Hot Dog: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Miscellaneous food}} | |||
{{ | {{Page version|41.78.16}} | ||
{{Infobox item | |||
|name=Hot Dog | |||
|model=HotDog_Model.png | |||
|icon=HotdogCrafted.png | |||
| | |icon_name=Hot Dog | ||
<!--GENERAL--> | |||
|category=Food | |||
|weight=0.3 | |||
|days_fresh=3 | |||
|days_rotten=6 | |||
<!--NUTRITION--> | |||
|hunger_change=-20 | |||
|calories=100 | |||
|lipids=12 | |||
|proteins=2 | |||
|carbohydrates=2 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Hotdog | |||
}} | }} | ||
A '''hot dog''' is a perishable [[food]] [[Items|item]]. | |||
==Usage== | |||
===Consumable properties=== | |||
Hot dog can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | |||
== | {{Consumables | ||
|image = HotdogCrafted.png | |||
{{ | |||
|image = | |||
|hunger = -20 | |hunger = -20 | ||
|thirst = 0 | |thirst = 0 | ||
Line 24: | Line 33: | ||
|unrotten unhappiness = +10 | |unrotten unhappiness = +10 | ||
|unrotten thirst = 0 | |unrotten thirst = 0 | ||
|unrotten image = | |unrotten image = HotdogCrafted.png | ||
|rotten hunger = -9 | |rotten hunger = -9 | ||
|rotten boredom = +20 | |rotten boredom = +20 | ||
Line 30: | Line 39: | ||
|rotten thirst = 0 | |rotten thirst = 0 | ||
|perishable = 1 | |perishable = 1 | ||
|rotten image = | |rotten image = HotdogCrafted.png | ||
}} | |||
==Crafting== | |||
{{Main|Cooking}} | |||
===Evolved recipes=== | |||
Hot dog is a [[cooking]] [[Recipe ingredients|ingredient]]. | |||
{{EvolvedRecipesForItem|soup=20|stew=20|stirfry=20|roastedvegetables=20|rice=20|taco=20|burrito=20|omelette=20|burger=20|sandwich=20}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Hotdog|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Hotdog distribution | |||
<span class="mw-customtoggle-togglebox-Hotdog" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Hotdog"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| bandkitchen | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| breakroom | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| burgerkitchen | |||
| {{ll|restaurantdisplay}} | |||
| 23.28% | |||
|- | |||
| burgerkitchen | |||
| {{ll|restaurantdisplay}} | |||
| 41.14% | |||
|- | |||
| cafeteria | |||
| {{ll|restaurantdisplay}} | |||
| 23.28% | |||
|- | |||
| cafeteria | |||
| {{ll|restaurantdisplay}} | |||
| 41.14% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|restaurantdisplay}} | |||
| 23.28% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|restaurantdisplay}} | |||
| 41.14% | |||
|- | |||
| daycare | |||
| {{ll|fridge}} | |||
| 10.78% | |||
|- | |||
| dinerkitchen | |||
| {{ll|restaurantdisplay}} | |||
| 23.28% | |||
|- | |||
| dinerkitchen | |||
| {{ll|restaurantdisplay}} | |||
| 41.14% | |||
|- | |||
| dining | |||
| {{ll|restaurantdisplay}} | |||
| 23.28% | |||
|- | |||
| dining | |||
| {{ll|restaurantdisplay}} | |||
| 41.14% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|fridge}} | |||
| 4.01% | |||
|- | |||
| restaurant | |||
| {{ll|restaurantdisplay}} | |||
| 23.28% | |||
|- | |||
| restaurant | |||
| {{ll|restaurantdisplay}} | |||
| 41.14% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|restaurantdisplay}} | |||
| 23.28% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|restaurantdisplay}} | |||
| 41.14% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Hotdog" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Hotdog|41.78.16--> | |||
Hot dog can often be found inside [[refrigerator]]s from a convenience store, theater kitchen or camping ground. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2054 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Hotdog | |||
{ | |||
DisplayName = Hotdog, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.3, | |||
Icon = HotdogCrafted, | |||
EvolvedRecipe = Soup:20;Stew:20;Stir fry Griddle Pan:20;Stir fry:20;Roasted Vegetables:20;RicePot:20;RicePan:20;Taco:20;Burrito:20;Omelette:20;Burger:20;Sandwich:20;Sandwich Baguette:20, | |||
FoodType = Meat, | |||
EatType = 2handforced, | |||
DaysFresh = 3, | |||
DaysTotallyRotten = 6, | |||
HungerChange = -20, | |||
Calories = 100, | |||
Carbohydrates = 2, | |||
Lipids = 12, | |||
Proteins = 2, | |||
StaticModel = HotDog, | |||
WorldStaticModel = HotDog_Ground, | |||
} | |||
}} | |||
}} | }} | ||
== | ==See also== | ||
*[[Corndog]] | |||
*[[Pizza]] | |||
{{Navbox items|food}} | |||
[[Category:Perishable food]] | |||
[[Category: | |||
Latest revision as of 15:59, 30 April 2024
A hot dog is a perishable food item.
Usage
Consumable properties
Hot dog can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Hot dog is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
20 |
Stew |
20 |
Stir Fry |
20 |
Roasted Vegetables |
20 |
Sandwich |
20 |
Burger |
20 |
Rice Pot/Saucepan |
20 |
Taco |
20 |
Burrito |
20 |
Omelette |
20 |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bandkitchen | fridge | 10.78% |
breakroom | fridge | 10.78% |
burgerkitchen | restaurantdisplay | 23.28% |
burgerkitchen | restaurantdisplay | 41.14% |
cafeteria | restaurantdisplay | 23.28% |
cafeteria | restaurantdisplay | 41.14% |
cafeteriakitchen | restaurantdisplay | 23.28% |
cafeteriakitchen | restaurantdisplay | 41.14% |
daycare | fridge | 10.78% |
dinerkitchen | restaurantdisplay | 23.28% |
dinerkitchen | restaurantdisplay | 41.14% |
dining | restaurantdisplay | 23.28% |
dining | restaurantdisplay | 41.14% |
motelroomoccupied | fridge | 4.01% |
restaurant | restaurantdisplay | 23.28% |
restaurant | restaurantdisplay | 41.14% |
restaurantkitchen | restaurantdisplay | 23.28% |
restaurantkitchen | restaurantdisplay | 41.14% |
Hot dog can often be found inside refrigerators from a convenience store, theater kitchen or camping ground.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Hotdog
{
DisplayName = Hotdog,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = HotdogCrafted,
EvolvedRecipe = Soup:20;Stew:20;Stir fry Griddle Pan:20;Stir fry:20;Roasted Vegetables:20;RicePot:20;RicePan:20;Taco:20;Burrito:20;Omelette:20;Burger:20;Sandwich:20;Sandwich Baguette:20,
FoodType = Meat,
EatType = 2handforced,
DaysFresh = 3,
DaysTotallyRotten = 6,
HungerChange = -20,
Calories = 100,
Carbohydrates = 2,
Lipids = 12,
Proteins = 2,
StaticModel = HotDog,
WorldStaticModel = HotDog_Ground,
}