Electric Wire: Difference between revisions

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{{languages|Electric Wire}}
{{Header|Project Zomboid|Items|Materials|Electrical materials}}
{{header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 40|incver=5}}{{Infobox normal
{{Page version|41.78.16}}
|display_name = Electric Wire
{{Infobox item
|name_colour = Electric
|name=Electric Wire
|name_text_colour = Electric
|model=ElectricWire_Model.png
|image = ElectricWire.png
|icon=ElectricWire.png
|weight = 0.1
|icon_name=Electric Wire
|primary_use = [[Crafting]]
|weight=0.1
|class_name = Radio.ElectricWire
|primary_use=[[Crafting]]
}}'''Electric wire''' is an [[item]] used in [[crafting]] [[electrical]] items.
|item_id=Radio.ElectricWire
 
}}
__TOC__
'''Electric wire''' is an [[Items|item]] used in [[crafting]] [[electrical]] items.


==Usage==
==Usage==
Line 16: Line 16:


==Crafting==
==Crafting==
{{Crafting table header}}
===Obtaining===
{{RecipeLookup|7034}}
{{Crafting/sandbox2
{{RecipeLookup|7035}}
|scrap_electronics3
{{RecipeLookup|7036}}
|scrap_electronics4
{{Crafting table footer}}
|scrap_electronics5
}}
 
===What it can craft===
{{Crafting/sandbox2
|makeshift_radio
|makeshift_walkie_talkie
|makeshift_ham_radio
}}


==Distribution==
==Distribution==
Can be found in sheds, garages, tool stores, mechanic, theatre, houseware store, electronics store, [[Containers#Counters|counters]] of an electrician's house, or the trunk of an electrician's [[vehicles|vehicle]].
 
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|ElectricWire|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>ElectricWire distribution
        <span class="mw-customtoggle-togglebox-ElectricWire" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ElectricWire">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Electrician
    | {{ll|crate}}
    | 23.28%
    |-
    | Electrician
    | {{ll|crate}}
    | 41.14%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 41.14%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | all
    | {{ll|militarycrate}}
    | 23.28%
    |-
    | all
    | {{ll|militarycrate}}
    | 41.14%
    |-
    | all
    | {{ll|toolcabinet}}
    | 23.28%
    |-
    | armyhanger
    | {{ll|counter}}
    | 23.28%
    |-
    | armyhanger
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | armystorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | armystorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | bedroom
    | {{ll|crate}}
    | 1.01%
    |-
    | bedroom
    | {{ll|crate}}
    | 23.28%
    |-
    | bedroom
    | {{ll|crate}}
    | 41.14%
    |-
    | carsupply
    | {{ll|counter}}
    | 23.28%
    |-
    | carsupply
    | {{ll|shelves}}
    | 23.28%
    |-
    | carsupply
    | {{ll|shelves}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 1.01%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 41.14%
    |-
    | closet
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | controlroom
    | {{ll|counter}}
    | 23.28%
    |-
    | controlroom
    | {{ll|counter}}
    | 41.14%
    |-
    | departmentstorage
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | empty
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|counter}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.01%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | generalstore
    | {{ll|shelves}}
    | 15.1%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 15.1%
    |-
    | gigamart
    | {{ll|shelves}}
    | 15.1%
    |-
    | hall
    | {{ll|counter}}
    | 23.28%
    |-
    | housewarestore
    | {{ll|shelves}}
    | 15.1%
    |-
    | jewelrystore
    | {{ll|counter}}
    | 23.28%
    |-
    | kitchenwares
    | {{ll|shelves}}
    | 15.1%
    |-
    | livingroom
    | {{ll|crate}}
    | 23.28%
    |-
    | livingroom
    | {{ll|crate}}
    | 41.14%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | lobby
    | {{ll|counter}}
    | 23.28%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | pawnshop
    | {{ll|counter}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|counter}}
    | 41.14%
    |-
    | pawnshop
    | {{ll|crate}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|crate}}
    | 41.14%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 41.14%
    |-
    | pawnshopoffice
    | {{ll|crate}}
    | 23.28%
    |-
    | pawnshopoffice
    | {{ll|crate}}
    | 41.14%
    |-
    | pawnshopoffice
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | pawnshopoffice
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 41.14%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | plazastore1
    | {{ll|counter}}
    | 23.28%
    |-
    | radiofactory
    | {{ll|crate}}
    | 23.28%
    |-
    | radiofactory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | radioshipping
    | {{ll|crate}}
    | 23.28%
    |-
    | radioshipping
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | radiostorage
    | {{ll|crate}}
    | 23.28%
    |-
    | radiostorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.01%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.01%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | toolstore
    | {{ll|counter}}
    | 12.96%
    |-
    | toolstore
    | {{ll|shelves}}
    | 12.96%
    |-
    | wirefactory
    | {{ll|crate}}
    | 23.28%
    |-
    | wirefactory
    | {{ll|crate}}
    | 41.14%
    |-
    | wirefactory
    | {{ll|crate}}
    | 76.55%
    |-
    | wirefactory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | wirefactory
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | wirefactory
    | {{ll|metal_shelves}}
    | 76.55%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-ElectricWire" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|ElectricWire|41.78.16-->
 
Can be found in sheds, garages, tool stores, mechanics, theaters, houseware stores, electronics stores, [[Containers#Counters|counters]] of an electrician's house, or the trunk of an electrician's [[Vehicles|vehicle]].


==Code==
==Code==
'''''From items_radio.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=40|incver=5}}
| {{CodeSnip
<pre> item ElectricWire
  | lang = java
Weight = 0.1,
  | line = true
Type = Normal,
  | start = 446
DisplayName = Electric Wire,
  | source = items_radio.txt
Icon = Wire,
  | retrieved = true
ColorRed = 244,
  | version = 41.78.16
ColorGreen = 164,
  | code =
ColorBlue = 96,</pre>
item ElectricWire
    {
        DisplayCategory = Electronics,
        Weight = 0.1,
        Type = Normal,
        DisplayName = Electric Wire,
        Icon = Wire,
        ColorRed = 244,
        ColorGreen = 164,
        ColorBlue = 96,
        WorldStaticModel = ElectricWire,
    }
}}
}}


==See also==
==See also==
*[[Electrical|Electrical Guide]]
*[[Electrical]]
 
{{Navbox items|electrical_materials}}

Latest revision as of 12:39, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Electric Wire
ElectricWire Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Technical
Item ID
Radio.ElectricWire

Electric wire is an item used in crafting electrical items.

Usage

Electric wire is used in crafting various electrical items.

Crafting

Obtaining

Product Ingredients Tools Requirements Workstation XP
ElectronicsParts.png
Scrap Electronics
One of:
Radio.png Valutech Radio ×1
Radio.png Premium Technologies Radio ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
Television.png Antique Television ×1
Television.png ValuTech Television ×1
Television.png Premium Technologies Television ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
HamRadioCivilian.png Premium Technologies Ham Radio ×1
HamRadioMilitary.png US Army Ham Radio ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical

What it can craft

Product Ingredients Tools Requirements Workstation XP
Radio.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×2
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
RadioReceiver.png Radio Receiver ×1
ElectricWire.png Electric Wire ×1
Aluminum.png Aluminum ×2
Screwdriver.png
Screwdriver

MagazineElectronics01.png
Guerilla Radio vol.1
none none
WalkieTalkieBudget.png
Makeshift Walkie Talkie
ElectronicsScrap.png Scrap Electronics ×3
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×2
Aluminum.png Aluminum ×3
Screwdriver.png
Screwdriver

MagazineElectronics04.png
Guerilla Radio vol.2
none none
HamRadioCivilian.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×4
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×3
Aluminum.png Aluminum ×4
Screwdriver.png
Screwdriver

MagazineMechanics.png
Guerilla Radio vol.3
none none

Distribution

The loot distributions can be found in the table(s) below.

ElectricWire distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 23.28%
Electrician crate 41.14%
Electrician metal_shelves 23.28%
Electrician metal_shelves 41.14%
SafehouseLoot crate 23.28%
SafehouseLoot crate 41.14%
SafehouseLoot metal_shelves 23.28%
SafehouseLoot metal_shelves 41.14%
all militarycrate 23.28%
all militarycrate 41.14%
all toolcabinet 23.28%
armyhanger counter 23.28%
armyhanger metal_shelves 23.28%
armystorage metal_shelves 23.28%
armystorage metal_shelves 41.14%
bedroom crate 1.01%
bedroom crate 23.28%
bedroom crate 41.14%
carsupply counter 23.28%
carsupply shelves 23.28%
carsupply shelves 41.14%
closet crate 1.01%
closet crate 23.28%
closet crate 41.14%
closet metal_shelves 23.28%
controlroom counter 23.28%
controlroom counter 41.14%
departmentstorage metal_shelves 15.1%
empty crate 23.28%
garagestorage counter 23.28%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage crate 41.14%
garagestorage metal_shelves 23.28%
generalstore shelves 15.1%
generalstorestorage shelves 15.1%
gigamart shelves 15.1%
hall counter 23.28%
housewarestore shelves 15.1%
jewelrystore counter 23.28%
kitchenwares shelves 15.1%
livingroom crate 23.28%
livingroom crate 41.14%
livingroom wardrobe 23.28%
lobby counter 23.28%
mechanic metal_shelves 23.28%
mechanic metal_shelves 41.14%
pawnshop counter 23.28%
pawnshop counter 41.14%
pawnshop crate 23.28%
pawnshop crate 41.14%
pawnshop metal_shelves 23.28%
pawnshop metal_shelves 41.14%
pawnshop shelves 23.28%
pawnshop shelves 41.14%
pawnshopoffice crate 23.28%
pawnshopoffice crate 41.14%
pawnshopoffice metal_shelves 23.28%
pawnshopoffice metal_shelves 41.14%
pawnshopstorage crate 23.28%
pawnshopstorage crate 41.14%
pawnshopstorage metal_shelves 23.28%
pawnshopstorage metal_shelves 41.14%
plazastore1 counter 23.28%
radiofactory crate 23.28%
radiofactory metal_shelves 23.28%
radioshipping crate 23.28%
radioshipping metal_shelves 23.28%
radiostorage crate 23.28%
radiostorage metal_shelves 23.28%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 1.01%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
toolstore counter 12.96%
toolstore shelves 12.96%
wirefactory crate 23.28%
wirefactory crate 41.14%
wirefactory crate 76.55%
wirefactory metal_shelves 23.28%
wirefactory metal_shelves 41.14%
wirefactory metal_shelves 76.55%

Can be found in sheds, garages, tool stores, mechanics, theaters, houseware stores, electronics stores, counters of an electrician's house, or the trunk of an electrician's vehicle.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item ElectricWire
    {
        DisplayCategory = Electronics,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Electric Wire,
        Icon	=	Wire,
        ColorRed = 244,
        ColorGreen = 164,
        ColorBlue = 96,
        WorldStaticModel = ElectricWire,
    }

See also