Leather Jacket (long): Difference between revisions
(actually fixed now, designated tops not trousers) |
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{{Header|Project Zomboid|Items|Clothing|Tops|Jackets}} | {{Header|Project Zomboid|Items|Clothing|Tops|Jackets}} | ||
{{Page version|41.56}} | {{Page version|41.56}} | ||
{{Infobox item | {{Infobox item | ||
|name=Leather Jacket | |name=Leather Jacket | ||
|model=JacketLong_Brown_model.png | |||
|icon=JacketLongBrown.png | |icon=JacketLongBrown.png | ||
|icon_name=Long Leather Jacket | |icon_name=Long Leather Jacket | ||
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|item_id=Base.JacketLong_Random | |item_id=Base.JacketLong_Random | ||
}} | }} | ||
The long '''leather jacket''' is a longer version of the normal [[Leather Jacket|leather jacket]]. | The long '''leather jacket''' is a longer version of the normal [[Leather Jacket|leather jacket]]. | ||
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===Recipes=== | ===Recipes=== | ||
Leather jackets can be torn into [[Leather Strips|leather strips]] with the help of [[ | Leather jackets can be torn into [[Leather Strips|leather strips]] with the help of [[scissors]], which can then be used as a makeshift [[bandage]]. However, due to the easy availability of [[Ripped Sheets|ripped sheets]], leather strips are best used in non-emergency situations as [[tailoring]] material to reinforce other items. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|leather_strips | |||
}} | |||
==Body location== | ==Body location== | ||
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|JacketLong_Random|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>JacketLong_Random distribution | |||
<span class="mw-customtoggle-togglebox-JacketLong_Random" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-JacketLong_Random"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|SafehouseLoot | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
|4 | ! Container | ||
|4 | ! Rolls | ||
|- | ! Chance | ||
|- | |||
| | | SafehouseLoot | ||
|4 | | {{ll|crate}} | ||
|2 | | 4 | ||
|- | | 4.0 | ||
| | |- | ||
| | | all | ||
| | | {{ll|clothingrack}} | ||
| 4 | |||
| 2.0 | |||
|4 | |- | ||
|0.5 | | all | ||
|- | | {{ll|locker}} | ||
| | | 4 | ||
| | | 0.5 | ||
|- | |||
| all | |||
| | | {{ll|wardrobe}} | ||
|4 | | 4 | ||
|0.5 | | 0.5 | ||
|- | |- | ||
| bandmerch | |||
| | | {{ll|clothingrack}} | ||
|4 | | 4 | ||
| | | 20.0 | ||
|- | |- | ||
| | | bandmerch | ||
|4 | | {{ll|clothingrack}} | ||
| | | 4 | ||
|- | | 10.0 | ||
|- | |||
| | | bedroom | ||
|4 | | {{ll|crate}} | ||
|8 | | 4 | ||
|- | | 8.0 | ||
| | |- | ||
|1 | | bedroom | ||
|0.8 | | {{ll|crate}} | ||
|- | | 1 | ||
|closet | | 0.8 | ||
| | |- | ||
|4 | | closet | ||
|1 | | {{ll|metal_shelves}} | ||
|- | | 4 | ||
| 1.0 | |||
| | |- | ||
|4 | | clothingstorage | ||
|2 | | {{ll|clothingrack}} | ||
|- | | 4 | ||
| | | 2.0 | ||
|4 | |- | ||
| | | leatherclothesstore | ||
| | | {{ll|clothingrack}} | ||
| | | 4 | ||
| 10.0 | |||
|} | |||
</div> | |||
|- | <div style="float:left;"> | ||
| | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|4 | |+ {{ll|Vehicles}} | ||
| | ! Vehicle Type/Location | ||
| | ! Rolls | ||
! Chance | |||
|- | |||
| ClothingTruckBed | |||
| 4 | |||
| | | 0.2 | ||
| | |} | ||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-JacketLong_Random" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|JacketLong_Random|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
Leather jackets are frequent around the map, usually in houses or clothes stores. | Leather jackets are frequent around the map, usually in houses or clothes stores. | ||
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Weight = 2, | Weight = 2, | ||
WorldStaticModel = JacketLong_Ground, | WorldStaticModel = JacketLong_Ground, | ||
} | } | ||
}} | }} | ||
}} | }} | ||
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*[[Leather Jacket]] | *[[Leather Jacket]] | ||
{{Navbox | {{Navbox items|bottoms}} |
Latest revision as of 11:37, 25 April 2024
The long leather jacket is a longer version of the normal leather jacket.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Leather jackets can be torn into leather strips with the help of scissors, which can then be used as a makeshift bandage. However, due to the easy availability of ripped sheets, leather strips are best used in non-emergency situations as tailoring material to reinforce other items.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Leather Strips |
Clothing (Leather) ×1 | Scissors |
none | none | none |
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
SafehouseLoot | crate | 4 | 4.0 |
all | clothingrack | 4 | 2.0 |
all | locker | 4 | 0.5 |
all | wardrobe | 4 | 0.5 |
bandmerch | clothingrack | 4 | 20.0 |
bandmerch | clothingrack | 4 | 10.0 |
bedroom | crate | 4 | 8.0 |
bedroom | crate | 1 | 0.8 |
closet | metal_shelves | 4 | 1.0 |
clothingstorage | clothingrack | 4 | 2.0 |
leatherclothesstore | clothingrack | 4 | 10.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
ClothingTruckBed | 4 | 0.2 |
Buildings
Leather jackets are frequent around the map, usually in houses or clothes stores.
NPCs
Zombies will often be found wearing leather jackets.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item JacketLong_Random
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Leather Jacket,
ClothingItem = JacketLong_Random,
BodyLocation = Jacket,
IconsForTexture = JacketLongBlack;JacketLongBrown;JacketGreen,
BloodLocation = LongJacket,
RunSpeedModifier = 0.93,
CombatSpeedModifier = 0.97,
BiteDefense = 20,
ScratchDefense = 40,
NeckProtectionModifier = 0.5,
Insulation = 0.65,
WindResistance = 0.35,
FabricType = Leather,
WaterResistance = 0.45,
Weight = 2,
WorldStaticModel = JacketLong_Ground,
}