Dead Mouse: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Food|Protein|Game meat}}
{{languages|Dead_Mouse}}
{{Page version|41.66}}
<div class="header" style="margin: 5px; align: right; background: #CEF2E0; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #A3BFB1"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Dead Mouse
<div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">      '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Perishable_Food|Perishable Foods]] -> [[{{PAGENAME}}]]      </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=DeadMouse_Model.png
{{Consumables
|icon=MouseDead.png
|image = MouseDead.png
|icon_name=Dead Mouse
|hunger = -10
|icon2=Mouse.png
|unhappiness = +30
|icon_name2=Mouse
|weight = 0.2
}}
The Dead Mouse is a perishable food item that goes bad as time passes.  Dead Mice are commonly found in [[Containers|cupboards and drawers]], and can be crafted into [[Small Animal Meat|small animal meat]] using a [[Kitchen Knife|kitchen]] or [[Hunting Knife|hunting knife]].  Even though eating cooked mouse or [[Dead Rat|rat]] removes more hunger than cooked small animal meat, the latter provides no negative effects, as opposed to mice and rats.  Dead Mice take six in-game days to go stale, and ten in-game days to rot.


|icon3=Smallanimalmeat.png
|icon_name3=Rodent Meat


<!--GENERAL-->
|category=Food
|weight=0.05
|days_fresh=6
|days_rotten=10
<!--NUTRITION-->
|hunger_change=-10
|calories=220
|lipids=3.15
|proteins=9.5
|carbohydrates=0.7
<!--EFFECT-->
|unhappy_change=30
<!--COOKING-->
|cook_minutes=15
|burn_minutes=50
|dangerous_uncooked=True
|bad_microwaved=True
<!--TECHNICAL DETAILS-->
|item_id=Base.DeadMouse
}}
A '''dead mouse''' is a perishable {{ll|food}} {{ll|Items|item}} used in {{ll|cooking}}.


== Nutritional Information ==
==Usage==
{| border=0 align=left
===Consumable properties===
|
A dead mouse can be eaten raw, which will make the {{ll|player}} {{ll|Sick|sick}}. Consuming after being cooked will not make the {{ll|player}} {{ll|Sick|sick}} and provide the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables2
{{Consumables
|image = MouseDead.png
|image = MouseDead.png
|hunger = -10  
|hunger = -10
|perishable = 1
|perishable = 1
|cookable = 1
|cookable = 1
Line 45: Line 66:
|cooked image = MouseDead.png
|cooked image = MouseDead.png
}}
}}
|}
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
'''It's Nutritional Values are as follows:'''<br>
Carbohydrates = 0 <br>
Proteins = 7 <br>
Lipids = 0 <br>
Calories = 30 <br><br>


== Crafting ==
==Crafting==
{| class="wikitable sortable" style="text-align:center;"  
A dead mouse can be used in various cooking recipes.
|-
 
! Name
===Cooking===
! class="unsortable" | Recipe
{{Main|Cooking}}
! class="unsortable" | Description
{{Crafting/sandbox2
! Crafting Level
|rodent_meat
{{RecipeLookup|2051}}
}}
|}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|DeadMouse|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>DeadMouse distribution
        <span class="mw-customtoggle-togglebox-DeadMouse" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DeadMouse">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | all
    | {{ll|junk}}
    | 1
    | 2.0
    |-
    | bar
    | {{ll|bin}}
    | 1
    | 1.0
    |-
    | bathroom
    | {{ll|counter}}
    | 1
    | 2.0
    |-
    | garagestorage
    | {{ll|crate}}
    | 4
    | 2.0
    |-
    | kitchen
    | {{ll|counter}}
    | 1
    | 1.0
    |-
    | motelroomoccupied
    | {{ll|bin}}
    | 1
    | 2.0
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-DeadMouse" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|DeadMouse|41.78.16-->
Dead mice can be found in {{ll|Containers#Counters|kitchen counters}} and {{ll|Oven|ovens}}.
 
===Trapping===
{{Main|Trapping}}
Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day.
 
They can only be caught using a {{ll|Mouse Trap|mouse trap}}, and using {{ll|cheese}}, {{ll|Processed Cheese|processed cheese}}, {{ll|Peanut Butter|peanut butter}}, {{ll|chocolate}}, {{ll|Bacon Bits|bacon bits}}, an {{ll|apple}}, {{ll|orange}} or {{ll|tomato}} as bait.
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1921
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item DeadMouse
{
DisplayName = Dead Mouse,
DisplayCategory = Food,
Type = Food,
Weight = 0.05,
Icon = MouseDead,
BadInMicrowave = true,
DangerousUncooked = TRUE,
IsCookable = TRUE,
MinutesToCook = 15,
MinutesToBurn = 50,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -10,
UnhappyChange = 30,
Calories = 220,
Carbohydrates = 0.7,
Lipids = 3.15,
Proteins = 9.5,
CustomEatSound = EatingDeadAnimal,
StaticModel = DeadMouse,
WorldStaticModel = DeadMouseWorld,
}
}}
}}
 
==See also==
*{{ll|Trapping}}
*{{ll|Animals}}
 
{{Navbox items|meat}}


== Code ==
<nowiki>
    item DeadMouse
        HungerChange = -10,
        Weight = 0.2,
        Type = Food,
        UnhappyChange = 30,
        DisplayName = Dead Mouse,
        Icon = MouseDead,
        IsCookable = TRUE,
        DangerousUncooked = TRUE,
        DaysTotallyRotten = 10,
        MinutesToBurn = 50,
        MinutesToCook = 15,
        DaysFresh = 6,
        Carbohydrates = 0,
        Proteins = 7,
        Lipids = 0,
        Calories = 30,
</nowiki>


{{Navbox/Consumables}}
[[Category:Perishable food]]
[[Category:Consumables]]
[[Category:Food]]
[[Category:Perishable_Food]]
[[Category:Version 34.28]]

Revision as of 15:20, 24 April 2024

Spiffo controlyourself.png
This page was last updated for an older version (41.66).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Dead Mouse
DeadMouse Model.png
Mouse
Rodent Meat
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.05
Properties
Days fresh
6 days
Days until rotten
10 days
Nutrition
HungerMoodle Icon Hungry.png
-10
CaloriesCalories
220
CarbohydratesCarbohydrates
0.7
ProteinsProteins
9.5
FatFat
3.15
Effect
UnhappinessMoodle Icon Unhappy.png
30
Cooking
Time until cooked
15 minutes
Time until burned
50 minutes
Dangerous uncooked
True
Bad microwaved
True
Technical
Item ID
Base.DeadMouse

A dead mouse is a perishable food item used in cooking.

Usage

Consumable properties

A dead mouse can be eaten raw, which will make the player sick. Consuming after being cooked will not make the player sick and provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

MouseDead.png
Hunger: -10

Unhappiness: +30
Dangerous uncooked, may cause sickness.

MouseDead.png
Hunger: -7
Boredom: +10
Unhappiness: +40
Dangerous uncooked, may cause sickness.

MouseDead.png

Hunger: -4
Boredom: +20
Unhappiness: +50
Dangerous, will cause sickness.

Cooked

MouseDead.png
Hunger: -13

Unhappiness: +30

MouseDead.png
Hunger: -7
Boredom: +10
Unhappiness: +40

MouseDead.png
Hunger: -4
Boredom: +20
Unhappiness: +50
Dangerous, will cause sickness.

Burned

MouseDead.png
Hunger: -3
Boredom: +20
Unhappiness: +50
Dangerous, will cause sickness.

Crafting

A dead mouse can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Smallanimalmeat.png
Rodent Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
none none none 2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

DeadMouse distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all junk 1 2.0
bar bin 1 1.0
bathroom counter 1 2.0
garagestorage crate 4 2.0
kitchen counter 1 1.0
motelroomoccupied bin 1 2.0

Dead mice can be found in kitchen counters and ovens.

Trapping

Main article: Trapping

Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day.

They can only be caught using a mouse trap, and using cheese, processed cheese, peanut butter, chocolate, bacon bits, an apple, orange or tomato as bait.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item DeadMouse
	{
		DisplayName = Dead Mouse,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.05,
		Icon = MouseDead,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		IsCookable = TRUE,
		MinutesToCook = 15,
		MinutesToBurn = 50,
		DaysFresh = 6,
		DaysTotallyRotten = 10,
		HungerChange = -10,
		UnhappyChange = 30,
		Calories = 220,
		Carbohydrates = 0.7,
		Lipids = 3.15,
		Proteins = 9.5,
		CustomEatSound = EatingDeadAnimal,
		StaticModel = DeadMouse,
		WorldStaticModel = DeadMouseWorld,
	}

See also