Amplifier: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Materials|Electrical materials}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Amplifier | ||
| | |model=Amplifier_Model.png | ||
| | |icon=Amplifier.png | ||
|weight = 0.3 | |icon_name=Amplifier | ||
|primary_use = [[Crafting]] | |weight=0.3 | ||
| | |primary_use=[[Crafting]] | ||
}}An '''amplifier''' is an [[item]] used in [[crafting]] [[electrical]] items. | |item_id=Base.Amplifier | ||
}} | |||
An '''amplifier''' is an [[Items|item]] used in [[crafting]] [[electrical]] items. | |||
==Usage== | ==Usage== | ||
Line 16: | Line 16: | ||
==Crafting== | ==Crafting== | ||
===Obtaining=== | ===Obtaining=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|amplifier | |||
}} | |||
===What it can craft=== | ===What it can craft=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|makeshift_radio | |||
|makeshift_walkie_talkie | |||
|makeshift_ham_radio | |||
|noise_maker | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Amplifier|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Amplifier distribution | |||
<span class="mw-customtoggle-togglebox-Amplifier" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Amplifier"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|Truck Bed}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Amplifier" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Amplifier|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox |{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 231 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Amplifier | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.3, | |||
Type = Normal, | |||
DisplayName = Amplifier, | |||
Icon = Amplifier, | |||
MetalValue = 8, | |||
WorldStaticModel = Amplifier, | |||
} | |||
}}}} | |||
==See also== | ==See also== | ||
*[[Electrical| | *[[Electrical]] | ||
{{Navbox items|electrical_materials}} | |||
[[Category:Electricals and Transmission (Project)]] |
Latest revision as of 17:32, 30 April 2024
An amplifier is an item used in crafting electrical items.
Usage
An amplifier is used in crafting various electrical items.
Crafting
Obtaining
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Amplifier |
Speaker ×1 | Screwdriver |
none | none | 0.5 Electrical |
What it can craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Makeshift Radio |
Scrap Electronics ×2 Amplifier ×1 Light Bulb ×1 Radio Receiver ×1 Electric Wire ×1 Aluminum ×2 |
Screwdriver |
Guerilla Radio vol.1 |
none | none |
Makeshift Walkie Talkie |
Scrap Electronics ×3 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×2 Aluminum ×3 |
Screwdriver |
Guerilla Radio vol.2 |
none | none |
Makeshift Radio |
Scrap Electronics ×4 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×3 Aluminum ×4 |
Screwdriver |
Guerilla Radio vol.3 |
none | none |
Noise Maker |
Amplifier ×1 Scrap Electronics ×7 |
none | Electrical 3 (and) Engineer Magazine Vol.1 |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
Amplifier distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Electrician | crate | 19.27% |
Electrician | metal_shelves | 19.27% |
SafehouseLoot | crate | 19.27% |
SafehouseLoot | metal_shelves | 19.27% |
closet | crate | 19.27% |
garagestorage | crate | 19.27% |
storageunit | crate | 19.27% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item Amplifier
{
DisplayCategory = Electronics,
Weight = 0.3,
Type = Normal,
DisplayName = Amplifier,
Icon = Amplifier,
MetalValue = 8,
WorldStaticModel = Amplifier,
}