Book: Difference between revisions
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|item_id=Base.Book | |item_id=Base.Book | ||
}} | }} | ||
{{About|the consumable item affecting the player's mood|books that increase experience gain|Skill books}} | {{About|the consumable item affecting the player's mood|books that increase experience gain|Skill books}} | ||
A '''book''' is an [[Items|item]] designed to relieve [[ | A '''book''' is an [[Items|item]] designed to relieve [[Unhappiness|unhappiness]], [[Stress|stress]], and [[Boredom|boredom]] when the [[player]] character is seriously struggling with the [[Knox Event]]. Unlike [[skill books]], these books are ''consumed'' once they're read, and therefore are removed from the player's inventory. A book can also be used as a fuel for particular [[heat source]]s, and lasts for 15 minutes if done so. | ||
==Distribution== | ==Distribution== | ||
Line 29: | Line 28: | ||
! style="width: 3.2em;" | Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
|rowspan="3"|all | |rowspan="3"|all | ||
|[[locker]] | |[[locker]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[other]] | |[[other]] | ||
|1 | |1 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|artstore | |artstore | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|bathroom | |bathroom | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|rowspan="5"|bedroom | |rowspan="5"|bedroom | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|5 | |5 | ||
|- | |- | ||
|rowspan="2"|bookstore | |rowspan="2"|bookstore | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|rowspan="2"|camping | |rowspan="2"|camping | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|rowspan="2"|carsupply | |rowspan="2"|carsupply | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|rowspan="4"|classroom | |rowspan="4"|classroom | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[desk]] | |[[desk]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|rowspan="3"|daycare | |rowspan="3"|daycare | ||
|[[desk]] | |[[desk]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|empty | |empty | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|rowspan="2"|hall | |rowspan="2"|hall | ||
|[[locker]] | |[[locker]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[locker]] | |[[locker]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|kitchen | |kitchen | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|rowspan="4"|library | |rowspan="4"|library | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|rowspan="4"|livingroom | |rowspan="4"|livingroom | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|rowspan="4"|medical | |rowspan="4"|medical | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[shelves]] | |[[shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|office | |office | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|rowspan="4"|poststorage | |rowspan="4"|poststorage | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|rowspan="3"|toolstore | |rowspan="3"|toolstore | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|2 | |2 | ||
|} | |} | ||
===Vehicles=== | ===Vehicles=== | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 5 | ||
| source = items_literature.txt | | source = items_literature.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item Book | item Book | ||
{ | { | ||
DisplayCategory = Literature, | |||
Weight = 0.5, | |||
Type = Literature, | |||
UnhappyChange = -40, | |||
DisplayName = Book, | |||
StressChange = -40, | |||
Icon = Book, | |||
BoredomChange = -50, | |||
} | StaticModel = Book, | ||
WorldStaticModel = BookClosedGround, | |||
} | |||
}} | |||
}} | }} | ||
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*[[Newspaper]] | *[[Newspaper]] | ||
{{Navbox literature}} | {{Navbox items|literature}} |
Revision as of 06:40, 14 April 2024
- This article is about the consumable item affecting the player's mood. For books that increase experience gain, see Skill books.
A book is an item designed to relieve unhappiness, stress, and boredom when the player character is seriously struggling with the Knox Event. Unlike skill books, these books are consumed once they're read, and therefore are removed from the player's inventory. A book can also be used as a fuel for particular heat sources, and lasts for 15 minutes if done so.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | locker | 4 | 1 |
other | 1 | 1 | |
shelves | 4 | 1 | |
artstore | counter | 4 | 1 |
bathroom | shelves | 4 | 1 |
bedroom | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 | |
bookstore | shelves | 4 | 1 |
shelves | 4 | 2 | |
camping | counter | 4 | 1 |
counter | 4 | 1 | |
carsupply | shelves | 4 | 1 |
shelves | 4 | 2 | |
classroom | counter | 4 | 1 |
counter | 4 | 2 | |
desk | 4 | 1 | |
metal_shelves | 4 | 1 | |
daycare | desk | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
empty | crate | 4 | 1 |
hall | locker | 4 | 1 |
locker | 4 | 2 | |
kitchen | shelves | 4 | 1 |
library | shelves | 4 | 1 |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
shelves | 4 | 2 | |
livingroom | shelves | 4 | 1 |
shelves | 4 | 2 | |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
medical | shelves | 4 | 1 |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
shelves | 4 | 2 | |
office | counter | 4 | 1 |
poststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
toolstore | counter | 4 | 1 |
counter | 4 | 1 | |
counter | 4 | 2 |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
Post Van | Trunk | 4 | 10 |
Code
Source: ProjectZomboid\media\scripts\items_literature.txt
item Book
{
DisplayCategory = Literature,
Weight = 0.5,
Type = Literature,
UnhappyChange = -40,
DisplayName = Book,
StressChange = -40,
Icon = Book,
BoredomChange = -50,
StaticModel = Book,
WorldStaticModel = BookClosedGround,
}