Aiming: Difference between revisions
m (Infobox update) |
(Info dump) |
||
Line 1: | Line 1: | ||
{{Header|Project Zomboid|Game mechanics|Character|Skills}} | {{Header|Project Zomboid|Game mechanics|Character|Skills}} | ||
{{Underconstruction}} | {{Underconstruction}} | ||
{| | {{Page version|41.78.16}} | ||
| | {{Infobox skill | ||
| | |name=Aiming | ||
|icon=XYZ.png | |||
|type=Firearm | |||
|modifies= | |||
}} | |||
'''Aiming''' is a Firearm [[skill]]. | |||
==Overview== | ==Overview== | ||
{{Quote|text=''"XYZ."''}} | |||
The Aiming skill determines five key weapon stats— accuracy, precision, range, firing angle, and aiming time. It can be leveled up by successfully hitting enemies with a shot with a firearm. | The Aiming skill determines five key weapon stats— accuracy, precision, range, firing angle, and aiming time. It can be leveled up by successfully hitting enemies with a shot with a firearm. | ||
Line 24: | Line 27: | ||
==Aiming== | ==Aiming== | ||
The ''aiming'' skill determines five key stats for [[firearms]]: accuracy, precision, range, firing angle, and aiming time. Aiming experience is gained whenever the player successfully lands a shot on an enemy with a firearm. | |||
*Accuracy: The basic chance for shots to hit a target. Every firearm has a base accuracy value, which increases by a fixed amount for each aiming level. | |||
*Precision: The chance for shots fired to critically hit. On a critical hit, players deal massively increased damage, usually at least 2x or more. Being similar to accuracy, this is a fixed percentage that increases each aiming level. | |||
*Range: The maximum distance away that a firearm is able to hit a target from. Each level of aiming slightly increases the player's maximum effective range for most firearms, except shotguns. | |||
*Firing angle: How wide the "cone" in which the player can hit zombies with a firearm is; the narrower this is, the more precisely a particular target must be aimed at. | |||
*Aiming time: The amount of time that it takes for the player's aim to recover after movement. Higher aiming levels also reduce the effect of movement on accuracy. | |||
The bonuses granted by the aiming skill vary by firearm. For example, the range of the [[MSR788 Rifle|MSR788 rifle]] benefits more greatly from higher aiming levels than the [[M9 Pistol|M9 pistol]] does. | |||
The aiming skill also reduces the chance [[firearms]] will lose [[Durability|condition]] when fired, which is a fixed amount that increases for each aiming level. | |||
''Note that at level 5 aiming and above, experience gains are reduced to ≈37%.'' | |||
== Aiming Level == | == Aiming Level == | ||
Line 387: | Line 400: | ||
==See also== | ==See also== | ||
*[[ | |||
*[[ | |||
{{Navbox stats|skills}} | {{Navbox stats|skills}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 04:43, 16 April 2024
{{Improve}}
. Last edit was 16/04/2024.Aiming is a Firearm skill.
Overview
The Aiming skill determines five key weapon stats— accuracy, precision, range, firing angle, and aiming time. It can be leveled up by successfully hitting enemies with a shot with a firearm.
Accuracy: The basic chance to hit a target. Every firearm has a base accuracy value, which gains a fixed amount of accuracy for each level of Aiming increase. Precision: The chance to score a critical hit, or "crit." On a crit players deal massively increased damage, usually at least 2x or more. Being similar to Accuracy, this is a fixed percentage that increases with each level of Aiming increase. Range: The maximum distance a firearm can hit a target. Each level of Aiming slightly increases maximum effective range for most weapons, except Shotguns. Firing Angle: How wide a cone you can hit targets in; the narrower this is, the more precisely you have to aim at a particular target. Aiming Time: How disruptive movement is to your accuracy. High aiming skill slightly reduces the effects of movement on accuracy.
The bonuses granted by Aiming vary by the weapon. For example, the M9 Pistol gains less Range from high Aiming than the MSR788 Rifle, for example.
Finally, the Aiming skill also reduces the chance firearms will lose Condition when fired, which is a fixed amount that increases per level.
In respect to experience gain, note that at Aiming level 5+, xp is reduced to ~37%.
Aiming
The aiming skill determines five key stats for firearms: accuracy, precision, range, firing angle, and aiming time. Aiming experience is gained whenever the player successfully lands a shot on an enemy with a firearm.
- Accuracy: The basic chance for shots to hit a target. Every firearm has a base accuracy value, which increases by a fixed amount for each aiming level.
- Precision: The chance for shots fired to critically hit. On a critical hit, players deal massively increased damage, usually at least 2x or more. Being similar to accuracy, this is a fixed percentage that increases each aiming level.
- Range: The maximum distance away that a firearm is able to hit a target from. Each level of aiming slightly increases the player's maximum effective range for most firearms, except shotguns.
- Firing angle: How wide the "cone" in which the player can hit zombies with a firearm is; the narrower this is, the more precisely a particular target must be aimed at.
- Aiming time: The amount of time that it takes for the player's aim to recover after movement. Higher aiming levels also reduce the effect of movement on accuracy.
The bonuses granted by the aiming skill vary by firearm. For example, the range of the MSR788 rifle benefits more greatly from higher aiming levels than the M9 pistol does.
The aiming skill also reduces the chance firearms will lose condition when fired, which is a fixed amount that increases for each aiming level.
Note that at level 5 aiming and above, experience gains are reduced to ≈37%.
Aiming Level
Gaining aiming XP is harder than most other weapons as it requires ammunition and usually attracts the attention of zombies.
Ways to gain XP:
- Firing weapons
- Watching the VHS tapes Dead Wrong and Basic Gun Handling (Officer Use Only)
Benefits
ADD BENEFITS ABOUT REDUCTION IN WEAPON DURABILITY LOSS.
Applicable Weapons
Handguns
Icon | Name | Hands | Damage | Range | + x Aiming Level | + x Aiming Level | Knockback | Knockdown | Base ID | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | One-Hand | .44 Magnum Round | 8 | 1 | 1.9 | 0.61 | 10 | 20 | +12 | 20% | +10% | 70 | 0.3 | 2 | Base.Pistol3 | ||
1.5 | One-Hand | .45 Auto Round | 7 | 1 | 1.4 | 0.61 | 8 | 40 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Pistol2 | ||
1.5 | One-Hand | .38 Special Round | 5 | 0.7 | 1.2 | 0.61 | 6 | 65 | +8 | 20% | +10% | 30 | 0.3 | 2 | Base.Revolver_Short | ||
1.75 | One-Hand | .45 Auto Round | 6 | 1 | 1.6 | 0.61 | 9 | 30 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Revolver | ||
1.5 | One-Hand | 9mm Round | 15 | 0.6 | 1 | 0.61 | 7 | 50 | +8 | 20% | +10% | 40 | 0.3 | 2 | Base.Pistol | ||
2.0 | One-Hand | .44 Magnum Round | 6 | 1.2 | 1.9 | 0.61 | 11 | 20 | +12 | 20% | +10% | 80 | 0.3 | 2 | Base.Revolver_Long |
Shotguns
Icon | Name | Hands | Damage | Range | + x Aiming Level | + x Aiming Level | Knockback | Knockdown | Base ID | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4.0 | Two-Hand | Shotgun Shells | 2 | 2 | 2.7 | 0.67 | 9 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgun | ||
3.5 | Two-Hand | Shotgun Shells | 2 | 2 | 2.7 | 0.67 | 8 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgunSawnoff | ||
4.0 | Two-Hand | Shotgun Shells | 6 | 1.5 | 2.2 | 0.61 | 7 | 70 | +5 | 60% | +4% | 100 | 0.8 | 8 | Base.Shotgun | ||
3.5 | Two-Hand | Shotgun Shells | 6 | 1.5 | 2.2 | 0.61 | 6 | 100 | +0 | 60% | +4% | 100 | 0.9 | 8 | Base.ShotgunSawnoff |
Rifles
Icon | Name | Hands | Damage | Range | + x Aiming Level | + x Aiming Level | Knockback | Knockdown | Base ID | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M14 Rifle | 4.0 | Two-Hand | .308 Round | 20 | 1.2 | 2.0 | 0.61 | 10 | 50 | +5 | 30% | +15% | 70 | 0.3 | 2 | Base.AssaultRifle2 | ||
M16 Assault Rifle | 4.0 | Two-Hand | 5.56mm Round | 30 | 0.8 | 1.4 | 0.61 | 11 | 20 | +7 | 25% | +12% | 70 | 0.3 | 4 | Base.AssaultRifle | ||
MSR700 Rifle | 4.0 | Two-Hand | .223 Round | 3 | 0.6 | 1.3 | 0.61 | 10 | 27 | +17 | 25% | +12% | 70 | 0.3 | 2 | Base.VarmintRifle | ||
MSR788 Rifle | 4.0 | Two-Hand | .308 Round | 3 | 1.2 | 2.0 | 0.61 | 10 | 25 | +15 | 30% | +15% | 70 | 0.3 | 2 | Base.HuntingRifle |
See also
- [[
- [[