Catfish: Difference between revisions
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A '''catfish''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | A '''catfish''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | ||
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! style="width: 3.2em;" | Chance | ! style="width: 3.2em;" | Chance | ||
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|butcher | |butcher | ||
|[[displaycasebutcher]] | |[[displaycasebutcher]] | ||
|4 | |4 | ||
|1 | |1 | ||
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StaticModel = Catfish, | StaticModel = Catfish, | ||
WorldStaticModel = Catfish, | WorldStaticModel = Catfish, | ||
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Revision as of 07:23, 14 April 2024
A catfish is a perishable food item used in cooking.
Usage
Consumable properties
A catfish can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.
Crafting
A catfish can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fish Fillet ×2 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Sunfish ×1 Trout ×1 |
none | none | none | 10 Cooking |
Catfish (Cooked) |
Catfish (Uncooked) ×1 | none | none | Heat source |
2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
butcher | displaycasebutcher | 4 | 1 |
Fishing
- Main article: Fishing
Catfish can be caught using a fishing rod. When caught, they can be small (15cm-25cm), medium (25cm-35cm), or large (35cm-55cm). Catfish are fairly easy to catch. In fact, small ones can be caught at low fishing skills with a fishing spear, making it an easily acquired early game food source if the player is near a large body of water.
Vehicles
Catfish can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Catfish
{
DisplayName = Catfish,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = FishCatfish,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 215,
Carbohydrates = 1,
Lipids = 4,
Proteins = 28,
StaticModel = Catfish,
WorldStaticModel = Catfish,
}