User:ThinkDock1721/sandbox

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THIS IS AN EXPERIMENTAL FORMAT BEING DEVELOPED FOR THE STANDARDIZATION OF ALL LOCATION PAGES

Project ZomboidWorldLocationsThinkDock1721/sandbox
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
LOCATION NAME
LOCATION NAME
LOCATION NAME
Isometric view of LOCATION NAME in TOWN NAME.
General
Type
LOCATIONTYPE (ex. office, clothing store)
Location
Location
TOWNNAME
TOWNNAME
Building
Floor count
AMOUNT OF FLOORS floors

LOCATIONNAME is a LOCATIONTYPE in TOWNNAME. It is located at X.

Locations

This section only applies if there is more than one location of this exact business. Similar businesses with different names do not count. If the location has only one location on the map and is not part of a chain, this section should be deleted.

If the location is part of a business chain, use the building multi location template to add other locations as seen below.

Location Description Coordinates
The town the location is in, the or nearest town to the location.
Image.png
A general description of where the location is within the town, relevant to cardinal directions and prominent landmarks.
The town the location is in, the or nearest town to the location.
Image.png
A general description of where the location is within the town, relevant to cardinal directions and prominent landmarks.

This template can be easily scaled up, just add new sections with increasing numbers in the template.


Interior

List the vague rooms and loot or useful supplies. Do not state word for word what rooms there are, but more so state anything notable. Check this article or this article for an example.

If the locations section above was used because the location has multiple locations on the map, this section should be renamed to "loot", and only contain a brief synopsis of the loot that can be found throughout all locations. Check this article for an example.

Strategy

This section should only be used for strategic decisions and not loot. The above section should be used for loot. As a guideline, this section should only be used on high population locations where strategic decisions need to be made to clear it. See this article or this article for an example. If these tips are not needed, this section should be deleted.

Gallery

All locations should have an interior photo of each floor. If there is more than one floor, include photos for each.