Shell Suit Jacket: Difference between revisions
m (Remove lines with 0 value) |
m (→Trivia) |
||
Line 139: | Line 139: | ||
==Trivia== | ==Trivia== | ||
*The shell suit jacket is one of the few clothing items that cannot be used as fuel. | *The shell suit jacket is one of the few clothing items that cannot be used as fuel, perhaps because it may be intended to be a jacket for athletic use that uses a more glossy, plastic-based fabric than most other garments for breathability. This fabric would not burn well or be of use as fuel. | ||
==Code== | ==Code== |
Revision as of 11:09, 26 April 2024
Base.Jacket_Shellsuit_Blue
Base.Jacket_Shellsuit_Green
Base.Jacket_Shellsuit_Pink
Base.Jacket_Shellsuit_Teal
Base.Jacket_Shellsuit_TINT
A shell suit jacket is a clothing item.
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | clothingrack | 4 | 4.0 |
all | wardrobe | 4 | 0.05 |
closet | metal_shelves | 4 | 0.05 |
clothingstorage | clothingrack | 4 | 4.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
ClothingTruckBed | 4 | 0.4 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | clothingrack | 4 | 4.0 |
all | wardrobe | 4 | 0.05 |
closet | metal_shelves | 4 | 0.05 |
clothingstorage | clothingrack | 4 | 4.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
ClothingTruckBed | 4 | 0.4 |
Trivia
- The shell suit jacket is one of the few clothing items that cannot be used as fuel, perhaps because it may be intended to be a jacket for athletic use that uses a more glossy, plastic-based fabric than most other garments for breathability. This fabric would not burn well or be of use as fuel.
Code
Base.Jacket_Shellsuit_Black
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Black
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Black,
BodyLocation = Jacket_Bulky,
Icon = TracksuitBlack,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_Blue
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Blue
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Blue,
BodyLocation = Jacket_Bulky,
Icon = TracksuitBlue,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_Green
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Green
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Green,
BodyLocation = Jacket_Bulky,
Icon = TracksuitGreen,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_Pink
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Pink
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Pink,
BodyLocation = Jacket_Bulky,
Icon = TracksuitPink,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_Teal
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_Teal
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_Teal,
BodyLocation = Jacket_Bulky,
Icon = TracksuitTeal,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}
Base.Jacket_Shellsuit_TINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item Jacket_Shellsuit_TINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Shell Suit Jacket,
ClothingItem = Jacket_Shellsuit_White,
BodyLocation = Jacket_Bulky,
Icon = TracksuitGeneric,
BloodLocation = Jumper,
ScratchDefense = 5,
Insulation = 0.45,
WindResistance = 0.4,
Weight = 1,
WorldStaticModel = Jacket_Shellsuit_Ground,
}