生存指南

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游戏世界游戏玩法指南生存指南
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介绍

欢迎来到初学者的《生存指南》。本指南面向新玩家,但也可供资深玩家参考。它将涵盖与《僵尸毁灭工程》相关的几个主题,向玩家传授生存、战斗和探索等基础知识。本指南假设玩家使用版本 41.78.16 幸存者模式进行游戏,没有安装任何模组

虽然指南本身是一个整体,但是每个部分都可以单独阅读,这允许读者跳到他们感兴趣的部分,因为玩《僵尸毁灭工程》的方式有几乎无限可能性。如果希望获得原始体验,请先尝试在没有指南的情况下进行游戏,如果遇到问题再查看本指南。

建议新玩家先通过教程进行游戏。游戏首次启动时也会打开游戏内版本的《生存指南》,默认情况下可按 F1 恢复。

界面

游戏界面。

这是《僵尸毁灭工程》的界面。标记元素说明如下:

  1. 玩家角色(你!)。
  2. 主要(右手)装备物品,通常用于武器工具。任何一只手握持的物品都降低30%的负重。
  3. 次要(左手)装备物品,用于携带手电筒或双手武器。有些物品总是双手握持。
  4. 角色和周围环境物品栏
  5. 健康面板,也可以在其他角色面板之间切换。
  6. 合成界面。
  7. 搬运模式面板,用于拾取、放置、旋转和拆卸地砖上的可移动物体。
  8. 搜寻的搜索模式。
  9. 地图
  10. 当前时间。仅在携带显示时间的设备(电子表经典腕表闹钟)时显示。
  11. 时间控制,用于暂停或加速时间(在多人游戏中不显示)。
  12. 感受, 显示角色状态的任何变化。
  13. 快捷栏。如果佩戴了皮带单枪套双枪套,会显示更多槽位。

物品栏操作和管理

界面的某些功能不太明显。首先,可以在物品栏窗口内通过按住鼠标左键(可点击物品的“类型/Category”,而不是“名称/Type”)创建一个选择框,将物品栏中的物品选为一组;在窗口外拖动可向上或向下滚动。其次,通过按住 Ctrl 单击物品名称可以选择或取消选择单个物品,把所需的所有物品选为一组;⇧ Shift 可以点选范围内的物品,或者 Ctrl+A 选择窗口中的全部物品。最后,通过在现有窗口外释放鼠标左键,可以将物品拖放到新容器中或地板上。

拖动物品
Ctrl 单击物品
“全部拿走/Loot All”按钮

角色创建

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角色创建菜单。

当你开始新游戏,选择了游戏模式出生地,就会看到角色创建屏幕。要获得角色创建者指南,请访问玩家页面。它将引导并分解你会发现的所有屏幕,并解释职业特性。如果你是新手,你可能想拥有皮糙肉厚特性,这将使你能够在对其他角色致命的伤害中幸存下来。只允许选择一个职业,如果选择了无业游民,玩家将有8个自由点用于特性。如果玩家处于自定义沙盒模式,可以获得奖励点选择更多正面特性

然而请注意一点:死亡是不可避免的。当你进入游戏,它会告诉你很多次。头几次玩,你很可能会发现自己处于无法逃脱的不幸境地。它就是发生了。只要从经验中吸取教训,你就会为未来的新角色游戏准备得更好。游戏退出时保存了玩家的进度,死亡后可以用另一个角色再次访问同一个世界。

下面将介绍一些示例方案,但首先需要简要讨论特性和某些特性的权衡。由于游戏目前尚未完成,一些特性需要平衡,而其他特性则涉及尚未完全实现的功能。

容易管理的负面特性的例子有:畏首畏尾爱好和平阅读缓慢食欲旺盛容易口渴体重过轻。畏首畏尾与爱好和平没有太大的负面影响,因为你应该逃离僵尸直到获得更强的武器,而不是试图在早期与它们战斗。阅读缓慢本身没有任何持续的“负面”影响,因为它实际上并不会降低任何技能。它只是个时间陷阱,比正常阅读多花点时间,但只要在开始阅读之前确保安全就不是问题。食欲旺盛和容易口渴也不难平衡,只要多吃喝一点,所以如果保持稳定的食物/水供应,是可以控制的。体重过轻很容易管理,只需在游戏中吃一周左右的高热量食物来轻松消除它。它也是暂时的,对于长期游戏来说是很好的福利。

昏昏欲睡身肥体胖在一定程度上不太容易管理,但也可以考虑。昏昏欲睡在需要更多时间(睡眠)的意义上和阅读缓慢一样,所以只需要在睡觉之前确保安全。虽然身肥体胖最初确实会降低初始体格两点,但是如果养成跑步和吃低热量食物的习惯,它是可以平衡的。

以下是一些初始方案的示例:

游戏进度

前期

冒险的开始可能是游戏中最艰难的部分。如果你是全新的玩家,你会想要通过阅读和玩教程来让自己习惯游戏的基础知识,如移动、打开容器和战斗的运作方式。

刚开始该做什么

在《僵尸毁灭工程》中,开始时你会出现在房子或拖车里。你的首要任务是获得武器食物。如果想让出生点成为安全屋,请确保一楼的窗户上有窗帘。如果没有,可以在梳妆台和卧室里找一些备用窗帘布。如果找不到足够的窗帘布,并且看到窗户外有僵尸,请不要惊慌!只要远离惹麻烦的窗户保持安静(不要奔跑或大喊大叫),它们就不会注意到你。关掉家里的也会降低被发现的几率。可以通过单击墙上的电灯开关来切换,只要你的角色离它足够近。

有时你可能会被看到。如果僵尸正在靠近,请逃离它们的视线。例如,可以进入建筑物,关上身后的,然后从后面离开。接着试着找一座更好的安全屋,如果可以的话,或者只是为了更安全一点,可以引起附近僵尸的注意,把它们带离你的区域并脱离它们的视线。否则,如果有足够的底楼窗帘,你只要保持安静不发出太大的噪音,就可以住一两晚。然而请记住,僵尸可能会在直升机噪音或枪声和尖叫等环境声音事件中闯入。直升机噪音只会在第一个月内发生一次,通常在第一周结束前后。如果能找到带有自动紧急广播系统无线电台收音机,它会通告“检测到空中活动/Air Activity Detected”,你就能知道直升机什么时候来了。

收集食物(先吃易腐烂的食物,把不易腐烂的留到以后吃,除非你绝对快饿死了,这在一开始是不可能的)和水瓶也是优先事项。最好储存一些盛水的容器,以备电力和供水最终耗尽时使用。电力和供水通常会在一两周后关闭。这个时间可以在自定义沙盒设置中更改。

以下是要洗劫的物品的例子清单,粗体的是极其重要的,而非粗体的是好的,除非你腾不出物品栏空间:

武装自己

当然,你可以捡到的物品中最重要的是初始武器。棒球棒是很棒的首选,平底煎锅也可以。在紧急情况下,擀面杖铁铲高尔夫球杆厨房刀可用作武器;厨房刀通常是其中最差的,除非学会进行暴击(这对力量低的玩家来说很方便)。如果能找到消防斧,它也是理想的选择。如果足够幸运地找到一根棒球棒、一把铁锤和一些钉子,你可以制作钉刺球棒。在很长一段时间内,它将是一件有价值的武器,并可使用木胶胶水胶带管道胶带钉子来修理。

枪支可以在几秒钟内让一个安静的地方挤满僵尸。

如果找到手枪和弹药,最好忽略它们。它们不仅很重,而且会在发射时发出令人难以置信的噪音,引起很多不必要的注意。此外,如果没有选择一个能提高瞄准和/或装填技能的职业,你还需要足够的练习和时间来提高瞄准技能。

要装备任何武器,请将它放在主物品栏中。然后右键单击该物品并选择“装备[右手]”选项。有些武器可以双手握持。

储存物资

一旦有了一堆物品,就要考虑储存的事情。通常,厨房(如果有的话)会在最紧凑的空间中拥有最多的容器,并且由于还包含一台冰箱、一个烤箱或微波炉,非常适合你早期的大部分活动。如果必要的话,还可以用可穿戴的包携带更多东西,这些背包可以装备在背上(对于腰包,就是腰上)以解放双手。

如果需要转移很多负重而没有其他选择,塑料袋垃圾袋也有资格成为。如上所述,用双手握持武器就无法空手或用左手携带容器。将物品分类可能很有用,如易腐烂的食物(放冰箱或冷冻柜)、不易腐烂的食物炊具、工具、书本、水容器园艺工具医疗物品武器弹药木板、杂项和垃圾

活下去

照顾好自己很重要,尤其是在医疗方面。一定要准备一些通过撕裂服装窗帘布制成的碎布条(临时绷带),用于受伤后防止流血。你还需要吃食物与喝才能生存。如果在安全的地方口渴了,就喝点水。可以直接从水槽和饮水机喝水而无需容器,但如果主物品栏中有水容器,就会根据需要自动从中饮用,还可以在必要时重新装满。

每当饥饿了就给自己喂食,尤其是在战斗之前,并且总是先吃易腐烂的食物。即时食品的主要选择包括披萨汉堡等奢侈品。如果没有易腐烂的食物,不易腐烂的食物薯片和诸如蔬菜汤罐头豆类罐头之类的罐头食品是个好主意,但理想情况下,它们应该被储存起来,非必要不食用。然而,不要等到快饿死了才吃!

你可能会想,为什么只在快饿死了的时候吃东西不是个好主意。在《僵尸毁灭工程》中,即使是正常饥饿也会对角色产生不利影响。饥饿的影响包括力量下降,这可能会在近战中造成问题,并降低负重能力。休息缓解疲劳也很重要,尤其是如果选择了“昏昏欲睡”的特性。尽量在夜间睡觉,这样白天四处走动时能见度最高。疲劳的影响会使人非常虚弱,因为它大大降低了你的近战伤害,也限制了你的视野,使你更有可能在僵尸离得太近之前无法发现它们。

你的角色时不时地要么变热,要么变冷。然而由于游戏开始在仲夏,因此过热的可能性要大得多。如果有过热的感受,可以脱掉衣服或停止四处走动。体育活动,如跑步或战斗,会产生身体热量。同样重要的是要知道不同的衣服有不同的隔热效果(皮夹克比背心能让你更快地暖和起来)。虽然穿上几层衣服可能有助于在僵尸攻击中不受伤,但它会导致快速过热,并占用很多负重。

探索

离开安全屋总是一场赌博。你永远不知道什么时候才有机会回去。你应该知道要去哪儿,以及如何才能回来。在广阔的世界里很容易迷路。避开森林和像高速公路这样宽阔的长路。如果需要,可以用森林来遮挡成群僵尸的视线。离开时一定要带上一些食物的补给以及主武器。有备用武器更好,但这不是强制性的。如果有,务必将不太需要的物品放在备用中,而将必需品放在主物品栏。在每一秒都很重要的时刻,不得不打开包可能是生与死的区别。

根据你的设置,屏幕右下角可能会有一张小地图。它可以帮助你找到路。通过按 M 来展开并显示整张地图。你只能看到之前去过的地方。如果找到铅笔钢笔(任何颜色)或蜡笔,就可以在地图上做标记,这样很容易就知道安全屋在哪儿、哪些地区可能有大量僵尸,或者你洗劫过的地方。看地图时要小心,因为看地图时时间不会停止。

电视和收音机

大爆发的第一周仍然有电,人类的光芒还没有熄灭,你还可以利用广播和电视。大多数频道都会提供信息让你了解世界上正在发生的事情。然而,最好的节目是“Life and Living”电视频道,它实际上会为你提供不同技能的经验值,如木工、烹饪、耕作、钓鱼、采集和诱捕。许多有经验的玩家在第一周观看所有这些节目,它们在一天中的不同时间播出,通常是6点、12点和18点。这是一个不劳而获得到免费技能经验值的好办法。要更改电视频道,当在电视机旁边时右键单击它,然后单击“设备选项”。看电视时调低音量可能是个好主意,这样那些讨厌的僵尸就不会来窥探了。

中期-安全屋防御

参见: Barricade/zh-hans

安全屋是玩家可以建造作为行动基地的一种防御结构。玩家能用木工技能建造或保卫安全屋。它通常从关闭所有门窗并保护它们开始。可以通过用木板铁锤钉子将门窗挡住来保护它们。可以通过在窗户上盖上窗帘布来进一步保护安全屋。如果窗户上有窗帘布或窗帘,可以通过右键点击它们来关闭和打开。还可以通过放置窗户木墙以及板条箱来进一步完善据点。还可以使用大锤来摧毁墙壁。

后期

你头几次玩《僵尸毁灭工程》可能只坚持了几小时。别担心!一旦掌握了战斗和探索的窍门,你可能会发现自己活了一周甚至几个月(熬过一个月真是了不起!)。这时,你可以选择建造一座坚不可摧的堡垒,种植一片庄稼,修理一批车辆,或者探索地图上一些最危险的区域以获得战利品。

一直以来,除非和朋友一起玩多人游戏,否则你只能独自生存。然而,目前正在开发NPC(非玩家角色),一旦添加,游戏将变得更加开放!

战术

合成

With the right resources, players can mix items together to create new or better equipment. By right-clicking one of the specified items (with all items of the crafting recipe present in the main inventory), players can create food recipes, enhanced weapons and barricades to reinforce their safe-houses. One can also use the crafting menu below the character status icon to craft items, as well as easily find recipes.

技能

To see your character's skill, open the Skill tab after clicking the heart in the UI (or hotkey 'C'). The "skills" screen will appear and will show you how much skill points you have, which skills you have unlocked, and how far you are from unlocking a skill. If you have a spare skill point and an unlocked skill, there will be a "+" sign next to the name of that skill in one of the boxes. A skill that you can put a skill point into will also be gold in color, compared to a locked skill's silver color. Clicking it allows you to distribute one skill point. It is your choice on what skills you need to upgrade, but do so wisely. The Nimble and Sprinting are perhaps the most valuable, as Nimble allows you to be much more effective in combat, while Sprinting allows you to run for longer distances before getting tired.

洗劫和储存物资

你永远没有足够的物资来维持长期生活。 幸运的是,有各种各样的地方可以洗劫。 如果你很小心,拾荒探险虽然很危险,但是可以带来丰厚的回报。

对于那些正在探索有许多窗户的区域的人来说,这是一个快速提示!

当站在窗户旁边时,点击“交互”键(默认为 E )打开窗户。按住该键将使角色爬过窗口。在面对窗口时单击该键会关闭窗户。或者,多次点击交互键会导致你的角色打破窗户。
选择地点

了解要寻找的物品类型。 如果需要建筑或耕作用品,找仓库或五金店。 如果需要食物,住宅和超市可能是最好的选择。 大量医疗用品可以在大多数城镇的诊所和药店找到。 在进入建筑物之前,确保它的不同侧面至少有两个入口点,无论是窗户还是门。 如果僵尸意识到你的存在,你要能够轻松逃离。

闯入

在闯入之前,最好快速看一下建筑的外部,确保另一边没有成群结队的僵尸等着。 还要试着透过窗户好好看看,以防里面已经有僵尸。 爬过窗口却发现正进入满是僵尸的房间,这绝不是惊喜!

总是试着从周围僵尸最少的一侧尽可能隐蔽地闯入。 在试图闯入之前,检查是否有门没上锁。 如果门被锁了,你将不得不通过窗户进入,只需移动到窗口并按 E ,然后等待它打开。 砸碎窗户进入可能是一种简单的进入方式,但发出的声音会吸引僵尸。

一旦进入并确定房间是安全的,就关上身后所有的窗户和门。 这将防止任何可能跟随你的僵尸在身后潜入。

某些建筑,如商店,没有可打开的窗户,在这种情况下,你将不得不打破窗户。 可以简单地向窗户挥动近战武器,就好像它是僵尸一样。 跳进去之前不要忘记取下碎玻璃,否则可能会因玻璃而受重伤。 做完这些后要做好逃跑和躲藏的准备,并留意窗户,看看是否有僵尸被吸引。

进入任何建筑都有可能触发房屋警报。 这将迅速吸引很大半径内的僵尸到附近区域。 总是逃离该区域,并尝试在其他地方避难直到警报消失。 警报会吸引来自四面八方的僵尸,所以要小心不要在一大群僵尸去往房屋的路上遇到它们。 僵尸还会砸碎门窗突破阻碍的房屋去往警报处。 稍后靠近该区域时要小心,因为很可能会有很多僵尸因警报而在那儿闲荡。

除非带着逃脱绳,否则上楼要小心。 如果僵尸闯入,你被困在楼上,唯一的出路就是窗户,这很有可能导致高于一楼一层以上的人死亡。

清空

除非以前清理过,否则永远不要认为建筑是安全的,无论是内部还是外部。 从杀死内部的僵尸开始。 在狭小的空间里与多个僵尸搏斗可能很危险。 如果必须面对它们,最好把它们引诱到外面安静的地方,然后在那里杀死它们。 一旦清理完入口,就拉上所有窗户的窗帘,并在没有窗帘或百叶窗的窗户上加上窗帘布(如果有的话)。

小心地进入每个房间,准备好武器并在打开门时(如果按住了 Ctrl 请松开,否则会攻击门)立即后退。 注意砰砰的声音。 当清理完建筑内部后,检查以确保外部没有僵尸意识到你的存在。 除非处于危险之中,否则千万不要在建筑内奔跑,因为跑步会产生噪音吸引附近的僵尸,接着你可能会被困在房间里而僵尸们正在破门而入。

物品和刷新点

某些物品经常出现在某些容器中,而这类容器往往出现在常见的位置。 例如,住宅是很好的全方位拾荒地点。 更不用说不太有用的物品了:冰箱里有易腐烂的食物和水瓶,厨房里有炊具、种子和不易腐烂的食物,书架上有书本和技能书,浴室里有药品,卧室里有包。 其中很少会有手枪或弹药。 如果已经有足够的药品和包,那么完全不冒险上楼可能会节省时间。

移动中

战斗

如果朝失去行动能力的僵尸挥动武器,就会自动攻击它,使它站不起来。

外出补给时务必做好准备。 只在白天外出,因为白天能见度更高。 或者在一天开始的时候,先吃点东西避免饥饿,给塑料瓶加满水,并确保出门前行李不要超重。 拿起基地里能找到的任何武器,最好是棒球棒消防斧之类的好武器。

外出时尽量多走路。 这样如果偶然发现了一群僵尸,你将能够奔跑和躲避它们而不会筋疲力尽。 走路除了更安静之外,还可以节省一些战斗的能量,不会很快耗尽耐力。 时不时地回头看看,因为僵尸可能会跟着你。 按住 Ctrl ,用鼠标绕角色转圈,使他看向鼠标光标的方向,这样就可以在被敌人看到之前发现它们。

如果遇到一大群僵尸(5个或更多),要非常小心,因为你的胜算不大。 如果遇到这么一大群僵尸,就转向另一条路。 如果做不到,试着从它们身边溜走。 如果已经被发现了,试着跑3-10个转角,这样就可以有效地甩开大部分,并更容易抵御那些仍然跟来的。 如果僵尸看到你进入建筑物,那么进入躲藏时就要小心,因为它们很可能会破门而入找到你。

单个僵尸或非常小群的僵尸可以通过棒球棒消防斧有效地打发掉(如果一个接一个地小心战斗)。 刚开始时,通常不建议使用近战武器同时与三个以上的僵尸战斗。 当与群体战斗时,应该使用打了就跑的战术,因为僵尸的攻击范围不大,而你每杀死1-3个僵尸就会筋疲力尽。 试着通过先杀死速度更快的僵尸来尽可能地分散它们。 使用栅栏、窗口和门口制造瓶颈给僵尸群瘦身。 当与群体战斗时,在其他敌人还在接近的时候,不要试图立即消灭被击倒的敌人。 相反,利用这个间隙来安排下一次对下一个站立的僵尸的攻击。

可能偶尔会遇到爬行僵尸。 在它们周围要小心,因为它们被击中时不会被击退。 相反,绕着它跑,走到它后面。 爬行者将不得不转动身体180度来抓你,因此要利用它的慢速作为你的优势。

许多玩家可能会对开始使用枪支感到兴奋。 然而,在《僵尸毁灭计划》中,枪支通常是个坏主意。 如果想使用枪支,请确保有足够的弹药杀死数倍于你预期要战斗的僵尸,并有逃生路线,最好是车辆。 一定要耐心瞄准,因为你会希望每颗子弹都算数。 移动时准确度会降低,因此请保持一定距离,然后在开火时停止移动。 准确度也会因恐慌和低瞄准技能而降低(甚至几乎完全无效)。 因为瞄准是通过射击击中僵尸来升级的,所以低瞄准(低于3级)的角色经常会脱靶。 霰弹枪不仅是战斗的最有效方式,而且是升级瞄准的最有效方式。 然而,它们的声音很大,会吸引更多的僵尸。 如果你真的用枪战斗,尽量远离你的安全屋。 时刻注意弹药情况,永远不要战斗到最后一颗子弹。 总是保留几发子弹,这样就可以在需要的时候使用它们。 距离是最好的朋友,因为如果不在一臂之遥,僵尸就无法攻击到你,而在它们靠近你之前,它让你有更多时间重新装弹。

在活下来大约一周后,可能会听到直升机可怕的声音。 这就是所谓的直升机事件,一架直升机将在你上空盘旋,基本上将该地区的所有僵尸都吸引到你身边。 如果玩家没有做好准备,这可能是毁灭性的。 然而,如果玩家躲在建筑物内,就可以避免一开始就被直升机发现。 无论如何,如果被发现,都要行动起来,因为每个僵尸都会前往直升机的位置(就在你的头顶上)。

可以自由地去任何想去的地方,但是,总是试着计划好要去哪里,要把什么作为战利品,以及要在哪里安顿下来建造安全屋。

潜行

如果可能的话,避免战斗几乎总是更安全的。 这需要在僵尸看到你之前先看到它们。 在战斗姿势下,即使使用近战武器,将鼠标移向屏幕边缘也可以让你看得更远。 一旦知道僵尸在哪儿,就可以保持距离,以潜行模式从它们身边溜走。 如果必须战斗,一次引诱几个,然后后退到其他僵尸听不见的地方与它们战斗。 这样可以控制敌人数量和战斗地点。

避开尸群

Inevitably, your character will attract a horde of zombies too large to fight. The more you flee, the more new zombies you run into, so the horde grows in size. Eventually, you will either make a mistake or become exhausted and the horde will catch you.

To escape a horde chasing you:

  1. Conserve stamina. Your walking speed is faster than even fast shamblers (the default speed). Run or sprint briefly only to avoid being surrounded. Injuries and status effects that lower your walking speed make hordes considerably harder to escape.
  2. Attract all the zombies. Counterintuitively, you can make an area safe from the horde by getting them all to chase you. If you do not do this step, a zombie here and a zombie there can quickly turn into another horde before you get a chance to rest. You can gather their attention by shouting ("Q" by default), shooting guns, or using the sirens on an emergency vehicle.
  3. Ball them up. Walk in a circle and back and forth and the horde chasing you will tighten into a ball. This keeps the interest of the zombies at the back and lets you concentrate newly arrived zombies into the horde.
  4. Lead them away. With all the zombies in the area in a tight ball chasing you, lead them away to some place you don't care about, such as the woods or a street you've already looted.
  5. Give them the slip. This is what you have been saving your stamina for! Sprint away to get out of hearing and sight range. Once you are far away, break line of sight around the corner of a building or by going deep into the woods. The zombies will pursue in the direction they last saw or heard you, so make a sharp turn to get out of the way of the parade of zombies. You can keep going in the new direction or, with a very wide berth, double back.

You will have to clear a few stragglers and may have to repeat this technique a second or even third time. But when you are done, you can enjoy a pocket of relative safety in which to rest and loot in peace!

摆脱尸群的进阶方法

Two risky methods to lose the zombies are to climb a high fence or lead them into a building. They are worth doing because they are effective with less distance, so you don't have to go all-or-nothing, gathering and losing a huge horde from the entire surrounding area.

A high fence blocks zombie pathing - you can go over, but they have to go around. The ideal escape route then is to climb over the middle of a long fence, which makes the zombies shamble the furthest to chase you. Miscalculate, however, and this technique can put you into the arms of a horde. First, with panic, encumbrance, or certain character traits, you can fail to climb the fence and fall back into the horde chasing you. Leave enough space to survive a failed climb and escape or try again. It is worth the stamina to sprint for a bit to gain a lead on the horde. Encumbrance can sneak up on you - some items are heavier when unequipped, and hunger lowers your weight capacity. Second, vision-blocking fences can hide a horde waiting for you on the other side. So check the other side of the fence before you attract the horde! Finally, if you are holding bags in your hands, you will drop them when you climb. It's better to escape with your life than die with the loot, but it is best to sort the heaviest and least important items into the bags you drop, drop those bags where you have a chance of retrieving them later, and leave loot behind for later so you aren't encumbered in the first place.

Buildings are an effective distraction for zombies, because they block line of sight and distract zombies with breaking windows and doors instead of chasing you. But it is very dangerous to lead the zombies into an unfamiliar building. A single zombie or miscalculation about your escape route can slow you enough for the horde to catch you. You can be cornered by narrow pathways, an unexpected locked door, or a dead end. The best building to escape through has been cleared, looted, has doors you can close to slow the horde, and has escape routes ready, such as open windows or escape ropes.

旅行

SurvivalGuide Travel.png

Eventually, you will want to get out of your area. Maybe it's because there are no more supplies left, or perhaps it's because you want to start anew somewhere, or you just want to reach the Well. When you know you will not be back home for a few days or moving out, always bring a week's worth of food and water with you. It's recommended to take the road, since you can easily get lost in the vast forest (forests can stretch several cells in all directions). A Tent Kit may be needed to sleep in if your travels will prevent you from finding shelter before you reach your destination. Campfire Materials can compliment the tent nicely. Be sure you have something to light the fire with.

Vehicles are almost essential for long-distance traveling and hauling. Items can be stored in seats and the trunk, allowing for more objects to be brought along at a faster pace, avoiding overexerting your character and allowing you to come back with more supplies. Depending on the driver and type of vehicle that's being driven, bring extra items such as (but not limited to) gas, a Jack, and a spare tire to maintain the vehicle. Don't assume that you're safe within your vehicle. You're at risk of getting into an accident that can either injure or kill your character. These risks are also abnormally increased with car wreckages of previous drivers because of the outbreak. Another effect of the car wreckages is that the vehicle will not be capable of being brought everywhere with you so if you want to continue past the car wreckages, it will have to be done by foot. Keep your eyes on the road, be aware of your surroundings, and be prepared to slam on the brakes if necessary.

健康

感受

Throughout your adventure, not only does your character gets hungry and thirsty but can also suffer from other conditions such as anxiety or depression. These status effects, called Moodles, can be treated with varying methods from the use of consumables to just letting a wound heal depending on the character's need. For example, a bored character can be removed by reading a Book or a Magazine, and also moving about outside. The Moodles will also display signs of injuries, which requires first aid.

疲劳困倦

Eventually your character will begin to feel tired. You can rest or sleep in chairs, couches, and beds. If your character is too agitated, they may need Sleeping Tablets to sleep. On most multi-player servers, sleeping has been disabled. You will still become exhausted from exertion, and can still rest in chairs and beds, but cannot sleep, and will never get sleepy.

饥饿

Over time you will become hungry. The longer you go without food, the weaker you'll become before starvation starts to occur. Eating adequate amounts of edible food avoids that. Be sure to eat perishable foods first as they will expire in one way or another. Make sure to feed your character when they have no hunger-related Moodle, or at least when they're peckish. The hungrier they become, the more food it will take for them to feel satisfied, and the more weight they will lose.

In contrast, overfeeding your character can temporarily make them stronger, carry more items, and gain a positive hunger-related Moodle. Remember that stuffing your character too much will cause them to gain weight and want more food over time.

Portions of food can be fed to your character at a time to manage hunger better. For example, instead of eating whole watermelon, cut it or bash it to make slices or chunks. Then it can be eaten in 1/4, 1/2, or a whole slice or chunk. This can still fill your character up but without wasting so much food. If you're in early game and there's still tons of food lying around, you probably don't have to worry about perishable food conservation, as most of it will rot later anyways.

When looting, remember to take non-perishables to your safe area. It's also a good idea to keep one or two of these in your inventory, just in case.

To find food that isn't in buildings, go closer to or into the woods. Right click a ground tile and select Forage. Depending on your character's Foraging level, you can find things ranging from perishable Berries (Be careful with berries, though. All berry types stack, so take caution to avoid eating the white ones that will poison your character), and to non perishable Mushrooms, insects, Frogs, Stones, Chipped Stones, Twigs, Tree Branches, Worms, Logs, and Wild Eggs. Foraging does tire out your character, though, so make sure the area is safe or you may find yourself exhausted and with a horde near you.

Lastly, we have farming. To farm, you'll need various tools, seeds, and water. Plant your crops in a protected area, since zombies can trample and kill your plants. They can also hide in nearly grown crops and are difficult to see. If you wait until your crops are blooming, you can collect seeds, too. Don't wait too long or your crops will rot.

口渴

Your character gets thirstier faster than they can get hungry, so it's a good idea to have bottled water as soon as possible. If you can't find bottled water, you can improvise by filling up an Empty Bottle up with water. Dehydration works similar to hunger. The thirstier your character becomes, the weaker they get. Currently, there's no positive-related thirst Moodle.

Within months or weeks, the water supply will be cut off. You'll have some stockpiled water but that won't be nearly enough for you to live off of in the long term. One option is to find a Well, which will you give you an endless source of water. There are two known Wells, one is in a farm north of the city. The second is located at a cabin in the woods, slightly closer to the city (almost directly Northeast of McCoy Lumber). If you want to get to one of the Wells, consider living in the farm, which is far away from zombies and has plenty of space for farming and construction.

The best option is to create several Rain Collector Barrels, which may be quite costly in terms of the resources that need to be used. Whenever it rains, these barrels will collect the water from the rain. Although one barrel will not give sufficient water for long-term survival, having many of these barrels will give you enough water to hydrate yourself as well as farm for food without having access to a well. As of build 31, water from these barrels will be tainted. This can make your character sick. You can collect and/or drink river water as well. It will also be tainted and require purifying like rain collector water to keep your character safe.

To purify water collected from the river or Rain Collector Barrels, place down a Campfire with a Campfire Kit and put the water container in the Campfire inventory as you would cook something raw like a Chicken or an Egg. It should purify and be drinkable without any ill-effects once the green skull icon disappears from the water container.

处理伤口

The Health Window

There are many kinds of injuries that can happen so there are many treatments your character can do to perform on themselves. Keep in mind that you can be damaged by a zombie and not require any method shown below. Being patient and passing time is the best all-round treatment for any injury as long as it was dealt with properly. Good common items to have for treatment are Painkillers, Bandages, Antibiotics, and a Bottle of Disinfectant or something with alcohol in it. If a bandage is needed, make sure to check on it frequently because it could turn dirty and the wound can be infected.

Having a positive Hunger Moodle quickens the recovery process of any injury, fights off infection, and generally makes your character more resilent to sickness in general.

划伤

Scratches can happen from crawling through a broken window with no glass removed, climbing over barbed wire, vehicle collisions, or a zombie. If scratched by a zombie, there is a chance of being zombified albeit much smaller compared to being bitten. Disinfect and then bandage.

深伤

Common from climbing through windows and falling. It can also be caused from being hit with a heavy bladed weapon like an Axe or getting into a vehicle collision. First use a Suture Needle and then a Bandage. Optionally a Needle with Thread can be used as well but it causes more pain. If there's nothing to stitch up the wound with then applying a bandage will slow down its deterioration and bleeding (be aware that the bandage will become dirty faster).

嵌入异物

Bullets and glass shards can be lodged inside a deep wound. They must be removed to prevent complications as a result of stitching up the wound. They can be removed with fingers, but using Tweezers is a faster and less painful process. Then, disinfect the wound and deal with the deep wound appropriately. Leaving the object inside speeds up the rate and heightens the chance of the wound getting infected. Out of all the injuries, this is the most likely one to cause infection- particularly for the Deep Wound that it was lodged in.

咬伤

Zombies are the only source of bites. Out of all the injuries, this is a death sentence, with a 100% chance of zombification. Disinfect, bandage, and then pray.

烧伤

Usually caused from being lit on fire. Disinfect and then bandage. A burn is similar to a fracture in terms of the time it takes to fully heal.

骨折

Fractures can happen from extreme vehicle collisions or jumping from a second-story building and higher. A Splint must be made for each fractured limb. Movement will be heavily restricted and even more so when wearing a Splint. Resting and sleeping a lot speeds up recovery. Avoid moving too much as well. Out of all the injuries, a fracture takes the longest to heal back up. Once every week after the first week, take off the Splints to see if the fractures are still there. If so, then simply reapply without moving.

Disinfecting isn't necessary for survival, but it prevents infection. Infection makes the affected area in a worse condition and has greater negative impact on your health.

死亡

Ded.png

Depending on how your character dies, they have a chance to emit loud screams of agony which can attract zombies. One of two possible outcomes will happen to your character when they die.

尸体

This is just a regular and normal death. It happens when you fall from a great height, are killed by another player, or bleeding out from being cut on a window. Your character's corpse will be lootable and contain everything in it while they were alive with the exception of what they had in their hands. The items in those hands will be scattered about on the floor around them instead.

僵尸化

This is the most common process that occurs after death. After keeling over, soon your character will get up as a zombie with a Zombified Moodle. They can't be controlled by the player, and they behave like a normal zombie. Note that they still keep everything they had on them when they were alive. Zombification happens faster if they bleed out shortly after being scratched or bitten by a zombie even if they technically wouldn't have succumbed to it. Interestingly, the zombified character doesn't drop what they had in their hands while they were alive unlike a normal death.

技能

烹饪

Cooking is a skill that allows the player to craft food recipes that restore much more hunger, and/or boredom and unhappiness. It also determines the likelihood of burning certain food items, such as meat. Those foods usually have an Uncooked or Raw prefix in front of their name. As of build 30, Cooking level seven allows the player to use rotten ingredients in some recipes. Cooking can be done on any heat source, from a campfire to an oven.

木工

Logs are an efficient source of Planks, provided you can find a Saw.

In a zombie apocalypse, nowhere is safe. However, that can't stop you from fortifying a safe-house of your interest. Some buildings are safer than others. A two-story house with multiple doors and few windows is recommended. In case of an home invasion, you can always escape through a window using a Sheet Rope. For maximum protection and stealth, board up every window with Planks and Sheets.

Carpenters equipped with a Sledgehammer can destroy walls, doors, and window frames to get rid of them. Materials are rarely yielded from destroying rather than disassembling. If you run out of Planks, you can use an Axe to chop down doors. Chopping down doors will yield one to two wooden planks, along with Door hinges and Doorknobs. Another alternative is to chop down trees. Taking down a tree will yield one to five Logs. You can then use a Saw to craft Logs into Planks.

Later in the game, once you have the tools and resources for larger constructions, you should think about the use of wall pieces. A perimeter wall will prevent zombies from seeing you in your house and will muffle sounds further. Furthermore, you will have more time to escape should your safehouse be invaded. A perimeter fence (any material) can be used to slow down zombies during an invasion. If you have the time and resources, you can make makeshift structures.

Please take note that constructing a safe-house will make a lot of noise, which will draw any stragglers nearby. Carpentry jobs should be done during the day and when the outside is relatively quiet and zombie-free.

畜牧

Farming is essential for late game play since electricity will eventually go down and you will be forced to eat non-perishables, which aren't exactly plentiful in Muldraugh. Be sure to let plants go into seed bearing stage to have a continuous supply of seeds.

垂钓

Fishing is another alternate source of food, and good for maintaining calories. For this, you will need a Fishing Rod and Bait (disambiguation), or a Crafted Spear.

陷阱

Trapping is a source of food. The player can trap small animals and use them as food. You will need to build traps (which require special skill books to learn the recipes, besides mousetraps), and use bait (such as Carrots or Cabbages) to bait the trap for a successful catch. Planks, Nails, and Twine are the most common crafting materials for traps.

搜寻

All areas can be foraged in, and different areas result in different finds. Click on the magnifying glass and enable discover mode.

Depending on your characters Foraging skill, you may find edible plants, or building materials like twigs, branches, rocks, etc. Basic shoddy tools can be crafted with these foraged materials if you need a Hammer or Axe in a pinch, but they are not durable. Higher level foraging results in food such as berries, mushrooms, and even animals. Sometimes you can find medicinal herbs.

世界

地图

One black square is one cell which contains 300x300 tiles.

It is a bit of an understatement when people say the map is huge. Since it's well...huge! To give you an idea of just how big the map is, here are some figures courtesy of harakka and blindcoder. The map is 20x20 cells + another 12x6 cells. Each of those cells contains about 300x300 tiles. Now some of you will be going "But of course, my good lad!" others will be going "It doesn't sound that big." Here's a picture to show you how big one cell is. Each black square is roughly the size of one cell.

Hopefully that puts things into perspective. Now, the place is huge and it's easy to get lost, so if you would like a helping hand in navigating the map, then you can go check out this Knox County map, it can be especially useful for new survivors as players have marked points of interest. These can include where a decently supplied place is, good fortification locations, to everything your heart desires. So, remember to give it a look if you want.

If you find some odd anomaly around the map, such as a place you can't enter but seemingly could, invisible walls, etc, then you might want to go check out | Indie Stone's forum (the creators of Project Zomboid). Report the problem, so that the developers can fix it! It's incredibly important to report bugs!

温度

Temperatures will change according to the seasons. Wear less clothes to cool off during a hot summer day, or put on a sweater as cold fall nights approach. During the winter you may need more than warm clothing. Campfires or other heat sources will warm you up.

灯光

Light can make it easier to see when looting, but being in a well lit area makes you more likely to be seen by zombies (especially at night). Lights in buildings can usually be switched off. Flashlights are a handy portable light source, but require Batteries to operate. Lamp on Pillars can be constructed to add light to player made structures.

天气

参见: Weather/zh-hans/zh-hans

It may rain at various times. Being outdoors in the rain will make your character damp. After enough time in the rain you will get soaked and have a chance of developing a cold. Once out of the rain, you will slowly dry off. You can speed up the process with a dry Bath Towel, often found in bathroom cabinets.

事件

Sometime within the first month after spawning, the water works will fail.

The player will no longer be able to drink indefintely out of sinks, bathtubs, or toilets. Each water source will usually become limited to 20 units of water. At this point, the player must either keep moving to live off of the little water remaining in taps, find a Well, or build Rain Collector Barrels.

Sometime within the first month after spawning, the power will fail.

Refrigerators will no longer preserve food and lights will no longer turn on. You cannot cook food either, except with a Campfire or a propane-fueled grill. Pretty soon, all perishable foods will go bad and you will have to survive off of your non-perishable foods unless you can farm, fish, forage, or trap for your own food. Streetlights and building lights will stop working, making those areas much more dangerous, even during the day.

Meta-Game Events

There are currently two random events that happen throughout the game. Sometimes players can hear either gun shots or helicopters overhead. They both have the same function of mass migrating the zombie population and don't come from any actual in-game source. When you hear them, be weary of changes in zombie positioning and movement.

各种提示和技巧

Here are a few things to always be wary of while playing the game. Being mindful of these things will help you survive longer in Knox County.

  • You can only see where you're looking towards. Watch your back.
  • Beware of keeping Alarm Clocks or Digital Watches! They may have an alarm already set on when you pick them up. Be sure to disable them so you don't unknowingly become a walking dinner bell.
  • While you have running water, fill extra containers with water (mugs, pans, buckets, spare water bottles etc) and stockpile them. When the water is shut off you'll still have some water to spare that won't need purifying.
  • Being out in the open is a double-edged sword. There's little cover, meaning there's a high possibility of zombies noticing you.
  • Until you have searched the entire building, consider it a dangerous location. Once you know it's empty, start closing curtains and any outside doors and windows for some privacy. After that, start looting.
  • Know when to commit to a fight. If fighting, make sure it's extremely imbalanced to your favor.
  • Jumping off from the second floor should only be a last resort. Any higher than the second floor though, you will die.
  • Be indoors by 8-9 PM and be sleeping at 10-11 PM. Visibility thanks to the sun will make surviving easier.
  • Bandages are a life saver. You should always take some with you just in case. Ideally, make them from spare clothes using the "rip sheets" menu command.
  • Inspect corpses. They can have interesting items or keys to either buildings or vehicles.
  • When you're scavenging and have some space left, take a few items you think you won't need for now. They might be useful later on.
  • Moving while sneaking can earn you a very small stream of constant experience. More experience is earned if sneaking around zombies that aren't alerted to your presence.
  • If you have friends and a vehicle in the apocalypse, it's recommended to carpool with them. Not only will it save gas by having only one vehicle at a time, it'll generate less noise compared to having each friend have their own vehicle.
  • Before opening a door listen for any sounds like footsteps, banging, groans, bags unzipping, or struggling. They will give you clues on who and what could be on the other side.
  • At the very beginning, there will never be a zombie in the building you spawn in. Of course, that doesn't mean it's invulnerable to zombies walking inside it later!
  • If you manage to find car in relatively good condition and enough gas, you should consider establishing your safehouse in rural area, as it is less dangerous.

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