Sack: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Equipment|Handheld containers}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Sack | ||
| | |model=SandbagEmpty_Model.png | ||
| | |icon=SandbagEmpty.png | ||
| equipped = One-handed | |icon_name=Sack | ||
| weight = 0.1 | |equipped=One-handed | ||
| capacity = 15 | |weight=0.1 | ||
| weight_reduction = 10 | |capacity=15 | ||
| | |weight_reduction=10 | ||
}}A '''sack''', previously called an '''empty sand bag''', is a container [[item]]. | |run_speed=0.99 | ||
|item_id=Base.EmptySandbag | |||
}} | |||
A '''sack''', previously called an '''empty sand bag''', is a container [[Items|item]]. | |||
==Usage== | ==Usage== | ||
===Container=== | ===Container=== | ||
A sack has poor capacity and weight reduction, and is exceeded by the much more common [[Garbage Bag|garbage bag]]. Unlike the other baggage items, a sack cannot be found with items spawned inside, but its filled variants (excluding the compost bag) can be found throughout the [[world]]. | A sack has poor capacity and weight reduction, and is exceeded by the much more common [[Garbage Bag|garbage bag]]. Unlike the other [[Bags|baggage items]], a sack cannot be found with items spawned inside, but its filled variants (excluding the compost bag) can be found throughout the [[Knox Country|world]]. | ||
===Filling with terrain=== | ===Filling with terrain=== | ||
If the player has a [[shovel]], a sack can be filled with dirt, sand, or gravel. To do so, ''right-click'' a patch of grass/dirt, sand, or gravel, and select "Take some [Material]". One sack can be filled with 4 tiles of material, and will be turned into the respective material bag. | If the player has a spade [[shovel]], a sack can be filled with dirt, sand, or gravel. To do so, ''right-click'' a patch of grass/dirt, sand, or gravel, and select "Take some [Material]". One sack can be filled with 4 tiles of material, and will be turned into the respective material bag. | ||
*The [[Dirt Bag|dirt bag]] can be used to spread dirt over a tile, allowing it to be [[Trowel|tilled]] for [[farming]]. | *The [[Dirt Bag|dirt bag]] can be used to spread dirt over a tile, allowing it to be [[Trowel|tilled]] for [[farming]]. | ||
*The [[Sand Bag|sand bag]] is used in a [[carpentry]] recipe, constructing a bulletproof [[Sandbag Wall|sandbag wall]]. | *The [[Sand Bag|sand bag]] is used in a [[carpentry]] recipe, constructing a bulletproof [[Sandbag Wall|sandbag wall]]. | ||
*The [[Gravel Bag|gravel bag]] is also used in a [[ | *The [[Gravel Bag|gravel bag]] is also used in a [[carpentry]] recipe, constructing a bulletproof [[Gravel Bag Wall|gravel bag wall]]. | ||
Any bag can be emptied onto a tile, changing it to the contained material. Once the bag is emptied, the sack will be returned to the player. | Any bag can be emptied onto a tile, changing it to the contained material. Once the bag is emptied, the sack will be returned to the player. | ||
''Right-clicking'' on a full [[Containers#Composter|composter]] while the sack is in the player's hand will display the option to "take compost", upon which the sack will be replaced with a [[Compost Bag|compost bag]]. | ''Right-clicking'' on a full [[Containers#Composter|composter]] while the sack is in the player's hand will display the option to "take compost", upon which the sack will be replaced with a [[Compost Bag|compost bag]]. | ||
== | ===Filling with food=== | ||
Several foods can be stored in a sack and converted into an item with a unique name and a carry weight of 2.0: regardless of contents. This is similar to making a [[box of nails]] in that it combines the items; However, unlike the box of nails it does require the sack container. | |||
{| class="wikitable" style=" | |||
In some cases, the items would weight less unpacked (ex, Cabbage) while in others it would be more beneficial to sack them (ex, Cherries). | |||
Food within the sack still has a spoilage rating and will still rot, but the entire container can be placed into a [[freezer]] and will be preserved like any other food. The only advantage to doing so is that combining the items into their sack form will set the spoil rate of all items to the same (appears to be an average of, further testing required). | |||
{| class="wikitable theme-red sortable" | |||
|+ Sack of 'x' | |||
|- | |||
! Food !! Encumbrance<br>in sack form !! Capacity !! Loose encumbrance | |||
|- | |||
| [[Apple]] || 2.0 || 12 || 2.4 | |||
|- | |||
| [[Bell Pepper]] || 2.0 || 12 || 2.4 | |||
|- | |||
| [[Broccoli]] || 2.0 || 12 || 2.4 | |||
|- | |||
| [[Cabbage]] || 2.0 || 8 || ''<span style="color: #ff0000">1.6</span>'' | |||
|- | |||
| [[Carrot]] || 2.0 || 12 || 2.4 | |||
|- | |||
| [[Cherry]] || 2.0 || 16 || '''4.8''' | |||
|- | |- | ||
| [[Corn]] || 2.0 || 12 || 2.4 | |||
|- | |- | ||
| [[Eggplant]] || 2.0 || 12 || 2.4 | |||
|[[ | |||
| | |||
|2. | |||
|- | |- | ||
| [[Grapes]] || 2.0 || 12 || 2.4 | |||
|[[ | |||
| | |||
| | |||
|- | |- | ||
| [[Leek]] || 2.0 || 12 || 2.4 | |||
|[[ | |||
| | |||
| | |||
|- | |- | ||
| [[Lettuce]] || 2.0 || 8 || ''<span style="color: #ff0000">1.6</span>'' | |||
|[[ | |||
|2 | |||
| | |||
|- | |- | ||
| [[Onion]] || 2.0 || 12 || 2.4 | |||
|[[ | |||
| | |||
|4 | |||
|- | |- | ||
| [[Peach]] || 2.0 || 12 || 2.4 | |||
|[[ | |||
| | |||
| | |||
|- | |- | ||
| [[Pear]] || 2.0 || 12 || 2.4 | |||
|[[ | |||
| | |||
|2. | |||
|- | |- | ||
| [[Potato]] || 2.0 || 12 || 2.4 | |||
|[[ | |||
| | |||
| | |||
|- | |- | ||
| [[Radish]] || 2.0 || 12 || ''<span style="color: #ff0000">1.2</span>'' | |||
|[[ | |||
| | |||
|2 | |||
|- | |- | ||
| [[Strawberry]] || 2.0 || 16 || ''<span style="color: #ff0000">1.6</span>'' | |||
|[[ | |||
| | |||
|2 | |||
|- | |- | ||
| [[Tomato]] || 2.0 || 12 || 2.4 | |||
|} | |} | ||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|EmptySandbag|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>EmptySandbag distribution | |||
<span class="mw-customtoggle-togglebox-EmptySandbag" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-EmptySandbag"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| burgerkitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| dinerkitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| fishchipskitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| jayschicken_kitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| seafoodkitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| spiffoskitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|- | |||
| toolstore | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|- | |||
| westernkitchen | |||
| {{ll|counter}} | |||
| 12.41% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Ambulance | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Carpenter | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Construction Worker | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| Distillery | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Doctor | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Electrician | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Farmer | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Fire | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Fisherman | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Fossoil | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Golf | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Groceries | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Heralds | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| McCoy | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Metal Welder | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Police | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Postal | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Ranger | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| Ranger | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Survivalist | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Taxi | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Transit | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Heavy | |||
| {{ll|Trunk}} | |||
| 10.78% | |||
|- | |||
| Sports | |||
| {{ll|Trunk}} | |||
| 10.78% | |||
|- | |||
| Standard | |||
| {{ll|Trunk}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-EmptySandbag" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|EmptySandbag|41.78.16--> | |||
===Vehicles=== | ===Vehicles=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable theme-red" style="text-align:center;" | ||
|- | |- | ||
!Profession | !Profession | ||
Line 94: | Line 292: | ||
!Chance | !Chance | ||
|- | |- | ||
|Construction Worker | |[[Occupation#Construction Worker|Construction Worker]] | ||
|[[Trunk]] | |[[Trunk]] | ||
|5 | |5 | ||
Line 101: | Line 299: | ||
|} | |} | ||
== Code == | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 342 | |||
| source = clothing_bags.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item EmptySandbag | |||
{ | |||
DisplayCategory = Container, | |||
Weight = 0.1, | |||
Type = Container, | |||
WeightReduction = 10, | |||
Capacity = 15, | |||
DisplayName = Sack, | |||
Icon = SandbagEmpty, | |||
RunSpeedModifier = 0.99, | |||
ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft, | |||
ReplaceInPrimaryHand = Bag_Sandbag_RHand holdingbagright, | |||
WorldStaticModel = SandBag_Ground, | |||
Tooltip = Tooltip_item_empty_sack_container, | |||
Tags = HoldDirt, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Bags]] | |||
*[[Farming]] | |||
*[[Carpentry]] | |||
{{Navbox items|containers}} | |||
[[Category:Farming tools]] | |||
[[Category:Tools]] |
Latest revision as of 19:38, 30 April 2024
A sack, previously called an empty sand bag, is a container item.
Usage
Container
A sack has poor capacity and weight reduction, and is exceeded by the much more common garbage bag. Unlike the other baggage items, a sack cannot be found with items spawned inside, but its filled variants (excluding the compost bag) can be found throughout the world.
Filling with terrain
If the player has a spade shovel, a sack can be filled with dirt, sand, or gravel. To do so, right-click a patch of grass/dirt, sand, or gravel, and select "Take some [Material]". One sack can be filled with 4 tiles of material, and will be turned into the respective material bag.
- The dirt bag can be used to spread dirt over a tile, allowing it to be tilled for farming.
- The sand bag is used in a carpentry recipe, constructing a bulletproof sandbag wall.
- The gravel bag is also used in a carpentry recipe, constructing a bulletproof gravel bag wall.
Any bag can be emptied onto a tile, changing it to the contained material. Once the bag is emptied, the sack will be returned to the player.
Right-clicking on a full composter while the sack is in the player's hand will display the option to "take compost", upon which the sack will be replaced with a compost bag.
Filling with food
Several foods can be stored in a sack and converted into an item with a unique name and a carry weight of 2.0: regardless of contents. This is similar to making a box of nails in that it combines the items; However, unlike the box of nails it does require the sack container.
In some cases, the items would weight less unpacked (ex, Cabbage) while in others it would be more beneficial to sack them (ex, Cherries).
Food within the sack still has a spoilage rating and will still rot, but the entire container can be placed into a freezer and will be preserved like any other food. The only advantage to doing so is that combining the items into their sack form will set the spoil rate of all items to the same (appears to be an average of, further testing required).
Food | Encumbrance in sack form |
Capacity | Loose encumbrance |
---|---|---|---|
Apple | 2.0 | 12 | 2.4 |
Bell Pepper | 2.0 | 12 | 2.4 |
Broccoli | 2.0 | 12 | 2.4 |
Cabbage | 2.0 | 8 | 1.6 |
Carrots | 2.0 | 12 | 2.4 |
Cherry | 2.0 | 16 | 4.8 |
Corn | 2.0 | 12 | 2.4 |
Eggplant | 2.0 | 12 | 2.4 |
Grapes | 2.0 | 12 | 2.4 |
Leek | 2.0 | 12 | 2.4 |
Lettuce | 2.0 | 8 | 1.6 |
Onion | 2.0 | 12 | 2.4 |
Peach | 2.0 | 12 | 2.4 |
Pear | 2.0 | 12 | 2.4 |
Potato | 2.0 | 12 | 2.4 |
Radish | 2.0 | 12 | 1.2 |
Strawberries | 2.0 | 16 | 1.6 |
Tomato | 2.0 | 12 | 2.4 |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.53% |
burgerkitchen | counter | 12.41% |
cafeteriakitchen | counter | 12.41% |
deepfry_kitchen | counter | 12.41% |
dinerkitchen | counter | 12.41% |
farmstorage | crate | 6.29% |
farmstorage | metal_shelves | 6.29% |
fishchipskitchen | counter | 12.41% |
jayschicken_kitchen | counter | 12.41% |
kitchen_crepe | counter | 12.41% |
restaurantkitchen | counter | 12.41% |
seafoodkitchen | counter | 12.41% |
spiffoskitchen | counter | 12.41% |
toolstore | counter | 6.29% |
toolstore | shelves | 6.29% |
westernkitchen | counter | 12.41% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Trunk | 10.78% |
Carpenter | Trunk | 10.78% |
Clothing | Trunk | 10.78% |
Construction Worker | Trunk | 23.28% |
Distillery | Trunk | 10.78% |
Doctor | Trunk | 10.78% |
Electrician | Trunk | 10.78% |
Farmer | Trunk | 10.78% |
Fire | Trunk | 10.78% |
Fisherman | Trunk | 10.78% |
Fossoil | Trunk | 10.78% |
Golf | Trunk | 10.78% |
Groceries | Trunk | 10.78% |
Heralds | Trunk | 10.78% |
Mass Gen Fac | Trunk | 10.78% |
McCoy | Trunk | 10.78% |
Metal Welder | Trunk | 10.78% |
Painter | Trunk | 10.78% |
Police | Trunk | 10.78% |
Postal | Trunk | 10.78% |
Ranger | Trunk | 23.28% |
Ranger | Trunk | 10.78% |
Survivalist | Trunk | 10.78% |
Taxi | Trunk | 10.78% |
Transit | Trunk | 10.78% |
Heavy | Trunk | 10.78% |
Sports | Trunk | 10.78% |
Standard | Trunk | 10.78% |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
Construction Worker | Trunk | 5 | 2 |
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item EmptySandbag
{
DisplayCategory = Container,
Weight = 0.1,
Type = Container,
WeightReduction = 10,
Capacity = 15,
DisplayName = Sack,
Icon = SandbagEmpty,
RunSpeedModifier = 0.99,
ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_Sandbag_RHand holdingbagright,
WorldStaticModel = SandBag_Ground,
Tooltip = Tooltip_item_empty_sack_container,
Tags = HoldDirt,
}