Frog: Difference between revisions

From PZwiki
mNo edit summary
m (Automated Formatting)
 
(21 intermediate revisions by 7 users not shown)
Line 1: Line 1:
__NOTOC__
{{Header|Project Zomboid|Items|Food|Protein|Game meat}}
{{languages|Frog}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #CEF2E0; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #A3BFB1"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">   '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Frog
<div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Non-Perishable_Food|Non Perishable Foods]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=Frog_Model.png
{{Consumables
|icon=Frog.png
|image = Frog.png
|icon_name=Frog
|weight = 0.4
<!--GENERAL-->
|category=Food
|weight=0.4
<!--NUTRITION-->
<!--EFFECT-->
<!--COOKING-->
<!--TECHNICAL DETAILS-->
|item_id=Base.Frog
}}
A '''frog''' is an animal which is found via [[foraging]]. A high level of foraging is required to find frogs. Currently due to being a live animal, frogs do not spoil and can be slaughtered for [[Frog Meat|frog meat]] at any time and currently don't need anything to survive. It is inedible in non-butchered form.
 
==Crafting==
{{Crafting/sandbox2
|frog_meat
}}
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 827
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Frog
    {
        DisplayCategory = Food,
        Weight = 0.4,
        Type = Normal,
        DisplayName = Frog,
        Icon = Frog,
        WorldStaticModel = Frog_Ground,
    }
}}
}}
}}
A '''frog''' is an animal which is found via [[Foraging|foraging]]. A high level of foraging is required to find frogs. Due to being a live animal, frogs do not rot and can be slaughtered for [[Frog_Meat|frog meat]] at any time.<br>
== Crafting ==
{| class="wikitable sortable" style="text-align:center;"
|-
! Name
! class="unsortable" | Recipe
! class="unsortable" | Description
! Crafting Level
{{RecipeLookup|2063}}
|}


== Code ==
<nowiki>
    item Frog
        Weight = 0.4,
        Type = Normal,
        DisplayName = Frog,
        Icon = Frog,
</nowiki>
==See also==
==See also==
* [[Foraging]]
*[[Foraging]]
 
{{Navbox items|meat}}
 


{{Navbox/Consumables}}
[[Category:Perishable food]]
[[Category:Consumables]]
[[Category:Food]]
[[Category:Non-Perishable_Food]]
[[Category:Version 34.28]]

Latest revision as of 08:40, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Frog
Frog Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Technical
Item ID
Base.Frog

A frog is an animal which is found via foraging. A high level of foraging is required to find frogs. Currently due to being a live animal, frogs do not spoil and can be slaughtered for frog meat at any time and currently don't need anything to survive. It is inedible in non-butchered form.

Crafting

Product Ingredients Tools Requirements Workstation XP
Frogmeat.png
Frog Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Frog.png Frog ×1
none none none 2.5 Cooking

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Frog
    {
        DisplayCategory = Food,
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Frog,
        Icon	=	Frog,
        WorldStaticModel = Frog_Ground,
    }

See also