Tailoring: Difference between revisions

From PZwiki
m (Insert empty line above each {{Navbox}})
 
(27 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Notice|Underconstruction}}
{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{languages}}
{{Page version|41.78.16}}
{{header|Gameplay|Player|Skills|type=Neutral|version=Version 41|incver=31}}
{{Infobox skill
== Overview ==
|name=Tailoring
'''Tailoring''' is a skill in Project Zomboid that is used to repair and fortify clothes to make them have more protection against scratches, bites and bullets.
|icon=Thread.png
|type=Crafting
|modifies=Pad clothing
}}
'''Tailoring''' is a crafting [[skill]].  


|[[Image:Tailoring_Menu.png|300px]]<!--
The tailoring skill is used to repair and fortify clothes to increase their protection against scratches, bites, and bullets.
  --><br> ''Ingame Tailoring Screen of [[Clothing|Overalls]], with some [[Ripped Sheet]] patches and multiple holes."
[[File:Tailoring Menu.png|thumb|In-game tailoring screen of [[Clothing|overalls]], with some [[Ripped Sheet|ripped sheet]] patches and multiple holes]]


== Basic Requirements ==
==Basic requirements==
=== Equipment ===
===Equipment===
The below equipment are required to start tailoring.
The equipment below is required to start tailoring:
* 1 [[File:Needle.png|link=Needle]] [[Needle]]
*1 [[File:Needle.png|link=Needle]] [[needle]].


* 1 unit of [[File:Thread.png|link=Thread]] [[Thread]]
*1 unit of [[File:Thread.png|link=Thread]] [[thread]].
* 1 pair of [[File:Scissors.png|link=Sicssors]] [[Scissors]] is required to obtain [[Denim Strips]] and [[Leather Strips]] from ripping clothes made with denim or leather.


[[Suture Needle]] can not be used for Tailoring.
*Material (Cloth, Denim, or Leather)


=== Fabrics ===
Optionally:
There are 3 types of fabrics currently in Project Zomboid. They are all obtainable through ripping clothes.  
*1 pair of [[File:Scissors.png|link=Sicssors]] [[scissors]] is required to rip clothes made with denim or leather in order to obtain [[Denim Strips|denim strips]] and [[Leather Strips|leather strips]].
 
Note that the [[Suture Needle|suture needle]] cannot be used for tailoring.
 
===Fabrics===
There are 3 types of fabrics currently in Project Zomboid. They are all obtainable through ripping or cutting clothes.
<!--* Leather strips provide the most defense.
<!--* Leather strips provide the most defense.
** Denim strips provide moderate defense.
** Denim strips provide moderate defense.
*** Ripped sheets provide the least amount of defense, with no Bite or Bullet defense (no matter the tailoring level).-->
*** Ripped sheets provide the least amount of defense, with no Bite or Bullet defense (regardless of the tailoring level).-->
{| class="pztable" style="text-align:center;"
{| class="wikitable theme-red" style="text-align: center;"
! Icon
! Icon
! Item
! Item
! Fabric Type
! Fabric type
! Base defense (Scratch/Bite/Bullet)  
! Base defense (Scratch/Bite/Bullet)
! Rarity of clothing with this fabric
! Rarity of clothing with this fabric
|-
|-
Line 38: Line 45:
|}
|}


== Tailoring ==
==Tailoring==
To start tailoring, right-click a clothing and right-click ''Inspect'' to display the condition of the clothing. Holes can be patched and paddings can be added by right-clicking the corresponding body part.
To start tailoring, right-click a clothing and right-click ''Inspect'' to display the condition of the clothing. Holes can be patched and paddings can be added by right-clicking the corresponding body part.
* Some items like [[shoes]] and [[Bulletproof_Vest|bulletproof vests]] cannot be repaired.
*Some items like [[shoes]] and [[Bulletproof Vest|bulletproof vests]] cannot be repaired.
* Adding a padding can increase the defence of a clothing item.
*Adding padding will increase the defense of a clothing item.
* Simply patching a hole will not fully restore its condition.
*Simply patching a hole will not fully restore its condition.
* Adding denim or leather padding gives more tailoring exp than adding ripped sheet paddings.
*Denim or leather padding gives more tailoring exp than ripped sheet padding.
 
== Tailoring Level ==
To maximize XP gain, you should read the Tailoring books first.
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Tailoring for Beginners]] (Levels 1-2)
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Tailoring for Intermediate]] (Levels 3-4)
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Advanced Tailoring]] (Levels 5-6)
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Expert Tailoring]] (Levels 7-8)
* [[File:Book11.png]] [[Skill_Books#Skill_Book_Item_List|Master Tailoring]] (Levels 9-10)


Getting XP is quite easy. To get XP, you have to:
==Tailoring level==
To maximize XP gain, you should read the tailoring books first.
*[[File:Book11.png]] [[Skill books#Types|Tailoring Vol. 1]] (Levels 1-2)
*[[File:Book11.png]] [[Skill books#Types|Tailoring Vol. 2]] (Levels 3-4)
*[[File:Book11.png]] [[Skill books#Types|Tailoring Vol. 3]] (Levels 5-6)
*[[File:Book11.png]] [[Skill books#Types|Tailoring Vol. 4]] (Levels 7-8)
*[[File:Book11.png]] [[Skill books#Types|Tailoring Vol. 5]] (Levels 9-10)


* Rip clothes and must get a thread
Getting XP is quite easy. To earn XP, it is possible to:
* Add padding or patch any holes of a clothing item
*Rip clothes (0.25XP is awarded only when a thread is obtained).
** If you want to train Tailoring by doing this, it's better to use Ripped Sheets instead to not waste the stronger fabrics. They are also very common, making them perfect for training.
*Add padding to or patch any holes of a clothing item.
**If the player wants to train tailoring by doing this, it's best to use ripped sheets instead of leather or denim strips to avoid wasting the stronger fabrics. Ripped sheets are also very common, making them perfect for training.
**If the limiting factor is a lack of [[thread]], rip up spare clothing to get a small amount.


The XP gains for adding and removing padding and patches are as follows:
The XP gains for adding and removing padding and patches are as follows:
* Adding: 50/50 split of 0.25 and 0.5 XP
*Adding: 0.25 or 0.5 XP (equally likely)
* Removing: 1 XP if the patch is gotten back, 0.25 XP otherwise
*Removing: 1 XP if the patch is gotten back, 0.25 XP otherwise


=== Benefits ===
===Benefits===
The player is provided with some benefits as they increase their Tailoring skill level:  
The player is provided with some benefits as they increase their tailoring skill level:
* [[Leather_Strips|Leather strips]] provide the most defense.
*[[Leather Strips|Leather strips]] provide the most defense.
{| class="pztable" style="text-align:center;"
{| class="wikitable theme-red" style="text-align: center;"
! Icon
! Icon
! Item
! Item
Line 72: Line 79:
! 1
! 1
! 2
! 2
! 3  
! 3
! 4  
! 4
! 5  
! 5
! 6  
! 6
! 7
! 7
! 8  
! 8
! 9
! 9
! 10  
! 10
|-
|-
| [[File:Rag.png|link=Ripped Sheets]] || [[Ripped Sheets]] || 1% || 1%|| 1% || 1% || 2% || 2% || 3% || 3% || 4% || 4% || 5%  
| [[File:Rag.png|link=Ripped Sheets]] || [[Ripped Sheets]] || 1% || 1%|| 1% || 1% || 2% || 2% || 3% || 3% || 4% || 4% || 5%
|-
|-
| [[File:DenimStrips.png|link=Denim Strips]] || [[Denim Strips]] || 1%/1%/1% ||  1%/1%/1% || 1%/2%/1% || 2%/3%/2% || 2%/4%/2% || 2%/5%/2% || 3%/6%/3% || 3%/7%/3% || 4%/8%/4% || 4%/9%/4% || 5%/10%/5%  
| [[File:DenimStrips.png|link=Denim Strips]] || [[Denim Strips]] || 1%/1%/1% ||  1%/1%/1% || 1%/2%/1% || 2%/3%/2% || 2%/4%/2% || 2%/5%/2% || 3%/6%/3% || 3%/7%/3% || 4%/8%/4% || 4%/9%/4% || 5%/10%/5%
|-
|-
| [[File:LeatherStrips.png|link=Leather Strips]] || [[Leather Strips]] || 1%/2%/1% || 1%/2%/1% ||  2%/4%/2% || 3%/6%/3% || 4%/8%/4% || 5%/10%/5% || 6%/12%/6% || 7%/14%/7% || 8%/16%/8% || 9%/18%/9% || 10%/20%/10%  
| [[File:LeatherStrips.png|link=Leather Strips]] || [[Leather Strips]] || 1%/2%/1% || 1%/2%/1% ||  2%/4%/2% || 3%/6%/3% || 4%/8%/4% || 5%/10%/5% || 6%/12%/6% || 7%/14%/7% || 8%/16%/8% || 9%/18%/9% || 10%/20%/10%
|}
|}


* The chances of getting [[Thread|thread]] from ripped clothes will also increase as the player levels up their Tailoring skill.
*The chances of getting [[thread]] from ripped clothes will also increase as the player levels up their tailoring skill.
 
*The chance of getting a padding or patch back upon removing it starts at 10% at 0 tailoring and increases by 5% per level up to 60% at 10 tailoring.


* The chance of getting a padding or patch back upon removing it starts at 10% at 0 Tailoring and increases by 5% per level up to 60% at 10 Tailoring.
*At level 8 tailoring, you will be able to repair holes completely with the right kind of fabric, restoring the clothes' original defense, condition, and insulation. However, clothing items that can't be repaired like [[Firefighter Pants|firefighter pants]] or [[Military Boots|military boots]] will still not be repairable.


* At level 8 Tailoring, you will be able to repair holes completely with the right kind of fabric, restoring the clothes' original defense, condition and insulation. However, clothing items that can't be repaired like [[Firefighter Pants]] or [[Military Boots]] will still not be repairable.
==See also==


== See also ==
{{Navbox stats|skills}}


{{Navbox skills}}
[[Category:Tailoring]]

Latest revision as of 15:54, 25 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Tailoring
Tailoring
General
Type
Crafting
Modifies
Pad clothing

Tailoring is a crafting skill.

The tailoring skill is used to repair and fortify clothes to increase their protection against scratches, bites, and bullets.

In-game tailoring screen of overalls, with some ripped sheet patches and multiple holes

Basic requirements

Equipment

The equipment below is required to start tailoring:

  • Material (Cloth, Denim, or Leather)

Optionally:

Note that the suture needle cannot be used for tailoring.

Fabrics

There are 3 types of fabrics currently in Project Zomboid. They are all obtainable through ripping or cutting clothes.

Icon Item Fabric type Base defense (Scratch/Bite/Bullet) Rarity of clothing with this fabric
Rag.png Ripped Sheets Cotton - / +1% / - Very common
DenimStrips.png Denim Strips Denim +1% / +1% / +1% Common
LeatherStrips.png Leather Strips Leather +1% / +2% / +1% Uncommon

Tailoring

To start tailoring, right-click a clothing and right-click Inspect to display the condition of the clothing. Holes can be patched and paddings can be added by right-clicking the corresponding body part.

  • Some items like shoes and bulletproof vests cannot be repaired.
  • Adding padding will increase the defense of a clothing item.
  • Simply patching a hole will not fully restore its condition.
  • Denim or leather padding gives more tailoring exp than ripped sheet padding.

Tailoring level

To maximize XP gain, you should read the tailoring books first.

Getting XP is quite easy. To earn XP, it is possible to:

  • Rip clothes (0.25XP is awarded only when a thread is obtained).
  • Add padding to or patch any holes of a clothing item.
    • If the player wants to train tailoring by doing this, it's best to use ripped sheets instead of leather or denim strips to avoid wasting the stronger fabrics. Ripped sheets are also very common, making them perfect for training.
    • If the limiting factor is a lack of thread, rip up spare clothing to get a small amount.

The XP gains for adding and removing padding and patches are as follows:

  • Adding: 0.25 or 0.5 XP (equally likely)
  • Removing: 1 XP if the patch is gotten back, 0.25 XP otherwise

Benefits

The player is provided with some benefits as they increase their tailoring skill level:

Icon Item Level 0 Bite/Scratch/Bullet (Defence) 1 2 3 4 5 6 7 8 9 10
Rag.png Ripped Sheets 1% 1% 1% 1% 2% 2% 3% 3% 4% 4% 5%
DenimStrips.png Denim Strips 1%/1%/1% 1%/1%/1% 1%/2%/1% 2%/3%/2% 2%/4%/2% 2%/5%/2% 3%/6%/3% 3%/7%/3% 4%/8%/4% 4%/9%/4% 5%/10%/5%
LeatherStrips.png Leather Strips 1%/2%/1% 1%/2%/1% 2%/4%/2% 3%/6%/3% 4%/8%/4% 5%/10%/5% 6%/12%/6% 7%/14%/7% 8%/16%/8% 9%/18%/9% 10%/20%/10%
  • The chances of getting thread from ripped clothes will also increase as the player levels up their tailoring skill.
  • The chance of getting a padding or patch back upon removing it starts at 10% at 0 tailoring and increases by 5% per level up to 60% at 10 tailoring.
  • At level 8 tailoring, you will be able to repair holes completely with the right kind of fabric, restoring the clothes' original defense, condition, and insulation. However, clothing items that can't be repaired like firefighter pants or military boots will still not be repairable.

See also