Pepper: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Food|Spices}}
{{languages|Pepper}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #CEF2E0; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #A3BFB1"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Pepper
<div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Non-Perishable_Food|Non Perishable Foods]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=Pepper_Model.png
{{Consumables
|icon=Pepper.png
|image = CONDIMENTPepper.png
|icon_name=Pepper
|hunger = -10
<!--GENERAL-->
|thirst = +20
|category=Food
|unhappiness = +20
|weight=0.2
|boredom = +15
<!--NUTRITION-->
|weight = 0.2
|hunger_change=-10
|thirst_change=+20
|calories=0
|lipids=0
|proteins=0
|carbohydrates=0
<!--EFFECT-->
|unhappy_change=+20
<!--TECHNICAL DETAILS-->
|item_id=Base.Pepper
}}
}}
Pepper is a [[Food#Non-Perishable|non-perishable]] 'spice' food item which is found in [[Containers#Kitchen_cupboard|kitchen cupboards]].
'''Pepper''' is a [[Food#Non-Perishable|non-perishable]] 'spice' food [[Items|item]] used in [[cooking]].


== Nutritional Information ==
==Usage==
A pepper container, if eaten by itself, provides when completely eaten: -10 hunger but a penalty of +20 thirst, +15 boredom and +20 unhappiness.
Pepper can be eaten raw, providing the player with some positive and negative effects. Pepper is more effective when used as [[cooking]] [[Recipe ingredients|ingredient]], as all negative effects are removed.
<br><br>
'''It's Nutritional Values are as follows:'''<br>
Carbohydrates = 0 <br>
Proteins = 0 <br>
Lipids = 0 <br>
Calories = 0 <br><br>


== Evolved Recipes ==
==Crafting==
<!-- Information for template 'Evolved Recipes', used to explain how much of the food can be put into a meal. -->
{{Main|Cooking}}
{{EvolvedRecipesForItem
|soup=1|stew=1|pie=1|stirfry=1|burger=1|salad=1|roastedvegetables=1|ricepot=1|ricepan=1|pastapot=1|pastapan=1|}}


== Code ==
====Evolved recipes====
<br>
Pepper is a spice when used in [[cooking]] [[Recipe ingredients|recipes]], therefore will not be included in the maximum number of ingredients.
<nowiki>
{{EvolvedRecipesForItem|spice=true|soup=1|stew=1|pie=1|stirfry=1|sandwich=1|burger=1|salad=1|roastedvegetables=1|rice=1|pasta=1|taco=1|burrito=1|beverage=1|pizza=1}}
item Pepper
                HungerChange         = -10,
                Weight                 = 0.2,
                Type                 = Food,
                DisplayName         = Pepper,
                Icon                 = Pepper,
                Spice                  = true,
                ThirstChange         = 20,
                BoredomChange         = 15,
                UnhappyChange         = 20,
                EvolvedRecipe          = Soup:1;Stew:1;Pie:1;Stir fry:1;Burger:1;Salad:1;Roasted Vegetables:1;RicePot:1;RicePan:1;PastaPot:1;PastaPan:1,
                CantBeFrozen            = TRUE,
</nowiki>


{{Navbox/Consumables}}
==Distribution==
[[Category:Consumables]]
The loot distributions can be found in the table(s) below.
[[Category:Food]]
 
[[Category:Non-Perishable_Food]]
<!--BOT FLAG|Pepper|41.78.16-->
[[Category:Version 34.28]]
{{Clear}}
<div class="togglebox theme-red">
    <div>Pepper distribution
        <span class="mw-customtoggle-togglebox-Pepper" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Pepper">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | SurvivorCache1
    | {{ll|counter}}
    | 19.27%
    |-
    | SurvivorCache2
    | {{ll|counter}}
    | 19.27%
    |-
    | burgerkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | cafeteriakitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | chinesekitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | deepfry_kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | dinerkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | fishchipskitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | gigamartkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | italiankitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | jayschicken_kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | kitchen
    | {{ll|overhead}}
    | 19.27%
    |-
    | kitchen
    | {{ll|shelves}}
    | 19.27%
    |-
    | livingroom
    | {{ll|counter}}
    | 19.27%
    |-
    | livingroom
    | {{ll|overhead}}
    | 19.27%
    |-
    | mexicankitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | restaurantkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | seafoodkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | spiffoskitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | westernkitchen
    | {{ll|counter}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 7
    | FarmLand  5<br> Farm  5
    | -20
    | -
    | -
    | -
    | -
    | May<br>June<br>July
    | March<br>April
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-Pepper" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Pepper|41.78.16-->
Pepper can be found in [[Containers#Kitchen_Counter|kitchen counters]].
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 4348
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Pepper
{
DisplayName = Pepper,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Pepper,
CantBeFrozen = TRUE,
EvolvedRecipe = Pizza:1;Soup:1;Stew:1;Pie:1;Stir fry Griddle Pan:1;Stir fry:1;Burger:1;Salad:1;Roasted Vegetables:1;RicePot:1;RicePan:1;PastaPot:1;PastaPan:1;Sandwich:1;Sandwich Baguette:1;Taco:1;Burrito:1;Beverage:1;Beverage2:1;Beer:1;Beer2:1,
Spice = true,
HungerChange = -10,
ThirstChange = 20,
UnhappyChange = 20,
WorldStaticModel = Pepper,
FoodType = NoExplicit,
Tags = MinorIngredient,
}
}}
}}
 
==See also==
*[[Brown Sugar]]
*[[Rice Vinegar]]
*[[Salt]]
*[[Vegetable Oil]]
 
{{Navbox items|miscellaneous_food}}
 
 
[[Category:Non-perishable food]]

Latest revision as of 19:34, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pepper
Pepper Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Nutrition
HungerMoodle Icon Hungry.png
-10
ThirstMoodle Icon Thirsty.png
+20
CaloriesCalories
0
CarbohydratesCarbohydrates
0
ProteinsProteins
0
FatFat
0
Effect
UnhappinessMoodle Icon Unhappy.png
+20
Technical
Item ID
Base.Pepper

Pepper is a non-perishable 'spice' food item used in cooking.

Usage

Pepper can be eaten raw, providing the player with some positive and negative effects. Pepper is more effective when used as cooking ingredient, as all negative effects are removed.

Crafting

Main article: Cooking

Evolved recipes

Pepper is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.

Product Nutrition
Soup
Soup
1
Stew
Stew
1
Salad
Salad
1
Stir Fry
Stir Fry
1
Roasted Vegetables
Roasted Vegetables
1
Sandwich
Sandwich
1
Burger
Burger
1
Pie (savory)
Pie (savory)
1
Rice Pot/Saucepan
Rice Pot/Saucepan
1
Pasta Pot/Saucepan
Pasta Pot/Saucepan
1
Taco
Taco
1
Burrito
Burrito
1
Pizza
Pizza
1
Beverage
Beverage
1

Distribution

The loot distributions can be found in the table(s) below.

Pepper distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
SurvivorCache1 counter 19.27%
SurvivorCache2 counter 19.27%
burgerkitchen counter 19.27%
cafeteriakitchen counter 19.27%
chinesekitchen counter 19.27%
deepfry_kitchen counter 19.27%
dinerkitchen counter 19.27%
fishchipskitchen counter 19.27%
gigamartkitchen counter 19.27%
italiankitchen counter 19.27%
jayschicken_kitchen counter 19.27%
kitchen counter 19.27%
kitchen overhead 19.27%
kitchen shelves 19.27%
livingroom counter 19.27%
livingroom overhead 19.27%
mexicankitchen counter 19.27%
restaurantkitchen counter 19.27%
seafoodkitchen counter 19.27%
spiffoskitchen counter 19.27%
westernkitchen counter 19.27%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 7 FarmLand 5
Farm 5
-20 - - - - May
June
July
March
April

Pepper can be found in kitchen counters.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Pepper
	{
		DisplayName = Pepper,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Pepper,
		CantBeFrozen = TRUE,
		EvolvedRecipe = Pizza:1;Soup:1;Stew:1;Pie:1;Stir fry Griddle Pan:1;Stir fry:1;Burger:1;Salad:1;Roasted Vegetables:1;RicePot:1;RicePan:1;PastaPot:1;PastaPan:1;Sandwich:1;Sandwich Baguette:1;Taco:1;Burrito:1;Beverage:1;Beverage2:1;Beer:1;Beer2:1,
		Spice = true,
		HungerChange = -10,
		ThirstChange = 20,
		UnhappyChange = 20,
		WorldStaticModel = Pepper,
		FoodType = NoExplicit,
		Tags = MinorIngredient,
	}

See also