Gas Can: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Equipment|Tools|Mechanic tools}}
{{languages|Gas Can}}
{{Page version|41.78.16}}
{{Infobox item
|name=Gas Can
|model=GasCan_Model.png
|icon=Petrol.png
|icon_name=Gas Can
|weight=5 <small>(Full)</small><br>1.6 <small>(Empty)</small>
|primary_use=•Refuel [[vehicles|vehicle]] and [[generator]]
|secondary_use=•Start [[fire]]
|max_units=8
|contents=Gasoline
|item_id=Base.PetrolCan<br>Base.EmptyPetrolCan
}}
A '''gas can''' is a ''drainable'' item that becomes an '''empty gas can''' once used.


{{Items
==Usage==
| image = Petrol.png
===Fuel===
| weight = 5
A gas can contain gasoline which can be poured into [[vehicles]], filling their [[Gas Tank|gas tank]]. Along with vehicles, it is also the primary source of fuel for [[generator]]s. One full gas can will refill 80% of a generator's fuel tank.
}}
 
===Fire starting===
A gas can be used as a kindling when starting a [[campfire]]. Having a gas can in the secondary slot, with a [[lighter]] in the primary, it is possible to burn [[corpse]]s, removing any negative [[moodles]] that are caused by their presence.


==Description==
===Refilling===
A gas can is a can full of petroleum. Currently, gas cans can be found in [[crate]]s in the various storage buildings, sheds and garages, and rarely in trash cans. Can be used to craft a [[Molotov cocktail]] by combining it with an empty [[Empty_Bottle_(Whiskey)|whiskey bottle]] and adding a [[bandage]], a pair of [[socks]], or a [[dish towel]]. Also used to light [[Campfire|campfires]].
It is possible to refill a gas can by either siphoning gas from a vehicle, or at a [[Gas pump|gas pump]]. It should be noted that without a source of power, a gas pump will not function. An empty gas can can only be filled with gasoline, and cannot be used to store water.


Gas cans can be used to fuel [[Generator|generators]]. One full gas can refills 40% of a generator's fuel tank.
===Recipes===
A full gas can is used in crafting [[Molotov Cocktail|Molotov cocktails]] and [[Flame Trap|flame traps]]. Note that the flame trap can only be crafted by those with the [[Occupation#Engineer|engineer occupation]], and cannot be learnt with a [[Recipe magazines|recipe magazine]].
{{Crafting/sandbox2
|molotov_cocktail_gas
|fire_bomb
}}


Empty gas cans can be refilled at any gas station before Electricity Shutoff happens. It is not possible to power gas pumps from that point on, even when using a generator to power a gas station.
==Distribution==
The loot distributions can be found in the table(s) below.


Empty gas cans cannot be used for water.
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|all
|[[toolcabinet]]
|4
|1
|-
|rowspan="2"|carsupply
|[[counter]]
|4
|1
|-
|[[counter]]
|4
|2
|-
|rowspan="2"|conveniencestore
|[[shelves]]
|4
|1
|-
|[[shelves]]
|4
|1
|-
|rowspan="2"|garagestorage
|[[counter]]
|4
|1
|-
|[[counter]]
|4
|2
|-
|rowspan="2"|gasstorage
|[[crate]]
|4
|1
|-
|[[crate]]
|4
|2
|}


==Code==
==Code==
<nowiki>item PetrolCan
{{CodeBox|[[File:Petrol.png|link=]] {{ID|PetrolCan}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1086
  | source = items.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PetrolCan
{
{
    DisplayCategory = VehicleMaintenance,
Weight = 5,
Weight = 5,
Type = Drainable,
Type = Drainable,
Line 25: Line 104:
DisplayName = Gas Can,
DisplayName = Gas Can,
Icon = Petrol,
Icon = Petrol,
}</nowiki>
ReplaceOnDeplete = EmptyPetrolCan,
StaticModel = GasCan,
ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright,
        WorldStaticModel = GasCan_Ground,
Tags = Petrol,
}
}}
 
[[File:Petrol.png|link=]] {{ID|EmptyPetrolCan}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 47
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item EmptyPetrolCan
{
    DisplayCategory = VehicleMaintenance,
Weight = 1.6,
Type = Normal,
DisplayName = Empty Gas Can,
Icon = Petrol,
StaticModel = GasCan,
SurvivalGear = TRUE,
ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright,
        WorldStaticModel = GasCan_Ground,
        Tags = EmptyPetrol,
        ReplaceTypes = PetrolSource PetrolCan,
}
}}
}}


==History==
==See also==
{| class="wikitable" width="550" style="text-align:center;"
*[[Vehicles]]
|-
*[[Generator]]
! Alpha || 
*[[Fire]]
|-
| RC 2.9 || Serves no purpose with Fire removed in this version.
|}


{{Navbox items|equipment}}


{{Navbox/Tools}}
[[Category:Tools]]
[[Category:Tools]]
[[Category:Items]]
[[Category:Version 0.2.0p]]

Revision as of 06:58, 15 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Gas Can
GasCan Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
5 (Full)
1.6 (Empty)
Function
•Refuel vehicle and generator
•Start fire
Properties
Contents
Gasoline
Capacity
8 units
Technical
Item ID
Base.PetrolCan
Base.EmptyPetrolCan

A gas can is a drainable item that becomes an empty gas can once used.

Usage

Fuel

A gas can contain gasoline which can be poured into vehicles, filling their gas tank. Along with vehicles, it is also the primary source of fuel for generators. One full gas can will refill 80% of a generator's fuel tank.

Fire starting

A gas can be used as a kindling when starting a campfire. Having a gas can in the secondary slot, with a lighter in the primary, it is possible to burn corpses, removing any negative moodles that are caused by their presence.

Refilling

It is possible to refill a gas can by either siphoning gas from a vehicle, or at a gas pump. It should be noted that without a source of power, a gas pump will not function. An empty gas can can only be filled with gasoline, and cannot be used to store water.

Recipes

A full gas can is used in crafting Molotov cocktails and flame traps. Note that the flame trap can only be crafted by those with the engineer occupation, and cannot be learnt with a recipe magazine.

Product Ingredients Tools Requirements Workstation XP
Molotov.png
Molotov Cocktail
One of:
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Petrol.png
Gas Can
none none none
BottleWithGas.png
Fire Bomb
WaterBottle Empty.png Empty Bottle ×1
Petrol.png Gas Can ×4 unit(s)
Rag.png Ripped Sheets ×1
none
Profession engineer.png
Engineer occupation
none none

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all toolcabinet 4 1
carsupply counter 4 1
counter 4 2
conveniencestore shelves 4 1
shelves 4 1
garagestorage counter 4 1
counter 4 2
gasstorage crate 4 1
crate 4 2

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Petrol.png PetrolCan
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item PetrolCan
	{
	    DisplayCategory = VehicleMaintenance,
		Weight	=	5,
		Type	=	Drainable,
		UseWhileEquipped	=	FALSE,
		UseDelta	=	0.125,
		DisplayName	=	Gas Can,
		Icon	=	Petrol,
		ReplaceOnDeplete	=	EmptyPetrolCan,
		StaticModel = GasCan,
		ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright,
        WorldStaticModel = GasCan_Ground,
		Tags = Petrol,
	}

Petrol.png EmptyPetrolCan
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item EmptyPetrolCan
	{
	    DisplayCategory = VehicleMaintenance,
		Weight	=	1.6,
		Type	=	Normal,
		DisplayName	=	Empty Gas Can,
		Icon	=	Petrol,
		StaticModel = GasCan,
		SurvivalGear = TRUE,
		ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright,
        WorldStaticModel = GasCan_Ground,
        Tags = EmptyPetrol,
        ReplaceTypes = PetrolSource PetrolCan,
	}

See also