Orange: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Food|Fruit}}
{{languages|Orange}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #CEF2E0; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #A3BFB1"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Orange
<div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Perishable_Food|Perishable Foods]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=Orange_Model.png
{{Consumables
|icon=Orange.png
|image = Orange.png
|icon_name=Orange
|weight = 0.2
|icon2=OrangeRotten.png
|hunger = -12
 
|thirst = -20
|icon_name2=Orange (Rotten)
<!--GENERAL-->
|category=Food
|weight=0.2
|days_fresh=6
|days_rotten=9
<!--NUTRITION-->
|hunger_change=-12
|thirst_change=-8
|calories=65
|lipids=0.3
|proteins=1
|carbohydrates=16.27
<!--TECHNICAL DETAILS-->
|item_id=Base.Orange
}}
}}
Oranges are [[Food#Perishable|perishable]] food items that goes bad as time passes, when outside of a [[refrigerator]]. Oranges are often found within [[containers#Kitchen_cupboard|house kitchen cupboards]], inside of refrigerators, and in produce bins. Oranges take six in-game days to go stale, and nine in-game days to rot.
'''Orange''' is a perishable [[food]] [[Items|item]] which is classed as a fruit. Oranges grow on trees.
 
==Usage==
===Trapping===
{{Main|Trapping}}
Orange can be used as bait in [[Trapping|traps]] to capture [[Dead Mouse|mice]], [[Dead Rat|rats]], and [[Dead Squirrel|squirrels]].
 
===Consumable properties===
Orange can be eaten, providing the player with some positive effects, however, these will become more negative the longer it's left to perish.


== Nutritional Information ==
{{Consumables
{| border=0 align=left
|
{{Consumables2
|image = Orange.png
|image = Orange.png
|hunger = -12
|hunger = -12
Line 31: Line 50:
|rotten image = Rotten Orange.png
|rotten image = Rotten Orange.png
}}
}}
|}
<br><br><br><br><br><br><br><br><br><br><br><br>


'''It's Nutritional Values are as follows:'''<br>
==Crafting==
Carbohydrates = 16.27 <br>
{{Main|Cooking}}
Proteins = 1.00 <br>
 
Lipids = 0.30 <br>
===Evolved recipes===
Calories = 65 <br><br>
Orange is a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|cake=12|fruitsalad=6|pancakes=6|waffles=6|muffin=6|pie=12|salad=6}}
== Evolved Recipes ==
 
{{EvolvedRecipesForItem
==Distribution==
|cake=8|}}
The loot distributions can be found in the table(s) below.


== Trapping ==
<!--BOT FLAG|Orange|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Orange distribution
        <span class="mw-customtoggle-togglebox-Orange" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Orange">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | GroceryBag1
    | {{ll|GroceryBag1}}
    | 1.61%
    |-
    | GroceryBag2
    | {{ll|GroceryBag2}}
    | 2.81%
    |-
    | Lunchbag
    | {{ll|Lunchbag}}
    | 12.41%
    |-
    | Lunchbox
    | {{ll|Lunchbox}}
    | 12.41%
    |-
    | Lunchbox2
    | {{ll|Lunchbox2}}
    | 12.41%
    |-
    | all
    | {{ll|fridge}}
    | 6.29%
    |-
    | all
    | {{ll|grocerstand}}
    | 19.27%
    |-
    | bakery
    | {{ll|fridge}}
    | 19.27%
    |-
    | bakerykitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | breakroom
    | {{ll|fridge}}
    | 19.27%
    |-
    | cafe
    | {{ll|fridge}}
    | 19.27%
    |-
    | cafekitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | daycare
    | {{ll|fridge}}
    | 19.27%
    |-
    | donut_kitchenstorage
    | {{ll|fridge}}
    | 19.27%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | icecreamkitchen
    | {{ll|fridge}}
    | 23.28%
    |-
    | icecreamkitchen
    | {{ll|fridge}}
    | 41.14%
    |-
    | kitchen_crepe
    | {{ll|fridge}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1-3
    | 5
    | Forest  10<br> FarmLand  15<br> Farm  15
    | -10
    | -
    | -
    | -
    | -
    | April<br>May<br>June<br>July<br>August<br>September
    | February<br>November
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-Orange" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Orange|41.78.16-->
Orange are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]].
 
==Gallery==
<gallery>
Orange Model.png|Orange model when placed in the world
OrangeRotten Model.png|Rotten orange model when placed in the world
</gallery>
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1607
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Orange
{
DisplayName = Orange,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Orange,
EvolvedRecipe = Cake:12;FruitSalad:6;Pancakes:6;Waffles:6;Muffin:6;PieSweet:12;Salad:6,
FoodType = Fruits,
DaysFresh = 6,
DaysTotallyRotten = 9,
HungerChange = -12,
ThirstChange = -20,
ThirstChange = -8,
Calories = 65,
Carbohydrates = 16.27,
Lipids = 0.3,
Proteins = 1,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Orange,
WorldStaticModel = Orange_Ground,
}
}}
}}


Oranges can also be used in [[Trapping|traps]] to capture [[Dead_Mouse|mice]], [[Dead_Rat|rats]] and [[Dead_Squirrel|squirrels]].
==See also==
*[[Lemon]]
*[[Pineapple]]


Refer to [[Trapping|trapping]] for further information.
{{Navbox items|plants}}


== Code ==
<nowiki>
item Orange
HungerChange = -12,
Weight = 0.2,
Type = Food,
DaysTotallyRotten = 9,
ThirstChange = -20,
DisplayName = Orange,
Icon = Orange,
DaysFresh = 6,
EvolvedRecipe = Cake:8,
FoodType    = Fruits,
        Carbohydrates = 16.27,
        Proteins = 1,
        Lipids = 0.3,
        Calories = 65,
</nowiki>


{{Navbox/Consumables}}
[[Category:Perishable food]]
[[Category:Consumables]]
[[Category:Food]]
[[Category:Perishable_Food]]
[[Category:Version 34.28]]

Latest revision as of 19:31, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Orange
Orange Model.png
Orange (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
6 days
Days until rotten
9 days
Nutrition
HungerMoodle Icon Hungry.png
-12
ThirstMoodle Icon Thirsty.png
-8
CaloriesCalories
65
CarbohydratesCarbohydrates
16.27
ProteinsProteins
1
FatFat
0.3
Technical
Item ID
Base.Orange

Orange is a perishable food item which is classed as a fruit. Oranges grow on trees.

Usage

Trapping

Main article: Trapping

Orange can be used as bait in traps to capture mice, rats, and squirrels.

Consumable properties

Orange can be eaten, providing the player with some positive effects, however, these will become more negative the longer it's left to perish.


Fresh Stale Rotten

Orange.png
Hunger: -12


Orange.png
Hunger: -9
Boredom: +10
Unhappiness: +10

Rotten Orange.png
Hunger: -5
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Orange is a cooking ingredient.

Product Nutrition
Salad
Salad
6
Fruit Salad
Fruit Salad
6
Pie (savory)
Pie (savory)
12
Cake
Cake
12
Muffin
Muffin
6
Pancakes
Pancakes
6
Waffles
Waffles
6

Distribution

The loot distributions can be found in the table(s) below.

Orange distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 1.61%
GroceryBag2 GroceryBag2 2.81%
Lunchbag Lunchbag 12.41%
Lunchbox Lunchbox 12.41%
Lunchbox2 Lunchbox2 12.41%
all fridge 6.29%
all grocerstand 19.27%
bakery fridge 19.27%
bakerykitchen fridge 19.27%
breakroom fridge 19.27%
cafe fridge 19.27%
cafekitchen fridge 19.27%
daycare fridge 19.27%
donut_kitchenstorage fridge 19.27%
gigamart grocerstand 23.28%
gigamart grocerstand 41.14%
grocery grocerstand 23.28%
grocery grocerstand 41.14%
icecreamkitchen fridge 23.28%
icecreamkitchen fridge 41.14%
kitchen_crepe fridge 19.27%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-3 5 Forest 10
FarmLand 15
Farm 15
-10 - - - - April
May
June
July
August
September
February
November

Orange are often found in refrigerators and grocery displays.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Orange
	{
		DisplayName = Orange,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Orange,
		EvolvedRecipe = Cake:12;FruitSalad:6;Pancakes:6;Waffles:6;Muffin:6;PieSweet:12;Salad:6,
		FoodType = Fruits,
		DaysFresh = 6,
		DaysTotallyRotten = 9,
		HungerChange = -12,
		ThirstChange = -20,
		ThirstChange = -8,
		Calories = 65,
		Carbohydrates = 16.27,
		Lipids = 0.3,
		Proteins = 1,
		CustomEatSound = EatingFruit,
		StaticModel = RoundFood_Orange,
		WorldStaticModel = Orange_Ground,
	}

See also