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{{languages|Cooking}}
{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{header|Gameplay|Player|Skills|type=Guide|version=Version 30}}
{{Page version|41.78.16}}
{{underconstruction}}{{Outdated}}
{{About|the Cooking [[skill]]|category of items|Items#Cooking}}
{| class="pztable" align="right"
{{Infobox skill
| style="background-color:#DFDFDF; padding:0;" | [[Image:Spiffo_Cooking.png|x250px]]
|name=Cooking
|icon=BowlFull.png
|type=Crafting
|modifies=Increases nutrition of evolved recipes<br>Decreases ingredient consumption by evolved recipes<br>Poison detection
}}
[[File:Spiffo_Cooking.png|thumb|[[Spiffo]] needs some help with cooking…]]
'''Cooking''' is a crafting [[skill]].
 
==Overview==
Cooking allows your character to make the most out of [[food]] items when used as [[recipe ingredients]].
 
==Character creation==
Boosts to cooking skill from character creation can grant a significant boost to skill gain.
 
===Occupations===
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
! style="font-weight:normal" | ''Spiffo needs some help with cooking...''
! class="sortable" | Name
! class="sortable" | Starting points
! class="unsortable" | Major skills
! class="unsortable" | Description
|-
| [[File:profession_chef2.png|link=Chef]] [[Chef]]
| -4
| +3 cooking<br>+1 [[maintenance]]<br>+1 [[Short Blade|short blade]]
| N/A
|-
| [[File:profession_burgerflipper.png|link=Burger Flipper]] [[Burger Flipper]]
| 2
| +2 cooking<br>+1 [[maintenance]]<br>+1 [[Short Blade|short blade]]
| N/A
|}
 
===Traits===
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
! class="sortable" | Name
! class="sortable" | Cost
! class="unsortable" | Description
! class="unsortable" | Notes
|-
| [[File:trait_cook.png|link=Cook]] [[Cook]]
| -6
| Knows cooking recipes.<ref>In-game description. Does not actually give any recipes.</ref>
| +2 cooking
|}
 
==Cooking==
Cooking can be initiated from the context menu for a cooking vessel or base ingredient. If the player has at least one ingredient valid for that recipe, they will be able to add it to start cooking. Further ingredients can be added from the same menu, to a limit defined per-recipe. Food cooked this way benefits from an unhappiness reduction, increased nutrition and reduced overall food usage. Spices can be added for a boredom reduction and a stronger unhappiness reduction.
 
Evolved recipes crafted from a base ingredient (such as the [[Bread Slices|bread]] in a [[Recipe ingredients#Sandwich & burger ingredients|sandwich]]) will inherit the age of the base ingredient. This means that base ingredients that have gone stale will result in a stale food item. However, the age of any other ingredients does not have any effect on the final food (so long as they have not gone rotten), so it can be very efficient to prioritize use of stale food in recipes before they rot.
 
*Adding 3 of the same ingredient will remove the unhappiness reduction, and further additions of the same ingredient will add an unhappiness increase.
 
==Cooking level==
Cooking XP is easy to gain, but the XP can be maximized by reading appropriate [[skill books]].
*[[File:CookingSkillbook.png]] [[Skill books#Types|Cooking Vol. 1]] (Levels 1-2)
*[[File:CookingSkillbook.png]] [[Skill books#Types|Cooking Vol. 2]] (Levels 3-4)
*[[File:CookingSkillbook.png]] [[Skill books#Types|Cooking Vol. 3]] (Levels 5-6)
*[[File:CookingSkillbook.png]] [[Skill books#Types|Cooking Vol. 4]] (Levels 7-8)
*[[File:CookingSkillbook.png]] [[Skill Books#Types|Cooking Vol. 5]] (Levels 9-10)
 
Cooking experience is gained when cooking food in a [[Heat Source|heat source]], when crafting [[Cooking (crafting)#Recipes|cooking recipes]] and when adding ingredients to [[Cooking (crafting)#Evolved_recipes|evolved recipes]].
 
===Benefits===
Each level of cooking skill increases the amount of nutrition each ingredient provides and reduces the amount of ingredient that is used. At level 7 the player is able to safely use small amounts of rotten food in their recipes.
{| class="wikitable theme-red"
|-
! Cooking level
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
|-
! Amount of ingredient used<ref>The base amount of an ingredient used is set per-recipe. This is a modifier to that per-recipe value.</ref>
| 100% || 97% || 94% || 91% || 88% || 85% || 82% || 79% || 76% || 73% || 70%
|-
! Nutrition added per ingredient<ref>Each level increases nutrition added by 6.66%, but this is applied after the amount of the ingredient used is reduced, so the final value (displayed in the table) is much lower, and has greatly diminishing returns.</ref>
| 100% || 103% || 107% || 109% || 111% || 113% || 115% || 116% || 117% || 117% || 117%<ref>The diminishing returns are so extreme that this is actually slightly lower than level 9.</ref>
|-
! Amount of rotten ingredient used
| colspan = 7 | Cannot use rotten food || colspan = 2 | 5% || colspan = 2 | 10%
|}
Each level of cooking skill also reduces the time it takes to add ingredients by a miniscule 0.05 seconds.
 
==Poisoning==
Evolved recipes with three or more ingredients can be poisoned with [[bleach]]. A higher cooking level makes it easier for the player to detect poisons, and harder for the player's poisons to be detected. Food that has been detected as poisonous is marked with an icon [[File:SkullPoison.png|link=]].
{| class="wikitable theme-red"
|-
! Poisoner's cooking level
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
|-
! Level required to detect poison
| 3 || 4 || 5 || 6 || 7 || 8 || 9 || colspan = 4 | 10
|}
|}
'''Cooking''' is a [[Skills|skill]] that determines the likelihood of burning certain food items; these foods usually have the "Uncooked" or "Raw" tag. In builds up to 30, reaching level 4 allows rotten ingredients to be used in some recipes, allowing 5% of the ingredient to be added to the recipe; level 5 allows for 10% of the ingredient to be added. In Build 31 skills were changed to have 10 levels, and you must now reach cooking level 7 to start using rotten ingredients. Cooking can be performed in any [[Heat Source]].
 
=== Simple Recipes===
==Recipes==
Formulas for basic cooking tasks.
{{Main|Cooking (crafting)}}
{{Crafting table header}}
 
{{RecipeLookup|2000}}
==See also==
{{RecipeLookup|2004}}
*[[Heat source]]
{{RecipeLookup|2014}}
 
{{RecipeLookup|2015}}
==References==
{{RecipeLookup|2016}}
<references />
{{RecipeLookup|2017}}
 
{{RecipeLookup|2018}}
{{Navbox stats|skills}}
{{RecipeLookup|2019}}
{{RecipeLookup|2035}}
{{Crafting table footer}}
=== Advanced Recipes===
Recipes for player-made foods. Certain recipes may require expertise from a [[Recipe Magazines|recipe magazine]] or [[Occupation#Chef|occupation]].
{{Crafting table header}}
{{RecipeLookup|2003}}
{{RecipeLookup|2023}}
{{RecipeLookup|2024}}
{{RecipeLookup|2025}}
{{RecipeLookup|2029}}
{{RecipeLookup|2030}}
{{RecipeLookup|2031}}
{{RecipeLookup|2032}}
{{RecipeLookup|2033}}
{{RecipeLookup|2034}}
{{RecipeLookup|2036}}
{{RecipeLookup|2037}}
{{RecipeLookup|2038}}
{{Crafting table footer}}


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 11:21, 28 April 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about the Cooking skill. For category of items, see Items.
Cooking
Cooking
General
Type
Crafting
Modifies
Increases nutrition of evolved recipes
Decreases ingredient consumption by evolved recipes
Poison detection
Spiffo needs some help with cooking…

Cooking is a crafting skill.

Overview

Cooking allows your character to make the most out of food items when used as recipe ingredients.

Character creation

Boosts to cooking skill from character creation can grant a significant boost to skill gain.

Occupations

Name Starting points Major skills Description
Profession chef2.png Chef -4 +3 cooking
+1 maintenance
+1 short blade
N/A
Profession burgerflipper.png Burger Flipper 2 +2 cooking
+1 maintenance
+1 short blade
N/A

Traits

Name Cost Description Notes
Trait cook.png Cook -6 Knows cooking recipes.[1] +2 cooking

Cooking

Cooking can be initiated from the context menu for a cooking vessel or base ingredient. If the player has at least one ingredient valid for that recipe, they will be able to add it to start cooking. Further ingredients can be added from the same menu, to a limit defined per-recipe. Food cooked this way benefits from an unhappiness reduction, increased nutrition and reduced overall food usage. Spices can be added for a boredom reduction and a stronger unhappiness reduction.

Evolved recipes crafted from a base ingredient (such as the bread in a sandwich) will inherit the age of the base ingredient. This means that base ingredients that have gone stale will result in a stale food item. However, the age of any other ingredients does not have any effect on the final food (so long as they have not gone rotten), so it can be very efficient to prioritize use of stale food in recipes before they rot.

  • Adding 3 of the same ingredient will remove the unhappiness reduction, and further additions of the same ingredient will add an unhappiness increase.

Cooking level

Cooking XP is easy to gain, but the XP can be maximized by reading appropriate skill books.

Cooking experience is gained when cooking food in a heat source, when crafting cooking recipes and when adding ingredients to evolved recipes.

Benefits

Each level of cooking skill increases the amount of nutrition each ingredient provides and reduces the amount of ingredient that is used. At level 7 the player is able to safely use small amounts of rotten food in their recipes.

Cooking level 0 1 2 3 4 5 6 7 8 9 10
Amount of ingredient used[2] 100% 97% 94% 91% 88% 85% 82% 79% 76% 73% 70%
Nutrition added per ingredient[3] 100% 103% 107% 109% 111% 113% 115% 116% 117% 117% 117%[4]
Amount of rotten ingredient used Cannot use rotten food 5% 10%

Each level of cooking skill also reduces the time it takes to add ingredients by a miniscule 0.05 seconds.

Poisoning

Evolved recipes with three or more ingredients can be poisoned with bleach. A higher cooking level makes it easier for the player to detect poisons, and harder for the player's poisons to be detected. Food that has been detected as poisonous is marked with an icon SkullPoison.png.

Poisoner's cooking level 0 1 2 3 4 5 6 7 8 9 10
Level required to detect poison 3 4 5 6 7 8 9 10

Recipes

Main article: Cooking (crafting)

See also

References

  1. In-game description. Does not actually give any recipes.
  2. The base amount of an ingredient used is set per-recipe. This is a modifier to that per-recipe value.
  3. Each level increases nutrition added by 6.66%, but this is applied after the amount of the ingredient used is reduced, so the final value (displayed in the table) is much lower, and has greatly diminishing returns.
  4. The diminishing returns are so extreme that this is actually slightly lower than level 9.