Peanuts: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Miscellaneous food}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Peanuts | ||
| | |model=Peanuts_Model.png | ||
| | |icon=Peanut.png | ||
|icon_name=Peanuts | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 10: | Line 11: | ||
<!--NUTRITION--> | <!--NUTRITION--> | ||
|hunger_change=-8 | |hunger_change=-8 | ||
|calories=161 | |calories=161 | ||
|lipids=13.96 | |lipids=13.96 | ||
|proteins=7.31 | |proteins=7.31 | ||
|carbohydrates=4.57 | |carbohydrates=4.57 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Peanuts | ||
}}'''Peanuts''' are a | }} | ||
'''Peanuts''' are a non-perishable [[food]] [[Items|item]]. | |||
==Usage== | ==Usage== | ||
===Trapping=== | ===Trapping=== | ||
{{Main|Trapping}} | {{Main|Trapping}} | ||
Peanuts can be used as bait in [[Trapping|traps]] to capture [[Dead_Squirrel|Squirrels]]. | Peanuts can be used as bait in [[Trapping|traps]] to capture [[Dead_Squirrel|Squirrels]]. | ||
=== Consumable properties === | |||
Peanuts can be eaten, providing the player with some positive effects. | ===Consumable properties=== | ||
Peanuts can be eaten, providing the player with some positive effects. As it is non-perishable, peanuts will never go stale or rotten. | |||
==Crafting== | ==Crafting== | ||
===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
Peanuts can be used as an [[Recipe_Ingredients|ingredient]] in some custom recipes. | Peanuts can be used as an [[Recipe_Ingredients|ingredient]] in some custom recipes. | ||
====Evolved recipes==== | ====Evolved recipes==== | ||
{{EvolvedRecipesForItem| | {{EvolvedRecipesForItem|soup=8|stirfry=8|salad=4|rice=8|coneicecream=4}} | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|Peanuts|41.78.16--> | ||
< | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>Peanuts distribution | |||
Type | <span class="mw-customtoggle-togglebox-Peanuts" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Peanuts"> | |||
Icon | <div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | ||
EvolvedRecipe | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
FoodType | |+ {{ll|Containers}} | ||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| all | |||
| {{ll|Bag_ALICEpack}} | |||
| 1 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|Bag_FoodSnacks}} | |||
| 2 | |||
| 10.0 | |||
|- | |||
| all | |||
| {{ll|Bag_WorkerBag}} | |||
| 1 | |||
| 8.0 | |||
|- | |||
| artstore | |||
| {{ll|shelves}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| bandkitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| bar | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| conveniencestore | |||
| {{ll|crate}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| conveniencestore | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| conveniencestore | |||
| {{ll|crate}} | |||
| 4 | |||
| 50.0 | |||
|- | |||
| gasstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| generalstore | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 1.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
{| class="wikitable theme-red" style="width:98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align:center;" | Weather modifiers | |||
! colspan="3" style="text-align:center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 7 | |||
| Forest 3<br> DeepForest 3<br> Vegitation 3<br> FarmLand 3<br> Farm 3 | |||
| -30 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| October | |||
| November | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Peanuts" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Peanuts|41.78.16--> | |||
Peanuts can often be found in [[Containers#Shelves|shelves]] inside a bar, or motel room. As of build 41, they can also be found while foraging. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 4687 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Peanuts | |||
{ | |||
DisplayName = Peanuts, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.2, | |||
Icon = Peanut, | |||
CantBeFrozen = TRUE, | |||
EvolvedRecipe = Soup:8;Stir fry Griddle Pan:8;Stir fry:8;Salad:4;RicePot:8;RicePan:8;ConeIcecream:4, | |||
FoodType = Nut, | |||
HungerChange = -8, | |||
Calories = 161, | |||
Carbohydrates = 4.57, | |||
Lipids = 13.96, | |||
Proteins = 7.31, | |||
WorldStaticModel = Peanuts, | |||
EvolvedRecipeName = Peanut, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Sunflower Seeds]] | *[[Sunflower Seeds]] | ||
*[[Peanut Butter]] | |||
*[[Peanut Butter Sandwich]] | |||
{{Navbox items|food}} | |||
[[Category:Non-perishable food]] |
Latest revision as of 16:15, 24 April 2024
Peanuts are a non-perishable food item.
Usage
Trapping
- Main article: Trapping
Peanuts can be used as bait in traps to capture Squirrels.
Consumable properties
Peanuts can be eaten, providing the player with some positive effects. As it is non-perishable, peanuts will never go stale or rotten.
Crafting
Cooking
- Main article: Cooking
Peanuts can be used as an ingredient in some custom recipes.
Evolved recipes
Product | Nutrition |
---|---|
Soup |
8 |
Salad |
4 |
Stir Fry |
8 |
Rice Pot/Saucepan |
8 |
Ice Cream Cone |
4 |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | Bag_ALICEpack | 1 | 1.0 |
all | Bag_FoodSnacks | 2 | 10.0 |
all | Bag_WorkerBag | 1 | 8.0 |
artstore | shelves | 4 | 6.0 |
bandkitchen | counter | 4 | 6.0 |
bar | counter | 4 | 10.0 |
conveniencestore | crate | 4 | 20.0 |
conveniencestore | crate | 4 | 10.0 |
conveniencestore | crate | 4 | 50.0 |
gasstorage | crate | 4 | 6.0 |
generalstore | crate | 4 | 10.0 |
grocerystorage | crate | 4 | 1.0 |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 7 | Forest 3 DeepForest 3 Vegitation 3 FarmLand 3 Farm 3 |
-30 | - | - | - | - | October | November |
Peanuts can often be found in shelves inside a bar, or motel room. As of build 41, they can also be found while foraging.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Peanuts
{
DisplayName = Peanuts,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Peanut,
CantBeFrozen = TRUE,
EvolvedRecipe = Soup:8;Stir fry Griddle Pan:8;Stir fry:8;Salad:4;RicePot:8;RicePan:8;ConeIcecream:4,
FoodType = Nut,
HungerChange = -8,
Calories = 161,
Carbohydrates = 4.57,
Lipids = 13.96,
Proteins = 7.31,
WorldStaticModel = Peanuts,
EvolvedRecipeName = Peanut,
}