TV Dinner: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Miscellaneous food}} | {{Header|Project Zomboid|Items|Food|Miscellaneous food}} | ||
{{Page version|41. | {{Page version|41.78.16}} | ||
{{Reupload|Missing opened 3D model}} | |||
{{Infobox item | {{Infobox item | ||
|name=TV Dinner | |name=TV Dinner | ||
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|icon2=TVDinnerCooked.png | |icon2=TVDinnerCooked.png | ||
|icon_name2=TV Dinner (Cooked) | |icon_name2=TV Dinner (Cooked) | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
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|item_id=Base.TVDinner | |item_id=Base.TVDinner | ||
}} | }} | ||
A '''TV dinner''' is a non-perishable [[food]] [[Items|item]]. | |||
A '''TV dinner''' is a | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
TV dinner can be eaten raw, which can make the [[player]] [[ | TV dinner can be eaten raw, which can make the [[player]] [[Sick|sick]] along with causing them to feel [[Unhappy|unhappy]]. Consuming after being cooked will reduce more hunger, however it will only prevent sickness not unhappiness. | ||
{{Consumables | {{Consumables | ||
|image = TVDinner.png | |image = TVDinner.png | ||
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| generalstore | |generalstore | ||
| [[shelves]] | |[[shelves]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| grocerystorage | |grocerystorage | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
| kitchen | |kitchen | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|} | |} | ||
TV dinner can often be found in [[Containers#Counter|kitchen counters]]. | TV dinner can often be found in [[Containers#Counter|kitchen counters]]. | ||
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| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| source = | | start = 4753 | ||
| source = items_food.txt | |||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item TVDinner | item TVDinner | ||
{ | { | ||
DisplayName = TV Dinner, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.4, | |||
Icon = TVDinner, | |||
BadCold = true, | |||
DangerousUncooked = TRUE, | |||
EatType = plate, | |||
GoodHot = true, | |||
IsCookable = TRUE, | |||
Packaged = TRUE, | |||
MinutesToCook = 10, | |||
MinutesToBurn = 15, | |||
HungerChange = -23, | |||
UnhappyChange = 20, | |||
Calories = 670, | |||
Carbohydrates = 81, | |||
Lipids = 25, | |||
Proteins = 30, | |||
StaticModel = TVDinner, | |||
WorldStaticModel = TVDinner_Ground, | |||
} | } | ||
}} | |||
}} | }} | ||
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*[[Instant Popcorn]] | *[[Instant Popcorn]] | ||
{{Navbox food}} | {{Navbox items|food}} | ||
[[Category:Non-perishable food]] | [[Category:Non-perishable food]] |
Revision as of 12:38, 14 April 2024
A TV dinner is a non-perishable food item.
Usage
Consumable properties
TV dinner can be eaten raw, which can make the player sick along with causing them to feel unhappy. Consuming after being cooked will reduce more hunger, however it will only prevent sickness not unhappiness.
Uncooked | Cooked | Burned |
---|---|---|
|
|
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
generalstore | shelves | 4 | 1 |
grocerystorage | crate | 4 | 1 |
kitchen | counter | 4 | 4 |
TV dinner can often be found in kitchen counters.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item TVDinner
{
DisplayName = TV Dinner,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = TVDinner,
BadCold = true,
DangerousUncooked = TRUE,
EatType = plate,
GoodHot = true,
IsCookable = TRUE,
Packaged = TRUE,
MinutesToCook = 10,
MinutesToBurn = 15,
HungerChange = -23,
UnhappyChange = 20,
Calories = 670,
Carbohydrates = 81,
Lipids = 25,
Proteins = 30,
StaticModel = TVDinner,
WorldStaticModel = TVDinner_Ground,
}