Version history/no: Difference between revisions
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{{DISPLAYTITLE:Versjonshistorikk}} | {{DISPLAYTITLE:Versjonshistorikk}} | ||
{{Translate}} | {{Translate}} | ||
<div style="text-align:center">'' For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming versions]] ''</div> | <div style="text-align:center">'' For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming versions]] ''</div> | ||
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! style="background-color:#aaddff;" | Features/Fixes Added | ! style="background-color:#aaddff;" | Features/Fixes Added | ||
|- | |- | ||
| style="background-color:#ededed;"| '''0.2.0r RC2''' | | style="background-color:#ededed;"| '''0.2.0r RC2''' | ||
| style="background-color:#ededed;"| June 29, 2012 | | style="background-color:#ededed;"| June 29, 2012 | ||
| style="background-color:#ededed;"| | | style="background-color:#ededed;"| | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | ||
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*As stated in another thread, this version does not have music. Sadly the music skipping issue became 1000x worse since the optimizations, and could barely get through the first ten seconds of a track. We'll fix this when we figure out a solution. | *As stated in another thread, this version does not have music. Sadly the music skipping issue became 1000x worse since the optimizations, and could barely get through the first ten seconds of a track. We'll fix this when we figure out a solution. | ||
*The new blood system had to be removed until it can be optimized memory / speed wise. | *The new blood system had to be removed until it can be optimized memory / speed wise. | ||
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | *Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | ||
|- | |- | ||
| 0.2.0q || March 27, 2012 || | | 0.2.0q || March 27, 2012 || | ||
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|- | |- | ||
| 0.2.0l || March 24, 2012 || | | 0.2.0l || March 24, 2012 || | ||
* More zombies in buildings. | * More zombies in buildings. | ||
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | *Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | ||
*Some other critical fixes don't want to list until they are confirmed fixed. | *Some other critical fixes don't want to list until they are confirmed fixed. | ||
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*Hotfix - Fixed double click crashes on containers. | *Hotfix - Fixed double click crashes on containers. | ||
*Hotfix - will no longer add random zombies on loading a map cell. | *Hotfix - will no longer add random zombies on loading a map cell. | ||
*A few more [[Zombies|zombies]] on game start. | *A few more [[Zombies|zombies]] on game start. | ||
*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | *"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | ||
*Added game launcher, simple and easy to use. | *Added game launcher, simple and easy to use. | ||
|- | |- | ||
| 0.2.0k || March 23, 2012 || | | 0.2.0k || March 23, 2012 || | ||
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* Players take fall damage based on how high a [[Window|window]] they jump out of. | * Players take fall damage based on how high a [[Window|window]] they jump out of. | ||
* [[Sheet Rope]] added to climb down buildings safely. | * [[Sheet Rope]] added to climb down buildings safely. | ||
* [[ | * [[Bored|Boredom moodle]] re-added. | ||
* [[ | * [[Stress|Stress moodle]] added. | ||
* [[ | * [[Unhappy|Unhappiness moodle]] added. | ||
* [[ | * [[Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | ||
* NPC AI Overhaul including player-NPC interactions. | * NPC AI Overhaul including player-NPC interactions. | ||
* Support for LUA scripting added. | * Support for LUA scripting added. | ||
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* Pushable objects added. | * Pushable objects added. | ||
* [[Wheelie Bin]]s added. | * [[Wheelie Bin]]s added. | ||
* Map size quadrupled. | * Map size quadrupled. | ||
* Multi-cell map support. | * Multi-cell map support. | ||
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | * Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | ||
* Lighting system and graphics overhaul. | * Lighting system and graphics overhaul. | ||
* Functional lights/lamps added in most buildings. | * Functional lights/lamps added in most buildings. | ||
* Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]] | * Weapons Added: [[Pencil]]s, [[Pen]]s, [[Kitchen Knife]], [[Butter Knife]], [[Sledgehammer]], [[Nailed Plank]] | ||
* Ability for [[sledgehammer]] to break through walls. | * Ability for [[sledgehammer]] to break through walls. | ||
* New music and ambient sounds. | * New music and ambient sounds. | ||
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|- | |- | ||
|style="background-color:#dedede;"| 0.1.5d | |style="background-color:#dedede;"| 0.1.5d | ||
|style="background-color:#dedede;"| September 7, 2011 | |style="background-color:#dedede;"| September 7, 2011 | ||
|style="background-color:#dedede;"| | |style="background-color:#dedede;"| | ||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[ | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[In Pain|pain]], just [[Sick|illness]]. | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- | |- | ||
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* Fixed various LOS issues with walls / windows / doors. | * Fixed various LOS issues with walls / windows / doors. | ||
* Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome. | * Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome. | ||
* Hallucinations cannot break down doors. | * Hallucinations cannot break down doors. | ||
* Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors. | * Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors. | ||
* Addition to panic system to aid in 'user empathetic response to character panic' | * Addition to panic system to aid in 'user empathetic response to character panic' | ||
* Fix to mac log file problem stopping it working. | * Fix to mac log file problem stopping it working. | ||
* Weather blending system to stop it from raining constantly. | * Weather blending system to stop it from raining constantly. | ||
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* Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | * Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | ||
|- | |- | ||
| [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | | [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | ||
* Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | * Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | ||
* Fixed camera bug. | * Fixed camera bug. | ||
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* Bug meaning scratches were 100% infection fixed. | * Bug meaning scratches were 100% infection fixed. | ||
* Removed accidentally left in 'debug shotgun shells'. | * Removed accidentally left in 'debug shotgun shells'. | ||
* Beta blockers, anti-depressants, sleeping tablets and extra effects for booze. | * Beta blockers, anti-depressants, sleeping tablets and extra effects for booze. | ||
* Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET. | * Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET. | ||
* M to toggle music on and off (in lieu of a real option screen) | * M to toggle music on and off (in lieu of a real option screen) | ||
* A secret thing. | * A secret thing. | ||
|- | |- | ||
| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | | [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | ||
* N, E, S, W / NE, SE, SW, NW directional control toggle. | * N, E, S, W / NE, SE, SW, NW directional control toggle. | ||
* Inventory grows to fill vertical space of sidebar. | * Inventory grows to fill vertical space of sidebar. | ||
* Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't. | * Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't. | ||
* Fixed pot dupe bug. | * Fixed pot dupe bug. | ||
* Fixed the death sound. | * Fixed the death sound. | ||
* Planks of wood will be useable melee weapons. | * Planks of wood will be useable melee weapons. | ||
* A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. | * A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. | ||
* Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%. | * Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%. | ||
* Added something little to the tutorial that was missed off due to time. | * Added something little to the tutorial that was missed off due to time. | ||
* You survived for... | * You survived for... | ||
* Bite / scratch / death sounds. | * Bite / scratch / death sounds. | ||
* Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly. | * Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly. | ||
* Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against. | * Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against. | ||
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* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | * Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | ||
|- | |- | ||
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | ||
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | * Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | ||
* Tweaked zombie numbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | * Tweaked zombie numbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | ||
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* Line of sight now works when zombified. | * Line of sight now works when zombified. | ||
|- | |- | ||
| 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | | 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | ||
|- | |- | ||
| 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | | 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | ||
|} | |} | ||
Revision as of 05:31, 12 April 2024
This article needs to be translated.
Editors are encouraged to translate this page to the best of their ability.
For the list of upcoming features for future versions of Project Zomboid, see Upcoming versions
OVERSETTES OMGÅENDE
For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.2.0r RC2 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | March 27, 2012 |
|
0.2.0p | March 27, 2012 |
|
0.2.0o | March 26, 2012 |
|
0.2.0n | March 26, 2012 |
|
0.2.0m | March 25, 2012 |
|
0.2.0l | March 24, 2012 |
|
0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
|
0.2.0i | March 22, 2012 |
|
0.2.0h | March 22, 2012 |
|
0.2.0g | March 15, 2012 |
|
0.2.0f | March 13, 2012 |
|
0.2.0e | March 13, 2012 |
|
0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
|
0.2.0b | March 12, 2012 |
|
0.2.0a | March 11, 2012 |
|
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4с | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |