Endurance: Difference between revisions

From PZwiki
m (Automated Formatting)
m (→‎See also: minor)
Line 64: Line 64:


==See also==
==See also==
*[[Heavy load]]
*[[Heavy Load]]
*[[Stressed]]
*[[Stressed]]
*[[Restricted movement]]
*[[Restricted Movement]]
 
{{Navbox stats|moodles}}
{{Navbox stats|moodles}}

Revision as of 01:47, 15 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Endurance
Endurance
General
Influenced by
Physical activities
Tiredness
Type
Negative

Endurance is a moodle that represents the character's exertion level.

Overview

The character is exerted from physical activities such as running, sprinting, vaulting fences or swinging their weapon. They will walk, run, sprint, and swing weapons slower, and have a higher chance of tripping. At very high exertion levels, sprinting and then running will be disabled.

Endurance recovers slowly when the character is idle and suffering no further negative effects. Recovery can be sped up by sitting on the ground or in a vehicle, resting on furniture, eating ginseng or having high fitness skills. Conversely, walking or sneaking sharply decreases, or even nullifies recovery.

Fatigue is linked to Endurance. On one hand, tiredness greatly slows down endurance recovery, up to the point of halting it; on the other hand, exertion causes accelerated drowsiness, potentially cutting the time until full fatigue by ~70%.

Swinging heavier melee weapons, like the lead pipe, will exert the character more than lighter weapons. Players should consider their weapons carefully, until or unless an occupation, trait or higher weapon skill is used or attained.

Moderate Exertion

"Take a break."

  • Occurs when 25% of total endurance has been used.
  • 50% decreased melee damage.
  • 7% decreased attack speed.
  • 10% increased chance to trip when run/sprint vaulting a low fence.
  • 5% less chance to climb tall fences.
  • 19% slower walking/running/sprinting speed.
  • The chance of blocking zombie frontal attack is reduced by 2%.

High Exertion

"Can barely jog."

  • Occurs when 50% of total endurance has been used.
  • 80% decreased melee damage.
  • 14% decreased attack speed.
  • 20% increased chance to trip when run/sprint vaulting a low fence.
  • 10% less chance to climb tall fences.
  • 37% slower walking/running speed.
  • Sprinting disabled.

The chance of blocking zombie frontal attack is reduced by 4%.

Excessive Exertion

"Can barely walk."

  • Occurs when 75% of total endurance has been used.
  • 90% decreased damage.
  • 21% decreased attack speed.
  • 30% increased chance to trip when run/sprint vaulting a low fence.
  • 15% less chance to climb tall fences.
  • 56% slower walking speed.
  • Running and "power-walking" disabled.
  • Exercise disabled, and will be ceased upon reaching this level of exertion.
  • The chance of blocking zombie frontal attack is reduced by 6%.

Exhausted

"Can barely move."

  • Occurs when 90% of total endurance has been used.
  • 95% decreased damage.
  • 28% decreased attack speed.
  • 40% increased chance to trip when run/sprint vaulting a low fence.
  • 20% less chance to climb tall fences.
  • 75% slower walking speed.
  • The character will no longer be able to swing the sledgehammer.
  • The chance of blocking zombie frontal attack is reduced by 8%.

See also