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{{languages|Jack}}
{{Header|Project Zomboid|Items|Equipment|Tools|Mechanic tools}}
{{header|The Game World|Items|Tools|type=Tool|version=Version 39|incver=67.5}}{{Infobox normal
{{Page version|41.78.16}}
|display_name=Jack
{{Infobox item
|name_colour=Tool
|name=Jack
|name_text_colour=Tool
|model=Jack_Model.png
|image=Jack_120px.png
|icon=Jack.png
|icon_name=Jack
|weight=1.5
|weight=1.5
|primary_use=Remove [[tire]]s, [[brake]]s and [[suspension]]
|primary_use=Remove [[tire]]s, [[brake]]s, and [[suspension]]
|class_name=Base.Jack}}A '''jack''' is a tool used in [[mechanics]].
|item_id=Base.Jack
}}
{{About|a tool|a [[survivor]] that was never added|Jack Bloggs}}
A '''jack''' is a tool used in [[mechanics]].


==Usage==
==Usage==
A jack is required to remove [[tire]]s, [[brake]]s and [[suspension]] from [[vehicles]]. It is used to hold up the vehicle, so other tools, such as a [[Lug Wrench|lug wrench]] and [[wrench]] can remove the parts.
A jack is required to remove [[tire]]s, [[brake]]s, and [[suspension]] from [[vehicles]]. It is used to hold up the vehicle, so other tools, such as a [[Lug Wrench|lug wrench]] and [[wrench]] can remove the parts.


The tire must be removed using a lug wrench before the brakes and suspension can be accessed with the wrench. The jack is never removed from the player's inventory during this process and instead, the vehicle is effectively "lowered" back to the ground once a part is removed.
The tire must be removed using a lug wrench before the brakes and suspension can be accessed with the wrench. The jack is never removed from the player's inventory during this process and instead, the vehicle is effectively "lowered" back to the ground once a part is removed.


The player will not be able to use the jack on a vehicle if they have not read the appropriate [[Recipe Magazines#Mechanics|recipe magazine]] corresponding to the [[Vehicles Guide#Types|vehicle type]].
The player will not be able to use the jack on a vehicle if they have not read the appropriate [[Laines Auto Manual|recipe magazine]] corresponding to the [[Vehicles#Types|vehicle type]].


==Distribution==
==Distribution==
===Buildings===
The loot distributions can be found in the table(s) below.
{| class="wikitable" style="text-align:center;"
 
|-
<!--BOT FLAG|Jack|41.78.16-->
!Building
{{Clear}}
!Container
<div class="togglebox theme-red">
!Rolls
    <div>Jack distribution
!Chance
        <span class="mw-customtoggle-togglebox-Jack" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
|-
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jack">
|All
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
|[[Containers#Crate|Crate]]
<div class="pz-container">
|1
<div id="containers" style="flex-basis:30%">
|0.2
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
|-
    |+ {{ll|Containers}}
|Fossoil
    ! Building/Room
|[[Containers#Counters|Counter]]
    ! Container
|4
    ! Effective chance
|0.8
    |-
|-
    | all
|Garage
    | {{ll|crate}}
|All
    | 0.53%
|2
    |-
|0.5
    | all
|-
    | {{ll|toolcabinet}}
|rowspan="2" | Gas Station
    | 6.29%
|[[Containers#Shelves|Shelves]]
    |-
|5
    | bedroom
|0.8
    | {{ll|crate}}
|-
    | 0.53%
<!-- |Gas Station -->
    |-
|[[Containers#Counters|Counter]]
    | carsupply
|5
    | {{ll|clothingrack}}
|0.8
    | 6.29%
|-
    |-
|rowspan="2" | Mechanic
    | carsupply
|[[Containers#Metal Locker|Metal Locker]]
    | {{ll|counter}}
|3
    | 6.29%
|0.5
    |-
|-
    | carsupply
<!-- |Mechanic -->
    | {{ll|metal_shelves}}
|[[Containers#Metal Shelves|Metal Shelves]]
    | 6.29%
|3
    |-
|0.5
    | carsupply
|-
    | {{ll|shelves}}
|Shed
    | 6.29%
|[[Containers#Counters|Counter]]
    |-
|1
    | closet
|0.5
    | {{ll|crate}}
|-
    | 0.53%
|Storage Unit
    |-
|All
    | closet
|3
    | {{ll|crate}}
|0.5
    | 6.29%
|-
    |-
|}
    | factorystorage
    | {{ll|locker}}
    | 6.29%
    |-
    | garagestorage
    | {{ll|counter}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.53%
    |-
    | garagestorage
    | {{ll|crate}}
    | 6.29%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | mechanic
    | {{ll|crate}}
    | 6.29%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 6.29%
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 6.29%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.53%
    |-
    | storageunit
    | {{ll|crate}}
    | 6.29%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.53%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 6.29%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Construction Worker
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Distillery
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Doctor
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Electrician
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Farmer
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Fire
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Fisherman
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Fossoil
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Golf
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Groceries
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Heralds
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Mass Gen Fac
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | McCoy
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Metal Welder
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Painter
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Police
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Postal
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Radio
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Ranger
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Spiffo
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Survivalist
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Taxi
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Transit
    | {{ll|Truck Bed}}
    | 1.61%
    |-
    | Transit
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Heavy
    | {{ll|Trunk}}
    | 1.61%
    |-
    | Sports
    | {{ll|Trunk}}
    | 1.61%
    |-
    | Standard
    | {{ll|Trunk}}
    | 1.61%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Jack" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Jack|41.78.16-->


===Vehicles===
===Vehicles===
{| class="wikitable" style="text-align:center;"
{| class="wikitable theme-red" style="text-align: center;"
|-
|-
!Profession
!Profession
Line 84: Line 267:
|2
|2
|1.5
|1.5
|-
|}
|}


==Code==
==Code==
'''''From vehicleitems.txt (Project Zomboid directory/media/scripts/vehicles/)'''''
{{CodeBox
{{Retrieved|version=39|incver=67.5}}
| {{CodeSnip
<pre> item Jack
  | lang = java
Weight = 1.5,
  | line = true
Type = Normal,
  | start = 4
DisplayName = Jack,
  | source = vehiclesitems.txt
Icon = CarJack,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
item Jack
    {
        DisplayCategory = Tool,
        Weight = 1.5,
        Type = Normal,
        DisplayName = Jack,
        Icon = CarJack,
        MechanicsItem = TRUE,
        WorldStaticModel = CarJack,
    }
}}
}}


==See also==
==See also==
Line 100: Line 296:
*[[Wrench]]
*[[Wrench]]


{{Navbox/Tools}}
{{Navbox items|tools}}
 


[[Category:Vehicles and Mechanics (Project)]]
[[Category:Vehicles and Mechanics (Project)]]
[[Category:Tools]]

Latest revision as of 19:20, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Jack
Jack Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Function
Remove tires, brakes, and suspension
Technical
Item ID
Base.Jack
PlushSpiffo.pngThis article is about a tool. For a survivor that was never added, see Jack Bloggs.

A jack is a tool used in mechanics.

Usage

A jack is required to remove tires, brakes, and suspension from vehicles. It is used to hold up the vehicle, so other tools, such as a lug wrench and wrench can remove the parts.

The tire must be removed using a lug wrench before the brakes and suspension can be accessed with the wrench. The jack is never removed from the player's inventory during this process and instead, the vehicle is effectively "lowered" back to the ground once a part is removed.

The player will not be able to use the jack on a vehicle if they have not read the appropriate recipe magazine corresponding to the vehicle type.

Distribution

The loot distributions can be found in the table(s) below.

Jack distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all crate 0.53%
all toolcabinet 6.29%
bedroom crate 0.53%
carsupply clothingrack 6.29%
carsupply counter 6.29%
carsupply metal_shelves 6.29%
carsupply shelves 6.29%
closet crate 0.53%
closet crate 6.29%
factorystorage locker 6.29%
garagestorage counter 2.81%
garagestorage crate 0.53%
garagestorage crate 6.29%
garagestorage metal_shelves 2.81%
mechanic crate 6.29%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
storageunit crate 0.53%
storageunit crate 6.29%
storageunit metal_shelves 0.53%
storageunit metal_shelves 6.29%
Vehicles
Type Container Effective chance
Ambulance Trunk 1.61%
Carpenter Trunk 1.61%
Clothing Trunk 1.61%
Construction Worker Trunk 1.61%
Distillery Trunk 1.61%
Doctor Trunk 1.61%
Electrician Trunk 1.61%
Farmer Trunk 1.61%
Fire Trunk 1.61%
Fisherman Trunk 1.61%
Fossoil Trunk 1.61%
Golf Trunk 1.61%
Groceries Trunk 1.61%
Heralds Trunk 1.61%
Mass Gen Fac Trunk 1.61%
McCoy Trunk 1.61%
Metal Welder Trunk 1.61%
Painter Trunk 1.61%
Police Trunk 1.61%
Postal Trunk 1.61%
Radio Trunk 1.61%
Ranger Trunk 1.61%
Spiffo Trunk 1.61%
Survivalist Trunk 1.61%
Taxi Trunk 1.61%
Transit Trunk 1.61%
Transit Trunk 23.28%
Heavy Trunk 1.61%
Sports Trunk 1.61%
Standard Trunk 1.61%

Vehicles

Profession Container Rolls Chance
All Trunk 2 1.5

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt

Retrieved: Build 41.78.16
item Jack
    {
        DisplayCategory = Tool,
        Weight	=	1.5,
        Type	=	Normal,
        DisplayName	=	Jack,
        Icon	=	CarJack,
        MechanicsItem = TRUE,
        WorldStaticModel = CarJack,
    }

See also