Molotov Cocktail: Difference between revisions

From PZwiki
m (pztable -> wikitable theme-red)
m (Automated Formatting)
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Languages}}{{Header|The Game World|Items|Bomb and Throwing Items|version=Version 41|incver=50}}{{Infobox weapon
{{Header|Project Zomboid|Items|Weapons|Explosives}}
|display_name=Molotov Cocktail
{{Page version|41.50}}
|name_colour=Weapon
{{Infobox item
|name_text_colour=Weapon
|name=Molotov Cocktail
|image=Molotov_Model.png
|model=Molotov_Model.png
|image_width=200px
|icon=Molotov.png
|alternate_image=Molotov.png
|icon_name=Molotov
|alternate_name=Molotov
|category=Weapon
|category=Weapon
|weight=1.5
|weight=1.5
Line 19: Line 18:
|effect_type=Fire
|effect_type=Fire
<!--TECHNICAL-->
<!--TECHNICAL-->
|class_name=Base.Molotov
|item_id=Base.Molotov
}}A '''Molotov cocktail''' is a hand-made incendiary weapon which can be thrown by the player.
}}
A '''Molotov cocktail''' is a hand-made incendiary weapon which can be thrown by the player.


==Usage==
==Usage==
Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in their area of effect, allowing them to be useful for dispatching a medium to large group of [[zombie]]s. Care must be taken though, as the fire can spread and even engulf the thrower in flames.  
Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in their area of effect, allowing them to be useful for dispatching a medium to large group of [[zombie]]s. Care must be taken though, as the fire can spread and even engulf the thrower in flames.


A [[lighter]] must be in the secondary slot in order to use it. After throwing, another Molotov will be chosen as the current weapon if the player has one.  
A [[lighter]] must be in the secondary slot in order to use it. After throwing, another Molotov will be chosen as the current weapon if the player has one.


It is recommended to read more about the dangers of [[fire]].
It is recommended to read more about the dangers of [[fire]].
Line 31: Line 31:
==Crafting==
==Crafting==
Molotov cocktails can be crafted from a full [[bourbon]] and a [[Ripped Sheet|ripped sheet]], or from a [[Gas Can|gas can]], an [[Empty Bottle|empty bottle]], and a [[Ripped Sheet|ripped sheet]].
Molotov cocktails can be crafted from a full [[bourbon]] and a [[Ripped Sheet|ripped sheet]], or from a [[Gas Can|gas can]], an [[Empty Bottle|empty bottle]], and a [[Ripped Sheet|ripped sheet]].
{{Crafting header|ing=3}}
{{Crafting/sandbox2
{{Crafting general|007|ing=3}}
|molotov_cocktail_burbon
{{Crafting general|008|ing=3}}
|molotov_cocktail_gas
|}
}}


==Code==
==Code==
Line 41: Line 41:
   | lang = java
   | lang = java
   | line = true
   | line = true
   | start = 3146
   | start = 6264
   | source = items_weapons.txt
   | source = items_weapons.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
    item Molotov
item Molotov
     {
     {
         DisplayCategory = Explosives,
         DisplayCategory = Explosives,
Line 79: Line 78:
{| class="wikitable theme-red" width="550" style="text-align:left;"
{| class="wikitable theme-red" width="550" style="text-align:left;"
|-
|-
! colspan="2"| Pre Alpha
! colspan="2"| Pre Alpha
|-
|-
| style="text-align: center;"| Initial|| Added into the game
| style="text-align: center;"| Initial|| Added into the game
Line 97: Line 96:
*[[Bourbon]]
*[[Bourbon]]


{{Navbox weapons}}
{{Navbox items|explosives}}

Latest revision as of 10:20, 14 April 2024

Project ZomboidItemsWeaponsExplosivesMolotov Cocktail
Spiffo controlyourself.png
This page was last updated for an older version (41.50).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Molotov Cocktail
Molotov Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Secondary
Lighter
Performance
Range
0–8
Fire power
90
Fire range
4 tiles
Technical
Item ID
Base.Molotov

A Molotov cocktail is a hand-made incendiary weapon which can be thrown by the player.

Usage

Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in their area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire can spread and even engulf the thrower in flames.

A lighter must be in the secondary slot in order to use it. After throwing, another Molotov will be chosen as the current weapon if the player has one.

It is recommended to read more about the dangers of fire.

Crafting

Molotov cocktails can be crafted from a full bourbon and a ripped sheet, or from a gas can, an empty bottle, and a ripped sheet.

Product Ingredients Tools Requirements Workstation XP
Molotov.png
Molotov Cocktail
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Each of:
WhiskeyFull.png Bourbon ×1
none none none none
Molotov.png
Molotov Cocktail
One of:
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Petrol.png
Gas Can
none none none

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Molotov
    {
        DisplayCategory = Explosives,
        OtherHandUse	=	TRUE,
        MaxRange	=	8,
        WeaponSprite = Molotov,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
        SwingAnim	=	Throw,
        UseSelf	=	TRUE,
        DisplayName	=	Molotov Cocktail,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	MolotovCocktail,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        OtherHandRequire	=	Lighter,
        MaxHitCount	=	0,
        FirePower  =   90,
        FireRange  =   4,
        Icon	=	Molotov,
        EquipSound = MolotovCocktailEquip,
        ExplosionSound = MolotovCocktailExplode,
        SwingSound = MolotovCocktailThrow,
    }

History

Pre Alpha
Initial Added into the game
Alpha
0.2.0i Fire temporarily taken out. Fires are invisible from this point on.
RC 2.9 Fire re-added but doesn't work in certain builds of this version
2.9.9.17 Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.

See also