TV Dinner: Difference between revisions
(New infobox + new layout) |
(Update distribution file) |
||
(33 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Items|Food|Miscellaneous food}} | ||
{{Page version|41.78.16}} | |||
| | {{Reupload|Missing opened 3D model}} | ||
| | {{Infobox item | ||
| | |name=TV Dinner | ||
| | |model=TVDinner_Model.png | ||
| | |icon=TVDinner.png | ||
| | |icon_name=TV Dinner | ||
|icon2=TVDinnerCooked.png | |||
|icon_name2=TV Dinner (Cooked) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
|weight=0.4 | |weight=0.4 | ||
|packaged= | |packaged=Yes | ||
<!--NUTRITION--> | <!--NUTRITION--> | ||
|hunger_change=-23 | |hunger_change=-23 | ||
|calories=670 | |calories=670 | ||
|lipids=25 | |lipids=25 | ||
Line 20: | Line 20: | ||
|carbohydrates=81 | |carbohydrates=81 | ||
<!--EFFECT--> | <!--EFFECT--> | ||
|unhappy_change=+ | |unhappy_change=+20 | ||
<!--COOKING--> | <!--COOKING--> | ||
|cook_minutes=10 | |||
|cook_minutes= | |burn_minutes=5 | ||
|burn_minutes= | |||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.TVDinner | ||
}}A '''TV dinner''' is a | }} | ||
A '''TV dinner''' is a non-perishable [[food]] [[Items|item]]. | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
TV dinner can be eaten raw, which can make the [[player]] [[sick]] along with causing them to feel [[unhappy]]. Consuming after being cooked will reduce more hunger, however it will only prevent sickness not unhappiness. | |||
{{ | {{Consumables | ||
|image = TVDinner.png | |image = TVDinner.png | ||
|hunger = -23 | |hunger = -23 | ||
|unhappiness = +20 | |||
|perishable = 0 | |perishable = 0 | ||
|cookable = 1 | |cookable = 1 | ||
|dangerous uncooked = 1 | |dangerous uncooked = 1 | ||
|cooked hunger = -29 | |cooked hunger = -29 | ||
|cooked unhappiness = + | |cooked unhappiness = +18 | ||
|burned hunger = -7 | |||
|burned hunger = - | |burned boredom = +20 | ||
|burned boredom = + | |burned unhappiness = +40 | ||
|burned unhappiness = + | |||
|burned image = TVDinnerCooked.png | |burned image = TVDinnerCooked.png | ||
|cooked image = TVDinnerCooked.png | |cooked image = TVDinnerCooked.png | ||
Line 52: | Line 49: | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|TVDinner|41.78.16--> | ||
{{Clear}} | |||
{{ | <div class="togglebox theme-red"> | ||
< | <div>TVDinner distribution | ||
<span class="mw-customtoggle-togglebox-TVDinner" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
Weight | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TVDinner"> | ||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
DangerousUncooked = TRUE, | <div id="containers" style="flex-basis:30%"> | ||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
MinutesToCook | ! Effective chance | ||
|- | |||
| FoodCache1 | |||
| {{ll|FoodBox}} | |||
| 34.79% | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.01% | |||
|- | |||
| GroceryBag3 | |||
| {{ll|GroceryBag3}} | |||
| 6.41% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| grocerystorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| grocerystorage | |||
| {{ll|smallcrate}} | |||
| 3.98% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| kitchen | |||
| {{ll|overhead}} | |||
| 10.78% | |||
|- | |||
| kitchen | |||
| {{ll|shelves}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|overhead}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-TVDinner" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|TVDinner|41.78.16--> | |||
TV dinner can often be found in [[Containers#Counter|kitchen counters]]. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 4753 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item TVDinner | |||
{ | |||
DisplayName = TV Dinner, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.4, | |||
Icon = TVDinner, | |||
BadCold = true, | |||
DangerousUncooked = TRUE, | |||
EatType = plate, | |||
GoodHot = true, | |||
IsCookable = TRUE, | |||
Packaged = TRUE, | |||
MinutesToCook = 10, | |||
MinutesToBurn = 15, | |||
HungerChange = -23, | |||
UnhappyChange = 20, | |||
Calories = 670, | |||
Carbohydrates = 81, | |||
Lipids = 25, | |||
Proteins = 30, | |||
StaticModel = TVDinner, | |||
WorldStaticModel = TVDinner_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 79: | Line 185: | ||
*[[Instant Popcorn]] | *[[Instant Popcorn]] | ||
{{Navbox | {{Navbox items|food}} | ||
[[Category:Non-perishable food]] |
Latest revision as of 14:05, 30 April 2024
A TV dinner is a non-perishable food item.
Usage
Consumable properties
TV dinner can be eaten raw, which can make the player sick along with causing them to feel unhappy. Consuming after being cooked will reduce more hunger, however it will only prevent sickness not unhappiness.
Uncooked | Cooked | Burned |
---|---|---|
|
|
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
FoodCache1 | FoodBox | 34.79% |
GroceryBag1 | GroceryBag1 | 1.01% |
GroceryBag3 | GroceryBag3 | 6.41% |
SurvivorCache1 | counter | 10.78% |
SurvivorCache2 | counter | 10.78% |
generalstore | shelves | 23.28% |
generalstorestorage | crate | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
grocery | shelves | 23.28% |
grocerystorage | crate | 3.98% |
grocerystorage | metal_shelves | 3.98% |
grocerystorage | smallcrate | 3.98% |
kitchen | counter | 10.78% |
kitchen | overhead | 10.78% |
kitchen | shelves | 10.78% |
livingroom | counter | 10.78% |
livingroom | overhead | 10.78% |
TV dinner can often be found in kitchen counters.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item TVDinner
{
DisplayName = TV Dinner,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = TVDinner,
BadCold = true,
DangerousUncooked = TRUE,
EatType = plate,
GoodHot = true,
IsCookable = TRUE,
Packaged = TRUE,
MinutesToCook = 10,
MinutesToBurn = 15,
HungerChange = -23,
UnhappyChange = 20,
Calories = 670,
Carbohydrates = 81,
Lipids = 25,
Proteins = 30,
StaticModel = TVDinner,
WorldStaticModel = TVDinner_Ground,
}