Dead Mouse: Difference between revisions
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|icon3=Smallanimalmeat.png | |icon3=Smallanimalmeat.png | ||
|icon_name3=Rodent Meat | |icon_name3=Rodent Meat | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
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|item_id=Base.DeadMouse | |item_id=Base.DeadMouse | ||
}} | }} | ||
A '''dead mouse''' is a perishable | A '''dead mouse''' is a perishable {{ll|food}} {{ll|Items|item}} used in {{ll|cooking}}. | ||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
A dead mouse can be eaten raw, which will make the | A dead mouse can be eaten raw, which will make the {{ll|player}} {{ll|Sick|sick}}. Consuming after being cooked will not make the {{ll|player}} {{ll|Sick|sick}} and provide the player with some positive effects, however these will become negative the longer it's left to perish. | ||
{{Consumables | {{Consumables | ||
|image = MouseDead.png | |image = MouseDead.png | ||
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|- | |- | ||
|garagestorage | |garagestorage | ||
| | |{{ll|crate}} | ||
|4 | |4 | ||
|2 | |2 | ||
|} | |} | ||
Dead mice can be found in | Dead mice can be found in {{ll|Containers#Counters|kitchen counters}} and {{ll|Oven|ovens}}. | ||
===Trapping=== | ===Trapping=== | ||
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Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day. | Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day. | ||
They can only be caught using a | They can only be caught using a {{ll|Mouse Trap|mouse trap}}, and using {{ll|cheese}}, {{ll|Processed Cheese|processed cheese}}, {{ll|Peanut Butter|peanut butter}}, {{ll|chocolate}}, {{ll|Bacon Bits|bacon bits}}, an {{ll|apple}}, {{ll|orange}} or {{ll|tomato}} as bait. | ||
==Code== | ==Code== | ||
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==See also== | ==See also== | ||
* | *{{ll|Trapping}} | ||
* | *{{ll|Animals}} | ||
{{Navbox items|meat}} | {{Navbox items|meat}} |
Revision as of 06:35, 22 April 2024
A dead mouse is a perishable food item used in cooking.
Usage
Consumable properties
A dead mouse can be eaten raw, which will make the player sick. Consuming after being cooked will not make the player sick and provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -4 |
Cooked
|
| ||
Burned
|
|
Crafting
A dead mouse can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Rodent Meat |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 |
none | none | none | 2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
garagestorage | crate | 4 | 2 |
Dead mice can be found in kitchen counters and ovens.
Trapping
- Main article: Trapping
Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day.
They can only be caught using a mouse trap, and using cheese, processed cheese, peanut butter, chocolate, bacon bits, an apple, orange or tomato as bait.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item DeadMouse
{
DisplayName = Dead Mouse,
DisplayCategory = Food,
Type = Food,
Weight = 0.05,
Icon = MouseDead,
BadInMicrowave = true,
DangerousUncooked = TRUE,
IsCookable = TRUE,
MinutesToCook = 15,
MinutesToBurn = 50,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -10,
UnhappyChange = 30,
Calories = 220,
Carbohydrates = 0.7,
Lipids = 3.15,
Proteins = 9.5,
CustomEatSound = EatingDeadAnimal,
StaticModel = DeadMouse,
WorldStaticModel = DeadMouseWorld,
}