wooden planks are used to make structures, including houses, bridges, and fortifications, by making walls, doors, doorframes, windows, crates, stairs, and more.
It is used to make several pieces of furniture and utilities such as crates, bookcases, bed, rain collector barrels, composters, lamp on pillars and more.
Fuel
Planks can be used as a fuel for some heat sources. Planks provide two hours of fuel. Logs provide six hours of fuel and can be cut into three planks which provides carpentry experience. If logs are intended to be used as a fuel source, they can be cut into planks first to collect carpentry experience with no fuel loss as long as the heat source can accept planks as fuel.
Condition
The plank has a maximum condition of 7. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Repairing
Planks cannot be repaired.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
cabinetfactory | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 5 | |
closet | crate | 4 | 1 |
crate | 4 | 2 | |
garagestorage | counter | 4 | 1 |
counter | 4 | 1 | |
toolstorestorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 |
Planks can sometimes be found in crates in a warehouse or any other shed/storage building. Wooden planks can also be retrieved by smashing down doors and by sawing logs into planks.
Crafting
Planks are used in several crafting recipes, such as for crafting components, general survival, first aid, trapping and construction, including: barriers, furniture, buildings, and more.
Components
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Plank x3 |
0.75 Carpentry (0.25 above level 3) |
none | Saw (tag) (keep) |
Log (consumed) |
|||
Drawer |
0.25 Carpentry | none | Hammer (tag) (keep) |
Plank (consumed) |
Doorknob (consumed) |
Nails (consumed) | |
Sturdy Stick x8 |
0 XP | none | (keep) |
Plank (consumed) |
Survival
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Mortar and Pestle |
0.25 Carpentry | Carpentry 2 | Saw (tag) (keep) |
Plank (consumed) |
|||
Spiked Plank |
0.25 Carpentry | none | Hammer (tag) (keep) |
Plank (consumed) |
Nails x5 (consumed) |
||
Campfire Materials |
0.75 Carpentry | none | Plank x3 (consumed) |
(consumed) |
|||
Crafted Spear |
1.25 Carpentry | Starting condition scales with player's carpentry. | (consumed) |
(keep) |
|||
Notched Wooden Plank |
0 XP | none | (keep) |
(consumed) |
First Aid
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Splint |
0 XP | none | (consumed) |
(consumed) |
Trapping
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Snare Trap |
0.25 Carpentry | Trapping 1 | (keep) |
Plank (consumed) |
Twine (2 units) (consumed) | |
Trap Box |
1 Carpentry | Carpentry 1 Trapping 2 |
(keep) |
Plank x4 (consumed) |
Nails x7 (consumed) | |
Trap Crate |
0.75 Carpentry | none | (keep) |
Plank x3 (consumed) |
Nails x5 (consumed) |
Construction
Barrier
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Barricade |
0.75 Carpentry | none | Hammer (tag) (keep) |
Plank x1 (consumed) |
Nails x2 (consumed) | ||
Wooden Stake |
1.25 Carpentry | Carpentry 5 | Hammer (tag) (keep) |
Plank x1 (consumed) |
Nails x2 (consumed) |
||
Wooden Fence |
1.25 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x3 (consumed) |
Furniture
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Wooden Crate |
0.75 Carpentry | Carpentry 3 | Hammer (tag) (keep) |
Plank x3 (consumed) |
Nails x3 (consumed) |
||
Bar Element |
1.25 Carpentry | Carpentry 7 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
||
Bar Corner |
1.25 Carpentry | Carpentry 7 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
||
Small Table |
0.75 Carpentry | Carpentry 3 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
||
Large Table |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x6 (consumed) |
Nails x4 (consumed) |
||
Table with Drawer |
1.25 Carpentry | Carpentry 5 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
Drawer x1 (consumed) | |
Wooden Chair |
0.75 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
||
Rain Collector Barrel |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
Garbage Bag x4 (consumed) | |
Rain Collector Barrel |
1.25 Carpentry | Carpentry 7 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
Garbage Bag x4 (consumed) | |
Composter |
1.25 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
||
Bookcase |
1.25 Carpentry | Carpentry 5 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
||
Small Bookcase |
0.75 Carpentry | Carpentry 3 | Hammer (tag) (keep) |
Plank x3 (consumed) |
Nails x3 (consumed) |
||
Shelves |
0.75 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x1 (consumed) |
Nails x2 (consumed) |
||
Double Shelves |
1.25 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x4 (consumed) |
||
Bed |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x6 (consumed) |
Nails x4 (consumed) |
Mattress x1 (consumed) |
Miscellaneous
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Lamp on Pillar |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x4 (consumed) |
Rope x1 (consumed) |
Flashlight x1 (consumed) | |
Wooden Cross |
1.25 Carpentry | none | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x2 (consumed) |
|||
Wooden Picket |
1.25 Carpentry | none | Hammer (tag) (keep) |
Plank x1 (consumed) |
Sheet Rope x1 (consumed) |
|||
Wooden Sign |
0.75 Carpentry | Carpentry 1 | Hammer (tag) (keep) |
Plank x3 (consumed) |
Nails x3 (consumed) |
Buildings
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Plank
{
DisplayCategory = Material,
MaxRange = 1.3,
WeaponSprite = Plank,
MinAngle = 0.75,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 2,
Weight = 3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Plank,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Plank,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = PlankBreak,
DoorHitSound = PlankHit,
HitSound = PlankHit,
HitFloorSound = PlankHit,
SwingSound = PlankSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.4,
MaxDamage = 0.6,
BaseSpeed = 0.9,
AttachmentType = Shovel,
}