Orange: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Food|Fruit}}
The orange is a perishable food item found in the refrigerators in most houses. The orange reduces a medium amount of hunger and a small amount of thirst when consumed.  
{{Page version|41.78.16}}
{{Items
{{Infobox item
|image = Orange.png
|name=Orange
|weight = 0.2
|model=Orange_Model.png
|icon=Orange.png
|icon_name=Orange
|icon2=OrangeRotten.png
 
|icon_name2=Orange (Rotten)
<!--GENERAL-->
|category=Food
|weight=0.2
|days_fresh=6
|days_rotten=9
<!--NUTRITION-->
|hunger_change=-12
|thirst_change=-8
|calories=65
|lipids=0.3
|proteins=1
|carbohydrates=16.27
<!--TECHNICAL DETAILS-->
|item_id=Base.Orange
}}
}}
{{Consumables2
'''Orange''' is a perishable [[food]] [[Items|item]] which is classed as a fruit. Oranges grow on trees.
 
==Usage==
===Trapping===
{{Main|Trapping}}
Orange can be used as bait in [[Trapping|traps]] to capture [[Dead Mouse|mice]], [[Dead Rat|rats]], and [[Dead Squirrel|squirrels]].
 
===Consumable properties===
Orange can be eaten, providing the player with some positive effects, however, these will become more negative the longer it's left to perish.
 
{{Consumables
|image = Orange.png
|image = Orange.png
|hunger = -30
|hunger = -12
|thirst = -20
|thirst = -20
|unrotten hunger = -11
|unrotten hunger = -9
|unrotten boredom = +10
|unrotten boredom = +10
|unrotten unhappiness = +10
|unrotten unhappiness = +10
|unrotten thirst = -20
|unrotten thirst = -20
|rotten hunger = 0
|unrotten image = Leek.png
|rotten boredom = 0
|rotten hunger = -5
|rotten unhappiness = 0
|rotten boredom = +20
|rotten thirst = 0
|rotten unhappiness = +20
|rotten thirst = -20
|perishable = 1
|perishable = 1
|rotten image = Rotten Orange.png
|rotten image = Rotten Orange.png
}}
}}


{{Navbox/Consumables}}
==Crafting==
[[Category:Consumables]]
{{Main|Cooking}}
[[Category:Food]]
 
[[Category:Perishable Food]]
===Evolved recipes===
[[Category:Version 2.9.9.17]]
Orange is a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|cake=12|fruitsalad=6|pancakes=6|waffles=6|muffin=6|pie=12|salad=6}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Orange|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>Orange distribution
        <span class="mw-customtoggle-togglebox-Orange" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Orange">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | Not referenced
    | {{ll|CafeteriaFruit}}
    | 4
    | 8.0
    |-
    | Not referenced
    | {{ll|FridgeOffice}}
    | 4
    | 8.0
    |-
    | all
    | {{ll|GroceryBag1}}
    | 1
    | 2.0
    |-
    | all
    | {{ll|GroceryBag2}}
    | 1
    | 4.0
    |-
    | all
    | {{ll|Lunchbag}}
    | 1
    | 20.0
    |-
    | all
    | {{ll|fridge}}
    | 4
    | 2.0
    |-
    | all
    | {{ll|grocerstand}}
    | 4
    | 8.0
    |-
    | bakery
    | {{ll|fridge}}
    | 4
    | 8.0
    |-
    | breakroom
    | {{ll|fridge}}
    | 4
    | 8.0
    |-
    | cafe
    | {{ll|fridge}}
    | 4
    | 8.0
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 4
    | 20.0
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 4
    | 10.0
    |-
    | kitchen_crepe
    | {{ll|fridge}}
    | 4
    | 8.0
    |}
</div>
    </div><div style="clear:both;"></div>
    {| class="wikitable theme-red" style="width:98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align:center;" | Weather modifiers
    ! colspan="3" style="text-align:center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1-3
    | 5
    | Forest  10<br> FarmLand  15<br> Farm  15
    | -10
    | -
    | -
    | -
    | -
    | April<br>May<br>June<br>July<br>August<br>September
    | February<br>November
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-Orange" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Orange|41.78.16-->
Orange are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]].
 
==Gallery==
<gallery>
Orange Model.png|Orange model when placed in the world
OrangeRotten Model.png|Rotten orange model when placed in the world
</gallery>
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1607
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Orange
{
DisplayName = Orange,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Orange,
EvolvedRecipe = Cake:12;FruitSalad:6;Pancakes:6;Waffles:6;Muffin:6;PieSweet:12;Salad:6,
FoodType = Fruits,
DaysFresh = 6,
DaysTotallyRotten = 9,
HungerChange = -12,
ThirstChange = -20,
ThirstChange = -8,
Calories = 65,
Carbohydrates = 16.27,
Lipids = 0.3,
Proteins = 1,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Orange,
WorldStaticModel = Orange_Ground,
}
}}
}}
 
==See also==
*[[Lemon]]
*[[Pineapple]]
 
{{Navbox items|plants}}
 
 
[[Category:Perishable food]]

Revision as of 16:11, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Orange
Orange Model.png
Orange (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
6 days
Days until rotten
9 days
Nutrition
HungerMoodle Icon Hungry.png
-12
ThirstMoodle Icon Thirsty.png
-8
CaloriesCalories
65
CarbohydratesCarbohydrates
16.27
ProteinsProteins
1
FatFat
0.3
Technical
Item ID
Base.Orange

Orange is a perishable food item which is classed as a fruit. Oranges grow on trees.

Usage

Trapping

Main article: Trapping

Orange can be used as bait in traps to capture mice, rats, and squirrels.

Consumable properties

Orange can be eaten, providing the player with some positive effects, however, these will become more negative the longer it's left to perish.


Fresh Stale Rotten

Orange.png
Hunger: -12


Orange.png
Hunger: -9
Boredom: +10
Unhappiness: +10

Rotten Orange.png
Hunger: -5
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Orange is a cooking ingredient.

Product Nutrition
Salad
Salad
6
Fruit Salad
Fruit Salad
6
Pie (savory)
Pie (savory)
12
Cake
Cake
12
Muffin
Muffin
6
Pancakes
Pancakes
6
Waffles
Waffles
6

Distribution

The loot distributions can be found in the table(s) below.

Orange distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced CafeteriaFruit 4 8.0
Not referenced FridgeOffice 4 8.0
all GroceryBag1 1 2.0
all GroceryBag2 1 4.0
all Lunchbag 1 20.0
all fridge 4 2.0
all grocerstand 4 8.0
bakery fridge 4 8.0
breakroom fridge 4 8.0
cafe fridge 4 8.0
gigamart grocerstand 4 20.0
gigamart grocerstand 4 10.0
kitchen_crepe fridge 4 8.0
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-3 5 Forest 10
FarmLand 15
Farm 15
-10 - - - - April
May
June
July
August
September
February
November

Orange are often found in refrigerators and grocery displays.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Orange
	{
		DisplayName = Orange,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Orange,
		EvolvedRecipe = Cake:12;FruitSalad:6;Pancakes:6;Waffles:6;Muffin:6;PieSweet:12;Salad:6,
		FoodType = Fruits,
		DaysFresh = 6,
		DaysTotallyRotten = 9,
		HungerChange = -12,
		ThirstChange = -20,
		ThirstChange = -8,
		Calories = 65,
		Carbohydrates = 16.27,
		Lipids = 0.3,
		Proteins = 1,
		CustomEatSound = EatingFruit,
		StaticModel = RoundFood_Orange,
		WorldStaticModel = Orange_Ground,
	}

See also