Splint: Difference between revisions

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{{languages|Splint}}
{{Header|Project Zomboid|Items|Medical items}}
{{header|The Game World|Items|Consumables|Medical Items|type=Medical|version=Version 39|incver=67.5}}{{Infobox normal
{{Page version|41.78.16}}
|display_name=Splint
{{Infobox item
|name_colour=Medical
|name=Splint
|name_text_colour=Medical
|model=Splint_Model.png
|image = Splint_120px.png
|icon=Splint.png
|weight = 1
|category=FirstAid
|primary_use = Scaffold a [[Health#Types of Injuries|fracture]]
|weight=1
|class_name = Base.Splint
|function=Quicken [[Health#Types of Injuries|fracture]] healing
}}{{quote|text=Aids recovery from broken bones. Reduces time taken to heal.|author=In-game tooltip.}}A '''splint''' is an [[item]] used in [[First Aid|first aid]].
|item_id=Base.Splint
}}
{{Quote|text=Aids recovery from broken bones. Reduces time taken to heal.|author=In-game tooltip.}}
A '''splint''' is an [[Items|item]] used in [[First Aid|first aid]].


==Usage==
==Usage==
The splint is used reduce the time taken to heal a [[First_Aid#First_Aid_Flow|fracture]]. To apply a splint, right-click the red fracture text in the [[health]] panel.
The splint is used to reduce the time taken to heal a [[First_Aid#First_Aid_Flow|fracture]]. To apply a splint, right-click the red fracture text in the [[health]] panel, also splints make fractures heal 10x faster.


===Fracture===
===Fracture===
{{main|Health#Fracture}}
{{Main|Health#Fracture}}
Fractures are often caused by falling from great heights, which greatly reduces the player's movement speed. A fracture will heal on its own over time, however a splint can be used to reduce this greatly, by approximately 10-fold. This can be improved further with the use of a [[Comfrey Poultice|comfrey poultice]]. Upon successfully healing a fracture, the player will receive first aid experience.  
Fractures are often caused by falling from great heights, which greatly reduces the player's movement speed. A fracture will heal on its own over time, however a splint can be used to reduce this greatly, by approximately 10-fold. Each first aid level of the applying player will increase the healing rate by an additional factor of 5. This can be improved further with the use of a [[Comfrey Poultice|comfrey poultice]]. Upon successfully healing a fracture, the player will receive first aid experience.


==Crafting==
==Crafting==
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|8003}}
|splint
{{Crafting table footer}}
}}


==Distribution==
==Distribution==
Splints cannot be found in the [[Knox County|world]] and therefore can only be obtained through [[crafting]].
Splints cannot be found in the [[Knox Country|world]] and therefore can only be obtained through [[crafting]].


==Trivia==
==Trivia==
*Since the weight of a splint is 1.0, it is technically heavier to hold a crafted one than carry its individual parts, however, this only holds true for using a Sturdy Stick or Tree Branch to craft it.
*Since the weight of a splint is 1.0, it is technically heavier to hold a crafted one than carry its individual parts, however, this only holds true for using a [[Sturdy Stick]] or [[Tree Branch]] to craft it.


== Code ==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox |{{CodeSnip
{{Retrieved|version=39|incver=67.5}}
  | lang = java
<pre> item Splint
  | line = true
        Weight = 1,
  | start = 2232
        Type = Normal,
  | source = newitems.txt
        DisplayName = Splint,
  | retrieved = true
        Icon = Splint,
  | version = 41.78.16
        Tooltip = Tooltip_UseOnHealthPanel,</pre>
  | code =
item Splint
    {
        DisplayCategory = FirstAid,
        Weight = 1,
        Type = Normal,
        DisplayName = Splint,
        Icon = Splint,
        Tooltip = Tooltip_Splint,
        MetalValue = 1,
        Medical = TRUE,
        WorldStaticModel = Splint,
    }
}}}}


== See also ==
==See also==
[[First_Aid|General First Aid]]
*[[First Aid]]


{{Navbox/Consumables}}
{{Navbox items|medical}}

Latest revision as of 12:21, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Splint
Splint Model.png
General
Category
FirstAid
Encumbrance
Moodle Icon HeavyLoad.png
1
Function
Quicken fracture healing
Technical
Item ID
Base.Splint
Aids recovery from broken bones. Reduces time taken to heal.
— In-game tooltip.

A splint is an item used in first aid.

Usage

The splint is used to reduce the time taken to heal a fracture. To apply a splint, right-click the red fracture text in the health panel, also splints make fractures heal 10x faster.

Fracture

Main article: Health

Fractures are often caused by falling from great heights, which greatly reduces the player's movement speed. A fracture will heal on its own over time, however a splint can be used to reduce this greatly, by approximately 10-fold. Each first aid level of the applying player will increase the healing rate by an additional factor of 5. This can be improved further with the use of a comfrey poultice. Upon successfully healing a fracture, the player will receive first aid experience.

Crafting

Product Ingredients Tools Requirements Workstation XP
Splint.png
Splint
One of:
Plank.png Plank ×1
Branch.png Tree Branch ×1
TZ WoodenStick.png Sturdy Stick ×1
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
none none none none

Distribution

Splints cannot be found in the world and therefore can only be obtained through crafting.

Trivia

  • Since the weight of a splint is 1.0, it is technically heavier to hold a crafted one than carry its individual parts, however, this only holds true for using a Sturdy Stick or Tree Branch to craft it.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Splint
    {
        DisplayCategory = FirstAid,
        Weight	=	1,
        Type	=	Normal,
        DisplayName	=	Splint,
        Icon	=	Splint,
        Tooltip = Tooltip_Splint,
        MetalValue = 1,
        Medical = TRUE,
        WorldStaticModel = Splint,
    }

See also