Amplifier: Difference between revisions

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{{languages|Amplifier}}
{{Header|Project Zomboid|Items|Materials|Electrical materials}}
{{header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 40|incver=5}}{{Infobox normal
{{Page version|41.78.16}}
|display_name = Amplifier
{{Infobox item
|name_colour = Electric
|name=Amplifier
|name_text_colour = Electric
|model=Amplifier_Model.png
|image = Amplifier.png
|icon=Amplifier.png
|weight = 0.3
|icon_name=Amplifier
|primary_use = [[Crafting]]
|weight=0.3
|class_name = Base.Amplifier
|primary_use=[[Crafting]]
}}An '''amplifier''' is an [[item]] used in [[crafting]] [[electrical]] items.
|item_id=Base.Amplifier
 
}}
__TOC__
An '''amplifier''' is an [[Items|item]] used in [[crafting]] [[electrical]] items.


==Usage==
==Usage==
Line 16: Line 16:


==Crafting==
==Crafting==
===Obtaining===
===Obtaining===
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|7003}}
|amplifier
{{Crafting table footer}}
}}


===What it can craft===
===What it can craft===
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|7021}}
|makeshift_radio
{{RecipeLookup|7034}}
|makeshift_walkie_talkie
{{RecipeLookup|7035}}
|makeshift_ham_radio
{{RecipeLookup|7036}}
|noise_maker
{{Crafting table footer}}
}}


==Distribution==
==Distribution==
Can be found in [[Containers#Counters|counters]] of an electrician's house, the trunk of an electrician's [[vehicles|vehicle]], or the trunk of a [[Franklin Valuline#Radio|radio van]].
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Amplifier|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Amplifier distribution
        <span class="mw-customtoggle-togglebox-Amplifier" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Amplifier">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Electrician
    | {{ll|crate}}
    | 19.27%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 19.27%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Electrician
    | {{ll|Truck Bed}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Amplifier" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Amplifier|41.78.16-->


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox |{{CodeSnip
{{Retrieved|version=40|incver=5}}
  | lang = java
<pre> item Amplifier
  | line = true
Weight = 0.3,
  | start = 231
Type = Normal,
  | source = newitems.txt
DisplayName = Amplifier,
  | retrieved = true
Icon = Amplifier,
  | version = 41.78.16
MetalValue = 8,</pre>
  | code =
item Amplifier
    {
        DisplayCategory = Electronics,
        Weight = 0.3,
        Type = Normal,
        DisplayName = Amplifier,
        Icon = Amplifier,
        MetalValue = 8,
        WorldStaticModel = Amplifier,
    }
}}}}


==See also==
==See also==
*[[Electrical|Electrical Guide]]
*[[Electrical]]
 
{{Navbox items|electrical_materials}}
 
 
[[Category:Electricals and Transmission (Project)]]

Latest revision as of 17:32, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Amplifier
Amplifier Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Function
Technical
Item ID
Base.Amplifier

An amplifier is an item used in crafting electrical items.

Usage

An amplifier is used in crafting various electrical items.

Crafting

Obtaining

Product Ingredients Tools Requirements Workstation XP
Amplifier.png
Amplifier
Speaker.png Speaker ×1 Screwdriver.png
Screwdriver
none none 0.5 Electrical

What it can craft

Product Ingredients Tools Requirements Workstation XP
Radio.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×2
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
RadioReceiver.png Radio Receiver ×1
ElectricWire.png Electric Wire ×1
Aluminum.png Aluminum ×2
Screwdriver.png
Screwdriver

MagazineElectronics01.png
Guerilla Radio vol.1
none none
WalkieTalkieBudget.png
Makeshift Walkie Talkie
ElectronicsScrap.png Scrap Electronics ×3
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×2
Aluminum.png Aluminum ×3
Screwdriver.png
Screwdriver

MagazineElectronics04.png
Guerilla Radio vol.2
none none
HamRadioCivilian.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×4
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×3
Aluminum.png Aluminum ×4
Screwdriver.png
Screwdriver

MagazineMechanics.png
Guerilla Radio vol.3
none none
NoiseMaker.png
Noise Maker
Amplifier.png Amplifier ×1
ElectronicsScrap.png Scrap Electronics ×7
none Electrical 3
(and)
MagazineMechanics.png
Engineer Magazine Vol.1
none none

Distribution

The loot distributions can be found in the table(s) below.

Amplifier distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 19.27%
Electrician metal_shelves 19.27%
SafehouseLoot crate 19.27%
SafehouseLoot metal_shelves 19.27%
closet crate 19.27%
garagestorage crate 19.27%
storageunit crate 19.27%
Vehicles
Type Container Effective chance
Electrician Trunk 19.27%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Amplifier
    {
        DisplayCategory = Electronics,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	Amplifier,
        Icon	=	Amplifier,
        MetalValue = 8,
        WorldStaticModel = Amplifier,
    }

See also