Dead Mouse: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Food|Protein|Game meat}}
{{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=66}}{{Infobox food
{{Page version|41.66}}
|display_name=Dead Mouse
{{Infobox item
|name_colour=Food
|name=Dead Mouse
|name_text_colour=Food
|model=DeadMouse_Model.png
|image=DeadMouse_Model.png
|icon=MouseDead.png
|image_width=300px
|icon_name=Dead Mouse
|alternate_image=MouseDead.png
|icon2=Mouse.png
|alternate_name=Dead Mouse
|icon_name2=Mouse
|alternate_link=
 
|alternate_image2=Mouse.png
|icon3=Smallanimalmeat.png
|alternate_name2=Mouse
|icon_name3=Rodent Meat
|alternate_link2=
 
|alternate_image3=Smallanimalmeat.png
|alternate_name3=Small Animal Meat
|alternate_link3=Small Animal Meat
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
Line 34: Line 31:
|bad_microwaved=True
|bad_microwaved=True
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.DeadMouse
|item_id=Base.DeadMouse
}}A '''dead mouse''' is a [[Food#Perishable|perishable]] food [[item]] used in [[cooking]].  
}}
A '''dead mouse''' is a perishable {{ll|food}} {{ll|Items|item}} used in {{ll|cooking}}.


==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
A dead mouse can be eaten raw, which will make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will not make the [[player]] [[Moodles#Sick|sick]] and provide the player with some positive effects, however these will become negative the longer it's left to perish.
A dead mouse can be eaten raw, which will make the {{ll|player}} {{ll|Sick|sick}}. Consuming after being cooked will not make the {{ll|player}} {{ll|Sick|sick}} and provide the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables2
{{Consumables
|image = MouseDead.png
|image = MouseDead.png
|hunger = -10  
|hunger = -10
|perishable = 1
|perishable = 1
|cookable = 1
|cookable = 1
Line 69: Line 67:
}}
}}


== Crafting ==
==Crafting==
A dead mouse can be used in various cooking recipes.
A dead mouse can be used in various cooking recipes.
===Cooking===
===Cooking===
{{Main|Cooking}}
{{Main|Cooking}}
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting cooking|125|ing=2}}
|rodent_meat
|}
}}


==Distribution==
==Distribution==
Dead mice can be found in [[Containers#Counters|kitchen counters]] and [[Oven|ovens]].
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|DeadMouse|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>DeadMouse distribution
        <span class="mw-customtoggle-togglebox-DeadMouse" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DeadMouse">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | all
    | {{ll|junk}}
    | 1
    | 2.0
    |-
    | bar
    | {{ll|bin}}
    | 1
    | 1.0
    |-
    | bathroom
    | {{ll|counter}}
    | 1
    | 2.0
    |-
    | garagestorage
    | {{ll|crate}}
    | 4
    | 2.0
    |-
    | kitchen
    | {{ll|counter}}
    | 1
    | 1.0
    |-
    | motelroomoccupied
    | {{ll|bin}}
    | 1
    | 2.0
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-DeadMouse" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|DeadMouse|41.78.16-->
Dead mice can be found in {{ll|Containers#Counters|kitchen counters}} and {{ll|Oven|ovens}}.


===Trapping===
===Trapping===
Line 84: Line 133:
Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day.
Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day.


They can only be caught using a [[Mouse Trap|mouse trap]], and using [[cheese]], [[Processed Cheese|processed cheese]], [[Peanut Butter|peanut butter]], [[chocolate]], [[Bacon Bits|bacon bits]], an [[apple]], [[orange]] or [[tomato]] as bait.
They can only be caught using a {{ll|Mouse Trap|mouse trap}}, and using {{ll|cheese}}, {{ll|Processed Cheese|processed cheese}}, {{ll|Peanut Butter|peanut butter}}, {{ll|chocolate}}, {{ll|Bacon Bits|bacon bits}}, an {{ll|apple}}, {{ll|orange}} or {{ll|tomato}} as bait.


== Code ==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=66}}
| {{CodeSnip
<pre>    item DeadMouse
  | lang = java
    {
  | line = true
        DisplayCategory = Food,
  | start = 1921
        HungerChange = -10,
  | source = items_food.txt
        Weight = 0.05,
  | retrieved = true
        Type = Food,
  | version = 41.78.16
        UnhappyChange = 30,
  | code =
        DisplayName = Dead Mouse,
item DeadMouse
        Icon = MouseDead,
{
        IsCookable = TRUE,
DisplayName = Dead Mouse,
        DangerousUncooked = TRUE,
DisplayCategory = Food,
        DaysTotallyRotten = 10,
Type = Food,
        MinutesToBurn = 50,
Weight = 0.05,
        MinutesToCook = 15,
Icon = MouseDead,
        DaysFresh = 6,
BadInMicrowave = true,
        Carbohydrates = 0.7,
DangerousUncooked = TRUE,
        Proteins = 9.5,
IsCookable = TRUE,
        Lipids = 3.15,
MinutesToCook = 15,
        Calories = 220,
MinutesToBurn = 50,
        BadInMicrowave = true,
DaysFresh = 6,
        StaticModel = DeadMouse,
DaysTotallyRotten = 10,
        WorldStaticModel = DeadMouseWorld,
HungerChange = -10,
        CustomEatSound = EatingDeadAnimal,
UnhappyChange = 30,
    }</pre>
Calories = 220,
Carbohydrates = 0.7,
Lipids = 3.15,
Proteins = 9.5,
CustomEatSound = EatingDeadAnimal,
StaticModel = DeadMouse,
WorldStaticModel = DeadMouseWorld,
}
}}
}}


==See also==
==See also==
*[[Trapping]]
*{{ll|Trapping}}
*[[Animals]]
*{{ll|Animals}}
 
{{Navbox items|meat}}
 


{{Navbox_food}}
[[Category:Perishable food]]

Revision as of 15:20, 24 April 2024

Spiffo controlyourself.png
This page was last updated for an older version (41.66).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Dead Mouse
DeadMouse Model.png
Mouse
Rodent Meat
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.05
Properties
Days fresh
6 days
Days until rotten
10 days
Nutrition
HungerMoodle Icon Hungry.png
-10
CaloriesCalories
220
CarbohydratesCarbohydrates
0.7
ProteinsProteins
9.5
FatFat
3.15
Effect
UnhappinessMoodle Icon Unhappy.png
30
Cooking
Time until cooked
15 minutes
Time until burned
50 minutes
Dangerous uncooked
True
Bad microwaved
True
Technical
Item ID
Base.DeadMouse

A dead mouse is a perishable food item used in cooking.

Usage

Consumable properties

A dead mouse can be eaten raw, which will make the player sick. Consuming after being cooked will not make the player sick and provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

MouseDead.png
Hunger: -10

Unhappiness: +30
Dangerous uncooked, may cause sickness.

MouseDead.png
Hunger: -7
Boredom: +10
Unhappiness: +40
Dangerous uncooked, may cause sickness.

MouseDead.png

Hunger: -4
Boredom: +20
Unhappiness: +50
Dangerous, will cause sickness.

Cooked

MouseDead.png
Hunger: -13

Unhappiness: +30

MouseDead.png
Hunger: -7
Boredom: +10
Unhappiness: +40

MouseDead.png
Hunger: -4
Boredom: +20
Unhappiness: +50
Dangerous, will cause sickness.

Burned

MouseDead.png
Hunger: -3
Boredom: +20
Unhappiness: +50
Dangerous, will cause sickness.

Crafting

A dead mouse can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Smallanimalmeat.png
Rodent Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
none none none 2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

DeadMouse distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all junk 1 2.0
bar bin 1 1.0
bathroom counter 1 2.0
garagestorage crate 4 2.0
kitchen counter 1 1.0
motelroomoccupied bin 1 2.0

Dead mice can be found in kitchen counters and ovens.

Trapping

Main article: Trapping

Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day.

They can only be caught using a mouse trap, and using cheese, processed cheese, peanut butter, chocolate, bacon bits, an apple, orange or tomato as bait.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item DeadMouse
	{
		DisplayName = Dead Mouse,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.05,
		Icon = MouseDead,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		IsCookable = TRUE,
		MinutesToCook = 15,
		MinutesToBurn = 50,
		DaysFresh = 6,
		DaysTotallyRotten = 10,
		HungerChange = -10,
		UnhappyChange = 30,
		Calories = 220,
		Carbohydrates = 0.7,
		Lipids = 3.15,
		Proteins = 9.5,
		CustomEatSound = EatingDeadAnimal,
		StaticModel = DeadMouse,
		WorldStaticModel = DeadMouseWorld,
	}

See also