Dead Rabbit: Difference between revisions
(Redesigned page, +Navbox, +code, +category, +nutitional info, +nutritional values,) |
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{{Header|Project Zomboid|Items|Food|Protein|Game meat}} | |||
{{ | {{Page version|41.68}} | ||
{{Infobox item | |||
|name=Dead Rabbit | |||
|model=DeadRabbit_Model.png | |||
|icon=RabbitDead.png | |||
| | |icon_name=Dead Rabbit | ||
| | |icon2=Rabbit.png | ||
| | |icon_name2=Rabbit | ||
|icon3=Rabbitmeat.png | |||
|icon_name3=Rabbit Meat | |||
Rabbit Meat | |||
<!--GENERAL--> | |||
|category=Food | |||
|weight=1.0 | |||
|days_fresh=8 | |||
|days_rotten=12 | |||
<!--NUTRITION--> | |||
|hunger_change=-45 | |||
|calories=1730 | |||
|lipids=35 | |||
|proteins=330 | |||
|carbohydrates=0 | |||
<!--EFFECT--> | |||
|unhappy_change=20 | |||
<!--COOKING--> | |||
|cook_minutes=25 | |||
|burn_minutes=60 | |||
|dangerous_uncooked=True | |||
|bad_microwaved=True | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.DeadRabbit | |||
}} | }} | ||
A '''dead rabbit''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
[[ | ==Usage== | ||
===Consumable properties=== | |||
A dead rabbit can be eaten raw, which can make the [[player]] [[sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish. | |||
{{Consumables | |||
|image = RabbitDead.png | |||
{{ | |||
|image = | |||
|hunger = -40 | |hunger = -40 | ||
|perishable = 1 | |perishable = 1 | ||
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|dangerous uncooked = 1 | |dangerous uncooked = 1 | ||
|boredom = 0 | |boredom = 0 | ||
|unhappiness = | |unhappiness = +20 | ||
|unrotten hunger = -30 | |unrotten hunger = -30 | ||
|unrotten unhappiness = +10 | |unrotten unhappiness = +10 | ||
|unrotten boredom = +10 | |unrotten boredom = +10 | ||
|rotten hunger = -18 | |rotten hunger = -18 | ||
|rotten unhappiness = + | |rotten unhappiness = +40 | ||
|rotten boredom = +20 | |rotten boredom = +20 | ||
|cooked hunger = -52 | |cooked hunger = -52 | ||
Line 37: | Line 59: | ||
|unrottencooked boredom = +10 | |unrottencooked boredom = +10 | ||
|rottencooked hunger = -18 | |rottencooked hunger = -18 | ||
|rottencooked unhappiness = + | |rottencooked unhappiness = +40 | ||
|rottencooked boredom = +20 | |rottencooked boredom = +20 | ||
|burned hunger = -13 | |burned hunger = -13 | ||
|burned boredom = +20 | |burned boredom = +20 | ||
|burned unhappiness = + | |burned unhappiness = +40 | ||
|burned image = | |burned image = RabbitDead.png | ||
|rotten image = | |rotten image = RabbitDead.png | ||
|cooked image = | |cooked image = RabbitDead.png | ||
}} | }} | ||
== Crafting == | ==Crafting== | ||
{| class="wikitable | Dead rabbit can be used in various cooking recipes. | ||
|- | |||
! | ===Cooking=== | ||
! class=" | {{Main|Cooking}} | ||
{{Crafting/sandbox2 | |||
|rabbit_meat | |||
{{ | }} | ||
|} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|DeadRabbit|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>DeadRabbit distribution | |||
<span class="mw-customtoggle-togglebox-DeadRabbit" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DeadRabbit"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Hunter | |||
| {{ll|Truck Bed}} | |||
| 19.27% | |||
|- | |||
| Ranger | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 10 | |||
| Forest 1<br> DeepForest 1<br> Vegitation 2<br> FarmLand 2<br> Farm 2<br> TrailerPark 0<br> TownZone 0<br> Nav 1 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-DeadRabbit" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|DeadRabbit|41.78.16--> | |||
===Trapping=== | |||
{{Main|Trapping}} | |||
Rabbits can usually be found in the forests and rarely in urban settings. They are a [[Night|nocturnal]] creature that can often be caught between 19:00 and 5:00. | |||
They can be caught in a [[Trap Box|trap box]], [[Trap Crate|trap crate]], [[Snare Trap|snare trap]] or [[Cage Trap|cage trap]], and using a [[carrot]], [[cabbage]], [[potato]], [[tomato]], [[corn]], [[Bell Pepper|bell pepper]], [[lettuce]], [[apple]], [[banana]], or [[peach]] as bait. | |||
==Gallery== | |||
<gallery> | |||
Rabbit Model.png|Rabbit model teased for a future version | |||
</gallery> | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1946 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item DeadRabbit | |||
{ | |||
DisplayName = Dead Rabbit, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 1.0, | |||
Icon = RabbitDead, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = TRUE, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 25, | |||
MinutesToBurn = 60, | |||
DaysFresh = 8, | |||
DaysTotallyRotten = 12, | |||
HungerChange = -45, | |||
UnhappyChange = 20, | |||
Calories = 1730, | |||
Carbohydrates = 0, | |||
Lipids = 35, | |||
Proteins = 330, | |||
CustomEatSound = EatingDeadAnimal, | |||
WorldStaticModel = DeadRabbit, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Animals]] | |||
*[[Trapping]] | |||
{{Navbox items|meat}} | |||
[[Category:Perishable food]] | |||
[[Category: |
Latest revision as of 21:09, 1 May 2024
A dead rabbit is a perishable food item used in cooking.
Usage
Consumable properties
A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -18 |
Cooked
|
|
| |
Burned
|
|
Crafting
Dead rabbit can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Rabbit Meat |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Each of: Dead Rabbit ×1 |
none | none | none | 2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 10 | Forest 1 DeepForest 1 Vegitation 2 FarmLand 2 Farm 2 TrailerPark 0 TownZone 0 Nav 1 |
-10 | - | - | - | - | - | March April |
Trapping
- Main article: Trapping
Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.
They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana, or peach as bait.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item DeadRabbit
{
DisplayName = Dead Rabbit,
DisplayCategory = Food,
Type = Food,
Weight = 1.0,
Icon = RabbitDead,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = TRUE,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 25,
MinutesToBurn = 60,
DaysFresh = 8,
DaysTotallyRotten = 12,
HungerChange = -45,
UnhappyChange = 20,
Calories = 1730,
Carbohydrates = 0,
Lipids = 35,
Proteins = 330,
CustomEatSound = EatingDeadAnimal,
WorldStaticModel = DeadRabbit,
}