Banana: Difference between revisions

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{{languages}}{{Notice|Short}}
{{Header|Project Zomboid|Items|Food|Fruit}}
== Description ==
{{Page version|41.78.16}}
Bacon is an perishable food that can be found in refrigerators in houses and restaurants; it can be cooked to increase its effectiveness.
{{Infobox item
{{Items
|name=Banana
|image = Banana.png
|model=Banana_Model.png
|weight = 0.2
|icon=Banana.png
|icon_name=Banana
|icon2=BananaRotten.png
|icon_name2=Banana (Rotten)
<!--GENERAL-->
|category=Food
|weight=0.2
|days_fresh=5
|days_rotten=7
<!--NUTRITION-->
|hunger_change=-17
|thirst_change=-5
|calories=105
|lipids=0.39
|proteins=1.29
|carbohydrates=26.95
<!--TECHNICAL DETAILS-->
|item_id=Base.Banana
}}
}}
{{Consumables2
'''Banana''' is a perishable [[food]] [[Items|item]].
 
==Usage==
===Trapping===
{{Main|Trapping}}
Banana can also be used in [[Trapping|traps]] to capture [[Dead Rabbit|rabbits]].
 
===Consumable properties===
Banana can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables
|image = Banana.png
|image = Banana.png
|hunger = -20  
|hunger = -16
|thirst = -5
|unrotten hunger = -12
|unrotten boredom = +10
|unrotten unhappiness = +10
|unrotten thirst = -5
|unrotten image = Banana.png
|rotten hunger = -7
|rotten boredom = +20
|rotten unhappiness = +20
|rotten thirst = -5
|perishable = 1
|perishable = 1
|unhappiness = 0
|rotten image = Rotten_Banana.png
|unrotten hunger = 0
}}
|unrotten unhappiness = 0
 
|rotten hunger = -9
==Crafting==
|rotten unhappiness = +20
{{Main|Cooking}}
|rotten boredom = +20
 
|rotten image = Rotten Banana.png
===Evolved recipes===
{{EvolvedRecipesForItem|bread=16|cake=16|fruitsalad=8|pancakes=8|waffles=8|muffin=8|coneicecream=4|pie=16|oatmeal=4|sandwich=8}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|rowspan="3"|all
|[[fridge]]
|4
|2
|-
|[[fridge]]
|4
|2
|-
|[[fridge]]
|4
|2
|-
|bakery
|[[fridge]]
|4
|8
|-
|breakroom
|[[fridge]]
|4
|8
|-
|cafe
|[[fridge]]
|4
|8
|-
|rowspan="2"|gigamart
|[[grocerstand]]
|4
|1
|-
|[[grocerstand]]
|4
|2
|-
|kitchen_crepe
|[[fridge]]
|4
|8
|}
Banana are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]].
 
==Gallery==
<gallery>
Banana Model.png|Banana model when placed in the world
BananaRotten Model.png|Rotten banana model when placed in the world
</gallery>
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1652
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Banana
{
DisplayName = Banana,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Banana,
EvolvedRecipe = Bread:16;Cake:16;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;ConeIcecream:4;PieSweet:16;Oatmeal:4;Sandwich:8;Sandwich Baguette:8,
FoodType = Fruits,
DaysFresh = 5,
DaysTotallyRotten = 7,
HungerChange = -16,
ThirstChange = -5,
Calories = 105,
Carbohydrates = 26.95,
Lipids = 0.39,
Proteins = 1.29,
CustomEatSound = EatingMushy,
StaticModel = CylinderFood_Yellow,
WorldStaticModel = Banana_Ground,
}
}}
}}
}}


== Code ==
==See also==
<nowiki>item Banana (from version 0.2.0r code)
*[[Apple]]
{
*[[Peach]]
Type = Food,
 
DisplayName = Banana,
{{Navbox items|plants}}
Icon = Banana,
 
Weight = 0.2,
HungerChange = -30,
DaysFresh = 5,
DaysTotallyRotten = 7,
} </nowiki>


{{Navbox/Consumables}}
[[Category:Perishable food]]
[[Category:Consumables]]
[[Category:Food]]
[[Category:Perishable Food]]
[[Category:Version 0.2.0p]]

Revision as of 06:21, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Banana
Banana Model.png
Banana (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
5 days
Days until rotten
7 days
Nutrition
HungerMoodle Icon Hungry.png
-17
ThirstMoodle Icon Thirsty.png
-5
CaloriesCalories
105
CarbohydratesCarbohydrates
26.95
ProteinsProteins
1.29
FatFat
0.39
Technical
Item ID
Base.Banana

Banana is a perishable food item.

Usage

Trapping

Main article: Trapping

Banana can also be used in traps to capture rabbits.

Consumable properties

Banana can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Banana.png
Hunger: -16


Banana.png
Hunger: -12
Boredom: +10
Unhappiness: +10

Rotten Banana.png
Hunger: -7
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Product Nutrition
Fruit Salad
Fruit Salad
8
Sandwich
Sandwich
8
Pie (savory)
Pie (savory)
16
Cake
Cake
16
Muffin
Muffin
8
Pancakes
Pancakes
8
Waffles
Waffles
8
Oatmeal
Oatmeal
4
Ice Cream Cone
Ice Cream Cone
4
Bread
Bread
16

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all fridge 4 2
fridge 4 2
fridge 4 2
bakery fridge 4 8
breakroom fridge 4 8
cafe fridge 4 8
gigamart grocerstand 4 1
grocerstand 4 2
kitchen_crepe fridge 4 8

Banana are often found in refrigerators and grocery displays.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Banana
	{
		DisplayName = Banana,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Banana,
		EvolvedRecipe = Bread:16;Cake:16;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;ConeIcecream:4;PieSweet:16;Oatmeal:4;Sandwich:8;Sandwich Baguette:8,
		FoodType = Fruits,
		DaysFresh = 5,
		DaysTotallyRotten = 7,
		HungerChange = -16,
		ThirstChange = -5,
		Calories = 105,
		Carbohydrates = 26.95,
		Lipids = 0.39,
		Proteins = 1.29,
		CustomEatSound = EatingMushy,
		StaticModel = CylinderFood_Yellow,
		WorldStaticModel = Banana_Ground,
	}

See also