Canned Tuna: Difference between revisions
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==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|TunaTin|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>TunaTin distribution | |||
<span class="mw-customtoggle-togglebox-TunaTin" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TunaTin"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| all | |||
| {{ll|Bag_FoodCanned}} | |||
| 2 | |||
| 20.0 | |||
|- | |||
| all | |||
| {{ll|FoodBox}} | |||
| 15 | |||
| 10.0 | |||
|- | |||
| all | |||
| {{ll|GroceryBag1}} | |||
| 1 | |||
| 1.0 | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| generalstore | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| prisoncells | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 4.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-TunaTin" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|TunaTin|41.78.16--> | |||
Canned tuna can often be found in [[Containers#Kitchen Counter|kitchen counters]]. | Canned tuna can often be found in [[Containers#Kitchen Counter|kitchen counters]]. | ||
Revision as of 02:49, 25 April 2024
Base.TunaTinOpen
Canned tuna (written as TUNA on the model) is a non-perishable food item.
Usage
Canned tuna can be opened without the need of a can opener, however once opened it becomes perishable.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Opened Canned Tuna |
Canned Tuna ×1 | none | none | none | none |
Consumable properties
Opened canned tuna can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Canned tuna is a cooking ingredient.
Product | Nutrition |
---|---|
Stew |
18 |
Stir Fry |
18 |
Sandwich |
9 |
Rice Pot/Saucepan |
18 |
Taco |
9 |
Burrito |
18 |
Omelette |
9 |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | Bag_FoodCanned | 2 | 20.0 |
all | FoodBox | 15 | 10.0 |
all | GroceryBag1 | 1 | 1.0 |
garagestorage | crate | 4 | 10.0 |
generalstore | crate | 4 | 10.0 |
grocerystorage | crate | 4 | 1.0 |
kitchen | counter | 4 | 10.0 |
prisoncells | wardrobe | 4 | 4.0 |
Canned tuna can often be found in kitchen counters.
Code
Base.TunaTin
Source: ProjectZomboid\media\scripts\items_food.txt
item TunaTin
{
DisplayName = Canned Tuna,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = Tuna,
CannedFood = TRUE,
CantEat = TRUE,
Packaged = TRUE,
Calories = 370,
Carbohydrates = 0,
Lipids = 34,
Proteins = 15,
StaticModel = CanClosed,
WorldStaticModel = TinnedTuna_Ground,
Tags = HasMetal,
}
Base.TunaTinOpen
Source: ProjectZomboid\media\scripts\items_food.txt
item TunaTinOpen
{
DisplayName = Opened Tin of Tuna,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = TunaOpen,
CannedFood = TRUE,
EatType = can,
EvolvedRecipe = Omelette:9;Stew:18;Stir fry Griddle Pan:18;Stir fry:18;RicePot:18;RicePan:18;Sandwich:9;Sandwich Baguette:9;Taco:9;Burrito:18,
EvolvedRecipeName = Tuna,
FoodType = Fish,
Packaged = TRUE,
ReplaceOnUse = TinCanEmpty,
DaysFresh = 2,
DaysTotallyRotten = 4,
HungerChange = -18,
Calories = 370,
Carbohydrates = 0,
Lipids = 34,
Proteins = 15,
StaticModel = CanOpen,
WorldStaticModel = TinnedTuna_Open_Ground,
Tags = HasMetal,
}