Campfire Materials: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Equipment}}
{{items
{{Page version|41.78.16}}
|image = Campfire kit.png
{{Infobox item
|weight = 2
|name=Campfire Materials
|model=CampfireMaterials_Model.png
|model_width=200px
|icon=TZ_CampfireKitWood.png
|icon_name=Campfire Materials
|category=Camping
|weight=2
|function=Make [[Campfire]]
|item_id=camping.CampfireKit
}}
}}
==Use==
'''Campfire materials''', previously called '''campfire kit''', is a camping kit used to place a [[campfire]] in any location.
Using a campfire kit will place a [[campfire]] in any location. Simply right click on the ground and select 'Build a fire' when the kit is in your inventory. The campfire will be placed but no [[fire]] is lit.<br>


There are three tools that, in addition to a [[Items#Fuel|fuel item]], can be used to light a campfire; a [[lighter]], [[matches]], or a [[Notched_Wooden_Plank|notched wooden plank]] with a [[Sturdy_Stick|sturdy stick]].<br>
==Usage==
To place it, right-click on the ground and select ''"Build a fire"'' when the kit is in the player's inventory. The campfire will be placed, but will not be on [[fire]].


Upon lighting the campfire, a weak flame will appear. If a player adds a [[Campfire|burnable item]] (logs, books, etc), the fire will grow brighter. Going near an active fire pit will warm up the character. Furthermore, it can be used as a [[Heat_Source|heat source]] to cook food.
To light the campfire, the player requires a [[Campfire#fuel|fuel item]], and either a [[lighter]], [[matches]], or a [[Notched Wooden Plank|notched wooden plank]] with a [[Sturdy Stick|sturdy stick]]. A campfire kit may be picked up and placed elsewhere, or left on the ground to re-ignite later. It is unnecessary to extinguish the campfire before picking it up. Any items inside the campfire will be placed on the ground if it is picked up, but fuel will be lost.
 
A fire can be put out by extinguishing (right-click option) it or waiting for [[rain]] to douse it. The snuffed campfire kit may be picked up and placed elsewhere, or left on the ground to re-ignite later. It is unnecessary to extinguish the campfire before picking it up. Any items inside the campfire will be placed on the ground if it is picked up. <br>


Starting a fire inside a building will burn the building down.  This can be useful for clearing property or devastating to home bases.
Starting a fire inside a building will burn the building down.  This can be useful for clearing property or devastating to home bases.
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==Crafting==
==Crafting==
{| class="wikitable sortable" style="text-align:center;"  
{{Crafting/sandbox2
|-  
|campfire_materials
! Name
|campfire_materials2
! class="unsortable" | Recipe
}}
! class="unsortable" | Description
 
===Construction===
{{Crafting/sandbox2
|campfire
}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|CampfireKit|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>CampfireKit distribution
        <span class="mw-customtoggle-togglebox-CampfireKit" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-CampfireKit">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 2
    | DeepForest  10
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-CampfireKit" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|CampfireKit|41.78.16-->


{{RecipeLookup|4009}}
==Gallery==
|}
<gallery>
Campfire.png|[[Campfire]] world sprite
</gallery>


==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 12
  | source = camping.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item CampfireKit
{
    DisplayCategory = Camping,
Type = Normal,
DisplayName = Campfire Materials,
Icon = TZ_CampfireKitWood,
Weight = 2.0,
WorldStaticModel = CampfireMaterials,
}
}}
}}


==See Also==
==See also==
* [[Notched_Wooden_Plank|Notched Wooden Plank]]
*[[Notched Wooden Plank]]
* [[Sturdy_Stick|Sturdy Stick]]
*[[Sturdy Stick]]
* [[Gas_Can|Gas Can]]
*[[Gas Can]]
* [[Lighter]]
*[[Lighter]]
* [[Matches]]
*[[Matches]]
* [[Items#Fuel|Fuel Items]]


{{Navbox items|survival}}


{{Navbox/Construction}}


[[Category:Camping]]
[[Category:Camping]]
[[Category:Construction]]
[[Category:Construction]]
[[Category:Items]]
[[Category:Version 0.2.0r]]

Latest revision as of 19:02, 30 April 2024

Project ZomboidItemsEquipmentCampfire Materials
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Campfire Materials
CampfireMaterials Model.png
General
Category
Camping
Encumbrance
Moodle Icon HeavyLoad.png
2
Function
Technical
Item ID
camping.CampfireKit

Campfire materials, previously called campfire kit, is a camping kit used to place a campfire in any location.

Usage

To place it, right-click on the ground and select "Build a fire" when the kit is in the player's inventory. The campfire will be placed, but will not be on fire.

To light the campfire, the player requires a fuel item, and either a lighter, matches, or a notched wooden plank with a sturdy stick. A campfire kit may be picked up and placed elsewhere, or left on the ground to re-ignite later. It is unnecessary to extinguish the campfire before picking it up. Any items inside the campfire will be placed on the ground if it is picked up, but fuel will be lost.

Starting a fire inside a building will burn the building down. This can be useful for clearing property or devastating to home bases.

Zombies are attracted to the light that fire gives off.

Crafting

Product Ingredients Tools Requirements Workstation XP
TZ CampfireKitWood.png
Campfire Materials
One of:
Twigs.png Twigs ×1
Sheet.png Sheet ×1
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Book.png Book ×1
Magazine.png Magazine ×1
Newspaper.png Newspaper ×1
Each of:
Logs.png Log ×2
none none none 0.75 Carpentry
TZ CampfireKitWood.png
Campfire Materials
One of:
Twigs.png Twigs ×1
Sheet.png Sheet ×1
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Book.png Book ×1
Magazine.png Magazine ×1
Newspaper.png Newspaper ×1
Each of:
Plank.png Plank ×3
none none none 0.75 Carpentry

Construction

Product Ingredients Tools Requirements Workstation XP
Campfire.png
Campfire
TZ CampfireKitWood.png Campfire Materials ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

CampfireKit distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 2 DeepForest 10 - - - - - - -

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\camping.txt

Retrieved: Build 41.78.16
item CampfireKit
	{
	    DisplayCategory = Camping,
		Type				=		Normal,
		DisplayName			=	 Campfire Materials,
		Icon				=		TZ_CampfireKitWood,
		Weight				=		2.0,
		WorldStaticModel = CampfireMaterials,
	}

See also