Hot Dog: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Food|Miscellaneous food}}
{{languages|Hotdog}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #CEF2E0; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #A3BFB1"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Hot Dog
<div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Perishable_Food|Perishable Foods]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=HotDog_Model.png
{{Consumables
|icon=HotdogCrafted.png
|image = SNACKHotdog.png
|icon_name=Hot Dog
|hunger = -20
<!--GENERAL-->
|weight = 0.3
|category=Food
|weight=0.3
|days_fresh=3
|days_rotten=6
<!--NUTRITION-->
|hunger_change=-20
|calories=100
|lipids=12
|proteins=2
|carbohydrates=2
<!--TECHNICAL DETAILS-->
|item_id=Base.Hotdog
}}
}}
A '''hot dog''' is a perishable [[food]] [[Items|item]].


A Hotdog is a [[Food#Perishable|perishable]] food item which is found inside of [[refrigerator|refrigerator]]s in the Theatre and the Convenience Stores.<br><br>
==Usage==
Hotdogs takes three in-game days to go stale, and six in-game days to rot.
===Consumable properties===
 
Hot dog can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
== Nutritional Information ==
{{Consumables
{| border=0 align=left <!-- Table will be in middle of page without this line -->
|image = HotdogCrafted.png
|
{{Consumables2
|image = SNACKHotdog.png
|hunger = -20
|hunger = -20
|thirst = 0
|thirst = 0
Line 24: Line 33:
|unrotten unhappiness = +10
|unrotten unhappiness = +10
|unrotten thirst = 0
|unrotten thirst = 0
|unrotten image = SNACKHotdog.png
|unrotten image = HotdogCrafted.png
|rotten hunger = -9
|rotten hunger = -9
|rotten boredom = +20
|rotten boredom = +20
Line 30: Line 39:
|rotten thirst = 0
|rotten thirst = 0
|perishable = 1
|perishable = 1
|rotten image = SNACKHotdog.png
|rotten image = HotdogCrafted.png
}}
 
==Crafting==
{{Main|Cooking}}
 
===Evolved recipes===
Hot dog is a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|soup=20|stew=20|stirfry=20|roastedvegetables=20|rice=20|taco=20|burrito=20|omelette=20|burger=20|sandwich=20}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Hotdog|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Hotdog distribution
        <span class="mw-customtoggle-togglebox-Hotdog" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Hotdog">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | bandkitchen
    | {{ll|fridge}}
    | 10.78%
    |-
    | breakroom
    | {{ll|fridge}}
    | 10.78%
    |-
    | burgerkitchen
    | {{ll|restaurantdisplay}}
    | 23.28%
    |-
    | burgerkitchen
    | {{ll|restaurantdisplay}}
    | 41.14%
    |-
    | cafeteria
    | {{ll|restaurantdisplay}}
    | 23.28%
    |-
    | cafeteria
    | {{ll|restaurantdisplay}}
    | 41.14%
    |-
    | cafeteriakitchen
    | {{ll|restaurantdisplay}}
    | 23.28%
    |-
    | cafeteriakitchen
    | {{ll|restaurantdisplay}}
    | 41.14%
    |-
    | daycare
    | {{ll|fridge}}
    | 10.78%
    |-
    | dinerkitchen
    | {{ll|restaurantdisplay}}
    | 23.28%
    |-
    | dinerkitchen
    | {{ll|restaurantdisplay}}
    | 41.14%
    |-
    | dining
    | {{ll|restaurantdisplay}}
    | 23.28%
    |-
    | dining
    | {{ll|restaurantdisplay}}
    | 41.14%
    |-
    | motelroomoccupied
    | {{ll|fridge}}
    | 4.01%
    |-
    | restaurant
    | {{ll|restaurantdisplay}}
    | 23.28%
    |-
    | restaurant
    | {{ll|restaurantdisplay}}
    | 41.14%
    |-
    | restaurantkitchen
    | {{ll|restaurantdisplay}}
    | 23.28%
    |-
    | restaurantkitchen
    | {{ll|restaurantdisplay}}
    | 41.14%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Hotdog" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Hotdog|41.78.16-->
Hot dog can often be found inside [[refrigerator]]s from a convenience store, theater kitchen or camping ground.
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 2054
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Hotdog
{
DisplayName = Hotdog,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = HotdogCrafted,
EvolvedRecipe = Soup:20;Stew:20;Stir fry Griddle Pan:20;Stir fry:20;Roasted Vegetables:20;RicePot:20;RicePan:20;Taco:20;Burrito:20;Omelette:20;Burger:20;Sandwich:20;Sandwich Baguette:20,
FoodType = Meat,
EatType = 2handforced,
DaysFresh = 3,
DaysTotallyRotten = 6,
HungerChange = -20,
Calories = 100,
Carbohydrates = 2,
Lipids = 12,
Proteins = 2,
StaticModel = HotDog,
WorldStaticModel = HotDog_Ground,
}
}}
}}
}}
|}
<br><br><br><br><br><br><br><br><br><br><br>
'''It's Nutritional Values are as follows:'''<br>
Carbohydrates = 2 <br>
Proteins = 2 <br>
Lipids = 12 <br>
Calories = 100 <br><br>


== Code ==
==See also==
<br>
*[[Corndog]]
<nowiki>
*[[Pizza]]
    item Hotdog
        HungerChange = -20,
        Weight = 0.3,
        Type = Food,
        DaysTotallyRotten = 6,
        DisplayName = Hotdog,
        Icon = HotdogCrafted,
        DaysFresh = 3,
        Carbohydrates = 2,
        Proteins = 2,
        Lipids = 12,
        Calories = 100,
    </nowiki>


==See Also==
{{Navbox items|food}}
* [[Items#Luxury Food|Luxury Food]]


{{Navbox/Consumables}}
[[Category:Perishable food]]
[[Category:Consumables]]
[[Category:Food]]
[[Category:Perishable_Food]]
[[Category:Version 34.28]]

Latest revision as of 15:59, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Hot Dog
HotDog Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
3 days
Days until rotten
6 days
Nutrition
HungerMoodle Icon Hungry.png
-20
CaloriesCalories
100
CarbohydratesCarbohydrates
2
ProteinsProteins
2
FatFat
12
Technical
Item ID
Base.Hotdog

A hot dog is a perishable food item.

Usage

Consumable properties

Hot dog can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

HotdogCrafted.png
Hunger: -20


HotdogCrafted.png
Hunger: -15
Boredom: +10
Unhappiness: +10

HotdogCrafted.png
Hunger: -9
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Hot dog is a cooking ingredient.

Product Nutrition
Soup
Soup
20
Stew
Stew
20
Stir Fry
Stir Fry
20
Roasted Vegetables
Roasted Vegetables
20
Sandwich
Sandwich
20
Burger
Burger
20
Rice Pot/Saucepan
Rice Pot/Saucepan
20
Taco
Taco
20
Burrito
Burrito
20
Omelette
Omelette
20

Distribution

The loot distributions can be found in the table(s) below.

Hotdog distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bandkitchen fridge 10.78%
breakroom fridge 10.78%
burgerkitchen restaurantdisplay 23.28%
burgerkitchen restaurantdisplay 41.14%
cafeteria restaurantdisplay 23.28%
cafeteria restaurantdisplay 41.14%
cafeteriakitchen restaurantdisplay 23.28%
cafeteriakitchen restaurantdisplay 41.14%
daycare fridge 10.78%
dinerkitchen restaurantdisplay 23.28%
dinerkitchen restaurantdisplay 41.14%
dining restaurantdisplay 23.28%
dining restaurantdisplay 41.14%
motelroomoccupied fridge 4.01%
restaurant restaurantdisplay 23.28%
restaurant restaurantdisplay 41.14%
restaurantkitchen restaurantdisplay 23.28%
restaurantkitchen restaurantdisplay 41.14%

Hot dog can often be found inside refrigerators from a convenience store, theater kitchen or camping ground.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Hotdog
	{
		DisplayName = Hotdog,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = HotdogCrafted,
		EvolvedRecipe = Soup:20;Stew:20;Stir fry Griddle Pan:20;Stir fry:20;Roasted Vegetables:20;RicePot:20;RicePan:20;Taco:20;Burrito:20;Omelette:20;Burger:20;Sandwich:20;Sandwich Baguette:20,
		FoodType = Meat,
		EatType = 2handforced,
		DaysFresh = 3,
		DaysTotallyRotten = 6,
		HungerChange = -20,
		Calories = 100,
		Carbohydrates = 2,
		Lipids = 12,
		Proteins = 2,
		StaticModel = HotDog,
		WorldStaticModel = HotDog_Ground,
	}

See also