Pepper: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Spices}} | |||
{{ | {{Page version|41.78.16}} | ||
{{Infobox item | |||
|name=Pepper | |||
|model=Pepper_Model.png | |||
|icon=Pepper.png | |||
| | |icon_name=Pepper | ||
<!--GENERAL--> | |||
|category=Food | |||
|weight=0.2 | |||
<!--NUTRITION--> | |||
| | |hunger_change=-10 | ||
|thirst_change=+20 | |||
|calories=0 | |||
|lipids=0 | |||
|proteins=0 | |||
|carbohydrates=0 | |||
<!--EFFECT--> | |||
|unhappy_change=+20 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Pepper | |||
}} | }} | ||
Pepper is a [[Food#Non-Perishable|non-perishable]] 'spice' food item | '''Pepper''' is a [[Food#Non-Perishable|non-perishable]] 'spice' food [[Items|item]] used in [[cooking]]. | ||
== | ==Usage== | ||
Pepper can be eaten raw, providing the player with some positive and negative effects. Pepper is more effective when used as [[cooking]] [[Recipe ingredients|ingredient]], as all negative effects are removed. | |||
== | ==Crafting== | ||
{{Main|Cooking}} | |||
{{ | |||
== | ====Evolved recipes==== | ||
Pepper is a spice when used in [[cooking]] [[Recipe ingredients|recipes]], therefore will not be included in the maximum number of ingredients. | |||
{{EvolvedRecipesForItem|spice=true|soup=1|stew=1|pie=1|stirfry=1|sandwich=1|burger=1|salad=1|roastedvegetables=1|rice=1|pasta=1|taco=1|burrito=1|beverage=1|pizza=1}} | |||
{{ | ==Distribution== | ||
[[ | The loot distributions can be found in the table(s) below. | ||
[[ | |||
[[ | <!--BOT FLAG|Pepper|41.78.16--> | ||
[[Category: | {{Clear}} | ||
<div class="togglebox theme-red"> | |||
<div>Pepper distribution | |||
<span class="mw-customtoggle-togglebox-Pepper" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Pepper"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| burgerkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| dinerkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| fishchipskitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| italiankitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| jayschicken_kitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| kitchen | |||
| {{ll|overhead}} | |||
| 19.27% | |||
|- | |||
| kitchen | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| livingroom | |||
| {{ll|overhead}} | |||
| 19.27% | |||
|- | |||
| mexicankitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| seafoodkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| spiffoskitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| westernkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 7 | |||
| FarmLand 5<br> Farm 5 | |||
| -20 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| May<br>June<br>July | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Pepper" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Pepper|41.78.16--> | |||
Pepper can be found in [[Containers#Kitchen_Counter|kitchen counters]]. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 4348 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Pepper | |||
{ | |||
DisplayName = Pepper, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.2, | |||
Icon = Pepper, | |||
CantBeFrozen = TRUE, | |||
EvolvedRecipe = Pizza:1;Soup:1;Stew:1;Pie:1;Stir fry Griddle Pan:1;Stir fry:1;Burger:1;Salad:1;Roasted Vegetables:1;RicePot:1;RicePan:1;PastaPot:1;PastaPan:1;Sandwich:1;Sandwich Baguette:1;Taco:1;Burrito:1;Beverage:1;Beverage2:1;Beer:1;Beer2:1, | |||
Spice = true, | |||
HungerChange = -10, | |||
ThirstChange = 20, | |||
UnhappyChange = 20, | |||
WorldStaticModel = Pepper, | |||
FoodType = NoExplicit, | |||
Tags = MinorIngredient, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Brown Sugar]] | |||
*[[Rice Vinegar]] | |||
*[[Salt]] | |||
*[[Vegetable Oil]] | |||
{{Navbox items|miscellaneous_food}} | |||
[[Category:Non-perishable food]] |
Latest revision as of 19:34, 30 April 2024
Pepper is a non-perishable 'spice' food item used in cooking.
Usage
Pepper can be eaten raw, providing the player with some positive and negative effects. Pepper is more effective when used as cooking ingredient, as all negative effects are removed.
Crafting
- Main article: Cooking
Evolved recipes
Pepper is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Product | Nutrition |
---|---|
Soup |
1 |
Stew |
1 |
Salad |
1 |
Stir Fry |
1 |
Roasted Vegetables |
1 |
Sandwich |
1 |
Burger |
1 |
Pie (savory) |
1 |
Rice Pot/Saucepan |
1 |
Pasta Pot/Saucepan |
1 |
Taco |
1 |
Burrito |
1 |
Pizza |
1 |
Beverage |
1 |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
SurvivorCache1 | counter | 19.27% |
SurvivorCache2 | counter | 19.27% |
burgerkitchen | counter | 19.27% |
cafeteriakitchen | counter | 19.27% |
chinesekitchen | counter | 19.27% |
deepfry_kitchen | counter | 19.27% |
dinerkitchen | counter | 19.27% |
fishchipskitchen | counter | 19.27% |
gigamartkitchen | counter | 19.27% |
italiankitchen | counter | 19.27% |
jayschicken_kitchen | counter | 19.27% |
kitchen | counter | 19.27% |
kitchen | overhead | 19.27% |
kitchen | shelves | 19.27% |
livingroom | counter | 19.27% |
livingroom | overhead | 19.27% |
mexicankitchen | counter | 19.27% |
restaurantkitchen | counter | 19.27% |
seafoodkitchen | counter | 19.27% |
spiffoskitchen | counter | 19.27% |
westernkitchen | counter | 19.27% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 7 | FarmLand 5 Farm 5 |
-20 | - | - | - | - | May June July |
March April |
Pepper can be found in kitchen counters.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Pepper
{
DisplayName = Pepper,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Pepper,
CantBeFrozen = TRUE,
EvolvedRecipe = Pizza:1;Soup:1;Stew:1;Pie:1;Stir fry Griddle Pan:1;Stir fry:1;Burger:1;Salad:1;Roasted Vegetables:1;RicePot:1;RicePan:1;PastaPot:1;PastaPan:1;Sandwich:1;Sandwich Baguette:1;Taco:1;Burrito:1;Beverage:1;Beverage2:1;Beer:1;Beer2:1,
Spice = true,
HungerChange = -10,
ThirstChange = 20,
UnhappyChange = 20,
WorldStaticModel = Pepper,
FoodType = NoExplicit,
Tags = MinorIngredient,
}