Purse: Difference between revisions
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{{Header|Project Zomboid|Items|Equipment|Container items|Handheld containers|type=Baggage}} | |||
{{Header | {{Page version|41.78.16}} | ||
{{Infobox item | {{Infobox item | ||
|name=Purse | |name=Purse | ||
|model=Purse_Model.png | |model=Purse_Model.png | ||
|icon= Purse.png | |icon=Purse.png | ||
|icon_name= Purse | |icon_name=Purse | ||
|category=Container | |category=Container | ||
|weight=0.5 | |weight=0.5 | ||
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|weight_reduction=55 | |weight_reduction=55 | ||
|item_id=Base.Purse | |item_id=Base.Purse | ||
}}A '''purse''' is a container [[item]]. | }} | ||
A '''purse''' is a container [[Items|item]]. | |||
==Usage== | ==Usage== | ||
A purse cannot be equipped on the [[player]]'s back. It has capacity and | A purse cannot be equipped on the [[player]]'s back. It has capacity and encumbrance reduction similar to the [[School Bag|school bag]] and the highest encumbrance reduction of all the non-wearable [[bags]]. To access its contents, it must be equipped in one of the player's hands. | ||
'''Purses can spawn with:''' | '''Purses can spawn with:''' | ||
<div style="column-width: 200px; column-count: 3; margin: 0;"> | |||
*[[File:IckySticks.png|link=Cigarettes]] [[Cigarettes]] | |||
*[[File:Comb.png|link=Comb]] [[Comb]] | |||
*[[File:Disc.png|link=CD]] [[CD]] | |||
*[[File:Earbuds.png|link=Earbuds]] [[Earbuds]] | |||
*[[File:Lighter.png|link=Lighter]] [[Lighter]] | |||
*[[File:Lipstick.png|link=Lipstick]] [[Lipstick]] | |||
*[[File:Magazine.png|link=Magazine]] [[Magazine]] | |||
*[[File:MakeupEyeshadow.png|link=Eyes Makeup]] [[Eyes Makeup]] | |||
*[[File:MakeupFoundation.png|link=Foundation Makeup]] [[Foundation Makeup]] | |||
*[[File:Perfume1.png|link=Perfume]] [[Perfume]] | |||
*[[File:Vitamins.png|link=Vitamins]] [[Vitamins]] | |||
*[[File:CDplayer.png|link=ValuTech PortaDisc]] [[ValuTech PortaDisc]] | |||
*[[File:Wallet.png|link=Wallet]] [[Wallet]] | |||
*[[File:CreditCard.png|link=Credit Card]] [[Credit Card]] | |||
</div> | |||
==Distribution== | ==Distribution== | ||
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|3 | |3 | ||
|7 | |7 | ||
|} | |} | ||
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|1 | |1 | ||
|3 | |3 | ||
|} | |} | ||
==Trivia== | |||
*The model of purse has a ''PZ'' written on the clamp, as an easter egg for [[Project Zomboid]]. | |||
==Code== | ==Code== | ||
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| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item Purse | |||
{ | { | ||
DisplayCategory = Container, | DisplayCategory = Container, | ||
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WorldStaticModel = Purse_Ground, | WorldStaticModel = Purse_Ground, | ||
} | } | ||
}} | |||
}} | }} | ||
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*[[Bags]] | *[[Bags]] | ||
{{Navbox | {{Navbox items|containers}} |
Latest revision as of 07:19, 15 April 2024
A purse is a container item.
Usage
A purse cannot be equipped on the player's back. It has capacity and encumbrance reduction similar to the school bag and the highest encumbrance reduction of all the non-wearable bags. To access its contents, it must be equipped in one of the player's hands.
Purses can spawn with:
Distribution
It can usually be found inside stores, particularly those that may typically be popular for females, such as clothing stores.
Buildings
Building/Room | Container | Rolls | Chance |
---|---|---|---|
All | Clothing Rack | 3 | 7 |
Female Corpse | 1 | 0.1 | |
Clothes Store | Shelf | 3 | 7 |
Clothing Rack | 3 | 7 | |
Laundry | Counter | 3 | 3 |
Shoe Store | Shelf | 3 | 3 |
Gift Store | Shelf | 3 | 4 |
Display Case | 3 | 4 | |
Department Store | Shelves | 3 | 7 |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
All | Trunk | 2 | 3 |
Clothing | Trunk | 3 | 7 |
Taxi | Trunk | 1 | 3 |
Trivia
- The model of purse has a PZ written on the clamp, as an easter egg for Project Zomboid.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Purse
{
DisplayCategory = Container,
WeightReduction = 55,
Weight = 0.5,
Type = Container,
Capacity = 12,
DisplayName = Purse,
Icon = Purse,
OpenSound = OpenBag,
RunSpeedModifier = 0.99,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
ReplaceInSecondHand = Bag_Purse_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_Purse_RHand holdingbagright,
WorldStaticModel = Purse_Ground,
}