Belt: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Clothing|Accessories}} | ||
{{ | {{Page version|41.78.16}} | ||
{{ | {{Infobox item | ||
| | |name=Belt | ||
| | |model=Belt_Model.png | ||
|weight = 0. | |icon=Belt.png | ||
|icon_name=Belt | |||
<!--General--> | |||
|category=Accessory | |||
|weight=0.2 | |||
|body_location=Belt | |||
|attachments_provided=SmallBeltLeft<br>SmallBeltRight | |||
<!--Technical--> | |||
|item_id=Base.Belt2 | |||
|item_id2=Base.Belt (pre-[[Build 41|b41]]) | |||
}} | }} | ||
A '''belt''' is used to attach weapons and tools to the character. Items attached this way can easily be equipped with hotkeys. The player always spawns with a belt. | |||
==Usage== | |||
The belt can be worn by the player since [[build 41]]. It offers two slots in the hotbar at the bottom of the screen. | |||
A belt could previously be used in now removed [['Til Death Us Do Part|story mode]], where it could be used as a tourniquet for your spouse, [[Kate Smith|Kate]]. | |||
The health system is rumored to be improved further at some point in the future, likely giving some usage to the belt, specifically with the return of NPC [[survivor]]s. | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|Belt2|41.78.16--> | ||
{{Clear}} | |||
|- | <div class="togglebox theme-red"> | ||
<div>Belt2 distribution | |||
|- | <span class="mw-customtoggle-togglebox-Belt2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
| | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Belt2"> | ||
|} | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|dresser}} | |||
| 10.78% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 10.78% | |||
|- | |||
| bathroom | |||
| {{ll|locker}} | |||
| 10.78% | |||
|- | |||
| bedroom | |||
| {{ll|dresser}} | |||
| 10.78% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 10.78% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 10.78% | |||
|- | |||
| factorystorage | |||
| {{ll|locker}} | |||
| 10.78% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 10.78% | |||
|- | |||
| laundry | |||
| {{ll|locker}} | |||
| 10.78% | |||
|- | |||
| security | |||
| {{ll|locker}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Belt2" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Belt2|41.78.16--> | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 735 | |||
| source = clothing_others.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Belt2 | |||
{ | |||
DisplayCategory = Accessory, | |||
Weight = 0.2, | |||
Type = Clothing, | |||
DisplayName = Belt, | |||
Icon = Belt, | |||
BodyLocation = Belt, | |||
ClothingItem = Belt, | |||
AttachmentsProvided = SmallBeltLeft;SmallBeltRight, | |||
WorldStaticModel = Belt_Ground, | |||
} | |||
}} | |||
}} | |||
==Trivia== | |||
*The old (pre-[[build 41]]) belt can still be spawned via [[debug mode]], or admin in [[multiplayer]], although not being functional and lacking a model. | |||
==See | ==See also== | ||
* [[ | *[[Holster]] | ||
* [[ | *[[Double Holster]] | ||
{{Navbox | {{Navbox items|accessories}} |
Latest revision as of 12:04, 30 April 2024
Base.Belt (pre-b41)
A belt is used to attach weapons and tools to the character. Items attached this way can easily be equipped with hotkeys. The player always spawns with a belt.
Usage
The belt can be worn by the player since build 41. It offers two slots in the hotbar at the bottom of the screen.
A belt could previously be used in now removed story mode, where it could be used as a tourniquet for your spouse, Kate.
The health system is rumored to be improved further at some point in the future, likely giving some usage to the belt, specifically with the return of NPC survivors.
Distribution
The loot distributions can be found in the table(s) below.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Belt2
{
DisplayCategory = Accessory,
Weight = 0.2,
Type = Clothing,
DisplayName = Belt,
Icon = Belt,
BodyLocation = Belt,
ClothingItem = Belt,
AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
WorldStaticModel = Belt_Ground,
}
Trivia
- The old (pre-build 41) belt can still be spawned via debug mode, or admin in multiplayer, although not being functional and lacking a model.