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{{Languages}}
{{Header|Project Zomboid|Items|Miscellaneous items|Junk}}
{{items
{{Page version|41.78.16}}
|image = Comb.png
{{Infobox item
|weight = 0.5
|name=Comb
|model=Comb_Model.png
|model_width=200px
|icon_name=Comb
|icon=Comb.png
|category=Junk
|weight=0.2
|function=''None''
|item_id=Base.Comb
}}
}}
'''Comb''' was first implemented into the game RC2.9. The comb currently has no in-game purpose.
'''Combs''' are currently a useless item, and often considered as ''junk''.


[[Category:Version 0.2.0r]]
==Usage==
Combs have no use, being added purely for the purpose of clutter, creating more realism for the player when looting.
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Comb|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Comb distribution
        <span class="mw-customtoggle-togglebox-Comb" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Comb">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Handbag
    | {{ll|Handbag}}
    | 2.81%
    |-
    | Purse
    | {{ll|Purse}}
    | 2.81%
    |-
    | aesthetic
    | {{ll|counter}}
    | 19.27%
    |-
    | all
    | {{ll|desk}}
    | 6.29%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 1.01%
    |-
    | all
    | {{ll|inventorymale}}
    | 1.01%
    |-
    | all
    | {{ll|junk}}
    | 2.81%
    |-
    | bathroom
    | {{ll|counter}}
    | 10.78%
    |-
    | bathroom
    | {{ll|medicine}}
    | 10.78%
    |-
    | bathroom
    | {{ll|shelves}}
    | 10.78%
    |-
    | bedroom
    | {{ll|desk}}
    | 6.29%
    |-
    | bedroom
    | {{ll|dresser}}
    | 3.98%
    |-
    | bedroom
    | {{ll|sidetable}}
    | 3.98%
    |-
    | closet
    | {{ll|crate}}
    | 10.78%
    |-
    | garagestorage
    | {{ll|crate}}
    | 10.78%
    |-
    | motelroomoccupied
    | {{ll|sidetable}}
    | 1.61%
    |-
    | office
    | {{ll|desk}}
    | 6.29%
    |-
    | policestorage
    | {{ll|counter}}
    | 6.29%
    |-
    | prisoncells
    | {{ll|wardrobe}}
    | 10.78%
    |-
    | storageunit
    | {{ll|crate}}
    | 10.78%
    |-
    | stripclub
    | {{ll|dresser}}
    | 10.78%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | All
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 10.78%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Comb" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Comb|41.78.16-->
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1756
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Comb
{
    DisplayCategory = Junk,
Weight = 0.2,
Type = Normal,
DisplayName = Comb,
Icon = Comb,
WorldStaticModel = Comb,
}
}}
}}
 
==See also==
*[[Hairspray]]
*[[Scissors]]
*[[Junk]]
 
{{Navbox items|junk}}

Latest revision as of 19:05, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Comb
Comb Model.png
General
Category
Junk
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
None
Technical
Item ID
Base.Comb

Combs are currently a useless item, and often considered as junk.

Usage

Combs have no use, being added purely for the purpose of clutter, creating more realism for the player when looting.

Distribution

The loot distributions can be found in the table(s) below.

Comb distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Handbag Handbag 2.81%
Purse Purse 2.81%
aesthetic counter 19.27%
all desk 6.29%
all inventoryfemale 1.01%
all inventorymale 1.01%
all junk 2.81%
bathroom counter 10.78%
bathroom medicine 10.78%
bathroom shelves 10.78%
bedroom desk 6.29%
bedroom dresser 3.98%
bedroom sidetable 3.98%
closet crate 10.78%
garagestorage crate 10.78%
motelroomoccupied sidetable 1.61%
office desk 6.29%
policestorage counter 6.29%
prisoncells wardrobe 10.78%
storageunit crate 10.78%
stripclub dresser 10.78%
Vehicles
Type Container Effective chance
Ambulance Glove Box 10.78%
Carpenter Glove Box 10.78%
Construction Worker Glove Box 10.78%
Distillery Glove Box 10.78%
Doctor Glove Box 10.78%
Electrician Glove Box 10.78%
Farmer Glove Box 10.78%
Fire Glove Box 10.78%
Fisherman Glove Box 10.78%
Fossoil Glove Box 10.78%
All Glove Box 10.78%
Golf Glove Box 10.78%
Heralds Glove Box 10.78%
Hunter Glove Box 10.78%
Mass Gen Fac Glove Box 10.78%
McCoy Glove Box 10.78%
Metal Welder Glove Box 10.78%
Painter Glove Box 10.78%
Postal Glove Box 10.78%
Radio Glove Box 10.78%
Ranger Glove Box 10.78%
Spiffo Glove Box 10.78%
Survivalist Glove Box 10.78%
Transit Glove Box 10.78%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Comb
	{
	    DisplayCategory = Junk,
		Weight	=	0.2,
		Type	=	Normal,
		DisplayName	=	Comb,
		Icon	=	Comb,
		WorldStaticModel = Comb,
	}

See also