Orange: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Fruit}} | |||
{{ | {{Page version|41.78.16}} | ||
{{Infobox item | |||
|name=Orange | |||
|model=Orange_Model.png | |||
|icon=Orange.png | |||
| | |icon_name=Orange | ||
| | |icon2=OrangeRotten.png | ||
| | |||
| | |icon_name2=Orange (Rotten) | ||
<!--GENERAL--> | |||
|category=Food | |||
|weight=0.2 | |||
|days_fresh=6 | |||
|days_rotten=9 | |||
<!--NUTRITION--> | |||
|hunger_change=-12 | |||
|thirst_change=-8 | |||
|calories=65 | |||
|lipids=0.3 | |||
|proteins=1 | |||
|carbohydrates=16.27 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Orange | |||
}} | }} | ||
'''Orange''' is a perishable [[food]] [[Items|item]] which is classed as a fruit. Oranges grow on trees. | |||
==Usage== | |||
===Trapping=== | |||
{{Main|Trapping}} | |||
Orange can be used as bait in [[Trapping|traps]] to capture [[Dead Mouse|mice]], [[Dead Rat|rats]], and [[Dead Squirrel|squirrels]]. | |||
===Consumable properties=== | |||
Orange can be eaten, providing the player with some positive effects, however, these will become more negative the longer it's left to perish. | |||
{{Consumables | |||
{ | |||
{ | |||
|image = Orange.png | |image = Orange.png | ||
|hunger = -12 | |hunger = -12 | ||
Line 31: | Line 50: | ||
|rotten image = Rotten Orange.png | |rotten image = Rotten Orange.png | ||
}} | }} | ||
==Crafting== | |||
{{Main|Cooking}} | |||
===Evolved recipes=== | |||
Orange is a [[cooking]] [[Recipe ingredients|ingredient]]. | |||
{{EvolvedRecipesForItem|cake=12|fruitsalad=6|pancakes=6|waffles=6|muffin=6|pie=12|salad=6}} | |||
== Evolved | |||
{{EvolvedRecipesForItem | ==Distribution== | ||
|cake= | The loot distributions can be found in the table(s) below. | ||
== | <!--BOT FLAG|Orange|41.78.16--> | ||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Orange distribution | |||
<span class="mw-customtoggle-togglebox-Orange" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Orange"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.61% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 2.81% | |||
|- | |||
| Lunchbag | |||
| {{ll|Lunchbag}} | |||
| 12.41% | |||
|- | |||
| Lunchbox | |||
| {{ll|Lunchbox}} | |||
| 12.41% | |||
|- | |||
| Lunchbox2 | |||
| {{ll|Lunchbox2}} | |||
| 12.41% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| all | |||
| {{ll|grocerstand}} | |||
| 19.27% | |||
|- | |||
| bakery | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| bakerykitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| breakroom | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| cafekitchen | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| daycare | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| donut_kitchenstorage | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 23.28% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 41.14% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|fridge}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| 1-3 | |||
| 5 | |||
| Forest 10<br> FarmLand 15<br> Farm 15 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| April<br>May<br>June<br>July<br>August<br>September | |||
| February<br>November | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Orange" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Orange|41.78.16--> | |||
Orange are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. | |||
==Gallery== | |||
<gallery> | |||
Orange Model.png|Orange model when placed in the world | |||
OrangeRotten Model.png|Rotten orange model when placed in the world | |||
</gallery> | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1607 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Orange | |||
{ | |||
DisplayName = Orange, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.2, | |||
Icon = Orange, | |||
EvolvedRecipe = Cake:12;FruitSalad:6;Pancakes:6;Waffles:6;Muffin:6;PieSweet:12;Salad:6, | |||
FoodType = Fruits, | |||
DaysFresh = 6, | |||
DaysTotallyRotten = 9, | |||
HungerChange = -12, | |||
ThirstChange = -20, | |||
ThirstChange = -8, | |||
Calories = 65, | |||
Carbohydrates = 16.27, | |||
Lipids = 0.3, | |||
Proteins = 1, | |||
CustomEatSound = EatingFruit, | |||
StaticModel = RoundFood_Orange, | |||
WorldStaticModel = Orange_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Lemon]] | |||
*[[Pineapple]] | |||
{{Navbox items|plants}} | |||
[[Category:Perishable food]] | |||
[[Category: | |||
Latest revision as of 19:31, 30 April 2024
Orange is a perishable food item which is classed as a fruit. Oranges grow on trees.
Usage
Trapping
- Main article: Trapping
Orange can be used as bait in traps to capture mice, rats, and squirrels.
Consumable properties
Orange can be eaten, providing the player with some positive effects, however, these will become more negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Orange is a cooking ingredient.
Product | Nutrition |
---|---|
Salad |
6 |
Fruit Salad |
6 |
Pie (savory) |
12 |
Cake |
12 |
Muffin |
6 |
Pancakes |
6 |
Waffles |
6 |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
Lunchbag | Lunchbag | 12.41% |
Lunchbox | Lunchbox | 12.41% |
Lunchbox2 | Lunchbox2 | 12.41% |
all | fridge | 6.29% |
all | grocerstand | 19.27% |
bakery | fridge | 19.27% |
bakerykitchen | fridge | 19.27% |
breakroom | fridge | 19.27% |
cafe | fridge | 19.27% |
cafekitchen | fridge | 19.27% |
daycare | fridge | 19.27% |
donut_kitchenstorage | fridge | 19.27% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
icecreamkitchen | fridge | 23.28% |
icecreamkitchen | fridge | 41.14% |
kitchen_crepe | fridge | 19.27% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1-3 | 5 | Forest 10 FarmLand 15 Farm 15 |
-10 | - | - | - | - | April May June July August September |
February November |
Orange are often found in refrigerators and grocery displays.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Orange
{
DisplayName = Orange,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Orange,
EvolvedRecipe = Cake:12;FruitSalad:6;Pancakes:6;Waffles:6;Muffin:6;PieSweet:12;Salad:6,
FoodType = Fruits,
DaysFresh = 6,
DaysTotallyRotten = 9,
HungerChange = -12,
ThirstChange = -20,
ThirstChange = -8,
Calories = 65,
Carbohydrates = 16.27,
Lipids = 0.3,
Proteins = 1,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Orange,
WorldStaticModel = Orange_Ground,
}