Plank
A plank is a wood material used in many carpentry recipes or as an improvised weapon.
Usage
Weapon
The plank can be used as a melee weapon which has poor durability, but is effective at knocking down zombies. Therefore, it can be used in combination with a stomp when the zombie is on the floor to minimize durability lost.
The plank is a heavy weapon (weight 3) with a slow attack speed. Its main benefit is that it works well for pushing zombies away from the player.
A plank is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 5 door damage per swing, but no tree damage.
Fortification
A wooden plank is the staple fortification reserve in Project Zomboid. They are primarily used to barricade doors and windows, blocking line-of-sight and slowing a zombie trying to enter the building.
Planks used as barricades use their current health as part of the barricade. If a plank is at half durability and is nailed to a window/door, that durability is the strength of that piece of the barricade. Wooden planks can also be obtained by ripping away barricades on houses (though planks may be damaged from previous attacks by zombies).
Construction
- Main article: Carpentry
Wooden planks are used to make structures, including houses, bridges, and fortifications, by making walls, doors, doorframes, windows, crates, stairs, and more.
It is used to make several pieces of furniture and utilities such as crates, bookcases, bed, rain collector barrels, composters, lamp on pillars and more.
Fuel
Planks can be used as a fuel source for some heat sources.
Condition
The plank has a maximum condition of 7. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Repairing
Planks cannot be repaired.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
cabinetfactory | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 5 | |
closet | crate | 4 | 1 |
crate | 4 | 2 | |
garagestorage | counter | 4 | 1 |
counter | 4 | 1 | |
toolstorestorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 |
Planks can sometimes be found in crates in a warehouse or any other shed/storage building. Wooden planks can also be retrieved by smashing down doors and by sawing logs into planks.
Crafting
Planks are used in several crafting recipes, such as for crafting components, general survival, first aid, trapping and construction, including: barriers, furniture, buildings, and more.
Components
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Plank x3 |
0.75 Carpentry (0.25 above level 3) |
none | Saw (tag) (keep) |
Log (consumed) |
|||
Drawer |
0.25 Carpentry | none | Hammer (tag) (keep) |
Plank (consumed) |
Doorknob (consumed) |
Nails (consumed) | |
Sturdy Stick x8 |
0 XP | none | (keep) |
Plank (consumed) |
Survival
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Mortar and Pestle |
0.25 Carpentry | Carpentry 2 | Saw (tag) (keep) |
Plank (consumed) |
|||
Spiked Plank |
0.25 Carpentry | none | Hammer (tag) (keep) |
Plank (consumed) |
Nails x5 (consumed) |
||
Campfire Materials |
0.75 Carpentry | none | Plank x3 (consumed) |
(consumed) |
|||
Crafted Spear |
1.25 Carpentry | Starting condition scales with player's carpentry. | (consumed) |
(keep) |
|||
Notched Wooden Plank |
0 XP | none | (keep) |
(consumed) |
First Aid
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Splint |
0 XP | none | (consumed) |
(consumed) |
Trapping
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Snare Trap |
0.25 Carpentry | Trapping 1 | (keep) |
Plank (consumed) |
Twine (2 units) (consumed) | |
Trap Box |
1 Carpentry | Carpentry 1 Trapping 2 |
(keep) |
Plank x4 (consumed) |
Nails x7 (consumed) | |
Trap Crate |
0.75 Carpentry | none | (keep) |
Plank x3 (consumed) |
Nails x5 (consumed) |
Construction
Barrier
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Barricade |
0.75 Carpentry | none | Hammer (tag) (keep) |
Plank x1 (consumed) |
Nails x2 (consumed) | ||
Wooden Stake |
1.25 Carpentry | Carpentry 5 | Hammer (tag) (keep) |
Plank x1 (consumed) |
Nails x2 (consumed) |
||
Wooden Fence |
1.25 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x3 (consumed) |
Furniture
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Wooden Crate |
0.75 Carpentry | Carpentry 3 | Hammer (tag) (keep) |
Plank x3 (consumed) |
Nails x3 (consumed) |
||
Bar Element |
1.25 Carpentry | Carpentry 7 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
||
Bar Corner |
1.25 Carpentry | Carpentry 7 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
||
Small Table |
0.75 Carpentry | Carpentry 3 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
||
Large Table |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x6 (consumed) |
Nails x4 (consumed) |
||
Table with Drawer |
1.25 Carpentry | Carpentry 5 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
Drawer x1 (consumed) | |
Wooden Chair |
0.75 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
||
Rain Collector Barrel |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
Garbage Bag x4 (consumed) | |
Rain Collector Barrel |
1.25 Carpentry | Carpentry 7 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
Garbage Bag x4 (consumed) | |
Composter |
1.25 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
||
Bookcase |
1.25 Carpentry | Carpentry 5 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
||
Small Bookcase |
0.75 Carpentry | Carpentry 3 | Hammer (tag) (keep) |
Plank x3 (consumed) |
Nails x3 (consumed) |
||
Shelves |
0.75 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x1 (consumed) |
Nails x2 (consumed) |
||
Double Shelves |
1.25 Carpentry | Carpentry 2 | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x4 (consumed) |
||
Bed |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x6 (consumed) |
Nails x4 (consumed) |
Mattress x1 (consumed) |
Miscellaneous
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Lamp on Pillar |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x4 (consumed) |
Rope x1 (consumed) |
Flashlight x1 (consumed) | |
Wooden Cross |
1.25 Carpentry | none | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x2 (consumed) |
|||
Wooden Picket |
1.25 Carpentry | none | Hammer (tag) (keep) |
Plank x1 (consumed) |
Sheet Rope x1 (consumed) |
|||
Wooden Sign |
0.75 Carpentry | Carpentry 1 | Hammer (tag) (keep) |
Plank x3 (consumed) |
Nails x3 (consumed) |
Buildings
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Plank
{
DisplayCategory = Material,
MaxRange = 1.3,
WeaponSprite = Plank,
MinAngle = 0.75,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 2,
Weight = 3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Plank,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Plank,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = PlankBreak,
DoorHitSound = PlankHit,
HitSound = PlankHit,
HitFloorSound = PlankHit,
SwingSound = PlankSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.4,
MaxDamage = 0.6,
BaseSpeed = 0.9,
AttachmentType = Shovel,
}