Dog Food: Difference between revisions
m (Automated CodeBox update) |
m (Automated Formatting) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 26: | Line 26: | ||
|item_id=Base.Dogfood<br>Base.DogfoodOpen | |item_id=Base.Dogfood<br>Base.DogfoodOpen | ||
}} | }} | ||
'''Dog food''' (written as ''DOG FOOD'' on the model) is a non-perishable [[food]] [[Items|item]]. | '''Dog food''' (written as ''DOG FOOD'' on the model) is a non-perishable [[food]] [[Items|item]]. | ||
==Usage== | ==Usage== | ||
Dog food can only be opened with a [[Can Opener|can opener]], and once opened becomes [[Food#Perishable|perishable]]. | Dog food can only be opened with a [[Can Opener|can opener]], and once opened becomes [[Food#Perishable|perishable]]. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|opened_dog_food | |||
}} | |||
===Consumable properties=== | ===Consumable properties=== | ||
Line 83: | Line 82: | ||
WorldStaticModel = CanClosedDogFood, | WorldStaticModel = CanClosedDogFood, | ||
Tags = HasMetal, | Tags = HasMetal, | ||
} | } | ||
}} | }} | ||
Line 119: | Line 118: | ||
EvolvedRecipeName = Dog Food, | EvolvedRecipeName = Dog Food, | ||
Tags = HasMetal, | Tags = HasMetal, | ||
} | } | ||
}} | }} | ||
}} | }} | ||
Line 128: | Line 127: | ||
*[[Canned Tuna]] | *[[Canned Tuna]] | ||
{{Navbox | {{Navbox items|preserved_food}} | ||
[[Category:Non-perishable food]] | [[Category:Non-perishable food]] |
Latest revision as of 08:05, 14 April 2024
Base.DogfoodOpen
Dog food (written as DOG FOOD on the model) is a non-perishable food item.
Usage
Dog food can only be opened with a can opener, and once opened becomes perishable.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Opened Dog Food |
Dog Food ×1 | Can Opener |
none | none | none |
Consumable properties
Opened dog food can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Distribution
Dog food can often be found in kitchen counters.
Code
Base.Dogfood
Source: ProjectZomboid\media\scripts\items_food.txt
item Dogfood
{
DisplayName = Dog Food,
DisplayCategory = Food,
Type = Food,
Weight = 0.8,
Icon = Dogfood,
CannedFood = TRUE,
CantEat = TRUE,
Packaged = TRUE,
Calories = 498,
Carbohydrates = 77.56,
Lipids = 12.58,
Proteins = 16.04,
WorldStaticModel = CanClosedDogFood,
Tags = HasMetal,
}
Base.DogfoodOpen
Source: ProjectZomboid\media\scripts\items_food.txt
item DogfoodOpen
{
DisplayName = Opened Dog Food,
DisplayCategory = Food,
Type = Food,
Weight = 0.8,
Icon = DogfoodOpen,
FoodType = Meat,
CannedFood = TRUE,
EatType = can,
Packaged = TRUE,
ReplaceOnUse = TinCanEmpty,
DaysFresh = 5,
DaysTotallyRotten = 7,
HungerChange = -30,
UnhappyChange = 50,
Calories = 498,
Carbohydrates = 77.56,
Lipids = 12.58,
Proteins = 16.04,
StaticModel = CanOpen,
WorldStaticModel = CanOpenDogFood,
EvolvedRecipeName = Dog Food,
Tags = HasMetal,
}