Dead Rabbit: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Food|Protein|Game meat}}
{{languages|Dead_Rabbit}}
{{Page version|41.68}}
<div class="header" style="margin: 5px; align: right; background: #CEF2E0; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #A3BFB1"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Dead Rabbit
<div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Perishable_Food|Perishable Foods]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=DeadRabbit_Model.png
{{Consumables
|icon=RabbitDead.png
|image = ANIMALDeadRabbit.png
|icon_name=Dead Rabbit
|hunger = -40
|icon2=Rabbit.png
|weight = 0.2
|icon_name2=Rabbit
 
|icon3=Rabbitmeat.png
|icon_name3=Rabbit Meat
Rabbit Meat
<!--GENERAL-->
|category=Food
|weight=1.0
|days_fresh=8
|days_rotten=12
<!--NUTRITION-->
|hunger_change=-45
|calories=1730
|lipids=35
|proteins=330
|carbohydrates=0
<!--EFFECT-->
|unhappy_change=20
<!--COOKING-->
|cook_minutes=25
|burn_minutes=60
|dangerous_uncooked=True
|bad_microwaved=True
<!--TECHNICAL DETAILS-->
|item_id=Base.DeadRabbit
}}
}}
A '''dead rabbit''' is a perishable [[food]] [[Items|item]] used in [[cooking]].


[[Dead Rabbit|A Dead Rabbit]] is a perishable food item that goes bad as time passes. <br><br>
==Usage==
Dead Rabbits are caught in a trap via [[Trapping|trapping]], via various traps. Dead Rabbits take eight in-game days to go stale, and twelve in-game days to rot.<br><br>
===Consumable properties===
 
A dead rabbit can be eaten raw, which can make the [[player]] [[sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
== Nutritional Information ==
{{Consumables
{| border=0 align=left
|image = RabbitDead.png
|
{{Consumables2
|image = ANIMALDeadRabbit.png
|hunger = -40
|hunger = -40
|perishable = 1
|perishable = 1
Line 23: Line 45:
|dangerous uncooked = 1
|dangerous uncooked = 1
|boredom = 0
|boredom = 0
|unhappiness = 0
|unhappiness = +20
|unrotten hunger = -30
|unrotten hunger = -30
|unrotten unhappiness = +10
|unrotten unhappiness = +10
|unrotten boredom = +10
|unrotten boredom = +10
|rotten hunger = -18
|rotten hunger = -18
|rotten unhappiness = +20
|rotten unhappiness = +40
|rotten boredom = +20
|rotten boredom = +20
|cooked hunger = -52
|cooked hunger = -52
Line 37: Line 59:
|unrottencooked boredom = +10
|unrottencooked boredom = +10
|rottencooked hunger = -18
|rottencooked hunger = -18
|rottencooked unhappiness = +20
|rottencooked unhappiness = +40
|rottencooked boredom = +20
|rottencooked boredom = +20
|burned hunger = -13
|burned hunger = -13
|burned boredom = +20
|burned boredom = +20
|burned unhappiness = +20
|burned unhappiness = +40
|burned image = ANIMALDeadRabbit.png
|burned image = RabbitDead.png
|rotten image = ANIMALDeadRabbit.png
|rotten image = RabbitDead.png
|cooked image = ANIMALDeadRabbit.png
|cooked image = RabbitDead.png
}}
}}
|}
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
'''It's Nutritional Values are as follows:'''<br>
Carbohydrates = 0 <br>
Proteins = 100.80 <br>
Lipids = 9.58 <br>
Calories = 373 <br><br>


== Crafting ==
==Crafting==
{| class="wikitable sortable" style="text-align:center;"  
Dead rabbit can be used in various cooking recipes.
|-  
 
! Name
===Cooking===
! class="unsortable" | Recipe
{{Main|Cooking}}
! class="unsortable" | Description
{{Crafting/sandbox2
! Crafting Level
|rabbit_meat
{{RecipeLookup|2050}}
}}
|}
 
==Distribution==
 
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|DeadRabbit|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>DeadRabbit distribution
        <span class="mw-customtoggle-togglebox-DeadRabbit" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DeadRabbit">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Hunter
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Ranger
    | {{ll|Truck Bed}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 10
    | Forest  1<br> DeepForest  1<br> Vegitation  2<br> FarmLand  2<br> Farm  2<br> TrailerPark  0<br> TownZone  0<br> Nav  1
    | -10
    | -
    | -
    | -
    | -
    | -
    | March<br>April
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-DeadRabbit" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|DeadRabbit|41.78.16-->
 
===Trapping===
{{Main|Trapping}}
Rabbits can usually be found in the forests and rarely in urban settings. They are a [[Night|nocturnal]] creature that can often be caught between 19:00 and 5:00.
 
They can be caught in a [[Trap Box|trap box]], [[Trap Crate|trap crate]], [[Snare Trap|snare trap]] or [[Cage Trap|cage trap]], and using a [[carrot]], [[cabbage]], [[potato]], [[tomato]], [[corn]], [[Bell Pepper|bell pepper]], [[lettuce]], [[apple]], [[banana]], or [[peach]] as bait.
 
==Gallery==
<gallery>
Rabbit Model.png|Rabbit model teased for a future version
</gallery>
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1946
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item DeadRabbit
{
DisplayName = Dead Rabbit,
DisplayCategory = Food,
Type = Food,
Weight = 1.0,
Icon = RabbitDead,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = TRUE,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 25,
MinutesToBurn = 60,
DaysFresh = 8,
DaysTotallyRotten = 12,
HungerChange = -45,
UnhappyChange = 20,
Calories = 1730,
Carbohydrates = 0,
Lipids = 35,
Proteins = 330,
CustomEatSound = EatingDeadAnimal,
WorldStaticModel = DeadRabbit,
}
}}
}}
 
==See also==
*[[Animals]]
*[[Trapping]]
 
{{Navbox items|meat}}
 


== Code ==
[[Category:Perishable food]]
<nowiki>
    item DeadRabbit
        HungerChange = -40,
        Weight = 0.2,
        Type = Food,
        DisplayName = Dead Rabbit,
        Icon = RabbitDead,
        IsCookable = TRUE,
        DangerousUncooked = TRUE,
        DaysTotallyRotten = 12,
        MinutesToBurn = 60,
        MinutesToCook = 25,
        DaysFresh = 8,
        Carbohydrates = 0,
        Proteins = 100.8,
        Lipids = 9.58,
        Calories = 373,
</nowiki>
==See Also==
* [[Rabbit Meat]]
* [[Trapping]]
{{Navbox/Consumables}}
[[Category:Consumables]]
[[Category:Food]]
[[Category:Perishable_Food]]
[[Category:Version 34.28]]

Latest revision as of 21:09, 1 May 2024

Project ZomboidItemsFoodProteinGame meatDead Rabbit
Spiffo controlyourself.png
This page was last updated for an older version (41.68).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Dead Rabbit
DeadRabbit Model.png
Rabbit
Rabbit Meat Rabbit Meat
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Properties
Days fresh
8 days
Days until rotten
12 days
Nutrition
HungerMoodle Icon Hungry.png
-45
CaloriesCalories
1730
CarbohydratesCarbohydrates
0
ProteinsProteins
330
FatFat
35
Effect
UnhappinessMoodle Icon Unhappy.png
20
Cooking
Time until cooked
25 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Technical
Item ID
Base.DeadRabbit

A dead rabbit is a perishable food item used in cooking.

Usage

Consumable properties

A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

RabbitDead.png
Hunger: -40

Unhappiness: +20
Dangerous uncooked, may cause sickness.

RabbitDead.png
Hunger: -30
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

RabbitDead.png

Hunger: -18
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Cooked

RabbitDead.png
Hunger: -52

RabbitDead.png
Hunger: -30
Boredom: +10
Unhappiness: +10

RabbitDead.png
Hunger: -18
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Burned

RabbitDead.png
Hunger: -13
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Crafting

Dead rabbit can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Rabbitmeat.png
Rabbit Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
RabbitDead.png Dead Rabbit ×1
none none none 2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

DeadRabbit distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Vehicles
Type Container Effective chance
Hunter Trunk 19.27%
Ranger Trunk 10.78%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 10 Forest 1
DeepForest 1
Vegitation 2
FarmLand 2
Farm 2
TrailerPark 0
TownZone 0
Nav 1
-10 - - - - - March
April

Trapping

Main article: Trapping

Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.

They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana, or peach as bait.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item DeadRabbit
	{
		DisplayName = Dead Rabbit,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1.0,
		Icon = RabbitDead,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = TRUE,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 25,
		MinutesToBurn = 60,
		DaysFresh = 8,
		DaysTotallyRotten = 12,
		HungerChange = -45,
		UnhappyChange = 20,
		Calories = 1730,
		Carbohydrates = 0,
		Lipids = 35,
		Proteins = 330,
		CustomEatSound = EatingDeadAnimal,
		WorldStaticModel = DeadRabbit,
	}

See also