Suture Needle: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Equipment|Tools|First aid tools}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Suture Needle | ||
| | |model=SutureNeedle_Model.png | ||
| | |icon=SutureNeedle.png | ||
|category=First Aid | |||
|weight=0.1 | |weight=0.1 | ||
| | |function=[[Health#Types of Injuries|Stitch a deep wound]] | ||
| | |material=Metal | ||
}}{{ | |material_value=5 | ||
|item_id=Base.SutureNeedle | |||
}} | |||
{{Quote|text=Used in the treatment of deep wounds.|author=In-game tooltip}} | |||
{{About|the medical needle used for stitching deep wounds|the sewing needle|Needle}} | |||
A '''suture needle''' is an [[Items|item]] used in [[First Aid|first aid]]. | |||
==Usage== | ==Usage== | ||
A suture needle can be used to stitch a [[Health#Types of | A suture needle can be used to stitch a [[Health#Types of injuries|deep wound]]. Alternatively, if a suture needle is not available, a [[needle]] can be used with [[thread]], however it will cause the player more [[pain]]. | ||
A suture needle is a one use item, and will be consumed once used. | A suture needle is a one use item, and will be consumed once used. | ||
==Crafting== | |||
{{Crafting/sandbox2 | |||
|mattress | |||
}} | |||
===Stitch=== | ===Stitch=== | ||
{{ | {{Main|Health#Stitch}} | ||
An untreated deep wound will continue to damage the player, which can be treated temporarily with a [[bandage]], however making it dirty within a few seconds. Therefore, stitching a deep wound is the wisest treatment for a deep wound. This should be done with a suture needle, however can also be done with a standard [[needle]] and [[thread]] which will cause the player more [[ | An untreated deep wound will continue to damage the player, which can be treated temporarily with a [[bandage]], however making it dirty within a few seconds. Therefore, stitching a deep wound is the wisest treatment for a deep wound. This should be done with a suture needle, however can also be done with a standard [[needle]] and [[thread]] which will cause the player more [[pain]]. | ||
A stitch should ''never'' be [[Health#Bandaging|bandaged]], as it increases the healing rate by approximately 6-fold, while also increasing the chance of infection. A sterilized bandage will prevent the stitch from becoming infected, however will still increase the healing rate, therefore is only recommended if the stitch is already infected and other means of disinfecting are not available. | A stitch should ''never'' be [[Health#Bandaging|bandaged]], as it increases the healing rate by approximately 6-fold, while also increasing the chance of infection. A sterilized bandage will prevent the stitch from becoming infected, however will still increase the healing rate, therefore is only recommended if the stitch is already infected and other means of disinfecting are not available. | ||
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==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|SutureNeedle|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>SutureNeedle distribution | |||
<span class="mw-customtoggle-togglebox-SutureNeedle" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SutureNeedle"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_DoctorBag | |||
| {{ll|Bag_DoctorBag}} | |||
| 6.41% | |||
|- | |||
| Bag_DoctorBag | |||
| {{ll|Bag_DoctorBag}} | |||
| 12.41% | |||
|- | |||
| Bag_DoctorBag | |||
| {{ll|Bag_DoctorBag}} | |||
| 30.41% | |||
|- | |||
| Bag_MedicalBag | |||
| {{ll|Bag_MedicalBag}} | |||
| 12.41% | |||
|- | |||
| Bag_MedicalBag | |||
| {{ll|Bag_MedicalBag}} | |||
| 23.28% | |||
|- | |||
| Bag_MedicalBag | |||
| {{ll|Bag_MedicalBag}} | |||
| 51.57% | |||
|- | |||
| FirstAidKit | |||
| {{ll|FirstAidKit}} | |||
| 6.41% | |||
|- | |||
| FirstAidKit | |||
| {{ll|FirstAidKit}} | |||
| 12.41% | |||
|- | |||
| FirstAidKit | |||
| {{ll|FirstAidKit}} | |||
| 30.41% | |||
|- | |||
| MedicalCache1 | |||
| {{ll|MedicalBox}} | |||
| 23.28% | |||
|- | |||
| Nurse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| Nurse | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| Nurse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| Nurse | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|medicine}} | |||
| 23.28% | |||
|- | |||
| dentiststorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| dentiststorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| hospitalstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| hospitalstorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| kennels | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| kennels | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| kennels | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| kennels | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| medical | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| medical | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| medical | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| medical | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| medicalstorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| medicalstorage | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| medicalstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| medicalstorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| morgue | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| pharmacy | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pharmacy | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| pharmacystorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| pharmacystorage | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| pharmacystorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pharmacystorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| pharmacystorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| pharmacystorage | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Ambulance | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-SutureNeedle" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|SutureNeedle|41.78.16--> | |||
==Code== | |||
{{CodeBox |{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 867 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item SutureNeedle | |||
{ | |||
DisplayCategory = FirstAid, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Suture Needle, | |||
Icon = SutureNeedle, | |||
MetalValue = 5, | |||
Tooltip = Tooltip_SutureNeedle, | |||
Medical = TRUE, | |||
WorldStaticModel = SutureNeedle, | |||
} | |||
}}}} | |||
== | ==See also== | ||
*[[First Aid]] | |||
{{Navbox items|equipment}} | |||
[[Category:Medical items]] | |||
[[Category:Tools]] |
Latest revision as of 19:47, 30 April 2024
- This article is about the medical needle used for stitching deep wounds. For the sewing needle, see Needle.
A suture needle is an item used in first aid.
Usage
A suture needle can be used to stitch a deep wound. Alternatively, if a suture needle is not available, a needle can be used with thread, however it will cause the player more pain.
A suture needle is a one use item, and will be consumed once used.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Mattress |
Thread ×2 unit(s) Sheet ×5 Pillow ×5 |
Needle (tag) |
none | none | none |
Stitch
- Main article: Health
An untreated deep wound will continue to damage the player, which can be treated temporarily with a bandage, however making it dirty within a few seconds. Therefore, stitching a deep wound is the wisest treatment for a deep wound. This should be done with a suture needle, however can also be done with a standard needle and thread which will cause the player more pain.
A stitch should never be bandaged, as it increases the healing rate by approximately 6-fold, while also increasing the chance of infection. A sterilized bandage will prevent the stitch from becoming infected, however will still increase the healing rate, therefore is only recommended if the stitch is already infected and other means of disinfecting are not available.
The player will be granted first aid experience after both performing the stitch and removing stitches once it has healed completely.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_DoctorBag | Bag_DoctorBag | 6.41% |
Bag_DoctorBag | Bag_DoctorBag | 12.41% |
Bag_DoctorBag | Bag_DoctorBag | 30.41% |
Bag_MedicalBag | Bag_MedicalBag | 12.41% |
Bag_MedicalBag | Bag_MedicalBag | 23.28% |
Bag_MedicalBag | Bag_MedicalBag | 51.57% |
FirstAidKit | FirstAidKit | 6.41% |
FirstAidKit | FirstAidKit | 12.41% |
FirstAidKit | FirstAidKit | 30.41% |
MedicalCache1 | MedicalBox | 23.28% |
Nurse | crate | 23.28% |
Nurse | crate | 41.14% |
Nurse | metal_shelves | 23.28% |
Nurse | metal_shelves | 41.14% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | medicine | 23.28% |
dentiststorage | metal_shelves | 23.28% |
dentiststorage | metal_shelves | 41.14% |
hospitalstorage | metal_shelves | 23.28% |
hospitalstorage | metal_shelves | 41.14% |
kennels | counter | 23.28% |
kennels | counter | 41.14% |
kennels | metal_shelves | 23.28% |
kennels | metal_shelves | 41.14% |
medical | counter | 23.28% |
medical | counter | 41.14% |
medical | metal_shelves | 23.28% |
medical | metal_shelves | 41.14% |
medicalstorage | counter | 23.28% |
medicalstorage | counter | 41.14% |
medicalstorage | metal_shelves | 23.28% |
medicalstorage | metal_shelves | 41.14% |
morgue | counter | 23.28% |
pharmacy | metal_shelves | 23.28% |
pharmacy | metal_shelves | 41.14% |
pharmacystorage | counter | 23.28% |
pharmacystorage | counter | 41.14% |
pharmacystorage | metal_shelves | 23.28% |
pharmacystorage | metal_shelves | 41.14% |
pharmacystorage | shelves | 23.28% |
pharmacystorage | shelves | 41.14% |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item SutureNeedle
{
DisplayCategory = FirstAid,
Weight = 0.1,
Type = Normal,
DisplayName = Suture Needle,
Icon = SutureNeedle,
MetalValue = 5,
Tooltip = Tooltip_SutureNeedle,
Medical = TRUE,
WorldStaticModel = SutureNeedle,
}