Big Hiking Bag: Difference between revisions
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{{Header|Project Zomboid|Items|Equipment|Container items|Wearable containers|type=Baggage}} | |||
{{ | {{Page version|41.78.16}} | ||
{{ | {{Infobox item | ||
|name=Big Hiking Bag | |||
| | |model=BigHikingBag_Blue_Model.png | ||
| weight = 0. | |icon=BigHiking_Blue.png | ||
|icon_name=Big Hiking Bag (blue) | |||
|icon2=BigHiking_Green.png | |||
|model2=BigHikingBag_Green_Model.png | |||
|icon_name2=Big Hiking Bag (green) | |||
|icon3=BigHiking_Red.png | |||
|model3=BigHikingBag_Red_Model.png | |||
|icon_name3=Big Hiking Bag (red) | |||
<!--GENERAL--> | |||
|category=Container | |||
|weight=1.5 | |||
|equipped=Back | |||
|capacity=22 | |||
|weight_reduction=80 | |||
|run_speed=0.95 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Bag_BigHikingBag | |||
}} | }} | ||
A '''big hiking bag''' is a container [[Items|item]]. It can be worn on the player’s back to allow the player to carry more items while reducing their encumbrance on the player. The big hiking bag has blue, green, and red color variants. It’s the larger version of the [[Hiking Bag|hiking bag]]. | |||
==Usage== | |||
The Big Hiking Bag an upper tier bag, and can hold 22 encumbrance while having an encumbrance reduction of 80% (an item that has 2 encumbrance would only have 0.4 encumbrance when in the bag. Note that this does not change how much space it takes up in the backpack itself). This encumbrance and encumbrance reduction level makes it one of the best bags in the game, only behind the [[Large Backpack|large backpack]] and the [[Military Backpack|military backpack]]. | |||
| | |||
| | ==Distribution== | ||
| - | The loot distributions can be found in the table(s) below. | ||
| 0. | |||
| | <!--BOT FLAG|Bag_BigHikingBag|41.78.16--> | ||
| | {{Clear}} | ||
| | <div class="togglebox theme-red"> | ||
|} | <div>Bag_BigHikingBag distribution | ||
<span class="mw-customtoggle-togglebox-Bag_BigHikingBag" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bag_BigHikingBag"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 1.75% | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 1.87% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| armysurplus | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| armysurplus | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.44% | |||
|- | |||
| bedroom | |||
| {{ll|locker}} | |||
| 1.75% | |||
|- | |||
| bedroom | |||
| {{ll|locker}} | |||
| 1.87% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| camping | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| camping | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| campingstorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 1.75% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.44% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| fishingstorage | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.44% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| hunting | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 1.75% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|dresser}} | |||
| 0.53% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.44% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.44% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 2.81% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Hunter | |||
| {{ll|Truck Bed}} | |||
| 1.61% | |||
|- | |||
| Survivalist | |||
| {{ll|Truck Bed}} | |||
| 1.75% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 8 | |||
| DeepForest 1 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bag_BigHikingBag" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bag_BigHikingBag|41.78.16--> | |||
It can be found in residential areas in closets and dressers, and also in camping and hardware stores. | |||
==Gallery== | |||
<gallery> | |||
Duffelbag.png|Icon used before [[build 41]] | |||
</gallery> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 69 | |||
| source = clothing_bags.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
CanBeEquipped = | | code = | ||
OpenSound | item Bag_BigHikingBag | ||
CloseSound | { | ||
PutInSound | DisplayCategory = Bag, | ||
WeightReduction = 80, | |||
Weight = 1.5, | |||
Type = Container, | |||
Capacity = 22, | |||
DisplayName = Big Hiking Bag, | |||
IconsForTexture = BigHiking_Blue;BigHiking_Green;BigHiking_Red, | |||
CanBeEquipped = Back, | |||
OpenSound = OpenBag, | |||
CloseSound = CloseBag, | |||
PutInSound = PutItemInBag, | |||
ClothingItem = Bag_BigHikingBag, | |||
BloodLocation = Bag, | |||
RunSpeedModifier = 0.95, | |||
AttachmentReplacement = Bag, | |||
ReplaceInSecondHand = Bag_BigHikingBag_LHand holdingbagleft, | |||
ReplaceInPrimaryHand = Bag_BigHikingBag_RHand holdingbagright, | |||
WorldStaticModel = BigHikingBag_Ground, | |||
SoundParameter = EquippedBaggageContainer HikingBag, | |||
} | |||
}} | |||
}} | |||
==See | ==See also== | ||
{{Navbox | {{Navbox items|containers}} | ||
Latest revision as of 11:20, 1 May 2024
A big hiking bag is a container item. It can be worn on the player’s back to allow the player to carry more items while reducing their encumbrance on the player. The big hiking bag has blue, green, and red color variants. It’s the larger version of the hiking bag.
Usage
The Big Hiking Bag an upper tier bag, and can hold 22 encumbrance while having an encumbrance reduction of 80% (an item that has 2 encumbrance would only have 0.4 encumbrance when in the bag. Note that this does not change how much space it takes up in the backpack itself). This encumbrance and encumbrance reduction level makes it one of the best bags in the game, only behind the large backpack and the military backpack.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 1.75% |
all | locker | 1.87% |
all | wardrobe | 1.75% |
armysurplus | metal_shelves | 6.29% |
armysurplus | shelves | 6.29% |
bedroom | crate | 0.44% |
bedroom | locker | 1.75% |
bedroom | locker | 1.87% |
bedroom | wardrobe | 1.75% |
camping | counter | 6.29% |
camping | shelves | 6.29% |
campingstorage | crate | 6.29% |
changeroom | locker | 1.75% |
closet | crate | 0.44% |
closet | crate | 1.75% |
closet | crate | 2.81% |
closet | crate | 6.29% |
closet | metal_shelves | 1.75% |
fishingstorage | counter | 6.29% |
garagestorage | crate | 0.44% |
garagestorage | crate | 1.75% |
garagestorage | crate | 2.81% |
garagestorage | crate | 6.29% |
hunting | counter | 6.29% |
livingroom | wardrobe | 1.75% |
motelroomoccupied | dresser | 0.53% |
pawnshop | counter | 6.29% |
pawnshop | metal_shelves | 6.29% |
pawnshop | shelves | 6.29% |
storageunit | crate | 0.44% |
storageunit | crate | 1.75% |
storageunit | crate | 2.81% |
storageunit | crate | 6.29% |
storageunit | metal_shelves | 0.44% |
storageunit | metal_shelves | 2.81% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 8 | DeepForest 1 | - | - | - | - | - | - | - |
It can be found in residential areas in closets and dressers, and also in camping and hardware stores.
Gallery
Icon used before build 41
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_BigHikingBag
{
DisplayCategory = Bag,
WeightReduction = 80,
Weight = 1.5,
Type = Container,
Capacity = 22,
DisplayName = Big Hiking Bag,
IconsForTexture = BigHiking_Blue;BigHiking_Green;BigHiking_Red,
CanBeEquipped = Back,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
ClothingItem = Bag_BigHikingBag,
BloodLocation = Bag,
RunSpeedModifier = 0.95,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_BigHikingBag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_BigHikingBag_RHand holdingbagright,
WorldStaticModel = BigHikingBag_Ground,
SoundParameter = EquippedBaggageContainer HikingBag,
}