Corn: Difference between revisions

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The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Corn|41.78.16-->
! colspan="4" | Containers
{{Clear}}
|-
<div class="togglebox theme-red">
! Building/Room
    <div>Corn distribution
! Container
        <span class="mw-customtoggle-togglebox-Corn" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" | Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Corn">
! style="width: 3.2em;" | Chance
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
|-
<div class="pz-container">
|rowspan="3"|all
<div id="containers" style="flex-basis:30%">
|[[fridge]]
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
|4
    |+ {{ll|Containers}}
|2
    ! Building/Room
|-
    ! Container
|[[fridge]]
    ! Effective chance
|4
    |-
|2
    | GroceryBag1
|-
    | {{ll|GroceryBag1}}
|[[fridge]]
    | 1.61%
|4
    |-
|2
    | GroceryBag2
|-
    | {{ll|GroceryBag2}}
|chinesekitchen
    | 2.81%
|[[fridge]]
    |-
|4
    | all
|8
    | {{ll|fridge}}
|-
    | 6.29%
|dinerkitchen
    |-
|[[fridge]]
    | chinesekitchen
|4
    | {{ll|fridge}}
|4
    | 19.27%
|-
    |-
|rowspan="2"|gigamart
    | dinerkitchen
|[[grocerstand]]
    | {{ll|fridge}}
|4
    | 10.78%
|1
    |-
|-
    | gigamart
|[[grocerstand]]
    | {{ll|grocerstand}}
|4
    | 23.28%
|2
    |-
|-
    | gigamart
|restaurantkitchen
    | {{ll|grocerstand}}
|[[fridge]]
    | 41.14%
|4
    |-
|4
    | grocery
|}
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | restaurantkitchen
    | {{ll|fridge}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 3-6
    | -
    | Forest  10<br> DeepForest  10<br> Vegitation  10<br> FarmLand  10<br> Farm  10
    | -
    | -
    | -
    | -
    | -
    | May<br>June<br>July
    | March<br>April
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-Corn" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Corn|41.78.16-->
Corn is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. [[Containers|Wild corn crops]] could be found in previous versions of the game, however they were removed as of build 41.
Corn is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. [[Containers|Wild corn crops]] could be found in previous versions of the game, however they were removed as of build 41.


Line 170: Line 211:


==See also==
==See also==
{{Stub|section=true}}
*[[Popcorn]]
*[[Cornmeal]]


==References==
==References==

Latest revision as of 19:05, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Corn
Corn Model.png
CornRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
5 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-14
ThirstMoodle Icon Thirsty.png
-4
CaloriesCalories
88
CarbohydratesCarbohydrates
26.74
ProteinsProteins
4.68
FatFat
1.93
Technical
Item ID
Base.Corn

A corn is a perishable food item.

Usage

Consumable properties

Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Corn.png
Hunger: -14


Corn.png
Hunger: -11
Boredom: +10
Unhappiness: +10

CornRotten.png
Hunger: -6
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Corn is a cooking ingredient.

Product Nutrition
Soup
Soup
14
Stew
Stew
14
Salad
Salad
7
Stir Fry
Stir Fry
14
Roasted Vegetables
Roasted Vegetables
14
Burger
Burger
14
Rice Pot/Saucepan
Rice Pot/Saucepan
14
Pasta Pot/Saucepan
Pasta Pot/Saucepan
14
Taco
Taco
7
Burrito
Burrito
7

Sack of Corn

Product Ingredients Tools Requirements Workstation XP
Corn.png
Corn ×12
Sandbag.png Sack of Corn ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Corn distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 1.61%
GroceryBag2 GroceryBag2 2.81%
all fridge 6.29%
chinesekitchen fridge 19.27%
dinerkitchen fridge 10.78%
gigamart grocerstand 23.28%
gigamart grocerstand 41.14%
grocery grocerstand 23.28%
grocery grocerstand 41.14%
restaurantkitchen fridge 10.78%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
3-6 - Forest 10
DeepForest 10
Vegitation 10
FarmLand 10
Farm 10
- - - - - May
June
July
March
April

Corn is often found in refrigerators and grocery displays. Wild corn crops could be found in previous versions of the game, however they were removed as of build 41.

Sacks of corn can be found in grocery stores and warehouses.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Corn.png Base.Corn
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Corn
	{
		DisplayName = Corn,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Corn,
		EvolvedRecipe = Soup:14;Stew:14;Stir fry Griddle Pan:14;Stir fry:14;Burger:7;Salad:7;Roasted Vegetables:14;RicePot:14;RicePan:14;PastaPot:14;PastaPan:14;Burrito:7;Taco:7,
		FoodType = Vegetables,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		HungerChange = -14,
		ThirstChange = -4,
		Calories = 88,
		Carbohydrates = 26.74,
		Lipids = 1.93,
		Proteins = 4.68,
		StaticModel = CylinderFood_Yellow,
		WorldStaticModel = Corn_Ground,
	}

Sandbag.png Base.SackProduce_Corn
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Corn
	{
		DisplayName = Sack of Corn,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		WorldStaticModel = SandBag,
	}

Trivia

  • There was a running joke, started on the Reddit that involved corn, saying that corn can be used to teleport the player.[1]

See also

References