Farming: Difference between revisions

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{{languages|Farming}}
{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{header|Gameplay|Player|Skills|type=Neutral|version=Version 39|incver=57}}
{{Page version|41.78.16}}
{| class="pztable" align="right"
{{About|farming skill|fertilizers and seeds|Gardening|gardening tools|Tools#Gardening}}
| style="background-color:#DFDFDF; padding:0;" | [[Image:Spiffo_Farming.png|x250px]]
[[Image:Spiffo Farming.png|thumb|Spiffo enjoys being self-sustainable.]]
'''Farming''' is one of the [[skills]], added to [[Project Zomboid]] in [[RC 2.9.1|RC2.9]], allowing the [[player]] to sow seeds and create a sustainable way to gather food. Farming is also influenced by the seasons system, meaning crops will yield more in summer than in winter.
 
===Farming skill benefits===
Increasing the farming skill provides additional information about the crop status when the crop info is viewed (right-click -> Info).
 
At skill level 0, the player cannot discern much useful information about the crop they just planted, and rookie farmers have to rely on visual cues about the plant status.
{| class="wikitable theme-red"
|-
|-
! style="font-weight:normal" | ''Spiffo enjoys being self-sustainable.''
! Farming level !! Benefit
|-
| 1 ||
|-
| 2 || Current growth phase shows the name. Crop health becomes color coded.
|-
| 3 ||
|-
| 4 || Water level becomes color coded and shows a bar graphic. Disease (if present) shows the name. Hovering the mouse cursor over the crop shows the water level.
|-
| 5 || Current growth phase shows the number/7. Health shows a number/100. The water level shows a number/100 including mouse cursor.
|-
| 6 || Disease (if present) shows a number/100.
|-
| 7 ||
|-
| 8 || Next growth phase shown in number of hours.
|-
| 9 ||
|-
| 10 ||
|}
|}
The '''Farming''' [[skill]] is part of a system added to [[Project Zomboid]] in [[Version history|RC2.9]]. The [[player]] has the option of sowing seeds with a [[trowel]] to create a sustainable way to gather food. Farming is also influenced by the seasons system, meaning crops will yield more in summer than winter.
__TOC__
=== Farming Skill Benefits ===
Increasing the farming skill provides more information about the crop status when the crop info is viewed (right-click -> Info).
At skill level 0, the player cannot discern much useful information about the crop they just planted, and rookie farmers have to rely on visual cues about the plant status. At a higher skill level more info is shown, including but not limited to: hydration level, growth phase, time left to reach the next growth phase, potential diseases types and plant infection levels for the diseases.


=== Increasing Farming Skill ===
===Increasing farming skill===
''You only gain farming skill XP when the player successfully harvests a crop they planted.'' No other actions (watering, checking, digging, or planting) give any farming XP.
''You only gain farming skill XP when the player successfully harvests a crop they planted.'' No other actions (watering, checking, digging, or planting) give any farming XP.


Farming experience is gained based upon the crop's health divided by 2, +25 if the crop is in good condition, -15 if it's in bad condition up to a maximum of 100 XP.
Farming experience is gained based upon the crop's health divided by 2, +25 if the crop is in good condition, -15 if it's in bad condition, up to a maximum of 100 XP.


'''''From CFarmingSystem.lua (Project Zomboid directory/media/lua/client/Farming/):'''''
'''''From CFarmingSystem.lua (Project Zomboid directory/media/lua/client/Farming/):'''''
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</pre>
</pre>


== Farming Guide ==
==Farming guide==
[[File:Tomato Crop Row.png|x64px|thumb|The crop growth stages of Tomato plants]]
[[File:Tomato Crop Row.png|x64px|thumb|The crop growth stages of Tomato plants]]
=== Why Farm? ===
No matter how good you are at scavenging, eventually all of the food on the map will be exhausted. Once the power fails, a significant portion of the usable food will rot and become inedible. You cannot continue to survive without finding new, sustainable sources of food. Currently in Project Zomboid, you have four options: 1) [[Farming]], 2) [[Fishing]], 3) [[Foraging]], and, 4) [[Trapping]]. Of these, farming requires the most work, but also appears to gives the most rewards. Combining your harvested crops with fish or trapped animals can make significant meals that will replenish hunger, thirst, and unhappiness simultaneously.


=== Step 1: Character Creation ===
===Why farm?===
This step can often be skipped, however choosing the right occupation and traits can rapidly increase the rate in which it takes to level up the farming skill. There is only one of each occupation and trait that will help with farming. The farmer occupation will give the player 3 farming skill levels, but it will also give an experience boost to that skill. This bonus ''cannot'' be gained after the character is created. This is the same for every major skill.
No matter how good you are at scavenging, eventually all the food on the map will be exhausted. Once the power fails, a significant portion of the usable food will rot and become inedible. You cannot continue to survive without finding new, sustainable sources of food. Currently, in Project Zomboid, you have four options: 1) [[Farming]], 2) [[Fishing]], 3) [[Foraging]], and, 4) [[Trapping]]. Of these, farming requires the most work, but also appears to give the most rewards. Combining your harvested crops with fish or trapped animals can make significant meals that will replenish hunger, thirst, and unhappiness simultaneously.
 
===Step 1: character creation===
This step can often be skipped, however choosing the right occupation and traits can rapidly increase the rate at which it takes to level up the farming skill. There is only one of each occupation and trait that will help with farming. The farmer occupation will give the player 3 farming skill levels, but it will also give an experience boost to that skill. This bonus ''cannot'' be gained after the character is created. This is the same for every major skill.


'''Starting Skill Level and Experience Boost'''
'''Starting skill level and experience boost'''
:Level 0 - 25% (Default for all skills)
:Level 0 - 25% (Default for all skills)
:Level 1 - 75%
:Level 1 - 75%
:Level 2 - 100%
:Level 2 - 100%
:Level 3+ - 125%
:Level 3+ - 125%
Therefore, the farmer occupation will give a major advantage if the player wishes to live their life on a farm.  
Therefore, the farmer occupation will give a major advantage if the player wishes to live their life on a farm.


'''Occupations'''
'''Occupations'''
{| class="pztable unsortable" style="text-align:center;"  
{| class="wikitable theme-red unsortable" style="text-align: center;"
|-  
|-
! style="width:120px;" | Name
! style="width: 120px;" | Name
! class="sortable" | Starting Points
! class="sortable" | Starting points
! style="width:100px;" | Major Skills
! style="width: 100px;" | Major skills
! style="width:200px;" | Description
! style="width: 200px;" | Description
! Notes
! Notes
|-
|-
| [[File:Farmer.png|link=Occupation#Farmer|Farmer|left]] [[Occupation#Farmer|Farmer]]
| [[File:profession_farmer2.png|link=Occupation#Farmer|Farmer]] [[Occupation#Farmer|Farmer]]
| 2
| 2
| +3 Farming
| +3 Farming
Line 69: Line 91:


'''Traits'''
'''Traits'''
{| class="pztable unsortable" style="text-align:center;"  
{| class="wikitable theme-red unsortable" style="text-align: center;"
|-  
|-
! Name
! Name
! Cost
! Cost
Line 76: Line 98:
! Notes
! Notes
|-
|-
| [[File:TraitGardener.png|link=Traits#Hobbies|Gardener|left]] [[Traits#Hobbies|Gardener]]
| [[File:trait_gardener.png|link=Traits#Hobbies|Gardener|left]] [[Traits#Hobbies|Gardener]]
| -4
| -4
| +1 Farming
| +1 Farming
| Able to make the [[Mildew Spray]] and [[Insecticide Spray]] without reading ''[[Recipe Magazines|The Farming Magazine]]''.
| Able to make the [[Mildew Spray]] and [[Insecticide Spray]] without reading ''[[The Farming Magazine]]''.
|}
|}


=== Step 2: Collecting Materials ===
===Step 2: collecting materials===
To start farming at all you will need:
To start farming at all, you will need:
<br />


# A [[trowel]][[File:TZ_GardenTrowel.png|24px]] or a [[shovel]][[File:TZ_Shovel.png|24px]]
#A tool with [[Item tags#DigPlow|Dig Plow]] tag.
# Seeds [[File:TZ_SeedpackCarrots.png|24px]] (the more seeds and the larger the variety the better)
#[[Gardening#Seeds|Seeds]] (the more seeds and the larger the variety the better).
# Something that can hold water
#Something that can [[Water containers|hold water]].
<br />


Additional items that will help to sustain a farm over long periods are:
Additional items that will help to sustain a farm over long periods are:
* [[Watering Can]]
*[[Fertilizer]]
* [[Fertilizer]]
*[[Rain Collector Barrel]]
* [[Rain Collector Barrel]]
*[[Wooden Wall|Walls]]
* [[Wooden Wall|Walls]]
*[[Containers#Composter|Composter]]
* [[Containers#Composter|Composter]]
*[[Sack]]
* [[Sack]]
*[[Gardening Spray Can]] x2
* [[Gardening Spray Can]] x2
*[[Cigarettes]]
* [[Cigarettes]]
*[[Milk Package]]
* [[Milk Package]]


<br />
===Step 3: preparing your garden===
====Choose a good location for your farm====
*Zombies can trample your crops. This will damage or kill them.
**Players can safely walk over crops without trampling them.
*You must plant in a place where zombies can't get to them while still allowing sunlight in.
**One option is to build walls around the area you will plant in.
**Another option is to plant on top of a second story where zombies cannot access easily.


=== Step 3: Preparing Your Garden ===
====Moving dirt (optional)====
==== Choose a good location for your farm: ====
#To move dirt to your chosen location, you need to have a shovel and sacks.
* Zombies can trample your crops. This will damage or kill them.  
#Equip the shovel in both hands
* You must plant in a place where zombies can't get to them while still allowing sunlight in.
#Put the sacks in your main inventory.
** One option is to build walls around the area you will plant in.
#Right-click on an area with dirt (grass is a safe bet, but there is only one layer of usable dirt per tile)
** Another option is to plant on top of a second story where zombies cannot access easily.
#Click "Take some dirt -> Sack." Each sack can hold four (4) tiles of dirt.
<br />
#Right-click on the tile you want to drop the dirt on.
#Click "Spill dirt -> Dirt bag."


==== Moving dirt (optional): ====
Repeat until you have enough tiles for the amount of crops you want to plant.
# To move dirt to your chosen location you need to have a shovel and sacks.
# Equip the shovel in both hands
# Put the sacks in your main inventory.
# Right click on an area with dirt (grass is a safe bet, but there is only one layer of usable dirt per tile)
# Click "Take some dirt -> Sack." Each sack can hold four (4) tiles of dirt.
# Right click on the tile you want to drop the dirt on.
# Click "Spill dirt -> Dirt bag."
<br />


Repeat until you have enough tiles for the amount of crops you want to plant.
Note: You may want to put space between your farming plots to prevent the spread of disease. See more about disease below. Alternatively, you can treat diseases before they spread, without the need for spacing
<br />


Note: You may want to put space between your farming plots to prevent the spread of disease. See more about disease below. Alternatively you can treat diseases before they spread, without the need for spacing.
====Preparing the dirt tiles====
#Make sure the [[Item tags#DigPlow|plowing tool]] is in the main inventory.
#Right click on a nearby section of land, and then select "Dig".
#A patch of dirt with three furrows should appear.
{{Crafting header|ing=2}}
{{Crafting farming|201|ing=2}}
|}


<br />
===Step 4: planting crops===
====Seed packets====
If you found seed packets, you will need to open them. This will give you the loose seeds that you will plant.
#Put a Seed Packet in your main inventory.
#Right click on the seed packet and select "Open Packet of…"
#Make sure your loose seeds are in your '''main''' inventory
{{Crafting header|ing=1}}
{{Crafting farming|101|ing=1}}
{{Crafting farming|103|ing=1}}
{{Crafting farming|105|ing=1}}
{{Crafting farming|107|ing=1}}
{{Crafting farming|109|ing=1}}
{{Crafting farming|111|ing=1}}
{{Crafting farming|113|ing=1}}
|}


==== Preparing the dirt tiles: ====
====Planting seeds====
# Make sure the [[trowel]][[File:TZ_GardenTrowel.png|24px]] is in the main inventory.
#Verify you have some sort of water in your inventory to water your seeds with. You will generally need 50+ units of water per tile.
# Right click on a nearby section of land, and then select "Dig".
#Right click on a tile you've tilled (a tile with three furrows).
# A patch of dirt with three furrows should appear.
#Click "Sow Seed -> <Crop Name>"
{{Crafting header|ing=2}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 5000 -->
#Right click on the newly planted seeds and select "Info." Leave this window open to the side so you can see how well watered your crops are.
{{Crafting/core|ing=2
#Immediately water the crop by right-clicking and choosing "Water -> <Number>". It is recommended to water all crops with at least 50 units of water. Alternatively, players can sow fresh seeds while it is already raining.
| product_image = [[File:Plowed_land.png|link=Plowed Land|Plowed Land]] | product_name = [[Plowed Land]] | product_quantity = x1
#Continue watering in 5-10 unit increments until the crop info box says, "Well Watered."
| xp = <!-- Not present in the old template. Please fill in manually. -->
{{Crafting header|ing=3}}
| sl = ''none''
{{Crafting farming|202|ing=3}}
| req =  
{{Crafting farming|203|ing=3}}
| f1 = [[File:Trowel.png|link=Trowel|Trowel]] | i1 = [[Trowel]] | q1 = x1
{{Crafting farming|204|ing=3}}
| f2 = [[File:Gras_land.png|link=Grass|Grass]] | i2 = [[Grass]] | q2 = x1
{{Crafting farming|205|ing=3}}
}}
{{Crafting farming|206|ing=3}}
{{Crafting farming|207|ing=3}}
{{Crafting farming|208|ing=3}}
|}
|}


<br />
===Step 5: growing crops ===
<br />
====Watering====
Remember to keep your crops in the "Well Watered" state. You will need to check them at least once per day, unless it is raining. A watering can will speed up this process significantly.


=== Step 4: Planting Crops ===
If you're low on water, you will have to hope that it rains often enough to keep your crops watered. Placing [[Rain Collector Barrel]]s around your garden to collect rain will be necessary to make sure you don't lose a harvest of crops and starve. Place them near your garden so you don't have to walk far to fill up your watering can. If you haven't got a high enough [[carpentry]] skill, a variety of [[Water containers|water storage]] containers have a ''rain factor'', which allows them to be filled when placed in the rain.
==== Seed Packets ====
 
If you found seed packets, you will need to open them. This will give you the loose seeds that you will plant.
====Growing time====
# Put a Seed Packet in your main inventory[[File:TZ_SeedpackCarrots.png|24px]]
Crops will take different lengths of time to grow depending on what seeds are planted. The growing phases in the game are divided into 7. The current phase's numerical value is visible from farming level 5 onwards.
# Right click on the seed packet and select "open seed packet."
Crops can be harvested in growing phase 6 or 7, except for Strawberries and Tomatoes, which can only be harvested in phase 7. Seeds are only acquired when harvesting a crop in phase 7. Once a crop reaches phase 7, the next phase is actually "rotten", with the hours remaining visible in the info window with sufficient farming skill level. See the table below for estimates on this duration.
# Make sure your loose seeds[[File:Radish Seeds.png]] are in your MAIN inventory
{{Crafting header|ing=1}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 5001 -->
{{Crafting/core|ing=1
| product_image = [[File:Crop Seeds.gif]] | product_name = [[Items#Crops|Crop Seeds]] | product_quantity = x50
| xp = <!-- Not present in the old template. Please fill in manually. -->
| sl = ''none''
| req =  
| f1 = [[File:Crop Seeds Packet.gif]] | i1 = [[Items#Crops|Crop Seeds Packet]] | q1 = x1
}}
|}


<br />
Broccoli, cabbage, carrots, and radishes share the same progress through basic stages of growth:


==== Planting Seeds ====
*Seedling (Phases 1 to 2)
# Verify you have some sort of water in your inventory to water your seeds with. You will generally need 50+ units of water per tile.
*Young (Phases 3 to 5)
# Right click on a tile you've tilled (a tile with three furrows).
*Ready to Harvest (Phase 6)
# Click "Sow Seed -> <Crop Name>"
*Seed-bearing (Phase 7)
# Right click on the newly planted seeds and select "Info." Leave this window open to the side so you can see how well watered your crops are.
# Immediately water the crop by right clicking and choosing "Water -> <Number>". I suggest you start by watering all crops with at least 50 units.
# Continue watering in 5-10 unit increments until the crop info box says "Well Watered."
{{Crafting header|ing=3}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 5014 -->
{{Crafting/core|ing=3
| product_image = [[File:Potato CropB.png|link=Potato Crop|Potato Crop]] | product_name = [[Potato Crop]] | product_quantity = x1
| xp = <!-- Not present in the old template. Please fill in manually. -->
| sl = ''none''
| req =
| f1 = [[File:Plowed_land.png|link=Plowed Land|Plowed Land]] | i1 = [[Plowed Land]] | q1 = x1
| f2 = [[File:Potato Seeds.png|link=Potato Seeds|Potato Seeds]] | i2 = [[Potato Seeds]] | q2 = x4 | tag2 = (consumed)
| f3 = [[File:Water drop.png|link=Water|Water]] | i3 = [[Water]] | q3 =  | tag3 = (consumed) |opt3=1
}}
|}


<br />
Potatoes and Strawberries differ slightly through their stages:
<br />


=== Step 5: Growing Crops ===
*Seedling (Phases 1 to 2)
==== Watering ====
*Young (Phases 3 to 5)
Remember to keep your crops in the "Well Watered" state. You will need to check them at least once per day unless it is raining. A watering can will speed up this process significantly.
*Blooming (Phase 6)
<br />
*Seed-bearing (Phase 7)
If you're low on water, you will have to hope that it rains often enough to keep your crops watered. Placing [[Rain Collector Barrel]]s[[File:RainCollectorBarrel.png|24px]] around your garden to collect rain will be necessary to make sure you don't lose a harvest of crops and starve. Place them near your garden so you don't have to walk far to fill up your watering can. If you haven't got a high enough [[carpentry]] skill, a variety of [[Items#Water Storage|water storage]] containers have a ''rain factor'', which allows them to be filled when placed in the rain.
<br />


Tomatoes also have different stages:


==== Growing Time ====
*Seedling (Phases 1 to 2)
Crops will take different lengths of time to grow depending on what seeds are planted. Crops progress through basic stages of growth:
*Young (Phases 3 to 6)
# Seedling
*Seed-bearing (Phase 7)
# Young  
# Fully Grown
# Ready to Harvest
# Seed-bearing (NOT "In bloom")


<br />
====Crop specifications====
==== Crop Specifications ====
{| class="wikitable theme-red sortable" style="text-align: center;"
{| class="pztable sortable" style="text-align:center;"  
|-
|-
! Crop
! Crop
! Minimum Water
! Minimum water
! Maximum Water
! Maximum water
! Average Days Until Harvest
! Average days until harvest
! Additional Days for Seeds
! Additional days for seeds
! Required Seeds
! Required seeds
! Days to Stale
! Days to rot
! Days to Rot
|-
|-
| [[Carrot]] || 35 || 85 || 15 || ? || 12 || 6 || 8
| [[Carrot]] || 35 || 85 || 10 || 2 || 12 || 10
|-
|-
| [[Broccoli]] || 70 || - || 30 || 3 || 6 || 4 || 7
| [[Broccoli]] || 70 || - || 23 || 5 || 6 || 10
|-
|-
| [[Radish]] || 45 || 85 || 17 || 1-2 || 6  || 3 || 7
| [[Radish]] || 45 || 85 || 12 || 3 || 6  || 9
|-
|-
| [[Strawberry]] || 85 || - || 22 || ? || 12 || 2 || 5
| [[Strawberry]] || 85 || - || 28 || 5 || 12 || 10
|-
|-
|[[Tomato]] || 75 || - || 26 || 0 || 4 || 4 || 12
| [[Tomato]] || 75 || - || 24 || N/A || 4 || 10
|-
|-
| [[Potato]] || 65 || - || 26 || 3 || 4 || 14 || 28
| [[Potato]] || 65 || - || 20 || 4 || 4 || 2
|-
|-
| [[Cabbage]] || 85 || - || 14 || 1 || 9 || 2 || 4
| [[Cabbage]] || 85 || - || 10 || 2 || 9 || 2
|}
|}


'''NOTE''': Strawberries when harvested go back to stage 2 instead of being removed.
'''NOTE''': Strawberries when harvested go back to stage 2 instead of being removed.


'''NOTE''': Carrots and Radishes need more water to start out: Carrots min 80 in phase 1 and 70 in phase 2, Radishes min 70 in phase 1.
'''NOTE''': Carrots and radishes need more water to start out: carrots min 80 in phase 1 and 70 in phase 2, radishes min 70 in phase 1.


According to farming_vegetableconf.lua, the above values are inaccurate. The growing time per phase (5 phases to harvest, 6 to seeds) are configured as follows:
The growing time per phase is configured as follows:


Carrots: 50-55h
Carrots: 50-55h
Line 251: Line 259:
Cabbage: 46-52h
Cabbage: 46-52h


This remains to be tested ingame, but would mean that crops grow faster than indicated in the table in the current version.
====Fertilizer====
Fertilizing your crops will help them grow more quickly. If you use [[NPK Fertilizer]] [[File:TZ_IndieStoneNPK.png]], it will remove 20 hours off the current growth cycle of the plant. If there are less than 20 hours remaining on that growth cycle, it will immediately proceed to the next level and the extra hours will be lost. Generally, fertilizer is hard to come by for the large farms needed to sustain yourself, so it should only be used in an emergency to speed plant growth when food is getting scarce. Using too much fertilizer on a plant will kill it (4 or 5 uses).


You can make your own fertilizer as long as you have level 2 of [[carpentry]] and some rotten food. You'll need to build a [[composter]]. Once you have built it you can place perishable food that has gone rotten inside, usually it takes 2 weeks to get some fertilizer, you'll need a sack to get the fertilizer, and then you can use it on your plants.


{| class="pztable sortable" style="text-align:center;"
==Threats to crops==
[[File:Crops Broken.png|thumb|Trampled crops]]


<br />
===Zombies===
*Your immediate problem is the constant threat of zombies. Zombies can trample your crops and force your hard work (and [[water]]) into waste. Keep zombies away from your crops.
*Players can safely walk over crops without trampling them.
*Try to plant in a secure location and always check for zombies in your crops before turning your back to the crops.
*Crawlers (the zombies that crawl on the ground rather than walk around) may go unseen in almost-fully grown crops.
*Growing crops on patches with zombie blood causes the seedlings to become instantly "sickly".


==== Fertilizer ====
===Plant diseases===
Fertilizing your crops will help them grow more quickly. If you use [[NPK Fertilizer]] [[File:TZ_IndieStoneNPK.png|24px]], it will remove 20 hours off of the current growth cycle of the plant. If there are less than 20 hours remaining on that growth cycle, it will immediately proceed to the next level and the extra hours will be lost. Generally, fertilizer is hard to come by for the large farms needed to sustain yourself, so it should only be used in an emergency to speed plant growth when food is getting scarce. Using too much fertilizer on a plant will kill it (4 or 5 uses).
*There are currently three diseases in Project Zomboid: 1) Mildew, 2) Insects, and 3) Devil's Water Fungi (DWF)
*These diseases will slow the growth of your plants, possibly kill them, and/or cause them to produce a smaller harvest than normal.
*You can combat mildew and insects with a spray.
*Devil's Water Fungi cannot be eliminated with a spray. In order to cure it, the plant must be dehydrated below 90% of the Minimum Water level. For example, a Potato plant requires at least 65 units of water. 90% of 65 is 58, rounded down. That is, 65 × 0.9 = 58. Therefore, your Potato plant must be below 58 units of water for Devil's Water Fungi to begin to cure. It will cure at a rate of 2 points for every interval the plant consumes water (default is 5 hours). Depending on the growth stage of the plant, if you choose not to build a shelter over the plant to avoid rain, it may be best to dig up the plant and start over. Or harvest it if it's ready, as DWF can spread to other plants.


You can make your own fertilizer as long as you have level 2 of [[Carpentry|Carpentry]] and some rotten food, you'll need to build a [[Composter]] and once you have built it you can place perishable food that has gone rotten inside, usually it takes 2 week to get some fertilizer, you'll need a sack to get the fertilizer and then you can use it on your plants.
Plants can be afflicted by the diseases listed above, and diseases can jump from plant to plant within a 1 tile radius (including diagonals). Strawberries have been reported to be particularly susceptible to disease. The best solutions to keeping disease to a minimum are to treat all infestations as soon as they appear. Furthermore, to either grow strawberries in an area that is totally separate from your other plants (preferably enclosed within walls and a door), or not to grow strawberries at all.
<br />
<br />


== Threats to Crops ==
====Plant disease problems====
[[File:Crops Broken.png|thumb|Trampled Crops]]
*''Mildew'' causes your plants to mature more slowly than they would normally.
*''Insects'' cause a growing plant to consume more water. Affected plants will need considerably more water and attention than healthy plants.
*'''Devil's Water Fungi (DWF)''' is arguably the biggest danger to your garden since it causes plants that are harvested to give smaller yields than healthy plants. The only cure is to dehydrate the diseased plant by keeping it below 10% of the Minimum Water required for that plant type. DWF regularly occurs on plants that have been infected with either Mildew or Pest Flies for some time, so keep those two diseases under control and it should keep DWF to a minimum. Unless a plant is very close to harvesting, it is usually worth removing plants affected with DWF as soon as possible since the biggest threat is that of DWF spreading to your other plants.


=== Zombies ===
====Making plant disease cures====
* Your immediate problem is the constant threat of zombies. Zombies can trample your crops and force your hard work (and [[water]]) into waste. Keep zombies away from your crops.
Either the [[Traits#Hobbies|gardening trait]], [[Occupation#Farmer|farmer profession]] or have read [[The Farming Magazine]] are needed to craft these items. Once a cure is depleted, an empty spray can is available again.
* Zombies may go inside some of your nearly-grown crops and may try to ambush you.
* Try to plant in a secure location and always check for zombies in your crops before turning your back to the crops.
* Crawlers (the zombies that crawl on the ground rather than walk around) may go unseen in almost-fully grown crops.
* Growing crops on patches with zombie blood causes the seedlings to become instantly "sickly".
<br />
 
=== Plant Diseases ===
* There are currently three diseases in Project Zomboid: 1) Mildew, 2) Insects, and 3) Devil's Water Fungi (DWF)
* These diseases will slow the growth of your plants, possibly kill them, and/or cause them to produce a smaller harvest than normal.
* You can combat mildew and insects with a spray.
* Devil's Water Fungi cannot be eliminated with a spray. Any tiles with DWF must be dug up and replanted to remove the disease.
<br />
 
Plants can be afflicted by the diseases listed above, and diseases can jump from plant to plant in close proximity. Strawberries have been reported to be particularly susceptible to disease. The best solutions to keeping disease to a minimum are to treat all infestations as soon as they appear, and to either grow strawberries in an area that is totally separate from your other plants (preferably enclosed within walls and a door), or not to grow strawberries at all.
<br />
<br />
 
==== Plant Disease Problems ====
* ''Mildew'' causes your plants to mature more slowly than they would normally.
* ''Insects'' cause a growing plant to consume more water. Affected plants will need considerably more water and attention than healthy plants.
* '''Devil's Water Fungi (DWF)''' is arguably the biggest danger to your garden since it causes plants that are harvested to give smaller yields than healthy plants, and there is no countermeasure to fight it with, so it can quickly get out of control. DWF regularly occurs on plants that have been infected with either Mildew or Pest Flies for some time, so keep those two diseases under control and it should keep DWF to a minimum. Unless a plant is very close to harvesting, it is usually worth removing plants affected with DWF as soon as possible since the biggest threat is that of DWF spreading to your other plants.
<br />
 
==== Making Plant Disease Cures ====
Either the [[Traits#Hobbies|gardening trait]], [[Occupation#Farmer|farmer profession]] or have read [[The Farming Magazine]] are needed to craft these items.
{{Crafting header|ing=3}}
{{Crafting header|ing=3}}
{{Crafting farming|001|ing=3}}
{{Crafting farming|001|ing=3}}
Line 300: Line 294:
|}
|}
Note: Even rotten milk can be used to make Mildew Spray.
Note: Even rotten milk can be used to make Mildew Spray.
<br />
<br />


=== Plant Health ===
===Plant health===
When you sow seeds to grow crops, a plant's starting health is determined by your Farming skill. The higher your skill, the higher the starting health. The health, as denoted as a percentage, increases slowly over time, unless affected by disease or inappropriate water levels. Currently, radishes and carrots have a maximum water level and thus can be overwatered, causing them to lose health. Thus, it is recommended to grow these crops in an indoors/roofed farm area, so that rain doesn't cause them to lose health from overwatering.
When you sow seeds to grow crops, a plant's starting health is determined by your farming skill. The higher your skill, the higher the starting health. The health, as denoted as a percentage, increases slowly over time, unless affected by disease or inappropriate water levels. Currently, radishes and carrots have a maximum water level and thus can be overwatered, causing them to lose health. Thus, it is recommended to grow these crops in an indoors/roofed farm area, so that rain doesn't cause them to lose health from overwatering.


The health of a plant determines the size of the yield upon harvest. Seeds are given to the character when a plant is harvested during its seed-bearing phase; this is the last phase of a plant's life, and appears after the plant is able to be harvested solely for food.
The health of a plant determines the size of the yield upon harvest. Seeds are given to the character when a plant is harvested during its seed-bearing phase; this is the last phase of a plant's life, and appears after the plant can be harvested solely for food.


Health levels from least to highest are: Healthy, Flourishing, Verdant, Thriving (not a complete list)
Health levels from least to highest are: Healthy, Flourishing, Verdant, Thriving (not a complete list)


Water levels from driest to wettest are: Parched, Dry, Thirsty, Fine, Well watered
Water levels from driest to wettest are: Parched, Dry, Thirsty, Fine, Well watered
<br />
<br />


== Farm Equipment ==
==Farm equipment==
{| class="pztable sortable" style="text-align:center;" <br />
===Seed packets===
 
{| class="wikitable theme-red sortable" style="text-align:center;"
=== Seed Packets ===
|-
|-  
! Item
! Item
! class="unsortable" | Description
! class="unsortable" | Description
|-
|-
|[[File:TZ_SeedpackBroccoli.png|32px]]
|[[File:TZ_SeedpackBroccoli.png]]
[[Broccoli Seeds Packet]]
[[Broccoli Seeds Packet]]
|A packet of seeds opened to obtain 50 broccoli seeds.
|A packet of seeds opened to obtain 50 broccoli seeds.
|-
|-
|[[File:TZ_SeedpackCabbageLettuce.png|32px]]
|[[File:TZ_SeedpackCabbageLettuce.png]]
[[Cabbage Seeds Packet]]
[[Cabbage Seeds Packet]]
|A packet of seeds opened to obtain 50 cabbage seeds.
|A packet of seeds opened to obtain 50 cabbage seeds.
|-
|-
|[[File:TZ_SeedpackCarrots.png|32px]]
|[[File:TZ_SeedpackCarrots.png]]
[[Carrot Seeds Packet]]
[[Carrot Seeds Packet]]
|A packet of seeds opened to obtain 50 carrot seeds.
|A packet of seeds opened to obtain 50 carrot seeds.
|-
|-
|[[File:TZ_SeedpackLRRadish.png|32px]]
|[[File:TZ_SeedpackLRRadish.png]]
[[Radish Seeds Packet]]
[[Radish Seeds Packet]]
|A packet of seeds opened to obtain 50 radish seeds.
|A packet of seeds opened to obtain 50 radish seeds.
|-
|-
|[[File:TZ_SeedpackStrewberries.png|32px]]
|[[File:TZ_SeedpackStrewberries.png]]
[[Strawberry Seeds Packet]]
[[Strawberry Seeds Packet]]
|A packet of seeds opened to obtain 50 strawberry seeds.
|A packet of seeds opened to obtain 50 strawberry seeds.
|-
|-
|[[File:TZ_SeedpackTomatoes.png|32px]]
|[[File:TZ_SeedpackTomatoes.png]]
[[Tomato Seeds Packet]]
[[Tomato Seeds Packet]]
|A packet of seeds opened to obtain 50 tomato seeds.
|A packet of seeds opened to obtain 50 tomato seeds.
|-
|-
|[[File:TZ_SeedpackPotatoes.png|32px]]
|[[File:TZ_SeedpackPotatoes.png]]
[[Potato Seeds Packet]]
[[Potato Seeds Packet]]
|A packet of seeds opened to obtain 50 potato seeds.
|A packet of seeds opened to obtain 50 potato seeds.
|}
|}


{| class="pztable sortable" style="text-align:center;"  
===Seeds===
=== Seeds ===
{| class="wikitable theme-red sortable" style="text-align: center;"
|-  
|-
! Item
! Item
! class="unsortable" | Description
! class="unsortable" | Description
|-
|-
|[[File:TZ_BroccoliSeeds.png|32px]]
|[[File:TZ_BroccoliSeeds.png]]
[[Broccoli Seeds]]
[[Broccoli Seeds]]
|Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply.
|Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply.
|-
|-
|[[File:TZ_CabbageLettuceSeeds.png|32px]]
|[[File:TZ_CabbageLettuceSeeds.png]]
[[Cabbage Seeds]]
[[Cabbage Seeds]]
|Some seeds that are used to grow and harvest cabbage at the cost of the character's water supply.
|Some seeds that are used to grow and harvest cabbage at the cost of the character's water supply.
|-
|-
|[[File:TZ_CarrotSeeds.png|32px]]
|[[File:TZ_CarrotSeeds.png]]
[[Carrot Seeds]]
[[Carrot Seeds]]
|Some seeds that are used to grow and harvest carrots at the cost of the character's water supply.
|Some seeds that are used to grow and harvest carrots at the cost of the character's water supply.
|-
|-
|[[File:TZ_LRRadishSeeds.png|32px]]
|[[File:TZ_LRRadishSeeds.png]]
[[Radish Seeds]]
[[Radish Seeds]]
|Some seeds that are used to grow and harvest radish at the cost of the character's water supply.
|Some seeds that are used to grow and harvest radish at the cost of the character's water supply.
|-
|-
|[[File:TZ_StrewberrySeeds.png|32px]]
|[[File:TZ_StrewberrySeeds.png]]
[[Strawberry Seeds]]
[[Strawberry Seeds]]
|Some seeds that are used to grow and harvest strawberries at the cost of the character's water supply.
|Some seeds that are used to grow and harvest strawberries at the cost of the character's water supply.
Line 381: Line 370:
|Some seeds that are used to grow and harvest tomatoes at the cost of the character's water supply.
|Some seeds that are used to grow and harvest tomatoes at the cost of the character's water supply.
|-
|-
|[[File:TZ_PotatoSeeds.png|32px]]
|[[File:TZ_PotatoSeeds.png]]
[[Potato Seeds]]
[[Potato Seeds]]
|Some seeds that are used to grow and harvest potatoes at the cost of the character's water supply.
|Some seeds that are used to grow and harvest potatoes at the cost of the character's water supply.
|}
|}


{| class="pztable sortable" style="text-align:center;"  
===Farm tools===
=== Farm Tools ===
{| class="wikitable theme-red sortable" style="text-align: center;"
|-  
|-
! Item
! Item
! class="unsortable" | Description
! class="unsortable" | Description
|-
|-
|[[File:TZ_GardeningSprayCan.png|32px]]
|[[File:TZ_GardeningSprayCan.png]]
[[Gardening Spray Can]]
[[Gardening Spray Can]]
|A can that can hold water. It is used to water the crops.
|A can that can hold water. It is used to water the crops.
|-
|-
|[[File:TZ_WateringCan.png|32px]]
|[[File:TZ_WateringCan.png]]
[[Watering Can]]
[[Watering Can]]
|A container that can hold water. It can also be used to water the crops.
|A container that can hold water. It can also be used to water the crops.
|-
|-
|[[File:TZ_GardenTrowel.png|32px]]
|[[File:TZ_GardenTrowel.png]]
[[Trowel]]
[[Trowel]]
|A small metal shovel. It is used to till the soil.
|A small metal shovel. It is used to till the soil.
Line 413: Line 402:
{{Navbox skills}}
{{Navbox skills}}


{{Navbox/Farming}}
[[Category:Gameplay]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Farming]]
[[Category:Farming]]

Revision as of 00:29, 20 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about farming skill. For fertilizers and seeds, see Gardening. For gardening tools, see Tools.
Spiffo enjoys being self-sustainable.

Farming is one of the skills, added to Project Zomboid in RC2.9, allowing the player to sow seeds and create a sustainable way to gather food. Farming is also influenced by the seasons system, meaning crops will yield more in summer than in winter.

Farming skill benefits

Increasing the farming skill provides additional information about the crop status when the crop info is viewed (right-click -> Info).

At skill level 0, the player cannot discern much useful information about the crop they just planted, and rookie farmers have to rely on visual cues about the plant status.

Farming level Benefit
1
2 Current growth phase shows the name. Crop health becomes color coded.
3
4 Water level becomes color coded and shows a bar graphic. Disease (if present) shows the name. Hovering the mouse cursor over the crop shows the water level.
5 Current growth phase shows the number/7. Health shows a number/100. The water level shows a number/100 including mouse cursor.
6 Disease (if present) shows a number/100.
7
8 Next growth phase shown in number of hours.
9
10

Increasing farming skill

You only gain farming skill XP when the player successfully harvests a crop they planted. No other actions (watering, checking, digging, or planting) give any farming XP.

Farming experience is gained based upon the crop's health divided by 2, +25 if the crop is in good condition, -15 if it's in bad condition, up to a maximum of 100 XP.

From CFarmingSystem.lua (Project Zomboid directory/media/lua/client/Farming/):

-- add xp, depending on the health of the plant
function CFarmingSystem:gainXp(player, luaObject)
	local xp = luaObject.health / 2
	if luaObject.badCare == true then
		xp = xp - 15
	else
		xp = xp + 25
	end
	if xp > 100 then
		xp = 100
	elseif xp < 0 then
		xp = 0
	end
	player:getXp():AddXP(Perks.Farming, xp)
end

Farming guide

The crop growth stages of Tomato plants

Why farm?

No matter how good you are at scavenging, eventually all the food on the map will be exhausted. Once the power fails, a significant portion of the usable food will rot and become inedible. You cannot continue to survive without finding new, sustainable sources of food. Currently, in Project Zomboid, you have four options: 1) Farming, 2) Fishing, 3) Foraging, and, 4) Trapping. Of these, farming requires the most work, but also appears to give the most rewards. Combining your harvested crops with fish or trapped animals can make significant meals that will replenish hunger, thirst, and unhappiness simultaneously.

Step 1: character creation

This step can often be skipped, however choosing the right occupation and traits can rapidly increase the rate at which it takes to level up the farming skill. There is only one of each occupation and trait that will help with farming. The farmer occupation will give the player 3 farming skill levels, but it will also give an experience boost to that skill. This bonus cannot be gained after the character is created. This is the same for every major skill.

Starting skill level and experience boost

Level 0 - 25% (Default for all skills)
Level 1 - 75%
Level 2 - 100%
Level 3+ - 125%

Therefore, the farmer occupation will give a major advantage if the player wishes to live their life on a farm.

Occupations

Name Starting points Major skills Description Notes
Farmer Farmer 2 +3 Farming Can make Mildew Spray and Insecticide Spray. Usually not the obvious choice when creating a new character, but picking this occupation will certainly make farming more rewarding.

Traits

Name Cost Description Notes
Gardener
Gardener
-4 +1 Farming Able to make the Mildew Spray and Insecticide Spray without reading The Farming Magazine.

Step 2: collecting materials

To start farming at all, you will need:

  1. A tool with Dig Plow tag.
  2. Seeds (the more seeds and the larger the variety the better).
  3. Something that can hold water.

Additional items that will help to sustain a farm over long periods are:

Step 3: preparing your garden

Choose a good location for your farm

  • Zombies can trample your crops. This will damage or kill them.
    • Players can safely walk over crops without trampling them.
  • You must plant in a place where zombies can't get to them while still allowing sunlight in.
    • One option is to build walls around the area you will plant in.
    • Another option is to plant on top of a second story where zombies cannot access easily.

Moving dirt (optional)

  1. To move dirt to your chosen location, you need to have a shovel and sacks.
  2. Equip the shovel in both hands
  3. Put the sacks in your main inventory.
  4. Right-click on an area with dirt (grass is a safe bet, but there is only one layer of usable dirt per tile)
  5. Click "Take some dirt -> Sack." Each sack can hold four (4) tiles of dirt.
  6. Right-click on the tile you want to drop the dirt on.
  7. Click "Spill dirt -> Dirt bag."

Repeat until you have enough tiles for the amount of crops you want to plant.

Note: You may want to put space between your farming plots to prevent the spread of disease. See more about disease below. Alternatively, you can treat diseases before they spread, without the need for spacing

Preparing the dirt tiles

  1. Make sure the plowing tool is in the main inventory.
  2. Right click on a nearby section of land, and then select "Dig".
  3. A patch of dirt with three furrows should appear.
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Plowed land.png
Plowed Land
0 XP none
(keep)
Gras land.png
Grass
(consumed)

Step 4: planting crops

Seed packets

If you found seed packets, you will need to open them. This will give you the loose seeds that you will plant.

  1. Put a Seed Packet in your main inventory.
  2. Right click on the seed packet and select "Open Packet of…"
  3. Make sure your loose seeds are in your main inventory
Product XP gained Skill(s) Recipe Ingredient 1
TZ BroccoliSeeds.png
Broccoli Seeds x50
0 XP none Broccoli Seeds Packet
Broccoli Seeds Packet
(consumed)
TZ CabbageLettuceSeeds.png
Cabbage Seeds x50
0 XP none Cabbage Seeds Packet
Cabbage Seeds Packet
(consumed)
TZ CarrotSeeds.png
Carrot Seeds x50
0 XP none Carrot Seeds Packet
Carrot Seeds Packet
(consumed)
TZ PotatoSeeds.png
Potato Seeds x50
0 XP none Potato Seeds Packet
Potato Seeds Packet
(consumed)
TZ LRRadishSeeds.png
Radish Seeds x50
0 XP none Radish Seeds Packet
Radish Seeds Packet
(consumed)
TZ StrewberrySeeds.png
Strawberry Seeds x50
0 XP none Strawberry Seeds Packet
Strawberry Seeds Packet
(consumed)
TZ TomatoSeeds.png
Tomato Seeds x50
0 XP none Tomato Seeds Packet
Tomato Seeds Packet
(consumed)

Planting seeds

  1. Verify you have some sort of water in your inventory to water your seeds with. You will generally need 50+ units of water per tile.
  2. Right click on a tile you've tilled (a tile with three furrows).
  3. Click "Sow Seed -> <Crop Name>"
  4. Right click on the newly planted seeds and select "Info." Leave this window open to the side so you can see how well watered your crops are.
  5. Immediately water the crop by right-clicking and choosing "Water -> <Number>". It is recommended to water all crops with at least 50 units of water. Alternatively, players can sow fresh seeds while it is already raining.
  6. Continue watering in 5-10 unit increments until the crop info box says, "Well Watered."
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Broccoli CropB.png
Broccoli (crop)
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ BroccoliSeeds.png
Broccoli Seeds x6
(consumed)
WaterDrop.png
Water
(70+ units)

(consumed)
Cabbage CropB.png
Cabbages
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ CabbageLettuceSeeds.png
Cabbage Seeds x9
(consumed)
WaterDrop.png
Water
(85+ units)

(consumed)
Carrot CropB.png
Carrots (crop)
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ CarrotSeeds.png
Carrot Seeds x12
(consumed)
WaterDrop.png
Water
(65+ units)

(consumed)
Potato CropB.png
Potatoes
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ PotatoSeeds.png
Potato Seeds x4
(consumed)
WaterDrop.png
Water
(65+ units)

(consumed)
Radish CropB.png
Radishes
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ LRRadishSeeds.png
Radish Seeds x6
(consumed)
WaterDrop.png
Water
(45–75 units)

(consumed)
Strawberry CropB.png
Strawberry plant
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ StrewberrySeeds.png
Strawberry Seeds x12
(consumed)
WaterDrop.png
Water
(85+ units)

(consumed)
Tomato CropB.png
Tomato (crop)
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ TomatoSeeds.png
Tomato Seeds x4
(consumed)
WaterDrop.png
Water
(75+ units)

(consumed)

Step 5: growing crops

Watering

Remember to keep your crops in the "Well Watered" state. You will need to check them at least once per day, unless it is raining. A watering can will speed up this process significantly.

If you're low on water, you will have to hope that it rains often enough to keep your crops watered. Placing Rain Collector Barrels around your garden to collect rain will be necessary to make sure you don't lose a harvest of crops and starve. Place them near your garden so you don't have to walk far to fill up your watering can. If you haven't got a high enough carpentry skill, a variety of water storage containers have a rain factor, which allows them to be filled when placed in the rain.

Growing time

Crops will take different lengths of time to grow depending on what seeds are planted. The growing phases in the game are divided into 7. The current phase's numerical value is visible from farming level 5 onwards. Crops can be harvested in growing phase 6 or 7, except for Strawberries and Tomatoes, which can only be harvested in phase 7. Seeds are only acquired when harvesting a crop in phase 7. Once a crop reaches phase 7, the next phase is actually "rotten", with the hours remaining visible in the info window with sufficient farming skill level. See the table below for estimates on this duration.

Broccoli, cabbage, carrots, and radishes share the same progress through basic stages of growth:

  • Seedling (Phases 1 to 2)
  • Young (Phases 3 to 5)
  • Ready to Harvest (Phase 6)
  • Seed-bearing (Phase 7)

Potatoes and Strawberries differ slightly through their stages:

  • Seedling (Phases 1 to 2)
  • Young (Phases 3 to 5)
  • Blooming (Phase 6)
  • Seed-bearing (Phase 7)

Tomatoes also have different stages:

  • Seedling (Phases 1 to 2)
  • Young (Phases 3 to 6)
  • Seed-bearing (Phase 7)

Crop specifications

Crop Minimum water Maximum water Average days until harvest Additional days for seeds Required seeds Days to rot
Carrots 35 85 10 2 12 10
Broccoli 70 - 23 5 6 10
Radish 45 85 12 3 6 9
Strawberries 85 - 28 5 12 10
Tomato 75 - 24 N/A 4 10
Potato 65 - 20 4 4 2
Cabbage 85 - 10 2 9 2

NOTE: Strawberries when harvested go back to stage 2 instead of being removed.

NOTE: Carrots and radishes need more water to start out: carrots min 80 in phase 1 and 70 in phase 2, radishes min 70 in phase 1.

The growing time per phase is configured as follows:

Carrots: 50-55h

Broccoli: 103-117h

Radishes: 56-62h

Strawberry: 103-131h

Tomatoes: 89-103h

Potatoes: 89-103h

Cabbage: 46-52h

Fertilizer

Fertilizing your crops will help them grow more quickly. If you use NPK Fertilizer TZ IndieStoneNPK.png, it will remove 20 hours off the current growth cycle of the plant. If there are less than 20 hours remaining on that growth cycle, it will immediately proceed to the next level and the extra hours will be lost. Generally, fertilizer is hard to come by for the large farms needed to sustain yourself, so it should only be used in an emergency to speed plant growth when food is getting scarce. Using too much fertilizer on a plant will kill it (4 or 5 uses).

You can make your own fertilizer as long as you have level 2 of carpentry and some rotten food. You'll need to build a composter. Once you have built it you can place perishable food that has gone rotten inside, usually it takes 2 weeks to get some fertilizer, you'll need a sack to get the fertilizer, and then you can use it on your plants.

Threats to crops

Trampled crops

Zombies

  • Your immediate problem is the constant threat of zombies. Zombies can trample your crops and force your hard work (and water) into waste. Keep zombies away from your crops.
  • Players can safely walk over crops without trampling them.
  • Try to plant in a secure location and always check for zombies in your crops before turning your back to the crops.
  • Crawlers (the zombies that crawl on the ground rather than walk around) may go unseen in almost-fully grown crops.
  • Growing crops on patches with zombie blood causes the seedlings to become instantly "sickly".

Plant diseases

  • There are currently three diseases in Project Zomboid: 1) Mildew, 2) Insects, and 3) Devil's Water Fungi (DWF)
  • These diseases will slow the growth of your plants, possibly kill them, and/or cause them to produce a smaller harvest than normal.
  • You can combat mildew and insects with a spray.
  • Devil's Water Fungi cannot be eliminated with a spray. In order to cure it, the plant must be dehydrated below 90% of the Minimum Water level. For example, a Potato plant requires at least 65 units of water. 90% of 65 is 58, rounded down. That is, 65 × 0.9 = 58. Therefore, your Potato plant must be below 58 units of water for Devil's Water Fungi to begin to cure. It will cure at a rate of 2 points for every interval the plant consumes water (default is 5 hours). Depending on the growth stage of the plant, if you choose not to build a shelter over the plant to avoid rain, it may be best to dig up the plant and start over. Or harvest it if it's ready, as DWF can spread to other plants.

Plants can be afflicted by the diseases listed above, and diseases can jump from plant to plant within a 1 tile radius (including diagonals). Strawberries have been reported to be particularly susceptible to disease. The best solutions to keeping disease to a minimum are to treat all infestations as soon as they appear. Furthermore, to either grow strawberries in an area that is totally separate from your other plants (preferably enclosed within walls and a door), or not to grow strawberries at all.

Plant disease problems

  • Mildew causes your plants to mature more slowly than they would normally.
  • Insects cause a growing plant to consume more water. Affected plants will need considerably more water and attention than healthy plants.
  • Devil's Water Fungi (DWF) is arguably the biggest danger to your garden since it causes plants that are harvested to give smaller yields than healthy plants. The only cure is to dehydrate the diseased plant by keeping it below 10% of the Minimum Water required for that plant type. DWF regularly occurs on plants that have been infected with either Mildew or Pest Flies for some time, so keep those two diseases under control and it should keep DWF to a minimum. Unless a plant is very close to harvesting, it is usually worth removing plants affected with DWF as soon as possible since the biggest threat is that of DWF spreading to your other plants.

Making plant disease cures

Either the gardening trait, farmer profession or have read The Farming Magazine are needed to craft these items. Once a cure is depleted, an empty spray can is available again.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
TZ GardeningSprayCan.png
Insecticide Spray
0 XP none Farmer
OR
MagazineFish.png
Gardening Spray Can (Empty)
Gardening Spray Can (Empty)
(consumed)
WaterDrop.png
Water (3 units)
(consumed)
IckySticks.png
Cigarettes x5
(consumed)
TZ GardeningSprayCan.png
Mildew Spray
0 XP none Farmer
OR
MagazineFish.png
Gardening Spray Can (Empty)
Gardening Spray Can (Empty)
(consumed)
Milk.png
Milk
(consumed)

Note: Even rotten milk can be used to make Mildew Spray.

Plant health

When you sow seeds to grow crops, a plant's starting health is determined by your farming skill. The higher your skill, the higher the starting health. The health, as denoted as a percentage, increases slowly over time, unless affected by disease or inappropriate water levels. Currently, radishes and carrots have a maximum water level and thus can be overwatered, causing them to lose health. Thus, it is recommended to grow these crops in an indoors/roofed farm area, so that rain doesn't cause them to lose health from overwatering.

The health of a plant determines the size of the yield upon harvest. Seeds are given to the character when a plant is harvested during its seed-bearing phase; this is the last phase of a plant's life, and appears after the plant can be harvested solely for food.

Health levels from least to highest are: Healthy, Flourishing, Verdant, Thriving (not a complete list)

Water levels from driest to wettest are: Parched, Dry, Thirsty, Fine, Well watered

Farm equipment

Seed packets

Item Description
TZ SeedpackBroccoli.png

Broccoli Seeds

A packet of seeds opened to obtain 50 broccoli seeds.
TZ SeedpackCabbageLettuce.png

Cabbage Seeds

A packet of seeds opened to obtain 50 cabbage seeds.
TZ SeedpackCarrots.png

Carrot Seeds

A packet of seeds opened to obtain 50 carrot seeds.
TZ SeedpackLRRadish.png

Radish Seeds

A packet of seeds opened to obtain 50 radish seeds.
TZ SeedpackStrewberries.png

Strawberry Seeds

A packet of seeds opened to obtain 50 strawberry seeds.
TZ SeedpackTomatoes.png

Tomato Seeds

A packet of seeds opened to obtain 50 tomato seeds.
TZ SeedpackPotatoes.png

Potato Seeds

A packet of seeds opened to obtain 50 potato seeds.

Seeds

Item Description
TZ BroccoliSeeds.png

Broccoli Seeds

Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply.
TZ CabbageLettuceSeeds.png

Cabbage Seeds

Some seeds that are used to grow and harvest cabbage at the cost of the character's water supply.
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Carrot Seeds

Some seeds that are used to grow and harvest carrots at the cost of the character's water supply.
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Radish Seeds

Some seeds that are used to grow and harvest radish at the cost of the character's water supply.
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Strawberry Seeds

Some seeds that are used to grow and harvest strawberries at the cost of the character's water supply.
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Tomato Seeds

Some seeds that are used to grow and harvest tomatoes at the cost of the character's water supply.
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Potato Seeds

Some seeds that are used to grow and harvest potatoes at the cost of the character's water supply.

Farm tools

Item Description
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Gardening Spray Can

A can that can hold water. It is used to water the crops.
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Watering Can

A container that can hold water. It can also be used to water the crops.
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Trowel

A small metal shovel. It is used to till the soil.

See also