Antibiotics: Difference between revisions

From PZwiki
(Corrected Layout due to Medical Template change.)
m (Distribution table fix)
 
(37 intermediate revisions by 8 users not shown)
Line 1: Line 1:
__NOTOC__
{{Header|Project Zomboid|Items|Medical items}}
{{languages|Antibiotics}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Antibiotics
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Medical Items|Medical Items]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=Antibiotics_Model.png
{{Medical
|icon=Antibiotics.png
|image = antibiotics.png
|icon_name=Antibiotics
|primaryuse= Infection Treatment
|weight=0.1
|bandagepower = 0.0
|primary_use=[[Health#Healing|Treat]] [[Health#Types of injuries|wound infection]]
|alcoholpower = 0.0
|reduce_infection_power=50
|weight = 0.1
|item_id=Base.Antibiotics
}}
}}
{{Quote|text=Fights wound infections. Cannot prevent zombification.|author=In-game tooltip.}}
'''Antibiotics''' are an [[Items|item]] used in [[First Aid|first aid]].


Antibiotics are drugs available in Project Zomboid for use of the treatment of '''regular''' infections which arise from having a open wound not disinfected which then leads to infection. '''(Not to be confused with Zombification/Zombie Infection, which is always fatal)'''<br><br>
==Usage==
Antibiotics half the strength of a current infection to help it heal.
===First Aid===
{{Main|First Aid}}
Antibiotics are drugs available in [[Project Zomboid]] for the treatment of ''regular'' [[Health#Types of Injuries|infections]] which arise from having an [[Health#Types of Injuries|open wound]] that hasn't been treated appropriately (not to be confused with Zombification, which is always fatal).


Antibiotics also help with the treatment of colds.
Antibiotics halve the strength of a current infection to help it heal.
<br><br>
Antibiotics spawn in medical counters in medical facilities. They can spawn at the Cortman Medical or at the Mall as examples.
<br><br><br><br><br>
== Code ==
<nowiki>
    item Antibiotics
        Weight = 0.1,
        Type = Food,
        DisplayName = Antibiotics,
        Icon = Antibiotics,
        ReduceInfectionPower    = 50,
        CustomContextMenu  = Take,
        CantBeFrozen = TRUE,
</nowiki>


== See Also ==
Antibiotics do nothing with the treatment of [[Cold|colds]] and [[:File:Health-Article-Zombified.png|zombification]].
[[First_Aid|General First Aid]]


{{Navbox/Consumables}}
==Distribution==
[[Category:Consumables]]
The loot distributions can be found in the table(s) below.
[[Category:Medical Items]]
 
[[Category:Items]]
<!--BOT FLAG|Antibiotics|41.78.16-->
[[Category:Version 34.28]]
{{Clear}}
<div class="togglebox theme-red">
    <div>Antibiotics distribution
        <span class="mw-customtoggle-togglebox-Antibiotics" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Antibiotics">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | MedicalCache1
    | {{ll|MedicalBox}}
    | 10.78%
    |-
    | Nurse
    | {{ll|crate}}
    | 10.78%
    |-
    | Nurse
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 10.78%
    |-
    | SafehouseLoot
    | {{ll|medicine}}
    | 10.78%
    |-
    | all
    | {{ll|medicine}}
    | 2.22%
    |-
    | all
    | {{ll|militarycrate}}
    | 6.29%
    |-
    | bathroom
    | {{ll|counter}}
    | 2.1%
    |-
    | bathroom
    | {{ll|medicine}}
    | 2.1%
    |-
    | bathroom
    | {{ll|shelves}}
    | 2.1%
    |-
    | dentiststorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | hospitalstorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | kennels
    | {{ll|counter}}
    | 10.78%
    |-
    | kennels
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | laboratory
    | {{ll|crate}}
    | 10.78%
    |-
    | laboratory
    | {{ll|desk}}
    | 10.78%
    |-
    | laboratory
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | medical
    | {{ll|counter}}
    | 10.78%
    |-
    | medical
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | medical
    | {{ll|wardrobe}}
    | 10.78%
    |-
    | medicalstorage
    | {{ll|counter}}
    | 10.78%
    |-
    | medicalstorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | pharmacy
    | {{ll|counter}}
    | 10.78%
    |-
    | pharmacy
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | pharmacystorage
    | {{ll|counter}}
    | 10.78%
    |-
    | pharmacystorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | pharmacystorage
    | {{ll|shelves}}
    | 10.78%
    |-
    | prisoncells
    | {{ll|wardrobe}}
    | 2.1%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Truck Bed}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Antibiotics" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Antibiotics|41.78.16-->
 
==Code==
 
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 2245
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Antibiotics
    {
        DisplayCategory = FirstAid,
        Weight = 0.1,
        Type = Food,
        DisplayName = Antibiotics,
        Icon = Antibiotics,
        ReduceInfectionPower    =  50,
        CustomContextMenu  =  Take,
        CantBeFrozen = TRUE,
        Tooltip = Tooltip_Antibiotics,
        Medical = TRUE,
        WorldStaticModel = Antibiotics,
    }
}}
}}
 
==See also==
*[[First Aid]]
 
{{Navbox items|medical}}

Latest revision as of 17:32, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Antibiotics
Antibiotics Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Effect
Antibiotic powerAntibiotics.png
50
Technical
Item ID
Base.Antibiotics
Fights wound infections. Cannot prevent zombification.
— In-game tooltip.

Antibiotics are an item used in first aid.

Usage

First Aid

Main article: First Aid

Antibiotics are drugs available in Project Zomboid for the treatment of regular infections which arise from having an open wound that hasn't been treated appropriately (not to be confused with Zombification, which is always fatal).

Antibiotics halve the strength of a current infection to help it heal.

Antibiotics do nothing with the treatment of colds and zombification.

Distribution

The loot distributions can be found in the table(s) below.

Antibiotics distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
MedicalCache1 MedicalBox 10.78%
Nurse crate 10.78%
Nurse metal_shelves 10.78%
SafehouseLoot counter 10.78%
SafehouseLoot medicine 10.78%
all medicine 2.22%
all militarycrate 6.29%
bathroom counter 2.1%
bathroom medicine 2.1%
bathroom shelves 2.1%
dentiststorage metal_shelves 10.78%
hospitalstorage metal_shelves 10.78%
kennels counter 10.78%
kennels metal_shelves 10.78%
laboratory crate 10.78%
laboratory desk 10.78%
laboratory metal_shelves 10.78%
medical counter 10.78%
medical metal_shelves 10.78%
medical wardrobe 10.78%
medicalstorage counter 10.78%
medicalstorage metal_shelves 10.78%
pharmacy counter 10.78%
pharmacy metal_shelves 10.78%
pharmacystorage counter 10.78%
pharmacystorage metal_shelves 10.78%
pharmacystorage shelves 10.78%
prisoncells wardrobe 2.1%
Vehicles
Type Container Effective chance
Ambulance Trunk 10.78%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Antibiotics
    {
        DisplayCategory = FirstAid,
        Weight	=	0.1,
        Type	=	Food,
        DisplayName	=	Antibiotics,
        Icon	=	Antibiotics,
        ReduceInfectionPower     =   50,
        CustomContextMenu   =   Take,
        CantBeFrozen = TRUE,
        Tooltip = Tooltip_Antibiotics,
        Medical = TRUE,
        WorldStaticModel = Antibiotics,
    }

See also