Peach: Difference between revisions

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The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Peach|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
! Building/Room
    <div>Peach distribution
! Container
        <span class="mw-customtoggle-togglebox-Peach" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" | Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Peach">
! style="width: 3.2em;" | Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
|rowspan="2"|all
    |+ {{ll|Containers}}
|[[fridge]]
    ! Building / Room
|4
    ! Container
|2
    ! Rolls
|-
    ! Chance
|[[fridge]]
    |-
|4
    | Not referenced
|2
    | {{ll|FridgeOffice}}
|-
    | 4
|bakery
    | 8.0
|[[fridge]]
    |-
|4
    | all
|8
    | {{ll|GroceryBag1}}
|-
    | 1
|breakroom
    | 2.0
|[[fridge]]
    |-
|4
    | all
|8
    | {{ll|GroceryBag2}}
|-
    | 1
|cafe
    | 4.0
|[[fridge]]
    |-
|4
    | all
|8
    | {{ll|fridge}}
|-
    | 4
|rowspan="2"|gigamart
    | 2.0
|[[grocerstand]]
    |-
|4
    | all
|1
    | {{ll|grocerstand}}
|-
    | 4
|[[grocerstand]]
    | 8.0
|4
    |-
|2
    | bakery
|-
    | {{ll|fridge}}
|kitchen_crepe
    | 4
|[[fridge]]
    | 8.0
|4
    |-
|8
    | breakroom
|}
    | {{ll|fridge}}
    | 4
    | 8.0
    |-
    | cafe
    | {{ll|fridge}}
    | 4
    | 8.0
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 4
    | 20.0
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 4
    | 10.0
    |-
    | kitchen_crepe
    | {{ll|fridge}}
    | 4
    | 8.0
    |}
</div>
    </div><div style="clear:both;"></div>
    {| class="wikitable theme-red" style="width:98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align:center;" | Weather modifiers
    ! colspan="3" style="text-align:center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1-2
    | 8
    | Forest  10<br> FarmLand  15<br> Farm  15
    | -10
    | -
    | -
    | -
    | -
    | June<br>July<br>August
    | April<br>May<br>September<br>October
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-Peach" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Peach|41.78.16-->
Peach is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]].
Peach is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]].



Revision as of 16:15, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Peach
Peach Model.png
PeachRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
5 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-12
ThirstMoodle Icon Thirsty.png
-5
CaloriesCalories
58
CarbohydratesCarbohydrates
14.31
ProteinsProteins
1.36
FatFat
0.38
Technical
Item ID
Base.Peach

Peach is a perishable food item.

Usage

Trapping

Main article: Trapping

Peach can be used as bait in traps to capture rabbits.

Consumable properties

Peach can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Peach.png
Hunger: -12


Peach.png
Hunger: -9
Boredom: +10
Unhappiness: +10

PeachRotten.png
Hunger: -5
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Peach is a cooking ingredient.

Product Nutrition
Fruit Salad
Fruit Salad
6
Pie (sweet)
Pie (sweet)
12
Cake
Cake
12
Muffin
Muffin
6
Pancakes
Pancakes
6
Waffles
Waffles
6
Oatmeal
Oatmeal
5

Sack of Peach

Product Ingredients Tools Requirements Workstation XP
Peach.png
Peach ×12
Sandbag.png Sack of Peach ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Peach distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced FridgeOffice 4 8.0
all GroceryBag1 1 2.0
all GroceryBag2 1 4.0
all fridge 4 2.0
all grocerstand 4 8.0
bakery fridge 4 8.0
breakroom fridge 4 8.0
cafe fridge 4 8.0
gigamart grocerstand 4 20.0
gigamart grocerstand 4 10.0
kitchen_crepe fridge 4 8.0
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-2 8 Forest 10
FarmLand 15
Farm 15
-10 - - - - June
July
August
April
May
September
October

Peach is often found in refrigerators and grocery displays.

Sacks of peaches can be found in grocery stores and warehouses.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Peach.png Base.Peach
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Peach
	{
		DisplayName = Peach,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Peach,
		EvolvedRecipe = Cake:12;FruitSalad:6;Pancakes:6;Waffles:6;Muffin:6;PieSweet:12;Oatmeal:5,
		FoodType = Fruits,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		HungerChange = -12,
		ThirstChange = -5,
		Calories = 58,
		Carbohydrates = 14.31,
		Lipids = 0.38,
		Proteins = 1.36,
		CustomEatSound = EatingFruit,
		StaticModel = RoundFood_Peach,
		WorldStaticModel = Peach_Ground,
	}

Sandbag.png Base.SackProduce_Peach
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Peach
	{
		DisplayName = Sack of Peaches,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		WorldStaticModel = SandBag,
	}

See also