Motion Sensor: Difference between revisions
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|item_id=Base.MotionSensor | |item_id=Base.MotionSensor | ||
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{{Quote|text=Component triggered by movement.<br>Used with improvised devices to create booby-traps.<br>Requires known recipe and Electrical skill.|author=In-game tooltip}} | {{Quote|text=Component triggered by movement.<br>Used with improvised devices to create booby-traps.<br>Requires known recipe and Electrical skill.|author=In-game tooltip}} | ||
A '''motion sensor''' is an [[electrical]] [[Items|item]] used in [[crafting]]. | A '''motion sensor''' is an [[electrical]] [[Items|item]] used in [[crafting]]. | ||
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! style="width: 3.2em;" | Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
|SafehouseLoot | |SafehouseLoot | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|8 | |8 | ||
|- | |- | ||
|closet | |closet | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|8 | |8 | ||
|} | |} | ||
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Tooltip = Tooltip_MotionSensor, | Tooltip = Tooltip_MotionSensor, | ||
WorldStaticModel = MotionSensor, | WorldStaticModel = MotionSensor, | ||
} | } | ||
}} | }} | ||
}} | }} |
Revision as of 10:24, 14 April 2024
“
Component triggered by movement.
Used with improvised devices to create booby-traps.
Requires known recipe and Electrical skill.
Used with improvised devices to create booby-traps.
Requires known recipe and Electrical skill.
A motion sensor is an electrical item used in crafting.
Usage
A motion sensor is used in crafting recipes for modifying explosives, allowing them to trigger if they detect motion.
Crafting
How to craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Motion Sensor |
Home Alarm ×1 | Screwdriver |
none | none | 0.5 Electrical |
What it can craft
It can be attached to various bombs.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | crate | 4 | 8 |
closet | crate | 4 | 8 |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item MotionSensor
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Motion Sensor,
Icon = MotionSensor,
MetalValue = 7,
Tooltip = Tooltip_MotionSensor,
WorldStaticModel = MotionSensor,
}