Snare Trap: Difference between revisions
ColonelJayce (talk | contribs) (Edited this page to make it more consistent with other pages, added additional information for better understanding and readability.) |
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( | {{Header|Project Zomboid|Items|Trapping}} | ||
{{Page version|41.78.16}} | |||
{{Infobox tile | |||
|name=Snare Trap | |||
|image=SnareTrapAnim.gif | |||
|icon=TrapSnare.png | |||
|icon_name=Snare Trap | |||
<!--General--> | |||
|category=Trapping | |||
|weight=0.5 | |||
|size=1 | |||
|function=Catch [[animals]] | |||
<!--Properties--> | |||
|health=50 | |||
|strength=10 | |||
|animals=[[File:Rabbit.png|link=Rabbit]] [[File:Squirrel.png|link=Squirrel]] | |||
<!--Build--> | |||
|crafting=true | |||
|build_skill=[[The Hunter Magazine|The Hunter Magazine Vol. 1]] | |||
|build_skill2=[[Trapping]] | |||
|build_level2=1 | |||
|build_tool_tag=Saw | |||
|ingredients=[[Plank]]<br>[[Twine]] (2 units) | |||
<!--Disassemble--> | |||
|destroy=true | |||
|products=[[Scrap Wood]]<br>[[Twine]] (2 units) | |||
<!--Technical--> | |||
|item_id=Base.TrapSnare | |||
|tile_id=constructedobjects_01_16 | |||
}} | |||
A '''snare trap''' is a medium-sized trap used by novice trappers. | |||
A | ==Usage== | ||
A snare trap is one of several traps used in [[trapping]] to catch a variety of [[animals|wildlife]]. | |||
{| | ===Trapping=== | ||
| | {{Main|Trapping}} | ||
Snare traps can be used to catch [[rabbit]]s and [[squirrel]]s. | |||
{| width="100px" style="text-align:left;" | |||
|+ '''''Catch chance:''''' | |||
| [[File:Rabbit.png|32px|link=Dead Rabbit|Rabbit]] || 30% | |||
|- | |- | ||
| [[File:Squirrel.png|32px|link=Dead Squirrel|Squirrel]] || 30% | |||
|} | |||
==Crafting== | |||
To craft a snare trap, the player must have picked either the [[Occupation#Park Ranger|"Park Ranger" occupation]] or [[Traits|"Hunter" trait]] during character creation. Otherwise, it will be learned after reaching trapping level 1, or reading ''[[The Hunter Magazine|The Hunter Magazine Vol.1]]'' | |||
===Trapping=== | |||
{{Main|Trapping}} | |||
{{Crafting/sandbox2 | |||
|snare_trap | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|TrapSnare|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>TrapSnare distribution | |||
<span class="mw-customtoggle-togglebox-TrapSnare" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TrapSnare"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Hunter | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Ranger | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 8 | |||
| DeepForest 1 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-TrapSnare" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|TrapSnare|41.78.16--> | |||
==Code== | |||
{{CodeBox| | |||
| | ===Item=== | ||
| | {{CodeSnip | ||
| | | lang = java | ||
| | | line = true | ||
| start = 2291 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item TrapSnare | |||
{ | |||
DisplayCategory = Trapping, | |||
Weight = 0.5, | |||
Type = Normal, | |||
DisplayName = Snare Trap, | |||
Icon = TrapSnare, | |||
Trap = true, | |||
} | |||
}} | |||
== | ===Tile=== | ||
{{CodeSnip | |||
| lang = lua | |||
| line = false | |||
| path = ProjectZomboid\media\lua\server\Traps | |||
| source = TrapDefinition.lua | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
local snareTrap = {}; | |||
snareTrap.type = "Base.TrapSnare"; | |||
snareTrap.sprite = "constructedobjects_01_16"; | |||
snareTrap.closedSprite = "constructedobjects_01_17"; | |||
snareTrap.trapStrength = 10; | |||
snareTrap.destroyItem = { "Base.UnusableWood", "Base.Twine", "Base.Twine" }; | |||
table.insert(Traps, snareTrap); | |||
}} | |||
}} | |||
==See also== | |||
*[[Cage Trap]] | |||
*[[Trap Crate]] | |||
*[[Trap Box]] | |||
*[[Stick Trap]] | |||
{ | {{Navbox items|survival}} | ||
{ | |||
Latest revision as of 05:50, 5 May 2024
A snare trap is a medium-sized trap used by novice trappers.
Usage
A snare trap is one of several traps used in trapping to catch a variety of wildlife.
Trapping
- Main article: Trapping
Snare traps can be used to catch rabbits and squirrels.
30% | |
30% |
Crafting
To craft a snare trap, the player must have picked either the "Park Ranger" occupation or "Hunter" trait during character creation. Otherwise, it will be learned after reaching trapping level 1, or reading The Hunter Magazine Vol.1
Trapping
- Main article: Trapping
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Snare Trap |
Plank ×1 Twine ×2 unit(s) |
Saw (tag) |
Trapping 1 (and) The Hunter Magazine Vol.1 |
none | 0.25 Carpentry |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 23.28% |
garagestorage | crate | 23.28% |
storageunit | crate | 23.28% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 8 | DeepForest 1 | - | - | - | - | - | - | - |
Code
Item
Source: ProjectZomboid\media\scripts\newitems.txt
item TrapSnare
{
DisplayCategory = Trapping,
Weight = 0.5,
Type = Normal,
DisplayName = Snare Trap,
Icon = TrapSnare,
Trap = true,
}
Tile
Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua
local snareTrap = {};
snareTrap.type = "Base.TrapSnare";
snareTrap.sprite = "constructedobjects_01_16";
snareTrap.closedSprite = "constructedobjects_01_17";
snareTrap.trapStrength = 10;
snareTrap.destroyItem = { "Base.UnusableWood", "Base.Twine", "Base.Twine" };
table.insert(Traps, snareTrap);